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About Azakeit

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  1. Azakeit

    Some interesting info around the world

    ST, changes to test ships and Le Terrible The testing of changes to the tier VIII French destroyer 'Le Terrible' was successful, and we're planning to implement these changes for the ship in update 0.8.3. Here is what changed: - Initial AP shells velocity increased from 800 to 840 m/s; - The Krupp value for the AP shells is now 2400 instead of 2100, this will increase armor penetration; - Reduced the value of the coefficient of air resistance from 0.3498 to 0.234 for HE and AP shells; - Changed the allocation of hit points of the ship. Changes to the air resistance coefficient of shells will allow this destroyer to feel more comfortable at long and medium ranges, and the improved armor penetration will give a new option: engaging cruisers with AP shells. It will be necessary to consider the target's armor and distance, but it allows for the potential of inflicting serious damage to lightly armored cruisers even at 10 km, especially when used in conjunction with the Main Battery Reload Booster. One of the major challenges faced by Le Terrible was regarding it's low survivability, which will be improved by the new hit points allocation system. It will allow the destroyer to survive longer under intense and sustained fire. American battleship Georgia, tier IX: - Main battery guns reload time lowered from 30 seconds to 26. Due to having a low number of guns, the ship was weaker than it's counterpart tier battleships despite having the dispersion ellipse smaller than tiermates and the high damage of the 457mm guns. Lowering the reload time allows Georgia to use it's features more often and will make this battleship more dangerous. Soviet battleship Knyaz Suvorov, tier III: - Main battery guns reload time increased from 32 seconds to 36. Soviet battleship Gangut, tier IV: - Main battery guns reload time increased from 32 seconds to 36. Soviet battleship Pyotr Velikiy, tier V: - Main battery guns reload time increased from 30 seconds to 33. Soviet battleship Izmail, tier VI: - Sigma value lowered from 1.7 to 1.6. Soviet battleship Sinop, tier VII: - Sigma value lowered from 1.7 to 1.6 Main features of the Soviet battleships - great accuracy on the close ranges and and good armor - have a very noticeable effect on their efficiency. We continue to change this ships, trying to keep these features intact, and they are still needing some small weakening changes to balance them in comparison to other ships. British battleship Conqueror_T, tier X: - The restoration of the casemate (non-citadel) damage by Repair party increased from 75% to 85%; - Sigma value increased from 1.8 to 1.9 for 419-mm guns; - Citadel's upper deck armor increased from 12 mm to 32 mm. British battleship Monarch_T, tier VIII: - The restoration of the casemate (non-citadel) damage by Repair party increased from 75% to 85%; - Citadel's upper deck armor increased from 12 mm to 32 mm. Changes to Monarch_T and Conqueror_T were to rebalance,not to weaken them. But as a result, these ships lost some of their combat efficiency. To compensate for this, both battleships will get improvements for several parameters. Please, pay attention that these are test changes and they don't apply to the basic ships. If testing shows that such balancing is efficient, it may later be applied to the basic versions of the ships. British aircraft carrier Indomitable, tier VIII: - Attack planes' rockets changed to those of Audacious' attack planes. Indomitable's attack planes usually weren't used due to the noticeable advantage of bombers. This change will increase the attack planes' damage and will allow them to be a viable alternative to the bombers of this aircraft carrier. Please note that the information in the Development Blog is preliminary.
  2. Azakeit

    Votre avis sur le rework CV

    A voté. Mes principales complaintes actuelles sont sur les CV T8, qui ont un MM vraiment défavorable en tombant souvent sur du T10 contre lequel ils n'ont aucune chance. Je verrai bien une mécanique améliorée pour procurer une meilleure couverture aérienne en chasseurs à la flotte, actuellement c'est naze.
  3. Azakeit

    Some interesting info around the world

    Dear players, We’ve received a lot of questions about several work-in-progress ships’ distribution method. Today we’ve made the decision about three of them, and we’re sharing it with you to bring more clarity and avoid any confusion in the future. Azuma (IJN cruiser, tier IX, in testing) will be available for Free XP. Yoshino (IJN cruiser, tier X, modernized Azuma, in development) will be available for Coal. Neustrashimy (Soviet tier IX destroyer, in testing) will be available for Steel. The release dates for these ships will be published later, in the respective news on the game website. Thanks for reading, good luck, and fair seas! Source : Facebook Devblog
  4. Azakeit

