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Everything posted by HMS_Kilinowski
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So, whilst I'm not pointing the finger, why should I, or anyone else, spend another penny on the game?
HMS_Kilinowski replied to TruePhoenix's topic in General Discussion
That's not even a reply. Don't insult me writing such cheap rhetoric stuff. Better write nothing at all. -
So, whilst I'm not pointing the finger, why should I, or anyone else, spend another penny on the game?
HMS_Kilinowski replied to TruePhoenix's topic in General Discussion
I think you are bending the narrative to your liking. That mod doesn't improve your stats from potato to unicum. You still can yolo unreasonably, show broadside and be deleted, sit in the back in "spectator mode" and whatnot. I fail to see how "every 'potato' should be proud". Maybe they use the mod, too and would suck even worse without it. Maybe the only thing mildly compensating their total lack of skill is such a mod that helps them stay at a 48-49% level. You are suggesting that bad players prove they are not cheating simply by playing bad and good players are under suspicion, just due to the fact they perform higher. This is utter nonsense. This mod pack undoubtably is most beneficial to bad players. I don't need aim assist, I can hit my targets just fine. I can even do way better than that, since I don't aim where you are currently heading, I can also make some reasonable assumptions about where you might turn in the next 10 seconds. I think mods like that are not about winrate, because if I care for my winrate, I want to improve it legitimately. What would be the point of appearing to be a good player, when I know I cheat to get there? These mods are more for minmaxing grinders, the below average players that want to buy skill. I am upset myself. But you shouldn't overreact. First of all I doubt many players really use that service since it costs more than premium time. The players are heterogenous. Some player are able to process information with an almost photographic memory. Some players are older, reacting slower. You can never be sure you got a fair fight. Like in so many asymmetric wars in history, the weak side could not demand fairness. All you can do is play your cards, be yourself and play to the best of your ability. If I play my freshly obtained T5-Visby with a 6 point captain and I run into a sealclubber in a Kamikaze with a 19 point captain, premium consumables and flagged to max, is that a fair fight? Has he really beaten you, if he wins that duel? I would certainly stop playing WoWs, if these mods were used by a significant proportion of players -
That it only part of an answer. How do you feel, i.e. how do the members of RAIN feel, getting beaten by a cheating team? So you didn't play for the rewards. Doesn't change the fact you were playing for something. What was that something and was it not affected by this incident? This goes beyond KotS. What about a clan? How do I know an applicant is not using this mod? How can I legitimately demand certain criteria for joining my clan and know that I am not accepting a member because his play is augmented by these mods? How can I participate in a tournament and be sure, none of my clan mates are cheating? I can stress the rules of the clan, I have no means of control. Yet, I will have to face the consequences of being disqualified, though most of my team worked hard for their victories. What about me. How can I defend myself against accusations, if such a mod pack can be implemented so easily and so subtle? Two thirds of players are below average. They get raged at, insulted. They progress slower through their grinds than good players. A performance enhancing mod would partially solve that. The only point against it, is vanity, which is what you mean: Why do players see a game that important to cheat? They don't. That is precisely the point. They have no vanity. They know they are bad at it. All they want is to be successful with minimal effort. If vanity was a motivation, we wouldn't see that much bad play.
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I know this site is out of jurisdiction. But does the data from the server need to include all the information needed to make these forecasts on impact zones. It's probably easier to give complete information on position and the physics of a salvo in case of ping spikes, rather than updateing positional data more frequently, but it also allows for this information to be processed and displayed. When we had these bot programs farming paypal-rewards in Königsbergs, there was an actual financial cost for WG. That bot problem got addressed pretty quickly. Here it doesn't hurt WG's revenue and nothing happens for 5 years. Might there be a connection between financial incentive to fix a problem and the urgency of fixing it?
