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Everything posted by HMS_Kilinowski
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The cost of "service" after Battle a should be cheaper
HMS_Kilinowski replied to Condensadordefluzo's topic in General Discussion
Is there any benefit in making this another "WG-bashing"-topic? Why is it WG's intention that all the players go to high tiers? You can participate in some campaigns and dockyard events and other stuff, where you need to complete milestones in high tiers. But this is all optional. Unless you want to play competitive, there is no need whatsoever to play high tiers. It's the players who choose to go up there, be mediocre and make a loss. The game can be maintained F2P AND playing bad up to T7. That is T1-7 to choose ships from, not make an effort and still never have to pay a cent. You can be crap and still break even, if you only have a premium ship up to T8. And if you are at least mediocre and have a premium ship, you still can break even at T9-10. If it was possible to play extremely bad in the highest tiers without any investment, why would anybody buy premium time or premium ships? Yeah things should be different, but I don't feel WG is to blame for people not making a profit at T10. It's the players who think of themselves as veterans with 10k battles and subpar winrates. That's not competitive, so why the pressure to play under this economy? -
As long as people are enabled to report CVs, they will do it. It's like when someone whose appreciation you want favors someone else. You will take it out on the person that gets the attention, not the person you feel ignored by and that you still need. People punish CV-players for Wargaming putting them in the game. They could punish Wargaming directly, which would be the correct association of cause and effect. But they are weak spineless creeps who want new ships and thus can't sanction Wargaming. So they find comfort in the lie that CV-players are to blame for CVs in the game.
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There should be BAN list also for ranked battles
HMS_Kilinowski replied to Porpoise's topic in General Discussion
1) So do I, but only where it doesn't matter: In Bronze league. 2) Petro is available to anyone. WG made grinding into high tiers short and easy, even for trolls. 3) I disagree. Azuma, Yoshino, Ägir and Siegfried can't compete with lighter cruisers in terms of dpm and utility. One could define them as separate class, but then WG would also have to come up with a separate skills tree. They would need many of the BB-skills back. I think a Petro or Des Moines is way more effective in Ranked than any of the BCs. -
There should be BAN list also for ranked battles
HMS_Kilinowski replied to Porpoise's topic in General Discussion
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There should be BAN list also for ranked battles
HMS_Kilinowski replied to Porpoise's topic in General Discussion
In every business the most difficult customers are the ones that try to explain you your job. It takes a lot of patience, good will and empathy to see beyond these customers' insecurity, help them overcome their vanity and support them in their struggle to improve. So all I'm saying is: Don't give into your anger and frustration with a stubborn student. He wants to learn, even if he would never admit it. -
The cost of "service" after Battle a should be cheaper
HMS_Kilinowski replied to Condensadordefluzo's topic in General Discussion
Something is terribly wrong if you think you wasted your time to go to T10. T10 is not the end of life. It's not the ultimate achievement. Wargaming put the same effort into all ships of all tiers. A T3-ship has the same aesthetics as a T10-ship. The only difference is that it is easier to make a profit down there. Why are you so eager to play T10? Isn't it obvious that higher tiers are for when you are higher skilled. That's when you will make a profit. The cost in a way is the means to make you as a player self-select into a tier that reflects your capabilities as a player. Playing in any tier can be maintained at no cost, if one meets the performance criteria of that tier. There is no shame playing mid or low tiers if that is one's level of performance. There is rather shame in getting ahead of oneself and be roflstomped in T10 again and again. dl;dr If the economy doesn't work for you, that is a sign that you are not ready for the tier you are complaining about. Play a few tiers lower and enjoy your well-deserved earnings. Problem solved. -
