-
Content Сount
1,059 -
Joined
-
Last visited
-
Battles
7793
Content Type
Profiles
Forums
Calendar
Everything posted by Agantas
-
The rule of thumb for a learning DD player is that you have to play considerably closer to your own fleet when there's a CV in the game.
-
How to improve aiming (esp in Nurnberg)
Agantas replied to WorkOstrich's topic in General Discussion
I watched your replay. -You seem to have difficulty determining whether the ship is approaching you at an angle or not, and this isn't always accounted for with your aim. You can check from the minimap to see whether the enemy ship is distancing themselves away from you or closing towards you. -You aren't predicting their movement well. -When decapping with multiple enemies , shoot the ship that has been on the cap without taking a hit for the longest time, so switch target. That said, aiming comes with practice. Play and you get better at it. -
Mogami's 25 mm armor is pretty decent against cruiser caliber AP, DD AP, CL HE (if no IFHE) and DD HE. Obviously, you need to angle against AP and plunging fire can be a problem. It is a well armored ship against certain opponents.
-
That sounds like the kind of game where the whole enemy team lemmings to the other side of the map than the one you went to.
-
Typically the early game is careful scouting, as DD you scout with your escape route open. You go with some kind of initial plan that changes after you get more knowledge about enemy positions. The typical idea of positioning is that you try to create a deadly crossfire and control the map that way. DD form of creating that crossfire is invisible torpedo threat (also zoning enemy DDs out of your flank, so that they can't create the crossfire). Thus, you try to create area control to take the objectives, while DDs typically take an objective in stealth if they can. Then you try to control the map by creating crossfires in the areas you want to control and destroy enemies to take out their crossfire without going into the said crossfire.
-
What to do in IJN destroyer in beginning of the game
Agantas replied to gyrostabilizer's topic in Newcomers' Section
Remember to factor in your turning circle when you play. Don't charge bow in too deep into the unknown, try to spot them when you are side on to stay undetected. Approach them slowly in this manner so that you can kite their detection. If you choose to go for the gunfight, never get surprised and aim your guns towards the target in advance, just like you do with a battleship. With IJN DDs, you typically want to kite away after shooting once. You also want to have some kind of advantage when you engage the enemy DD, not a fair fight. Look at the minimap and see whose fire support is at better position. Call targets on them and give your fire support time to react before you choose to engage. You can also choose wait and let them handle it. -
It's not like we know what angle the target was and where you aimed at them. It makes a world of difference, you know. Good positioning, target selection and aiming makes a world of difference here. That game looked like a win for your team, btw. Unless they screwed that up somehow.
-
All British light cruisers are squishy. St. Louis, on the other hand, is the tankiest cruiser in the tier 3, and probably a couple of tiers after that too. She is a protected cruiser and plays somewhat differently from other cruisers in the game. St. Louis is probably one of the few ships that I choose to gamble showing broadside with, to bring more guns to bear (or maybe angle, broadside, angle broadside or something like that?). As for the British, if you want to bear with Caledon long enough to unlock BBs and Danae, then you can continue down the battleship line. Caledon and Danae can both decently YOLOtorp their foes, although I expect a new player to fail a lot with that tactic. The key to YOLOtorping is that your target needs to be alone and moving towards you. If they kite away, you'll just get shot up before you can get to the range where you can't miss.
-
I don't want WG spending development time making modes for paygated ships that I don't own. Therefore no. Also: too long, didn't read.
-
Opt in for 'tougher' Random Games pool
Agantas replied to loppantorkel's topic in General Discussion
It hurting the queue times is the bigger worry. -
Why make a submarine when you could have a combat dolphin? It'd better be an April fools joke.
-
Continuously developed games are never ready. They are continuously developed. Closed beta ended ages ago and while you could call the current stage open beta, there's no reset or end in sight for this phase. You'll keep your ships until they shut down the game, assuming that you don't get banned.