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Do I really need to pass judgement in every sentence? It's pretty clear what happened. I used the technically correct term. A mod is a mod, not a cheat, by design. Like a knife is a tool and not a weapon. It is the way you use it, that turns it into a weapon. I use mods myself and I don't feel insulted by myself. Also I might add that the mods in this modpack are first and foremost just mods. Wargaming has defined which mods they allow and which not, which is the big difference. If I use the torpedo predictor, that does the same thing this aim-bot does, it tells me where the target at given course and speed will be at the time of impact. Only the torp predictor is implemented into the game and WG encourages its use, while aim-bot is forbidden. That doesn't make the mod a cheat. It makes its users cheaters. If the mod was illegal, WG could shut it down. "Forward them"? Cause this is a big secret? WG never heard of that mod pack? Wargaming hasn't made good money with the users of this mod for years, taking the least severe actions against them? No, there is total astonishment and I am sure there is a task force going to work right now. "Men in black" running hectically across the office floors, excitedly shouting. Thanks for linking that video. That is 5 years old. So the mod pack is sold for 5 years. There is a homepage for it. And again WG never deemed it necessary to do anything about it other than forbidding the use of not approved mods in the terms of usage. For five years every single ship line and event was more important than that. So yeah, WG, play innocent with me, but I don't buy it. I don't understand how this would solve the problem. If a clan used mods, was he solely motivated by rewards? Wasn't your clan one that was sent home by these cheaters? Don't you feel cheated? What if you had won? A chain of "what ifs" could change the entire outcome of the tournament. Are the results, the rewards the winners, any of that valid anymore? How can you prove that all of the players cheated? If I was to use that modpack, I wouldn't necesssarily tell my team mates. They have no way of telling other than any other spectator who might feel a dodge here and there was pretty lucky. You cannot punish each player unless you can prove each of them cheated or knew about cheating.
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I heard about the mod. Someone linked the page a couple of weeks ago. You even pay for it like 15€ a month. An ex-clan-colleague once told me he tested the trial-version, but wasn't too thrilled. It's funny that this mod obviously has been around for years and Wargaming cannot identify the links of the information the mod uses from the transferred data or is not willing to address this. Consequently they now possibly face an embarrassing moment in a high publicity event. That is even worse than the ramming bugs we had last year that caused spectators to not sink each other and necessitated restarts. The mod is the so called "WoWs Warpack". You can see the colored markers around your own ship that indicate where the shells of incoming fire will hit. So in the video you can see the Henri avoiding these zones by maneuvering. Another key feature is the tiny red crosshair in front of the targets. It's like the torpedo predictor an indicator where the player needs to aim to hit the target at presumably the center of the ship at waterline level. This latter mod is also called aim-bot or aim-assist, an urban myth come true. One may argue if the aim-assist really improves aiming, as most good players will already have a pretty good prediction. Also the aimbot cannot foresee how the player will change course and speed. I would guess it doesn't even account for the rudder position but just predict the ship to go straight at a given constant speed. A player would still need to adjust his aim to that. I think it's rather a thing for weekend captains. The incoming fire indicator however is a very powerful mod. Even the best players don't know all the ships that are firing at them and where their salvos will hit. That indicator allows the Henri in the video to significantly evade incoming fire and damage to a degree that even the best players couldn't do. I think the mod even shows the complete path of unspotted torpedos, making it trivial to avoid them. In short, if I understood all correctly, a clan cheated himself into the final day of the tournament, sending home other clans that all deserved more to have progressed than this clan. Even worse, they damage the image of the game and the good players. How often have I been called a cheater for a good hit or dodge? How often have players called to report a player, just because the landed a few citadels from 20km away, while their own aim is so poor, they cannot imagine anyone can do better than them. Events like this will not help us getting recognition of good play, but rather increase distrust and spite. That's sad. Edit: Looking at some replays, my impression is that this mod, if it was used, wasn't used systematically by the entire clan. Some players eat torps and long range hits, they would have avoided, had they had the information of this mod. Maybe that was the core of the clans withdrawal, that some used it and others didn't know and this social house of cards collapsed.