There should be BAN list also for ranked battles
HMS_Kilinowski replied to Porpoise's topic in General Discussion
Don't get carried away. Stay relaxed. You're in a competitive clan and know a lot more about stuff like Ranked than others. Just patiently explain to @Beastofwar what he appearantly doesn't know yet. Only then will he understand and improve. I can perfectly understand why one would assume brawlers work well in Ranked. Ofc it is difficult to understand the contradiction of thinking one can torp others and get close around islands, while not getting ambushed by torpedoes in return by what one doesn't expect to be there. Brawling may have it's time and place. But you can't force your thick skull towardsthe enemy, if that is not the meta. If Your team and the enemy team both are commited to and equipped for a long range stand-off, then a guy rushing in will get sent back to port quickly and weaken his team. Sometimes you need to soften up the enemy a little before making a push. The brawlers, e.g. Kurfürst are not well suited for that. A Petro on the other hand with her very low profile and good armor gets hit less and tanks more damage, enabling its team t oget the upper hand in an early war of attrition. Then it has the radar to prevent the enemy from capping and the speed and penetration to set up crossfires. Those are traits that help a lot in Ranked, given your potatoes doing commit suicide before the enemy's potatoes do. -
There should be BAN list also for ranked battles
HMS_Kilinowski replied to Porpoise's topic in General Discussion
You'd rather have them play Yoshino? -
There should be BAN list also for ranked battles
HMS_Kilinowski replied to Porpoise's topic in General Discussion
I read the topic and thought you were talking about bad players and then it turns out you're talking ships. That's disappointing. Btw, I don't think they should ban those ships you mention. Those ships are indicative for a working brain and a sound choice of ship, a.k.a. the tool a smart thinking player would pick. If anything, WG should ban ships that underperform a lot. Players who are unintelligent enough to pick these ships should - for their own good and the good of their teams - be prevented from making such dumb choices. -
Es heißt übrigens "Seid dabei". Nur so als Tipp. Schreibfehler in der Überschrift eines Rekrutierungs-Threads sind kein gutes Aushängeschild.
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Sinn der Deutschen Zerstörer Kisten?
HMS_Kilinowski replied to vonHaudegen's topic in Feedback Archiv
Was möglich oder sogar gewollt ist, ist eine Sache, was das Spiel braucht wieder eine andere. Für mich als Spieler stellt sich aber viel mehr die Frage, was ich will. WoWs ist wie ein Restaurant mit einem 20-seitigen Menü. Da sind einige leckere Gerichte aufgelistet. Warum sollte ich also panierte Pferdeäpfel an einer Sauce Béarnaise bestellen? Die neuen deutschen DDs gehen so in die Richtung. Was können sie besser als jede andere DD-Linie? Warum sollte ich sie spielen und nicht beispielsweise die französischen DDs zurücksetzen und nochmal spielen? Die werden auch eher auf größere Distanz gespielt, werden seltener getroffen und haben die französische "Sättigung", setzen obendrein noch Feuer und gegen DDs kann man sie auch einsetzen oder BBs aus dem Hinterhalt angreifen. Die neuen deutschen DDs haben nicht die Attribute, die sie für ihre Nische benötigen. -
Also du hast "auf Fun" einen CV angegriffen, anstatt die Caps zu erobern, Sicht für dein Team zu garantieren und deine BBs gegen feindliche Torp-Boote abzuschirmen? Und der CV ist ein Spieler, der ebenfalls "auf Fun" spielt und deswegen unfähig, deinen DD zu treffen? Und dieses Replay - zwei Pfosten die das Spiel nicht ernst nehmen - erscheint dir ein geeignetes Beispiel dafür, dass CVs nunmehr wehrlos sind? Kann es vielleicht sein, dass du auch "auf Fun" argumentierst?
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Indem man eine Topic im Forum zum Thema "DDs nerfen" erstellt, dann aber "nerven" schreibt. DD-Spieler lieben korrekte Rechtschreibung. Der beste Nerf für DDs wäre ein Kapitäns-Skill für alle anderen Schiffe, der automatisiert unregelmäßig Geschwindigkeit und Kurs variiert, sodass die WASD-faulen Pfosten, die sich über DDs beschweren, nicht dazulernen müssen.
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So MM is capable of doing this afterall.....
