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Greuter29

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    21848
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    [ADRIA]

About Greuter29

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  1. Greuter29

    Update 0.11.2 - Bug reports

    I'll make one next time I encounter it. Enquired an additional remedy to the problem according to some players: You can remedy it by constantly zooming in and out or something. (However I have never been able to get that remedy working)
  2. Greuter29

    Update 0.11.2 - Bug reports

    Good old UI bug where you have "the old" cursor showing constantly (like when you would press CTRL) and you can not fire your guns. This bug has been around for ages. Still there. Remedy is quickly close the game (ALT+F4 , not exit to port). And reload the game. I have heard people had to do it twice or thrice in a row in order to get the game working. This also happens in vanilla versions of the game.
  3. Greuter29

    Matchmaker Discussion Thread & MM Balance

    Or watch the video:
  4. Greuter29

    Matchmaker Discussion Thread & MM Balance

    If you truly git gud (and got that don't surrender mentality) you can drag them out up to 18 minutes.
  5. Greuter29

    Matchmaker Discussion Thread & MM Balance

    There are plenty that would state that it is possible. (including you have said this earlier sir)
  6. Greuter29

    Matchmaker Discussion Thread & MM Balance

    Devils advocate: If they would improve the rewards on a loss in which you had a bad experience regarding a lot of fighting but no (hardly any) impact on the outcome. Honestly that would give me a goal to actually do what I already do. But with the difference I would feel better about it. Then again I am not talking about a petty 600 XP such is shown in the zekai example. Should be more in the region of 1200-1500XP (provided you worked hard for it, if not that 600 is fine)
  7. Greuter29

    Matchmaker Discussion Thread & MM Balance

    @DFens_666 Valid point. So lets turn it upside down. Changing the win conditions would benefit the people that get infuriated by long drawn out battle. But equally it will increase the number of battles ending in just 5 minutes. Thus for others this might be infuriating. That is a conundrum .. But honestly why do you dislike them? Because of the rewards out of those short battles or because of the short battle time? Or something else? Also a fair mention if you don't want 5 minute losses just GIT GUD. Those battles will increase in length when you just play better (Benefit you get even more rewards, although in my opinion the reward increase is not really your effort). On the notion of wins where you might have well been AFK... yeah that is just random battles, want to change that you would have to look at non-random MM.
  8. Greuter29

    Matchmaker Discussion Thread & MM Balance

    One thing at the time. Joy in the game first, -> this keeps us all playing Then the rewarding system. Although granted changes in the duration of the game or game ending does affect the reward system
  9. Greuter29

    Matchmaker Discussion Thread & MM Balance

    100% true. It is not even necessary to play in a div with good players exclusively. Diving up enables you to use teamwork more efficient. However as a case shown by zekai there are the odd battles that show disproportionate results, now this inherent to a true random MM. This is not really the problem. The problem is that frequently these battles last for more then 12 minutes in the higher Tier regions. (@Zekai7498 I would love to know from the detailed report how long the battle actually lasted) The battles that are so lob-sided AND take ages to grind through are not enjoyable for both sides. And in my mind nobody is the winner in such a match. Now if this would just take 5-6 minutes and move on, fine. Just had a bad battle lets hop into the next one and move on with it. Just for clarity I am stating that in 100 battles I only experience such a battle maybe 2 or 3 times in a negative outcome. Equally I will be on that other team 2 or 3 times in 100 battles. The majority of the other battle 95 out of 100 are just fine and we all enjoy them losses and wins. It just happens to some battles. Around 1 out 20 is my estimate. Where you get that sour taste and are playing a match for 15 minutes everyone is willing to end sooner the better, whether you win or lose it does not matter.
  10. Greuter29

    Matchmaker Discussion Thread & MM Balance

    No just common sense. It is random. You could slap some numbers to it with math. Doesn't change the fact it is random.
  11. Greuter29

    Matchmaker Discussion Thread & MM Balance

    I agree 100 % . (also stated earlier this is not just 2 or 3 ships, a little more than that). Doesn't result in a different outcome though (I am talking of those matches where you don't lose a single ship [or close to that] on your team or enemy)
  12. Greuter29

    Matchmaker Discussion Thread & MM Balance

    I rarely see people ALT+F4 , and even if they do: Most are getting a ban in the current settings from WG. So most people are not simply giving up
  13. Greuter29

    Matchmaker Discussion Thread & MM Balance

    uh yeah that. I guess I have the responsibility to prove the 1 out 20 myself.
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