-
Content Сount
2,665 -
Joined
-
Last visited
-
Battles
25509 -
Clan
[THESO]
Content Type
Profiles
Forums
Calendar
Everything posted by HMS_Kilinowski
-
Where did the evil Mainz touch you?
HMS_Kilinowski replied to HaachamaShipping's topic in General Discussion
I had to see this before it gets closed. A topic about a topic. Now who is next? Who will create a topic about this topic about a topic, triggering another person to create a topic about a topic about this topic about a topic, which will then make someone go "this is too much now, I need to create a topic about this topic about a topic about a topic about a topic." If I'll ever need to get prescribed medication, it will be because of our sane forum culture. -
Is Odin Worth 3,500 Doubloons?
HMS_Kilinowski replied to Sir_Sinksalot's topic in General Discussion
I see you got a pretty new account. There is an upside and a downside. The upside is that you have no money earners and an early T8, played proficiently, can make some money that you will need to buffer the high cost of ships starting at T9. The downside is that you have no BB above T6 on your account. That raises the question if you can be competitive in T8 with a ship class you don't know a lot about. Cause only if you really perform in T8, you will get those big moneys. Also the Odin is not a ship that is easy to play, specifically if you don't have a lot of experience with brawling BBs. I find it hard and I have way more experience than you. The Odin requires its player to not overextend and yet jump into the action zone in the right moment. Its low hp punishes you more than most other BBs for any mistake. You can imagine it takes a lot of timing and intuition to master Odin. Will you really have fun in this? If I can share some personal experience. When I was in your state (~800 battles) I thought I needed a T8 premium to help my efforts. I got one. Only a couple of months after I had my first premium T9. At that point the T8 was basically irrelevant to me. For me the Odin is a nice gimmick, if I ever want to do some missions about secondary hits quickly in coop, torping some yoloing cruisers and then brawling it out with a bot-BB. For Randoms there are imo better ships or at least such that take less playing on the edge. -
Weekly Combat Missions: Wargaming Anniversary
HMS_Kilinowski replied to The_EURL_Guy's topic in News & Announcements
Oh, I see, WoWs has its own anniversary now. That explains it. So, we get even more. Okay, nvm, I shut up. I see. Another 3500 doubloons for the Anchorage. Well, Wargaming is entitled to get presents, too. After all, it's their birthdays. -
Weekly Combat Missions: Wargaming Anniversary
HMS_Kilinowski replied to The_EURL_Guy's topic in News & Announcements
Any further info on other specials? I am sure we're all utterly excited to get the Type 59 camos practically for free. Not that I ever bought one, but hey, that's me. But, correct me if I am wrong, wasn't there also stuff like collections and supercontainers in the past and - I think last year - some sort of anniversary "snowflakes"? Does Wargaming plan to stick to those specialties, so many of us have come to look forward to? -
It's not great, but Hsienyang is quite workable. I think it's best treated as a hybrid DD. Technically it's a torpboat, but the ship comes with a lot of ifs and that is what imo defines a hybrid. You can kill other DDs, if you wait until they are damaged. You can to a certain extent sit in smoke and farm a BB if they come closer. You can even torp radars, if you wait for their cooldown, use the 9.2km torps, get in and get out before the radar comes back on. With the medium torp range and medium gun reload, Hsienyang plays a lot like a german DD. So you gotta be opportunistic. You got the smokes to smoke up to farm, while having enough left to defend against other DDs or rocket planes. The torps are slow, so they work best on the weak side, where you defend against overconfident BBs. Ideally try to be a bit to the sides, so your torps hit the broadside. BBs get less than 5s to react, so you want to hit as many torps as possible. One good hit can make the enemy team disengage.
-
Nur noch kleine Kinder im Game
HMS_Kilinowski replied to Krabathor's topic in Allgemeine Diskussionen
Gratuliere, du hast es geschafft, dich in einem einzigen Post als das Problem zu entlarven, das du selbst beklagst. Reife Leistung! Du hast dich als rassistisch präsentiert, wofür du eigentlich schon mit dem Kopf zuerst aus dem Forum geschmissen gehörst. Du beleidigst Wargaming. Du lieferst keinerlei konstruktiven Ansatz. Und dann beklagst du dich, andere hätten "keine Ahnung was sie da eigentlich tun". Du hast doch selber keine Ahnung und das nicht erst seit gestern sondern seit 10k Gefechten. Und alles was dir zu deiner Unzufriedenheit einfällt, ist auf die anderen zu schimpfen. Die Anderen. Die für dich nicht dazugehören. Die [bearbeitet]. Lass mal gut sein. Such dir ein anderes Spiel. Irgendwas wo man mit anderen [bearbeitet] unter sich sein kann. -
... guckst du hier.