HMS_Kilinowski replied to Beastofwar's topic in General Discussion
Ofc skill, i.e. any arbitrary mix of average XP and other factors, can be taken into account when matching teams to be rather even in strengths. The idea that this can be used to manipulate a players winrate in any other way than to make all players winrate converge to 50%, is however tinfoilingly flawed. You cannot punish a player with bad MM, cause you would need to punish 11 other players at the same time. Punishing them means, putting a disproportionate amount of players with bad past results into a team destined to lose. These bad players then as a consequence would need to be rewarded with a good match to compensate for the unjustified punishment. So you have 11 bad players that you need to pad by putting them into teams of 11 above average players. So you need 11*11= 121 above average players to compensate for that. Ofc then these above average players got an unjustified win and you need 11^3 = 1331 subpar players to even that out again. You can see where this is going: It excalates into a pyramid scheme and cannot be upheld. The logical conclusion is that your stats can not be manipulated by Wargaming unless you are so special that Wargaming makes an exception for you at the benefit of the other players -
Gefechtsdisziplin: Deaktivierung von Eigenbeschuss
HMS_Kilinowski replied to The_EURL_Guy's topic in News und Ankündigungen
Leute, ihr müsst schon genauer lesen. Man wird nach 40-50 Treffern in einem Spiel pink. Selbst wenn euch mal ein Spieler gewollt oder ungewollt in eure Torpedos fährt, dann sammelt er maximal 15 Torpedos - im Fall der Shima - üblicherweise deutlich weniger ein. Da muss doch niemand mehr Angst haben, mal eben pink zu werden. Selbst mit einer Shima dauert es drei Ladezyklen, also gut 5 min Bedenkzeit, und fast alle der 45 Torpedos müssen Verbündete treffen. So blöde ist doch kein Mensch. So wird man euch sicher nicht trollen können. Das Schlimmste wird eben sein, dass eure Torpedos das Ziel nicht mehr treffen, was natürlich schade ist. Die anfälligsten Schiffe sind jetzt leichte Kreuzer wie Worcester, Smolensk und Austin, die schnell eine hohe Anzahl von Geschossen spammen. Da kann es theoretisch passieren, dass man 40 Treffer erzielt, bevor man weiß, was los ist. Aber auch das ist eher theoretisch, weil man auf Maximalreichweite eh nur 25% Trefferquote haben wird. Ich finde es eben sehr gut. Bisher hatte ich Situationen, in denen ich mich nicht selbst verteidigen konnte, wenn ein Gegner um eine Insel pusht, weil direkt an der Insel ein befreundeter Kreuzer war, der im falschen Moment einen halbherzigen Rammversuch startet, dann scheitert und uns beide unsere Schiffe kostet. Ich finde es gut, weil ich jetzt in einer Situation torpen kann, die mit hoher Wahrscheinlichkeit meinem Team nutzt, und nicht mehr jedes dumme Manöver von Teammitgliedern einkalkulieren muss. Ich finde es gut, weil ich jetzt nicht mehr freundlichen Torpedos ausweichen muss, wenn ich mich damit dem Gegner ausliefere. Bisher bin ich damit immer der Depp. Weich ich nicht aus, wird jemand pink und hasst mich, weich ich aus, kann mich ein Gegner crosstorpen. Ich finde es gut, weil mein Team nicht mehr so schnell durch Teamschaden geschwächt wird. Selbst ein schlechter Spieler ist immernoch irgendwie nützlich. Es reich mir, wenn nur die echten Trolle durch reflektierten Schaden aus dem Spiel genommen werden. Abgesehen davon würde ich mir wünschen, dass die regelmäßigen Trolle deutlich härter sanktioniert werden. Wenn ein Spieler über Monate immer wieder trollt, dann sollte er eben auch mal für ein halbes Jahr ins Coop verbannt werden. Einem Bekannten von mir hat man den Account permanent gesperrt, weil er eine unerlaubte optische Mod installiert hatte, was ein minderer Verstoß ist, gemessen an den Spielern, die immer wieder afk sind oder alles Erdenkliche tun, um zu stören. -
Für was als erstes Kohle ausgeben?
