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051G3

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About 051G3

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  1. 051G3

    World Of Battleships

    BBs should be made stronger, esp. their secondaries should be equal to that of cruisers and DDs, and please limit them to at most 2 in one game, and CVs too. And then 5 cruisers and 5 DDs, but remember to reduce their rudder shifting time - now they are not cruisers and destroyers, but PT boats, Oh also the map should be 100 nm wide and 100 nm long, LOL.
  2. 051G3

    World Of Battleships

    One solution, though, could be economy - make BBs 10X the price of a DD
  3. 051G3

    World Of Battleships

    I mean "being damaged" ;)
  4. 051G3

    World Of Battleships

    The current AA is indeed too OP. WG should either give more squadrons or increase plane speed.
  5. 051G3

    World Of Battleships

    yes, the truth is, BBs are the biggest damage contributors
  6. 051G3

    The state of the game after 1 year

    Feel free to have your own opinions, and I shall have mine.
  7. 051G3

    The state of the game after 1 year

    Well, actually the definition of "good performing" needs an rethinking for WG. It should not be the winning rate, or the damage.
  8. 051G3

    The state of the game after 1 year

    agree with you on the Jap Torp issue. They were bad, but now it's been nerfed too much, comparing with their US/RU counterparts.
  9. 051G3

    The state of the game after 1 year

    Well no offense but guess you'd have very low score in IQ or non-verbal reasoning tests for your the first two points -they are irrelevant with my point. Actually they both inline with the 'time-warp' effects of the game, e.g ships' in-game speed vs actual speed - if you do the math, you will be amazed how fast our ships can travel. Yet it is okay if they are consistent. As for the AA, yes, i think it should be nerfed, esp. when CV has much fewer planes / no freedom to shuffle plane types compared to "historical facts".
  10. 051G3

    The state of the game after 1 year

    Did you forget to include one more important "historical" fact of the torpedoes? That is, the number of torps a DD can carry, LOL.
  11. 051G3

    The state of the game after 1 year

    Have to agree that introducing a OP Russian fleet instead of RN is a very bad/disgusting move ...
  12. 051G3

    The state of the game after 1 year

    Bad (the overall game mechanism designing is pathetic): - The single biggest problem is nothing is "historical" or "like in real life" except the look of the ships. I can understand it is just a game thus difficult to make sure all elements are "historical/logical/as in real life", but it is really fascinating to find out almost everything in this game is AGAINST actual facts. To name a few: 1. all ships seem to be made of fire-wood, and fire damages are in percentages, unlike in reality ships are made of steel 2. the two most formidable ship types (CV and BB) are now the least powerful / least feared 3. the notorious unlimited torps, vs in reality ships carries no replenish torps 4. taking the T position is suicide, whereas in reality it normally means fire superiority and victory 5. shell traces made evading main battery shells very easy, whereas in reality this is not possible 6. over-penetrations -- no more explanations required on this point 7. Russian ships are the best in the world 8. biggest guns are usually less accurate, whereas in reality they are more accurate due to their bigger range finders 9. Aircraft configurations of CVs - utterly unreasonable arrangements, as if WG deliberately want you to feel it uncomfortable 10. in reality any smaller vessels can be clearly be seen, yet in game you cannot even find a DD in 5 to 6 KM 11. and more... - Because everything is so distorted, the game balancing has to be constantly adjusted and still changing ... but it is like use 100 lies to cover up 10 lies, so the game loses real sea warfare enthusiasts in the first place, then each nerf drove away certain % of players. Good (hats off to the Art/UI design team): - Nice ship models, fun to collect them - Nice scenery of the maps, and weather effects are good - UI is easy to learn and use - To me personally, it is still a fun game to play, but I would like to suggest WG dont call it "world of warships" please.
  13. First of all, as a BB/CL player, i have no problem with being torped or fire-bombed by CVs as it is carriers eventually made BBs obsolete. But It is simply insane to allow DDs fire unlimited torps into the game, even more than CVs on average (considering the fact that the torp planes need to go back for refilling, which takes 1 - 2 mins depending on the distance). If the WOWS development team had a tiny bit of respect towards the historical reality, they should not have designed a monster class called unlimited torp and invisible fire DDs. Effectively, DDs in WOWS is actually a submarine...welll, if you want to create a stealth ship class to counter BB or even CV, introduce submarines, for gods sake. Let humble DDs go back to the submarine-hunter role then. Secondly, the HE fire damage (to BBs) by percentage is also completely nonsense. The decks and superstructures have armor - they are not made of straw or log! It would have been far more reasonable for fires to disable certain modules (secondary guns, aiming systems, etc.) rather than dropping HP by percentage. But I suspect the developers would listen with an open-mind to our "whining"
  14. 051G3

    Torpedo soup - why it exist and what can be done

    Good idea too. All in all, just dont let the DD mafia squander torps like crap. WG should push each DD player to use brain, if there is one.
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