-
Plötzlich nur noch in schlechten Teams
HMS_Kilinowski replied to Kanonenpeti's topic in Allgemeine Diskussionen
Ich fasse zusammen: Du hast eine lange Reihe schlechter Matches gehabt. Du willst nix über Zufall und Wahrscheinlichkeiten von den Lesern hören. Fragen stellst du keine und äußerst auch sonst keine Vorstellung, was du denn tatsächlich hören willst. Wolltest es halt mal entsorgen, idealerweise ohne "die üblichen Sprüche". Hast du dann ja getan. Dann kann der hier zu, oder was? -
Mein Glückwunsch zu des Kaisers neuen Kleidern. Kannst ja mal ein Tutorial machen "vom Normalo zum Unicum in nur 24 Stunden". Es soll ja ähnliche Verheißungen für die merkwürdigsten Diäten geben und immer Menschen die das bereitwillig glauben. Nur ein kleiner Tipp am Rande: Beim Zurücksetzen sollte man nicht vergessen das bestimmte Stats-Seiten, wie etwa WoWs-Numbers, weiterhin die bisherige Progression in Graphen zeigen. So ein Sprung von beispielsweise 46.5% auf 60% sieht dann etwas merkwürdig aus. Umso mehr, wenn die Ergebnisse sich über die Zeit dem Vorniveau wieder asymptotisch nähern.
-
Reporting system misses it's target and the developer is looking in the other direction
HMS_Kilinowski replied to Herbstnebel1975's topic in General Discussion
I don't follow. You got reported. You feared that might have consequences (e.g. chat ban). So you contacted support to clarify you did not violate any rules. The support confirmed that you got nothing to fear. Case closed. What's the issue we're talking about? Should there be a firing squad waiting for anyone who abuses the report system? What exactly is the topic of this? -
I got the T4-Rhein after finishing the 3rd directive and getting ~2/3 of the containers from the bonus missions and all of the containers from Daily Shipments and PTS-rewards. My impression is that they are much harder to get than other ships of the same tier in earlier events. In those events, active play at least got you the T6-ship, some events even got you perma camos for T5 - T8. The good thing about this one is the T4-camo, since there usually are no perma camos on T4 and T4 does not have a lot of premium ships. Having the T4-CV itself is rather meaningless. I don't need early access as I got enough lines to be busy until the line becomes available and even then german-CVs are not a priority. The Rhein is not bad, but the DB reticule is almost below the planes and the planes lag quite a bit, so you need to watch the reticule rather than the planes to see where you're heading. That makes it a bit difficult to allign your bombers and still watch your surroundings.