HMS_Kilinowski replied to BoKKu's question in Neueinsteiger - Fragen
So wie @Firefly0367es formuliert, klingt es etwas hart, aber im Kern hat er Recht. Hohe Stufen überfordern dich aktuell und kein Schiff oder Kapitän der Welt werden das ändern. Also würde ich einige der günstigeren und niedrigstufigeren Inhalte nahelegen. Die Frage ist erst mal, ob du F2P spielst und ob du vorhast in Zukunft Geld in Schiffe zu investieren. Falls du Schiffe für Echtgeld kaufen willst, macht es mehr Sinn, die Kohle in Kapitäne zu investieren, da einige Schiffe durch einen Spezialkapitän geringfügig leistungsfähiger werden. Verbesserungen machen seltenst Sinn. Falls du F2P spielst und weiterhin spielen willst, macht es wenig Sinn, sich hoch zu quälen, weil die Gewinne auf hohen Stufen sogar ins Negative fallen können, der Spielspaß aber nicht höher ist. Es wird eher so sein, dass du weiter oben mehr verlierst als gewinnst und das stört den Spielspaß. Also wäre meine Empfehlung: 1. Hol dir erst mal die T3-Charleston. Die mag dir jetzt niedrig erscheinen, aber du musst das Spiel erst mal von Grund auf lernen. Die Charleston ist die Türe ins Kreuzerspiel, weil sie sehr gut gepanzert ist und sich fast wie ein BB spielt. Sie kommt mit vielen Gegnern zurecht, überfordert dich nicht und du wirst auch dann noch Spaß mit ihr haben, wenn du mal eine Weile nicht WoWs gespielt hast und eigentlich alles wieder vergessen hast. Falls du die Charleston gemeistert hast, also über 50% deiner Gefechte gewinnst, wäre die T5-Marblehead der nächste logische Schritt. Sie ist deutlich schwächer gepanzert, ist aber schnell und kann durch aktives manövrieren Schaden vermeiden, der dominante Spielstil für viele Kreuzerlinien. Wenn du auf der Marblehead längere Zeit über 50% der Gefechte gewinnst, bist du halbwegs bereit, dich in mittlere Stufen zu wagen. Dann winkt evtl. die T7-Lazo. 2. Die T3-Campeltown ist ein guter DD, um das Handwerk zu lernen. Die spätere T5-Hill baut darauf noch auf und ist ein sehr guter Zerstörer, wenn es um die Erfüllung spielentscheidender Aufgaben geht. Für die T6-Anshan ist es noch etwas früh, aber auch die macht irgendwann Spaß, braucht aber einen Kapitän, der nicht viel mit den übrigen Silberschiffen gemein hat, also eher bedingt empfehlenswert. 3. Die T5-Oktyabrskaya Revolutsiya ist das einzige niedrigstufige BB für Kohle, ist aber ein sehr gutes Schiff. Man spielt sie eher mit dem Rücken zum Feind und gut angewinkelt, aber sie ist mörderisch auf mittlere Distanz. Rechnen wir das mal zusammen: T5-Oktober Revolution 53500 Kohle + T3-Charleston 15000 Kohle (ein Schnäppchen) + T3-Campeltown 19500 Kohle + T5-Hill 38000 Kohle = 126000 Kohle Dann spielst du noch weiter und kratzt noch weitere 20000 Kohle für die Marblehead zusammen und schon hast du fünf brauchbare Schiffe für weit weniger Kohle als eine Pommern oder Marco Polo kosten würden, beides Schiffe, mit denen du aktuell auf T9 nur baden gehst. Lass dich nicht von den leeren Verheißungen der Wargaming-Marketingabteilung verschaukeln. Hör auf den Rat erfahrener und guter Spieler. -
Isn't that their fault? When I started the game, the moment I unlocked my first commander point, remembering countless RPGs, I googled something like "World of Warships builds" and I found Shipcomrade.com, which back then still existed and had a useful data base on what skill builds players recommended for which ship. So if new players got "wrong" builds, it is because they don't care. If they don't care, that is hardly a thing to balance a game around. This wasn't your original point. You were talking about the usefulness. For new players there is a certain usefulness for these ships. They are certainly more useful than if they get a T8-9 premium ship and jump in at the deep end. Also I don't know if you are suggesting I am stat padding or seal clubbing. i bought these ships at a time when they were my level of skill. I can't refund them, so, having paid real money, I also occasionally allow myself to play them. Currently less than 10% of my total battles are played below T6. I don't think there is a lot of stat padding coming from there. Also one of the first things I look at after the winrate is the average tier. Nobody can pad his stats with an average tier <6, cause all the experienced players see right through that. A 21-point commander can make a difference, but only if it is tailored to the ship. That's quite a restriction. Very few people put a dedicated highly trained commander on a T5-ship. The CXP cost to do so is just too astronomical. I would rather choose a premium ship based on how well it works with an existing commander build. A good example is the Kamikaze. It works perfectly with an existing Shimakaze commander, every skill the Shima needs, the Kamikaze also needs. On the other side, I early on bought the Anshan. The Anshan benefits very little from existing commanders. No PA-DD-commander needs the skill promoting turret traverse or gun range, while both are essential for a tailored Anshan-commander. I don't have a good commander for the Anshan to this day, so it has very pronounced weaknesses. Same goes for my Murmansk. The CA-commanders just don't have the skills needed for a squishy low caliber long range spammer. In terms of having an advantage, you don't need to restrict that to premium ships. The ships seal-clubbers used in the past were mostly good silver ships like e.g. V-25 on T2, Bogatyr on T3, Hosho on T4. If you play hundreds if not thousands of battles on these ships - and we see players in the leaderboard who do that - you will eventually have a full 21pt commander. Also I put dedicated commanders on lines I regularly regrind. Mostly cause I don't like to pay retraining cost. Ofc if you regrind a line several times, you eventually get a 10pt commander on T4 and a 14 pt commander on T6. The more you regrind, the more you are able to tailor the commander to your needs. Why would anybody move these commanders into the reserve and put new commanders on them just to keep things fair?