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Clanbrawlerei 5vs5 mit CV und neuen Modi
HMS_Kilinowski replied to XRambo's topic in Allgemeine Diskussionen
Der CV hat bei uns die Spielweise und Taktik stark beeinflusst. Ich würde gerade nicht sagen, dass der CV keinen Einfluss auf das Gefecht hat, der Einfluss ist eben mehr indirekter Natur. Das Team steht in engerer Formation, die Auswahl der Schiffe fällt zugunsten von Schiffen aus, die wenigstens brauchbare AA haben. Die Kombination alleine gibt gute AA. Oben drauf kommen die Fighter von Schiffen und CV. Da sind Luftangriffe eben verlustreich. Das bedeutet aber nicht, dass der CV nur geringen Einfluss hat. Er zwingt den Gegner in eine Spielweise, die ihn wieder anfälliger für andere Angriffe macht. Wir sind mit unseren CVs relativ gut gefahren und waren sicher eher die Gewinner dieser Meta. Wenn ich also vorsichtig skeptisch bin, dann nicht aus Eigennutzen. Mein Clan wird mit CV immer relativ im Vorteil sein. Was mir persönlich positiv aufgefallen ist, ist die engere Abstimmung innerhalb einer Gruppe, wenn man eher dicht zusammen fährt. Man muss mehr kommunizieren und das fördert das Gefühl des Miteinanders. Das ist völlig anders, wenn ich 25km weg an einer anderen Flanke kämpfe und nur von der Minimap her ein grobes Bild habe, was dort passiert. In klassischen CBs erlebt man den gleichen Kampf parallel, statt das gleiche zu erleben. In der "Umkleide" weiß also der eine nicht genau, wovon der andere spricht. Das war bei diesem Brawl anders. Auf der anderen Seite habe ich mich auch eingeengt gefühlt. Vielleicht ist das clanspezifisch, aber in einer engen Gruppe gibt es auch mehr Micromanagement und über allem steht der CV, der die Meta auf seine Weise liest und das Team zusätzlich in ein Korsett aus AA zwängt. Es ist schwer das greifbar zu beschreiben. Ich war über viele Saisonen der Außenverteidiger/-stürmer. In dieser Rolle hab ich mich wohlgefühlt, meine Instinkte entwickelt und es auch ein Stück weit genossen, nach eigenem Ermessen zu agieren. Das fehlt mir in dieser Meta. Es macht die Gefechte auch ein bisschen langweiliger und berechenbarer, wenn man mit dem CV relativ gut Bescheid weiß, welcher Gegner wo steht. Es fehlen so die klassischen Überraschungsmomente. Als Flügelstürmer liebt man es nun mal die Kavallerie zu sein, die gerade noch rechtzeitig kommt, um den ollen Holzköppen im Zentrum wieder mal den Tag zu retten. Wo bleibt da der Charme? Und was unabhängig von den CVs auffällt, ist die wieder sehr gute Eignung der Puerto Rico als mobiler Tank. Die frisst kaum Zitas, kann zusammen mit dem BB auch kleinräumig Kreuzfeuer aufbauen und hält das gegnerische Radar weg von den genebelten dpm-Monstern. Dass ein so restriktiv verfügbares Schiff wie die PR eine Taktik mitbestimmen kann, find ich sehr unglücklich. Wir haben wittlerweile einen Haufen für jedermann verfügbare T10er, die für kompetitive Modi völlig irrelevant sind. Warum muss ausgerechnet ein Schiff, das nur wenige Clans haben, Teil der Meta sein? -
Any new steel ships announced?!
HMS_Kilinowski replied to OldschoolGaming_YouTube's topic in General Discussion
I wouldn't think that way. The amount of coal you get is such that you can buy most of the coal ships as they come out. Over the time I got myself Jean Bart, Yoshino, Smolensk and Thunderer. During the same time period I had enough steel to buy Stalingrad and Somers. It's obvious that for steel you likely will have to make a rather strict choice what to get and what not, while for coal you will get most of the ships and just skip over the port queens. You should definitely hold on to your steel. Even if you can't see what the next 2-3 steel ships are going to be, they will come and they will come much more sudden than you can gather the steel to buy them. If a coal ship comes out that you like, that means 3-4 months of saving coal. For a steel ship it takes either some very active competitive play and using coupons or it takes at least a year. In your case, I would not trade steel for coal. I would save the steel. If you haven't used the coupon, I would use that to buy the Georgia. The coupon will lower the price drastically and it is unlikely you will need it in the next 3 months for a steel ship, if none has been announced. In the worst case a steel ship (e.g. Yashima) will appear out of thin air and you will need to wait a month or so for the next coupon. -
That is like saying a guy with a gun winning a duel against a guy without a gun, is the best shot. Newsflash: He is not the best shot, the other guy just cannot shoot back. I'm terribly sorry you get matched into games, where players can actually hurt your planes and that restricts you to sealclubbing.
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Wargaming, communication and this board.