-
Attacking good DD players with Enterprise rocket planes problem
HMS_Kilinowski replied to Puffin_'s topic in General Discussion
I apologize on behalf of the DD-players with a brain for selfishly abusing this exploit to deny you "huge damage" on a silver platter. Shame on us. Wargaming, please buff Enterprise rocket planes!- 41 replies
-
- 12
-
-
-
Szenarios, Geschützreichweiten
HMS_Kilinowski replied to DirtyHeddy's topic in Allgemeine Diskussionen
Das liegt nun mal in der Natur einer parabelförmigen Flugbahn. Die Granate hat auf Meereshöhe eine maximale Reichweite. Für Schiffe, die naturgemäß auf der Meeresoberfläche fahren, ist die Reichweite also korrekt angegeben. Für Ziele an Land, die höher liegen, ist die Reichweite natürlich geringer. Wenn euch das stört, dann denkt kurz über die Alternative nach. Man müsste dann ja die Reichweiten für Höhenunterschiede als weitere Schiffsparameter angeben oder besser noch ein ganzes Höhendiagramm. Es würde also schnell unübersichtlich. Mich kostet es oft wertvolle Sekunden, im Gefecht bestimmte Parameter nachzulesen. Mit noch mehr Werten würde das noch länger dauern. Auch die auf der Minimkarte eingeblendeten Ringe verwirren mich gelegentlich, wo doch viele nahe beieinander liegen und die Farbgebung scheinbar variiert. Die Reichweiten also noch nach Höhenlagen aufgeschlüsselt, wäre mir zu viel des Guten. -
About in game foul language, insults and being offended
HMS_Kilinowski replied to Saltface's topic in General Discussion
Appearantly more than "some" people don't, for various reasons, which imo is the origin of all the toxicity. Allow me to elaborate that: I heard from an ex-clan-mate that in purple clans they are even toxic in CBs, cause they expect so much from each other. I on the other hand can say that CB in my clan is the least toxic game mode, specifically because my team mates meet my expectations. I can rely on them doing the sensible thing. And they know they can count on me. That promotes mutual respect. Wargaming has backed that principle with a flat all-or-nothing reward system. I cannot benefit from a selfish act, cause I know, in the end we all get the same reward. Only if we lose we get so much less, that contributing as much as possible to the win is the only rational behavior. The reward is ten times higher for a win and I cannot get into the next Clan Battle right after I die, which would allow me to rush through multiple battles and dump the problem of winning on my team mates, while I make more reward per unit of time. A lot of the constructive atmosphere in Clan Battles is based on being a member or a clan, meeting the same people regularly and thus removing the anonymity that would allow a person to be selfish without fearing consequences. Yet this is only one argument. The other one is what I mentioned before, designing the game mode in a way that only cooperative behavior is rational. Wargaming has not done that with its Random Battles. They actively promote conflicting interests by designing the game-mode in such a way, that different motivations are met by different optimum playstyles. If you want to farm ressources, you are best off yoloing through 6-10 battles per hour. If you want good stats you want to play the objectives. If you just want phun, you disable the minimap, put on the cinematic mode and get deleted broadside. If (a) the fastest way for a collector to progress in collecting ships, (b) the only way to have fun for a casual gamer, was to win as many battles as possible, then we'd see more rational actions and also more appreciation for good play. Alternatively, if Wargaming removed every way to track and measure your success in the game, stats would be irrelevant - being non-existent - and the competitive players would be more relaxed in Random Battles. I can see that when I play some event game-mode, like Savage Battles, or when I play on the PT-server. I am still salty with bad team-mates, but I do not care unless I want to go to sleep and need to finish some mission. However that is not the case. Wargaming has promoted and established conflicting interests in commonly used game-modes. Where there is a conflict, disrespectful language is an inevitable consequence. Now Wargaming establishes an etiquette that says "you may have this conflict, but you are not allowed to address it". Many forum topics that deviate into the natural core of the conflict "gitgud" versus "leave me alone" are never allowed to play out, obviously cause a solution is not aspired by the designer. So your attempt to reduce disrespect is futile. You can't change humanity, you can only change the rules. Just think about in which modes we have these conflicts and the resulting toxicity and how it is supported by the design of the rewards (kills rather than caps, keeping your star, ...). Why should they stick to Coops, when Wargaming has made Random Battles more rewarding? If a player aims to unlock as many ships as possible as quickly as possible, it's rational to disturb Random Battles with some selfish rushes. They would need an incentive to stick to PvE. Yet, if Wargaming would increase rewards for Coop and also make the game mode and lower tiers eligible for missions, the PvP community would be in an uprise: "How dare you, Wargaming, reward the vanilla mode and make it more attractive than PvP?" Then, even more so, the people are driven into the PvP mode. Just a couple of days ago, I criticised the following news bit: The message that WG sends to every new player still under recruiting is to go to PvP as soon as he hits account-level 3, to "greatly increase the rewards". What else is that supposed to achieve but to force people onto each other that should not play together? So it is not