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I am missing a quite obvious reason that applies to me: I bought a T5 premium ship back when I was a rather new player. I was playing T5-ships and felt that T5 was my current level of performance and understanding the game. So back then I got myself four premium ships, covering the tiers 3-6, different nations and ship types. They all were reviewed favorably by Little White Mouse. It helped me a bit retraining my captains in my early career. Ofc now is a different situation. Wargaming no longer has 50% discount events on low tier ships. I got a lot of free low tier premium ships. Not so much for T4, cause WG for some reason neglects that tier. I keep them cause a ship is a ship and at least you can't get them out of a container. I no longer buy ships in low and mid tiers, because WG changed their compensation policy to only give you credits instead of doubloons, should you get the same ship a second time. It largely devaluates those ships.
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Gefechtsdisziplin: Deaktivierung von Eigenbeschuss
HMS_Kilinowski replied to The_EURL_Guy's topic in News und Ankündigungen
Ich finde die Änderung insgesamt gut. Wichtig ist mir persönlich: 1. Die Schwelle für eine Strafe liegt oberhalb einer einzelnen vollen Salve, also oberhalb von 15 Torpedos für die Shimakaze. Jeder Spieler geht hin und wieder kalkulierte Risiken ein. DDs wie Paolo Emilio erreichen mittlerweile 50kt+ Geschwindigkeit und auch Insel-Tanker mit Beschleunigungsmodul können spontan sehr schnell in Torpedos hineinbeschleuningen. Es ist teils nur schwer möglich die sinnfreien Manöver der Mitspieler einzukalkulieren. Manchmal ist eben diese Rücksichtnahme genau das, was ein Gefecht verliert. 2. Mit dieser Schwelle ist es für das "Opfer" schwer, seine Mitspieler zu trollen. Er kann einmal absichtlich in die Torps fahren oder sich vor einem Gegner positionieren. Aber dann weiß das Team Bescheid und macht den selben Fehler nicht zwei mal. 3. Der Troll verdient keine Ressourcen. Gilt das nur für Leute, die sich selber aus dem Spiel schießen oder auch für Inaktivität? Falls es für Inaktivität auch gilt, muss Wargaming auch prüfen, ob die Verbindung unterbrochen wurde. Die meisten Abbrüche sind bei mir serverseitig. Man kann nicht Spieler für Fehler bestrafen, die Wargaming verursacht. 4. Wie wird hier das vorsätzliche Blockieren befreundeter Schiffe verhindert? Wer einen Spieler rammt oder blockiert, der verhält sich doch genau so aggressiv wie jemand der auf einen Mitspieler schießt, er stört das Spiel sogar noch mehr. Mit der Zeit werden wir uns an die neuen Regeln gewöhnen und freundlichen Beschuss werden wir aus unserer Wahrnehmung rausfiltern. Er wird uns überhaupt nicht mehr stören. Einen Spieler zu rammen und zu blocken wird aber weiterhin starken Einfluss haben. Die Trolle werden nicht aufgeben und wenn Rammen keinen Schaden verursacht, dann ist hier Tür und Tor offen, beliebig lange zu trollen. Machen wir uns nix vor, Reports und Tickets gehen in so einem Fall ins Leere, weil der Support keinen Bock hat, sich irgendwelche Replays reinzuziehen. Der hat, wie überall, irgendeine strenge Vorgabe zu erfüllen, wie viele Tickets er pro Tag schaffen muss. Da schickt er einfach einen Textbaustein, schließt das Ticket und arbeitet weiter. -
[2021] Must-have non-premium ships per tier & class (Tier V)
HMS_Kilinowski replied to undutchable80's topic in General Discussion
None of the ships is a must-have. A few ships can be nice, depending on the personal preference and playstyle. For me personal, the few T5 ships that got a perma camo are must-haves, as in "it's a sin to have a perma camo and not the ship". The french T5-DD Jaguar is one of the ships I like to play a lot when regrinding the line. I got a perma camo from the event back then. It's a bit like the early russian DDs, but it has fast and hard hitting torpedoes and can stealth torp, which works well to ambush ships. -
Which forum members have you seen in random battles?