-
RN CL's have only narrow spread and single torp. I voted never on usage of wide spreads, since the occasions I use them in are very rare. Last time I used wide spreads to torpedo enemy Yueyang with my Tashkent. He was keeping me spotted and sitting in stealth in another part of the C cap at Ice Islands. I had a rough idea where he was since I was spotted, but couldn't move to encounter him since I was taking shelter from his fire support by sitting behing an island. I torped his direction, to pollute the waters with my torps and disturb his manouvering and landed one lucky hit. Typically, your first salvo on a ship will be the most effective, since after that they'll know to be wary and are more likely to dodge. You don't want that first salvo to be a spray and pray single torp hit. If you want your torps to cover a wide area, then there should be more than one target you are trying to hit with them. Narrow spreads are simply better most of the time.
-
Flamu's Discussion - WoWS: The Focus On Damage
Agantas replied to xScoundrelx's topic in General Discussion
Maybe third cap in the game for the DD would give the achievement. If you don't know who's there capping by the time they take their third cap, then I feel bad for your team. Also 2 M potential damage tanked or so should also give achievement. Spotting damage achievement, like Flamu suggested, is also a good idea.- 88 replies
-
- damage dealt
- spoting
-
(and 3 more)
Tagged with:
-
Can anybody give me 1 reason why i should not leave this game?
Agantas replied to WingedHussar_Adler's topic in General Discussion
Take a break if you're not having fun. As for Farmville, it is about efficient warehouse management and the meeting of supply and demand. Very different kind of game than this. -
It's pretty much the choice you need to make if you have neither of them installed. War Thunder has an aim assist spot in arcade mode too, though aiming for that part of the plane might not be the most efficient thing to do in WT (you might want to shoot off a wing or something). I think that potential energy matters more in War Thunder, so flying energy efficient is more important there and vertical manouvers feel more exciting, there is a clear difference whether you climb upwards or dive downwards, while in WoWP it is a bit muddled in comparison. Turnfights also bleed more of your speed if you're going fast in War Thunder. When it comes to grinding up tiers, War Thunder is definitely the more grindy one of the two, while WoWP has the usual Wargaming way of climbing the tiers. It is up to preference which you want to have. That said, I never connected Ships to the gaming center myself, just Planes.
-
WoWP has planes with health bars while War Thunder has planes that get damaged by damage.
-
Aigle marathon, how's your progress been so far?
Agantas replied to MrFingers's topic in General Discussion
14/18 done, four more. -
Cruisers are generally pretty hard to torp. They tend to manouver a lot when spotted. Flooding removal would buff BBs more than cruisers. I rarely take any significant flood damage when I play cruiser. When I play DD, the usual flood victim is a BB.
-
They need to be broadside on for you to shoot AP at them. If they are angled, use HE instead. I recommend 155 mm guns with IFHE.
-
Your vision is already reduced to 2 km while sitting in smoke, unless they shoot and are close enough to be spotted due to gun bloom in smoke. In this game, you can shoot at ships that are behind islands, just because a teammate of yours has a vision of that ship. You see everything your team sees in this game and I don't see a reason to change that.
-
"Please fire" tends to be a red flag for WG. They tend to see it as a harassment of their staff. Try to avoid using that kind of expression when dealing with them. I've gotten some kind of critical error bugs that freeze the game and I need to close post patch, so they've introduced some kind of bug with the latest patch that causes people to crash.
-
The T3 ship was buildt by the British. That could be the reason why it is like that.
-
Jianwei rocked as a gunboat hunting other DDs. The torps were pretty tricky to use due to low kiting range issues, if I recall correctly (I'm too used to the comfortable torp range at high tiers, I guess). I finished the ship in 11 games with 72% win rate, with 44k average damage, 82% survival rate and 1.9 ships sunk per game. Stats don't lie, but 11 games are only 11 games and that's pretty limited experience. That said, I enjoyed my time in Jianwei and have now progressed to the T6 Gnevny-class DD, using my Anshan captain aboard that ship.