only rational to be conflicting with other players interests, it is even suggested. Is it fair to expect new players to question these anything but brilliant recommendations of WG itself? Finally, even the community discourages players from PvE mode. If a player comes into the forum arguing about something and his PvP stats are bad, he is treated with arrogance, because he is not good. If he only plays PvE he is treated like he doesn't even exist. We tell them their mode is for training and does not even justify getting rewards or any consideration in events. Whatever they say, they are downvoted. We almost bully them into PvP and when they finally play PvP we say they should play PvE, cause they are bad players. That doesn't make sense. It's an act of self-affirmation of a dominant peer-group, not a demand aimed to improve the coexistence of mentalities. But the judgement is not good. All players have the same amount of compliments as they got reports. That suggests using them evenly. So every above average or polite person should have somewhat positive karma, while below average players should have zero karma. The average is somewhere around 49% winrate. I got the MM-monitor. I see the karma values of all players. I can say that most players have zero karma. Around 51% winrate players start accumulating some positive karma. There we are talking about 5 karma points over 5000 battles. So the slightly above average player was able to keep 5 compliments that were not negated by a report, one every 1000 battles. Even the best players that are top3 rank in 2 out of 3 battles, gain a karma point once in ten battles. Streamers and other "celebrities" ofc get regular enemas of karma, resulting in 4-digit-karma, related to their popularity rather than their play. Given that every player has more than 2500 compliments to hand out per year, they seem to not be used very regularly. Quite the opposite. I sometimes see players ask the team to report a player cause they "ran out of reports". I never have seen a player asking the team to compliment someone cause he "ran out of compliments". -
In the interest of the community I would love to see a lot more operations in low tiers. Wargaming is advertising the PvP-modes much too aggressively and early. Many players new to the game still struggle to grasp the concept of playing the objectives. One can hardly blame them, most low tier battles are decided by wiping out the enemy team rather than paying attention to those odd circles on the map. The low tier operations would familiarize the players with objectives. It would hopefully also keep a lot of players interested in the game who are only interested in PvE-content. They get bored fast and some scenarios or campaigns might keep them on the hook long enough to eventually transition to good and regular players. Needless to say, the veteran players would also like some T7-10 ops, but we usually have enough options and events, while starters are mostly excluded. So T3-5 would be a good bracket for more PvE content.
-
How do I counter CVs in ranked?
HMS_Kilinowski replied to ItsJustAFleshWound's topic in General Discussion
RN-DDs are among the best to at least waste a CVs time. Try to not go off totally alone but have some ship with reasonable AA at least a couple of km behind you. Keep an eye out for the planes. Most CV-players don't like to waste time flying around aimlessly. Where they are heading is usually the flank they intend to attack. If that is where you are, you can already start making some evasive move. On DDs I always enable the circle on the minimap depicting the concealment from air. So I try to guess where the planes will likely pass me and if that seems to close, I go sideways. If a squadron gets spotted from 10km away, you can easily get another 1.5km to the side. Seldom squadrons will pass you that closely, unless you were spotted before. If that is not enough, a DD can at least spoil the first attack, usually by going into the squadron, thus shortening the time the reticule gets to minimize. The DD should have the AA switched off and only open up when spotted. If you feel the CV wants to turn for a second attack, you can start smoking up. Anyway, after the first attack, when the sqaudron has moved out and briefly lost sight, switch off the AA again, make some final maneuver to throw off his prediction of your location and as a last resort smoke up. I have wasted minutes of CV attention, just baiting his planes and then smoking up. In that time he cannot do damage to your team, which is important to win. Also never ever lead the planes to other DDs. I have seen this quite some time that DDs harrassed by CVs try to dump the planes on another friendly DD. They position themselves in a way the planes will overshoot right into detection range of the friendly DD and then smoke up themselves or make a turn. Especially when in a french DD, a team mate exposing you, is a threat. This is real unsporting conduct. Never be one of these guys. This might not be intentional, but then again you also need to think ahead how to protect your team mates. When you are detected and another DD is not, this DD has a chance to land a surprise attack, while you are expected. And ofc seeking AA-support works both ways. When you don't risk being shot and you are close to an ally under attack by torpedo planes or bombers, help him with your AA. It may not be much, but the initial burst can insta-kill one plane, making it much easier to destroy the squadron for your AA-ships. Don't be afraid of CVs. use them to train on them and get better. At some point, you will be hunting planes rather than them hunting you. -
Interesting competition for 10000 dblns, not for EU server?