HMS_Kilinowski replied to Cobra6's topic in General Discussion
I would so love to see you on my team for once. I remember that first battle, specifically because of your CV-player who has a reputation of yoloing in the CV into the middle of the map and die early. This time he either must have hit an island or finally got smarter. Funny you'd find the replay. It was a good result from anything but a flawless play. Unfortunately one can not upload battles based on good play, but only based on good results. -
Low tier seal clubbing recomendations.
HMS_Kilinowski replied to Dante_AK's topic in General Discussion
Now guys, this is a good example of what's wrong with this game. Here we got a good player who is scared to fulfil all the stupid expectations that are made by people who fail to see the big picture. He even refrains from playing competitive modes, cause these expectations trouble him. On the other side we have players who don't show the slightest consideration of what others can reasonably expect them to do. They jump into high tiers without any knowledge of the game, they go competitive and then go afk, cause they put a pizza in the oven and it would be getting cold. Man, if you were slightly more like them and they were slightly more like you, this whole game would be in a better state. Really, you are overthinking things. And this comes from someone who is accused of overthinking himself. Take my word on it. You are more than ready for any challenge the game has in store for you. Never think about expectations. Think about what wins games, that is all anybody has the right to expect from you or others. I'd take a 55%er who feels unworthy over a 45%er who feels worthy any day of the month. -
Low tier seal clubbing recomendations.
HMS_Kilinowski replied to Dante_AK's topic in General Discussion
You got a solo winrate above 55% in high tiers. That is pretty good. You are a good player, you don't need this "sealclubbing to bump your ego low-life"-thing to get along. Also I don't see the connection of being disgusted with WG and the conclusion that this requires low-tier play to deal with. You are still playing their game, and you don't need to invest money to play in your league. Maybe you just need to vent some frustration now and then, like all of us. If you want, you can div up with me and maybe some other guy. Just PM me. Exactly. There has been so much justified criticism towards people going to high tiers without having the necessary skills and knowledge. Maybe it even is part of what drives you away from higher tiers. The argument of "don't fight above your weight class" has been made again and again over years. We only reach a fraction of the people and make them listen to reason. The only thing we can do, is to bind ourselves to our half of the common sense, meaning we have to leave some space down the tiers, where new players can learn at their pace, without being humiliated by better players. Nothing good will come from you dev striking som newb in the first 3 min of the game, unless you get into a discussion with him and explain to him, what mistake he made, which is not practical. Cause you don't need experience or advice to sealclub. It's like a father seeking advice to beat his 3-year-old son at chess. Either you know chess, then you beat him with ease, or your don't, then you've proven to be less intelligent than a 3-year-old and consequently shouldn't play chess but a colorful toy xylophone. At least you have the decency to put the -emoji at the end. I mean don't get me wrong. A T2-4 game every now and then can be memeish fun. And even I play those tiers on some regrinds, cause WG wants us to dump in a lot of FXP just to skip to T6. But you gotta leave some room for new players to evolve. Don't drive them away just for the sake of fun. -
Whets going on with the Pan-Asian ships?
HMS_Kilinowski replied to seXikanac's topic in General Discussion
A new Pan-Asian line would be great. I think WG is catering too much to the russian and european market anyway. The ASIA-server deserves some more love. I don't see an issue with some copy-paste ships with variations in playstyle, as long as WG doesn't mix playstyles that require different commander skills within the line, like they did with the PA-DD-line. A line needs to work with one commander being moved up the tiers without respecs. -
It's also not a reason to report someone, cause then we'd need way more than the 11 reports Wargaming gives us. So why is "bad play" even there? In the beginning of this topic you said a low winrate, a.k.a. playing bad on a regular basis, is not a reason to report. Now having one bad battle suddenly is a reason to report. Can you please clarify why there is an option to report for bad play and what purpose it is intended for by Wargaming? I'd say the mentioning of the winrate indicates the player did not report just for bad play, but for repeated and intentional bad play, which is the only semi-legit reason I can think of for such a report.
