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Azakeit

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    5707
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    [ORCA2]

About Azakeit

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    Warrant Officer
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  1. Cuirrassé TX Français Bourgogne

    Tiens tiens, on a le même syndrome que pour le De Grasse : on nerf un navire, on créé un premium avec le même skin mais en mieux, et on le vend. Chouette. Edit : et le Jean Bart aussi, my bad.
  2. Some interesting info around the world

    ST. Cross Realm matchmaking for Clan Battles. The work on an option that will allow you to play clan battles in the Prime time of any server continues. The officers of the clan will be able to choose one Prime time for CB, that is the most comfortable for its Clan members. The choice of Prime time will be available every day during the clan battles season. This week we are ready to begin the first closed round of testing for cross realm matchmaking. The main tasks facing the participants of the closed testing are to check the correctness of the cross-server balancer and the usability of the interface.
  3. Same design on the République guns, bad dispersion and 2.0 sigma, a lot of shells going 200meters away. I call this the "Frustration" design, with a low reload time, you expect to have devastating volleys, but in fact every 20sec you rage at the RNG.
  4. Hmmm non ce n'est pas de l'équilibrage. L'équilibrage dans l'idéal c'est ajuster plusieurs navires pour satisfaire un gameplay. Là c'est "bon l'Alsace il a 2k de dommages moyens de plus que les autres, on va le nerf", c'est pas de l'équilibrage c'est du regroupement de navires par stats. Un équilibre c'est pas forcément "Tous les navires doivent avoir au maximum 3% de trucs moyens de différence", des choses très extrêmes peuvent s'équilibrer. Bref je suis un peu comme @Miithrandir je joues beaucoup moins qu'avant, et plus les BBs FR parce qu'avec eux j'étais devenu un joueur style "Bon, avec cette dispersion même pas la peine de viser, je tire un peu au pif autour du navire que je veux et touche que pourra voudra…"
  5. L'Alsace va devenir, avec le GZ, un des navires qui fait le plus de yoyo entre les buffs et les nerfs. Sauf que l'Alsace est sorti lui :/
  6. Core of the problem to the game.

    I Don't understand your pov, the game as it is IS a sudden death playstyle, once your ship is destroyed you can't respawn, and 99% of the players returns to port, choose another ship and start a game. The Reason why most of the random players Don't "play the ship as its class is the most powerful" like you said is that players want a quick-action game : spot ships > shoot. They Don't want to win the battle at all cost, they Don't want to earn 12k XP per battle. These days, with the amount of camo and flags with XP boost, you can gain 4k-5k XP on a losing battle. Winning is just another bonus.
  7. The lifeboats were sent to the Gulag because they blocked the cannons... So...I was not fan of the main gun reload conso on the Jean Bart, but when they said "we have Something interesting for the H4" it was no doubt that they'll put the same consumable on her. With the consumable on the H4 you can deliver 3/4 volleys in 15s, like a DM in essence, so it can be useful in some scenarios. But in my opinion the H4 is (for me) the worst cruiser in TX and that won't change. The nerf for the other french cruiser is hilarious. EDIT : For the Jean-Bart changes, meh. The 2.0 sigma is not very useful on the french BB guns with their horrible dispersion (like the République), it's basically a Scharnhorst dispersion... The Alsace nerf was logical, the Alsace is sometimes referred as a better TX BB than the Répu.
  8. The muzzle velocity does not represent the overall shell speed, take a look at how much time a shell take to reach a certain distance Gearing shells take 11.35secs to reach 11.12km, in comparison the RN 114mm guns (as quoted) takes 11.5 s to get to 13.5 km. The shell weight is maybe not acurate or irrelevant to some shell velocity calculations, take Henri 4 HE and AP shells for example, they have the same weight and same muzzle velocity but have different speed at long range (almost 2 secs).
  9. Shell speed of the 114mm RN guns seems pretty good, way better than Gearing. The 1/6 caliber pen rule for HE is standard, why is it listed as a "pro" ?
  10. RN DD announced

    The Facebook post clearly says "All stats are listed without crew and upgrade modifiers but with best available modules." So unfortunately these are top hull stats / top torps stats.
  11. Some interesting info around the world

    ST. Balance changes. Tier X special upgrades: HakuryuBonus HP of the fighter planes decreased from 15% to 10% Moskva Moved from the fifth slot to the sixth Hindenburg Fire duration reduction decreased from 50% to 40% Montana Fire duration reduction increased from 10% to 15% Flooding duration reduction increased from 10% to 30% Yamato Reloading time bonus decreased from 12% to 6% Großer Kurfürst Secondaries' firing rate bonus increased from 10% to 15% Republique Main battery turrets' traverse speed bonus decreased from 19% to 13% Main battery range penalty increased from 16% to 24% Yueyang Surveillance Radar active time penalty decreased from 30% to 15% Smoke screen dispersion time penalty decreased from 30% to 15% Z-52 Torpedo reload time reduction bonus increased from 10% to 15%. Remember that these upgrades are still undergoing testing and may change significantly. The aim of the changes is to diversify the gameplay of these well-known ships
  12. Discussions sur les News

    Même faire du splash damage sur un DD pour reset un cap c'est utile. Tu oublies un paramètre dans ton calcul, c'est qu'il n'y a pas qu'un navire qui tire sur le DD. Si 3 navires lui enlève 10% à chaque fois qu'il est spot, au quatrième "repéré" il est mort.
  13. Discussions sur les News

    Je suis d'accord avec @Mirdwen, l'amincissement du blindage pourra diminuer le nombre de pen mais ne règlera jamais les bizarreries des pen à + de 33% des dégâts de l'obus, ou des over-pen qui font 4k de dégâts parfois. Et faut pas oublier que ces problèmes arrivent aussi sur d'autres navires que les DDs, donc j'espère que c'est une rustine provisoire en attendant de trouver un fix sur le calcul des dégâts. (il me tarde de voir si les AP des croiseurs feront des dégâts constants aux DDs avec ça par contre, ça peut redonner de la valeur aux CA).
  14. Some interesting info around the world

    ST. Commonwealth destroyer Haida, tier VII Main batteries 1st turret: firing sector is increased by 27 degrees at close range both ways. 2nd turret: traverse sector is increased to 360 degrees. Firing sectors are decreased by 4 degrees both ways. 3rd turret: firing and traverse sectors are increased by 2 degrees both ways. Hydroacoustic Search changes Ship acquisition range decreased from 3210 m to 3120 m Torpedo acquisition range decreased from 2790 to 2130 m Smoke generator changes Reload time is now 120 s instead of 240 s (80 s instead of 160 s for premium equipment) Changes from the Cossack hull iteration: HP increased from 14800 m to 15700 m Main batteries' range increased from 11890 m to 12320 m Secondaries' range decreased from 4500 m to 4000 m Top speed increased from 36.0 to 36.5 kts Turning circle radius increased from 610 to 630 m
  15. Discussions sur les News

    38 nœuds ? mothafuka. Mais bon ça va dans le sens de navires plus "extrêmes" qui ne me déplait pas (vu que j'en avais parlé il y a peu) donc pourquoi pas, même si je doute qu'il garde cette vitesse. De toute façon je mettrais la main dessus si c'est une récompense de clan battles ^^
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