HMS_Kilinowski replied to luokailk's topic in General Discussion
You really want another event that is based on playing way more than is good for your health and social life? You must have got the Puerto Rico for free. -
All the fancy names are blocked by inactive player
HMS_Kilinowski posted a topic in General Discussion
I guess some of us already realized it, when they tried to find a name for their main account or some alt account: Most of the straightforward names you can come up with are taken. Not only are they taken, but if you actually look for the accounts they are registered to, you will find many of those accounts have been started during beta testing and have been abandoned after a couple of battles. They lie there unused for years, preventing the name to shine under the use of an active player. I think that is sad, it's even more sad to see good players having to resort to stuff like "__***[fancy_name]4578***__" just to revive a glorious character. How do you feel about that? Was there a name you wanted to take but had to change because it is taken by an inactive account? What name was it? Would Wargaming have the right to reset names of inactive players after a while? -
FYI: Shipstorm tournament no longer supported by WG
HMS_Kilinowski posted a topic in General Discussion
So we just got the following announcement on the Shipstorm-Discord: It's very unfortunate that there will never again be a Shipstorm tournament. I want to take the opportunity to express my regret. I fielded a team once and had hoped to participate again. I think Wargaming has made a bad decision here. The Shipstorm event always had a good mix of a tournament and still a certain lightness to it. It was unique . I strongly disagree that Clan Brawls have taken on this role. Clan Brawls are no tournaments. And Clan Brawl teams are from the same clan, whereas Shipstorm saw many teams of players across clans. It promoted a sentiment of community that went beyond the loyalty to your clan. For many players it was a bit of KotS-light, a dress rehearsal. One would participate in Shipstorm to see how the chemistry in a small team works and if there is enough teamplay to go for bigger events. Many hours of volunteer work went into organizing Shipstorm. The organizers must feel like someone has utter disrespect for that effort and the free publicity it brought to WoWs. So once again, I want to stress how much wiser I would have deemed it, had Wargaming made up their minds.- 13 replies
-
- 22
-
-
If it is only useful under certain conditions, it should only be available under these conditions. I don't have a smoke consumable button on my Mogador that I can press without ever getting smoke. I can't reinforce AA sectors on a ship with no AA. But I can select a target for secondaries, suggesting some effect that isn't there. Seems inconsistent to me.
-
So why is this artifact of a once used tool still in the game, if it doesn't do anything? It's still one of my automatisms to select targets. Maybe it actually selects the target for your secondaries manually but without giving the dispersion buff. Some official clarification would be helpful here.
-
All the fancy names are blocked by inactive player
HMS_Kilinowski replied to HMS_Kilinowski's topic in General Discussion
As I suggested, one can always check on the owners via email and ask them to verify their usage. Also WG wouldn't need to delete accounts, they could rather rename the accounts and give the account holder the amount of doubloons needed to change his name back, if he chooses to re-enter the game. Though, after years of inactivity and only a couple of games, what are the chances this person suddenly comes back, even still remembering his original login data? -
It depends, what you intend to do with the Z-23 in the long run. If you have the perma camo from the 2-years anniversary and plan to keep the Z-23, the 150mm guns are a good option. If you however just grind through the Z-23 and want to use the captain on the Z-46 and later the Z-52, those have the 128mm. So if you fancy more of a focus on guns on the Z-52 and might spec into BFT & AFT, it makes no sense to have the 150mm on the Z-23. That said, I took the 150mm. The reason simply is that at T8 I don't have the highest captains yet. So I cannot skill into the skills, that would give the 128mm guns an advantage. The 150mm guns work fine with a 12pt captain, using PM, LS, SI, CE AR. They make the Z-23 a real allrounder in a unique sense. As was previously mentioned, the german DDs got buffed (I think with update 0.96) and now have better HE-pen. Now some people made a case for the 128mm, since they pen 32mm. The 150mm however pen 38mm of armor, without IFHE - mind you. So with them you can even spam USN-BBs from smoke. That itself is not an argument, but just a gimmick. But then the 150mm-AP shells are also pretty good at landing citadel hits on cruisers. That makes the Z-23 versatile. It turns it into a small close range cruiser, setting fires, citadelling other cruisers. The Z-23 with 150mm never runs out of options. It can torp BBs. If they come closer and you want to support a team mate in a duel, you smoke up and the 150mm-HE can deal direct damage plus the usual fire chance. Since the 150mm don't benefit from BFT/AFT, you can go for DE and set even more fires. You however do this as a last resort to hold off a stubborn BB at ranges of 9-5km. If you come across cruisers, you use torps. If you again are part of a group, you can smoke up and spam HE. If the cruiser gives broadside - why angle towards a DD? - you can use AP to get citadel hits. That will work mostly with light cruisers. You can even use your torps to "stretch him out", i.e. torp so he gets hit if he turns in. Even if he hydros ... especially if he hydros, he will rather try to evade the spread alltogether by turning sideways, than find a gap. So he is broadside and then you can get citadel hits. It's a bit special and more of a trick, when the crusier is kept busy by others. Finally DDs: You're not good at fighting them. The 150mm are more for a Shima-style gunfight. You try to get a quick alpha volley out just before you duck into cover. Don't go for prolonged gunfights. Just as you fight DDs, you can also contest caps. The trick, as with DDs, is to use terrain to not be outspotted, get well within the enemy detection range and your hydro range and then smoke up and hydro with the enemy DD having to run a straight 2km to get out of your hydro while he cannot shoot back. It's tricky, tho. It takes some map awareness to not pop out of your cover right into an enemy hydro or radar. You can also take the 128mm guns. Then you imo should skill into gun-dpm. It's really individual choice. I just felt that since I had the 128mm on so many german DDs, I might as well make the Z-23 more interesting, even if he might be less effective.
