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About sgt_tankslapper

  1. This season is by far the least enjoyable of those I've taken part in. Tier 6 meta leads to dull games of camping, shooting HE at each other to whittle down HP. Battleships are slow and plodding, and limited in their ability to manoeuvre as they take massive damage if not angled. The campy games mean that all it takes for the game to be lost is one person to make a blunder, and it's irretrievable. I think most games are won or lost for that single reason, rather than better play by one team or the other.
  2. The problem isn't draws themselves, it's that the game treats a draw as a loss. It should be easy enough to detect when a draw has occurred legitimately through gameplay or whether it is a result of a technical problem disconnecting everyone. Punishing everyone in the game because the server failed should not happen.
  3. For the second day in a row there are connection problems with the server. This means that everyone in the game gets disconnected making the game end in a draw. Now this in itself is not such an issue, since technical problems do occur from time to time, however it is not really acceptable to punish everyone in the game because WG can't keep the server running stably. The game can obviously detect when everyone gets disconnected, because it declares a draw regardless of the time or points left, so why can it just not declare the result void and leave everyone's standings alone? Losing stars through no fault of the team is really very frustrating and should not happen.
  4. 0.6.1

    I will almost certainly never use these upgrades. They do not provide sufficient benefit to choose them over the currently available ones. In addition to losing the benefit of the current module, you have to pay dubloons to demount it or lose half its value each time. With that in mind they are also a nerf to supercontainers, if that is going to be the method of delivering them. I'd rather get 250 flags that I am going to use than a module that I never will.
  5. 1. DescriptionUnable to select torpedo range ring on minimap. 2. Reproduction stepsHold control to get mouse pointer in game, and click gear icon to modify minimap options. This was in a game using the Fletcher with no mods installed. 3. ResultThe check boxes for the main gun and torpedo range were not present, so it was not possible to add or remove those range rings to the map. The check boxes for AA, secondaries and detection were present as normal. 4. Expected resultCheck boxes to select range rings should be present. Edit -tried it with the Tashkent as well.
  6. I don't see a problem with this change given you can use Elite XP to retrain as well. It's going to be a lot easier to rank up captains as soon as you have one or two 19 point captains, since whenever you play them you are adding to the XP pool. It means that a T10 ship with premium camo becomes a great way to level other captains since you don't have to do it in the ship the captain is on, and you don't have to have a premium ship of that nation to do it.
  7. I don't get crashes very often, but I frequently get freezes when the game is loading a battle. It just sits there and the countdown never appears. This requires manually killing the process with task manager and reloading, by which time you are lucky to still be alive.
  8. The London port looks OK. It's not how it looks today on the south bank, but is reasonable for 60 or 70 years ago. Having sailed through Scapa Flow, it would be hard to make it look good in the game. The Orkneys are pretty but low lying apart from Hoy, and there isn't much in the way of distinctive landmarks to use.
  9. You should have received extra reserve slots a week or so ago for any duplicate captains you received from previous ARP missions. The result should be that they aren't taking up any of your usual reserve slots even if you can't dismiss them.
  10. I completed two of the missions for ships I already had - Myoko and Kongo I think, and got the extra captains and reserve slots, but I did not receive any credits. Previous missions credited the value of the ship if you already owned it, but it didn't happen for these.
  11. 0.5.13

    I've also had this on the Belfast. It seems to be inconsistent - I usually start slowing down and hit the smoke when the speed drops to about half, which should provide enough momentum to deploy 2 puffs and remain in it. Sometimes it produces only one and sometimes it produces two. I haven't been able to reliably find a speed that will definitely result in only one puff.
  12. Ranked Battles

    Why are there so few maps in the rotation? It gets tedious playing the same 3 or 4 over and over again, especially when ones like Mountain Range are terrible. More variety in maps would be refreshing.
  13. 0.5.11

    1. DescriptionVoice chat does not remain active after restarting client. 2. Reproduction steps 1. Enable voice chat in the options. 2. Exit the game client. 3. Restart the client. 3. Result Voice chat is no longer enabled. 4. Expected result Voice chat should remain enabled. 5. Technical details N/A
  14. 0.5.10

    I would agree with this - having played some more, it does appear to be only in division. Doesn't happen at all playing alone. Edit - nope, it's happening when not in a division as well, but doesn't seem to be as frequent.
  15. 0.5.10

    There is a change to Fault Line that is a bit unbalanced for domination mode. Previously at the C flag, from either side you could approach the cap area hugging the island and be shielded from any incoming torpedoes and partially shielded from gunfire by the land sticking out. In the current version you can still do this from the south of the map, but not the north, where you have to go out around some land leaving you completely exposed. The team starting on the south can cap while in cover, but the team at the north can't. There is still a small bay to use as cover, but this is outside the cap zone and so the south team have an advantage.