HMS_Kilinowski replied to Thracen's topic in General Discussion
I'm sure WG would say they use the forum. They use it to get feedback on the general opinion on things they change and introduce. They use it to explain things beyond their official statements. And most of all they use it to let the community spread information on how this game works, which they otherwise needed to document using internal ressources. Just imagine their support getting tickets from people asking if they should use IFHE on a certain ship. But I also get the impression the communication is mostly aiming at sedating the players into accepting changes. The feedback process is not transparent. Most suggestions are either dismissed by saying the spreadsheet indicates everything is fine, where nobody knows what is in there and what math is behind the models that say it's fine. Or they are shrugged of saying something will be changed in the indefinite future. Both strategies are imo not suited to deal with suggestions. Even if a change happens some time in the future, was that due to a suggestion? Would it have happened anyway? Did it happen sooner because of feedback? We can't tell, cause there is no transparency. That has been successively discouraging me to give feedback. At some point I wonder how people still are so active in the forum and share every minute thought. I struggle to see how one can be so enthusiastic about things that have been talked over and over. There is so few things that are worth discussing and even less that are worth fighting over, but none of them seem to progress over time. Maybe the forum is just like a warning light, that starts blinking when something goes wrong. And then some old guy slaps on the light and says: "Don't worry, it blinks all the time, the machine is fine." Maybe the forum is just like karma, a venting tool. Obviously it works, right? Just ask yourself, when did you really feel heard? The only instance where I can remember the communication really affecting the outcome, also the biggest manure storm I can remember was the planned Naval Training Center, where you could give your ships buffs mandatory for any competitive play. Wargaming announced they understood the upset. They threw in a carrot by announcing they would soon make premium consumables available for free. Nobody fell for it. Strange, we never heard of that again. Then they renamed it to Reseach Bureau. Now we are about to see Legendary Modules in the Naval Training Center ... Research Bureau I mean. All it now takes is to make Legendary Modules an effective buff, maybe offering different LMs for one ship over time, that upgrade the ship and are increasingly expensive. That's all it takes to get the original idea behind the Naval Training Center into the game. The biggest reaction of the community is so close to being undermined just by eroding our perception in slow motion. Say for yourself, is that communication really bidirectional? -
Update 0.9.2.1 April Fools' Day
HMS_Kilinowski replied to The_EURL_Guy's topic in News & Announcements
I'm so disappointed, Wargaming: I would have expected you to give us another 100 ramming flags. It's April fools Clan Brawl after all. -
Last Opportunity to Get Mainz at a Bargain Price!
HMS_Kilinowski replied to The_EURL_Guy's topic in News & Announcements
Whose brilliant idea was it to sell rental ships for doubloons? Has he ever visited the planet Earth? Small hint: The whales already bought these ships permanently and the non-whales respect their money enough to not dump it into a 24 hour rental ship. If any of you sees the Missouri as a rental for 250 doubloons, get it, cause it's all the Missouri you're ever gonna get. -
This patch? Yes, I guess it makes sense. Gonna be a big fuzz about the line split with bundles for doubloons and whatnot. On the other hand, when it comes to torturing oneself through a combination of 890m of turning circle and 25mm or armor, the good camos were a worthy investment.
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That's nice. Then I can demount some flags on my Donskoi and take my time. Thx.
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Isn't that already the upcoming patch?
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Which forum members have you seen in random battles?
HMS_Kilinowski replied to Cobra6's topic in General Discussion
How do you even see that, if it was yesterday? I cannot remember any details, apart from me wanting to write something in general chat, realizing I would be detected and focussed while writing and deleting whatever I had in mind and make a hard turn to escape this fate. Btw, good luck on KotS, @Miragetank90. -
Why is it a scam? How is anyone forced or persuaded to spend money? Unlocking these ships now is a luxury, it's by no means essential to stay competitive in the game. It's not like you don't get these ships eventually. Why is it a scam if you have to pay for not grinding the line but unlocking the ships immediately? It's potentially bad for the quality of play, since inexperienced players can buy their way into T9. But that is a very different argument. I can see how PR was a scam, since practically nobody could get it without spending money and it has become an important ship in the CB meta, a must-have for any ambitious clan. But these EU-DDs are available for the public. Whoever has financial diarrhea and wishes to spend his money on what somebody else might see as a waste of money, has made his own individual choice. Does it affect anybody but himself?
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Graf Spee For OPs. A Sound Investment?
