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XbodzioXplX

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Everything posted by XbodzioXplX

  1. XbodzioXplX

    Porównywarka okrętów

    Nieźle, ale graficznie leży ;) Zobacz to np: http://warshipcompare.com/c/iowa/izumo
  2. XbodzioXplX

    very bad aircraft spain

    hmmm... strange: http://forum.worldofwarships.eu/index.php?/topic/49146-sapan-is-a-discrace/
  3. XbodzioXplX

    what happened to me?

    I'm having such times also. But its more like daily changes. One day - superb fights, citadels all over. Next day - it just sucks, dispersion is from here to mars. I'm very suspicious about Win Ratio - why for over 3 months I have always about 54-56% of wins? So I always telling WG - the game is great but I get a feeling that the win/lose or a battle performance is not up to me.
  4. XbodzioXplX

    Tier 10 disappointment

    Yes I had the same hopes for T10 - great, powerfull battles on mighty ships. The high post battle repair is one thing. I dislike T10 battles because its more static (I'm not talking about good positioning and not rushing, but most of the team just wait in one place). And if there is some Shimas... well... ships are all over the map's border. Its more like avoiding the torps then fighting each other.
  5. XbodzioXplX

    Downgrade a module from a ship, is it possible?

    with a "Mount" option (double click on a module should work also)
  6. XbodzioXplX

    What Happened to the Camos of the Japanese Ships

    To be honest I like your camos more ;)
  7. XbodzioXplX

    Montana : When will you buff up the Stats

    WG lowered after battle repair cost (about -20%)- but as a test for a month and only in NA server. After that we can expect some changes to the rest of servers - but I don't belive that -20% will be permament. I though that the game is more about higher tiers (IX-X) because of prestigious of battles and experienced players, but it seems that tiers IV-VII are promoted more by WG. Why? More players in mid tiers, less repair costs? Or players like to ship-drifting
  8. XbodzioXplX

    Two Things the Game Would Greatly Benefit From

    I would say that "to know" what action is a team helper is quiete hard to tell from a computer point of view. Like others say - how the game should know if I leave the team to def the base is not retreating? Someone pointed better solution - in a lost battle the xp-credit reward is based on your after battle position, eg: your're on top - you get 95% of the reward when your team win second gets 90% third - 80% and so on This could boost players to be better in a battle, and in "better" I mean team play.
  9. XbodzioXplX

    Next batch of ships?

    This is hilarious! Made.My.Day
  10. XbodzioXplX

    Twoja karma - i inne pytania

    Taaa... Też kiedyś dostałem jakieś głupie teksty "typowy polaczek siedzi z tyłu jak w WoT". Jeszcze, żebym grał w WoTa. I jeszcze, żebym campował haha Generalnie zgłaszam ludzi, którzy są serio antyteamowi albo robią debilne rzeczy lub nie słuchają jak team ich prosi o pomoc (np. głupia pogoń 3 okrętów za krążownikiem z 1/3 życia, podczas gdy nasza baza jest zajmowana).
  11. XbodzioXplX

    Eksperyment postępu konta

    Pewnie sporo nowych userów nie może grać w drużynówki
  12. XbodzioXplX

    reality or truth

    Oh my... 6000 battles with bots... But I belive that you should rather stay there then go to PvP and have bad time and lower your team stats.
  13. XbodzioXplX

    Premium over a fixed number of battles

    Or.... A premium day is a day when you played at least 1 battle So If you don't play for 24h you don't lose premium day. I'm going for a week vacation so yeah... 7 premium days without any battle.. I don't know how many users has premium account - it's a free-to-play game and WG need money to dev the game so it won't happen ;)
  14. XbodzioXplX

    Question about warships and their admirals...

    ... and I though that this perk is just needed for DD for quite a long time ;)
  15. XbodzioXplX

    Question about warships and their admirals...

    I'm doing something like this - on ships to tier 4-5 I transfer captain to another ship and pay 200k credits for retraining. From 5-6 tier I transfer a captain by paying 500 dublons (no penalties). I do this because when I get to tier 9 my captains has nearly max points so he's damn good ;) I tried to store a ship which I liked but the higher the tiers the more credits you need. So now I sell a ship when I can buy a new one. That work for me and if I want to get back to lower tier ship I will give him a fresh new captain with 3 skill points (paying 25 dublons for it).
  16. XbodzioXplX

    Favourite Ship so far

    So far I enjoy those: USS - Pensacola, Des Moines, New Mexico, North Carolina, Iowa, Ranger!, Lexington Japan - Aoba! Germany - Konigsberg I belive Atago is powerfull and of course Yamato is quite though as enemy (haven't got them) So it's rather higher tiers for me - I like massive ships I dislike playing DDs (I like shooting not torping and I don't like to sneak to others) and Japan CV (weak planes and small squadrons).
  17. XbodzioXplX

    Deal With It

    It was a win, was it?
  18. XbodzioXplX

    Chaps..Highest Plane kill counts?

    40 planes on North Carolina yeah, the BB ;)
  19. XbodzioXplX

    World of DD

    Agree - I think the maximum DD on map should be 3 in a team. The rest is not that bigger problem for example 6 BB and 2 CA is still fair, while 6 DD and 2 CA rather not ;) As I said - DD are good atraction in a game. They could shift the win/lose situation. But I fell helpless starting a battle against 5-6 DD. I'm aware of MM that is trying to balance the teams but I've never seen more then 2 CV, so I think DD should too have a limit. Can we provide our suggestion to WG? Or can we make some poll ("How many DD should be in 1 team:") that the community could fill to help finding a solution?
  20. XbodzioXplX

    World of DD

    TRUE! That's the point of why I would like to see the limit of DD in game. When you start against 5 DD you just rather try to stay behind because the possibility of death is high. So you not shooting you are avoiding invisible enemy. DD are needed but not it that amount.
  21. XbodzioXplX

    World of DD

    I belive BBs are vurnable to torps too (in matter of low maneuverability). I just cannot stand that DD just pop-up from nothing and when you notice one it means that you're notice it too late hehe ;) We all see that kind of situation: you are going into position in 4-5 ship group. And suddenly torps sails to you, killed your BB, that the rest are hoping to cover in comming fight. And in chat you see "idiot team, you should bla bla". Anyway - is there a mod to mute/hide the chat? I'm trying to explain others why they are angry (often on themselves only) but It's pointless ;)
  22. XbodzioXplX

    World of DD

    Guys, can we start some poll or send this suggestion to WG, that they could consider this? I belive they see stats with DD kill/death ratio etc. but wise man said: "Statistics are like bikinis. What they reveal is suggestive, but what they conceal is vital."
  23. XbodzioXplX

    World of DD

    I would like to add my own two words. I see 3 issues playing against with DD: 1 - low visibility of DD I often play crusers and I'm supposed to destroy DD. But how can I fight something I don't see? It's hard to chase DD and often you just come across several torps. On X tier you can swim into 15 torps laid on large area that you cannot avoid. You take 2-3 torps and you're out. 2 - torpedo high range Crusers at tier X has around 18,5 km fire range. DD at that tier has 20km torp range. So they put torps that just swim trough nearly whole map and chance of hit is quite high. 3 - amout of DD on the map DD is usefull on both sides and are really needed in the game but when there are 5/5 or 6/6 DD on map its like walking on a torps. You don't cap because DD rather stay together and it's normal to die when you are near to them (and because of point 1 you cannot do anything to protect yourself). I would like to see max limit to DD on one side (I suggest max 3). And, in my opinion, DD spotting distance should be higher. ghashpl
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