-
All the fancy names are blocked by inactive player
HMS_Kilinowski replied to HMS_Kilinowski's topic in General Discussion
I didn't imply that there was a finite supply of nick names or that I or anybody else had failed to come up with a creative name. It's just that most of the times I come across a creative or funny name or a name that stands for something, I find the original name to be occupied by an inactive account. I don't want to talk examples as then we would look at specific accounts and basically name and shame some user. I could imagine some of your names were not intended to come with as many underscores or stars or numbers. Probably some of you need to give some instructions how to be found, when a person is searching for your names to invite you to divisions. Well, yes and no. Quite a few names are actually bound to active WoT-players, since our nickname is bound to the entire WG-account, not an individual game. WoT was there first, so many good names were taken long before WoWs was launched. But even there you will find users who played a couple of battles in WoT in 2012, then abandoned the game and never tried any other WG-titles. If let's say WG exists for another 12 years and sticks to the principle of one account for all games, it might well be that one name is blocked for 20 years. One of my email-providers sends me an email after 6 months of inactivity, to make me verify I am still using the account. I wouldn't suggest deleting accounts, but having all the catchy names lying around in a graveyard of dead players is unfortunate. -
Limitierung von Nebel-Schiffen pro Team
HMS_Kilinowski replied to _Ghostship_'s topic in Allgemeine Diskussionen
Aber das ist doch genau der Witz an der Sache, dass so ein Nebel kein Allheilmittel ist, sondern ordentlich nach hinten losgehen kann, wenn das Team zu verpeilt ist, sich zu koordinieren. Natürlich schmeißt jeder Honk erst mal reflexartig seien Nebel an, sobald er aufgedeckt ist. Und dann? Hoppla, ich seh nix mehr. Hat sich wieder keiner fürs Spotting zuständig gefühlt. Jeder will wieder selbstsüchtig farmen, aber dass jemand aufklären muss, das geht den Leuten nicht in den Kopf. Da ist dann immer das Team, der andere schuld. Auch die Idee, dass man das limitieren soll, trägt den Gedanken in sich, dass irgendjemand in seiner Smolensk sitzen will und dann der einzige auf seiner Flanke sein will, der da farmen kann, während die anderen gefälligst schön brav die Sicht gewährleisten, also zuliefern sollen. Das ist symptomatisch für eine auf die eigenen Bedürfnisse abgestimmte Erwartung an andere. Ich finde es absolut okay, dass es solche Extreme gibt und das gute Teams sich von schlechten in ihrem Erfolg darin unterscheiden, wie sehr sie sich koordinieren. Jetzt halte ich die Sicht und der andere nebelt sich, dann später hält er mir die Ziele offen und ich sitz im Nebel. Oder, wenn's gut läuft, ist ein drittes Schiff so freundlich, für mich aufzuklären und ich kann mit einem kompetenten Teamspieler zwei Nebel kombinieren ... lol, und dann ordentlich Torpedos fressen, weil wir zu blöde waren uns über Hydro zu verständigen.