HMS_Kilinowski replied to Sir_Sinksalot's topic in General Discussion
Graf Spee is not a bad choice. Most T6-cruisers are poorly armored and struggle to survive, especially in operations where no repair zone is offered. The GS is by no means a BB. It would be a mistake to think one can tank a lot in it, but it can take more punishment and that sometimes is a good thing. If you get a repair zone, you will only need the heal as a last resort. So, yes, GS is a good ship for operations. Still I wouldn't buy it just for that reason. if the question is to have a good ship for operations in general and not just a good cruiser, I like the Warspite a lot. Also, operations often require to quickly reposition, so Normandie is a good choice. The Graf Spee also has some shortcomings, which are the lack of precision and the few guns and low dpm. It is not suited to defend yourself and team mates against DDs. For some operations, a few fast firing guns are all you need. Especially when facing low tier bots, the 203mm guns often get citadel hits, where anything bigger will just overpen. I had battles in Aegis, where my cruisers got all the enemies and my BB guns just hit the ships seconds after they had been destroyed, doing as little as 35k damage. Graf Spee is certainly an interesting ship. I was happy, when i got her in a container once. Still i don't play her too often, since that mix of BB and cruiser sometimes just is the wrong recipe. -
Es heißt richtigerweise "Duplonenapzug", glaube ich. Nö, aber mal im ernst @General_Muckel, falls du tatsächlich öfter versehentlich Signale und Tarnungen für Dublonen ersetzt, gibt es da meines Wissens auch Mods im Aslain Mod Pack, die bestimmte Bezahloptionen standardmäßig auf frei erspielbare Ressourcen festlegen (Credits oder CXP). Ist mir noch nie passiert. Allerdings, und auch das ist imo ein guter Rat, brauche ich meine Signale und Tarnungen nie komplett auf. Im Zweifelsfall, wenn man merkt, dass man mehr verbraucht als woanders wieder rein kommt, sollte man lieber den Verbrauch drosseln und nicht auf jeder Stufe mit voller Beflaggung fahren.
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30500 Duplonen für hundert Öken? Gekauft. Kann ich ja dann immernoch in Klopapier tauschen, wenn demnächst die Zombieapokalypse beginnt.
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I have finished the third directive now. I can likely unlock the T6-DD with the 4th directive. This is imo perfectly fine. What is the point of designing a new line, the models for 10 ships, to then offer to skip all those tiers for everybody? Ofc it's supposed to be a grind. I play regularly and immediately I will be able to start this line at T6. For free, mind you, and, after a reasonable mission, with a perma camo for the T5 and T6. How else should that new line be introduced? By giving everyone immediate access to all the ships? The only thing I think WG could have done better is, not offer the ships for tokens, but rather the perma camos. The game is suffering from people complaining about having finished everything and feeling bored. How is that overcome if they can buy their way through the tiers?
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Vielleicht liegt das an mir, aber ich kann dir nicht folgen. Kann es sein, dass die Sätze leicht unvollständig sind?
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I can understand that sentiment, but might I suggest you are overreacting? It's easy to see patterns, where there is coincidence, if one is looking for that. We are currently experiencing a phase where all players got 2 weeks of free premium time. Many countries have declared curfews. So lots of bad players have lots of time, are bored and want to take advantage of the premium time. Consequently, the disappointing gameplay of patch weekends is now to be seen for 2 weeks. Maybe take a step back, take some rest and see how you feel in a couple of weeks.
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How can you get Atago (Premium or not premium?)
HMS_Kilinowski replied to KilianRS's question in Newcomer Questions
There is no realistic or reliable way to get the Atago. Technically, you can accumulate doubloons by playing the game and getting rewards. But it will likely take years to accumulate the amount of doubloons needed for the Atago. Another remote possibility is to get the Atago from a supercontainer or the Atago B from a free Black-Friday container. Frankly I wouldn't count on any of these events to happen. -
It's not worth it. Keep the money in reserve to refresh your premium account, if it runs out. You shouldn't run out of credits, if you (a) don't rush through the tiers to get to T10 as quick as possible - nothing important is waiting there - or (b) play slightly not so well. In that case even a premium ship will not help much, as credits still are given based on your performance. So if you should find credits are a problem, the first step should be to increase your effectiveness as a player, familiarizing yourself with your ships and common tactics, as explained in many very good tutorials, e.g. iChase's captains academy. You will get premium ressource earnings for free and have even more fun playing. Trust me. I would rather keep them, at least some of them. Some events will reward you for the ships in your port (e.g. the snowflake event). If you can live with not getting them, selling the ships you hated playing won't hurt much. Be sure to check the collections you intend to finish some day. Some of them give perma camos for ships, it would be a shame if you had sold that ship.