    New CVs

    So, after some days of playing the new CV here are my thoughts : - First of all, you can congrats the devs who rendered teh squadron flight and the attacks animation, the attack gameplay is very different from rockets to bombs to TB. The gameplay may not be perfectly balance, but the work is here. - I have the two T6 CVs, and I Don't know ye if i'll grind the line because the gap between T6 to T8 is huge (XP Wise) and the XP reward per match is low. 80% of the XP reward is based on damage and the T6 CV can't do a lot of damage to ships, especially when faced against T8 ships with a lot of flak. So maybe give CV a XP boost to spotting or Something like this to help the grind. - The AA mechanic can be very random, sometimes flying above multiple ships with no dmg, but sometimes being wiped instantly by a miraculous flak explosions 5km away from a ship. - From a standard ship perspective, I would like different key bindings to be Added for switching the AA sector directly from port to starboard, instead of popping the Ring UI and clicking the sector. For example 'F' to switch to port side and 'G' to starboard. - Adding an option to display the reinforced AA sector on the minimap for your ship, sometimes when turning, looking around you can be disoriented and the AA secotr on the minimap could help you determine if you have to change the sector or not. - Add an option to disable mouse controls when flying planes, ATM when Moving the mouse it move the squadron direction a little, but it interferes when using keyboard and turning. You turn the squadron and move your mouse to follow the planes sights but at the end of the turn the squadron keep Moving a little due to mouse control.
  5. Azakeit

    Some interesting info around the world

    Edit : bad layout https://medium.com/@devblogwows/high-tier-ussr-bb-9e599ee4f4b3?fbclid=IwAR03ILfW1DLA-sbPFSy6i4KF1YOCPzYyNoXtm6ilmpzeEpP6wmSPm9u2kyE
  6. I have played WoWp a bit since the 2.0 and I was thinking that adding in WoWs little bots driving little ships (PT boats or transport ships) in new game modes with a bigger map could be interesting.
  7. Funny how it reminds me of the Henry 4 :) (Well at least the H4 has good AP).
  8. Je trouve ironique que les destroyers spé AA des japonais aient comme principale faiblesse les TB... Sinon, quand j'ai dû reprendre le grind de l'Akizuki j'ai vraiment souffert (pas maniable, pas rapide, les HP descendent très vite dans un meta où 80% des games en T8 sont contre du T10). J'ai débloqué le Kita mais pas encore joué sérieusement. Vu vos retours je vais d'abord le jouer safe (cap ou pas suivant ce qu'il y a en face, tir de soutien en smoke ou derrière une île pour commencer) avant de m'approcher des autres DDs gunboat (puisque de toute façon c'est tout ce que WG sait faire en DD).
  9. Well, no Terrible for me, they got the name right.
  10. Encore quelqu'un qui confond statistique et probabilité ?
  11. Azakeit

    comment c'est possible ?

    Pour les tirs qui passent à travers les îles, il existe encore le bug qui fait que quand tu es trop proche d'un obstacle et que tu tires, des fois tu vois tes obus traverser l'île mais ce sont en fait des obus "fantômes" ? (ils ne peuvent pas toucher les autres navires mais on les voit exploser dans l'eau quand même).
  12. Azakeit

    Discussions sur les News

    Pffff j'ai même pas été sélectionné :/ Scandaleux !
  13. Azakeit

    Lets talk Republique... The French Tier X BB

    Let's be honest about GK, a lot of GK captains are secondary build but not using the 6th secondary upgrade and keep the MB reload upgrade, the GK has a 345 060 AP DPM. Conq way worse pen ? It has the third best pen with the 420mm (1st Yamy, 2nd Repu) and overall it's less than a 10% difference between them. I prefer using a RPM base for a comparison than a DPM. On the same scenario of one of the TX BB against another target, Monty and Yamy have better accuracy so can land more shells (and also more shells per salvo) than the repu. GK, Conq and Repu have somewhat similar accuracy but GK and Conq have 12 shells salvo. Yeah it happens a lot, in most of the case I consider shooting 2 full salvos at an enemy BB (the first when i'm not spotted, the second before he angles), in that scenario, having a 21sec reload or a 26sec reload doesn't matter. On a bigger scale (15min round) yeah the Repu might have a better DPM, but you're not looking at increasing your average dmg in the ship in your stats do you ?
  14. Azakeit

    Lets talk Republique... The French Tier X BB

    That's true, the good reload Added to the good turret traverse helps seize more shooting opportunities. But keep in mind that even with a good reload the Shells per minute of the Repu is lower than GK, Conq and Monty, only Yamato has a worse RPM. If you consider a case where a BB shows you a broadside form 1min or 2min, all the others BB can dish out more dmg than the Repu.
  15. Azakeit

    Lets talk Republique... The French Tier X BB

    I agree with OP about this BB, I can'tplay with it and feeling that is a good design. The ship is very large for no actual Reasons (2 turrets), if you compare the size of the turret with the Yamato, the Repu seems to have 900mm gun caliber... With this huge size the turning circle and the overall handling is poor, thus negating the "speed gimmick" of the line. The speed gimmick is flawed, and like the french cruiser line it seems that WG put underrated stock maximum speed on the ships just to justify the addition of the speed boost consumable (which make the ship acutally at the 'normal' speed they would have). On the guns themselves, the penetration is very good and the accuracy… medium. The biggest problem with the gun is their inability to punish a good Opportunity : If you see a BB or a CA turning and you know they'll be presenting a nice broadside or when you see a Mino smoke and stopping, you can prepare your salvo and aim right, but with only 8 guns the number of shells hitting will not ensure a critical result. The same case with a 12gun BB or a Yamato will result in a much higher dmg salvo due to shells and accuracy.