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Everything posted by HMS_Kilinowski
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I would say it is simplifications like that that lure players into resigning from trying to understand mechanics. You cannot angle towards two BB is a sufficiently different angle towards your ship. There is no counterplay to that, yet nobody would say this is a bad state. On the other had there are tactics that will make submarine torpedoes miss every single time, as there is behavior, that mill make them hit every single time. Ofc, as with those two BBs I mentioned, a combination of different threats may turn into an unsolvable problem. But the possibility of consistently dodging submarine torpedoes remains untouched by this. I learned from playing submarines that subs are very vulnerable to certain tactics. I implement these tactics into my play with other ships, et voilà, I find a new tactical depth very other players don't. It sounds to me like you are combining traits of different classes into one fictional über-ship. Each of these properties is assigned to one type of ship and balanced by other weaknesses. The tactical depth is in understanding those strengths and weaknesses and implementing them into ones play style. I used to be able to flank. In a meta with no CVs in 19 out of 20 battles, that option was almost given. Now my choices are conditional. I cannot do whatever i want, but I must adapt my tactics to the situation. In the old meta: Do I flank? Yes. In the new meta: Flank y/n? Yes if no CV is in the game. Case 1: CV in the game. Flank, if CV is not paying attention to my flank. Don't flank, if CV is attacking your flank. I'd say that with CVs and subs, those flowcharts have become way more complex and the player needs to be able to assess the situation more carefully. This is the opposite of dumbing down things. The situation is not that the game has been dumbed down, the game has become more and more complex. More ship types, more nations, more flavors, more ships, more maps. It is the players who cannot compute this extra information and dumb down their tactics against what is required. Is there a CV? Is there a sub? How many ships are on my flank? What are the strengths of my ship? What are the weaknesses of the opponents I will face? What divisions are there and how good are they? I don't give a ****!!! I'll just do my usual thing. If it works, fine. If not I'll put the blame on WG or my team. This in fact is the simple flowchart that most player operate under. You are entitled to your opinion. I just feel, as long as a person dismisses the possibility of having options, they will be unable to see them.
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[THESO] The Salty Ones is looking for casual clan battle players (and salt ofcourse)
HMS_Kilinowski replied to Mighty_God_Of_Salt's topic in Clan Recruitment
We have our recruiting procedures. Unless a person has already established rapport with significant parts of the clan leadership, we do test our recruits in divisions for a few sessions to see whether their play is consistent with their stats and also to test for flaws of character. In you case it seems you have hidden behind the CV in a game where your services were required and could reasonably be expected in the frontline. This indicates a lack of understanding of basic tactics and a mentality of putting oneself above the team. Such play, I'm sorry to say, is not in accordance with our requirements. So the recruiter imo correctly voted against your application. In THESO we esteem each other's expertise highly, so the rest of the board concurred and thus your application was rejected. We're sorry. Also, @KillStealBossTag, you're it !!! -
I use @KillStealBoss. It's a database made of flesh and blood. One day he will remind me of my mother's birthday.
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I heard the Gato is coming out next patch, which would be in roughly 2 weeks.
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How to avoid depth charges as a sub?
HMS_Kilinowski replied to MrNogii's topic in Newcomers' Section
1. Don't get spotted: First and foremost you don't want to get spotted. So you need to develop a sense for where an enemy DD or sub could be, to stay out of spotting range. If you are spotted you dive and you don't make course changes while you are still spotted, but afterwards. Many players will acount their aim for your maneuvering. By maneuvering while still visible you will give them all the information they need to throw the ASW bombs right in front of your nose. 2. Use your pings wisely: Every ping gives the enemy your rough position on the minimap. If you ping too often or maneuver too predictable, the enemy will forecast your position and drop on your likely position. Often ships will not quite have the range to reach the ping, so they will drop in between the ping and their own position. If you are going straight towards your target, those hail-mary depth charges may hit you. Most of the players will actually assume you are going directly for them and aim on the ping or slightly in front ofthe ping from their perspective. The ASW-planes mostly drop a vertical pattern. They have a higher probability of hitting a target heading for the ship than sideways. So don't ping with your nose pointing directly at the target. And after your ping go sideways. For the submarines that are faster on the surface: Don't ping submerged, unless you would be spotted on the surface. The early submarines will go faster on the surface, which means they get faster out of the dropzone of depth charges. And don't ping targets at close range, unless they are busy looking elsewhere. The flight time is shorter for close ranges, so you have less time to maneuver away from your ping and get hit more likely. Since torps stop homing at 2km distance from a BB, pings will hardly affect the course of your torps, but warn the target about the imminent danger. 3. Account for stupidity: Using ASW doesn't really cost anything. While they do it, their guns are reloading. So they are not missing out on damage. ASW is just an extra weapon. So many BBs use it very liberally, sometimes even just out of boredom or because they think it can also damage surface ships (which it can't). So quite often you may get accidentally hit by ASW. That ofc is very helpful, since your DCP is limited to 3 charges. You sometimes get hit by depth charges, cause you are too close to a friendly ship or, more likely, the friendly ship is played by an ignorant person who doesn't know any ASW or shots directed at them, will also do massive damage to the sub next to them. This is quite a challenge, since the sub is slow and the other ships are fast and rarely paying attention to you. So you may eventually have to dive to at least below periscope depth for short periods, if friendlies are getting close. This is even more true for friendly ships attracting planes. 4. Avoid planes: Getting planes-spotted is very dangerous, since everybody and their mother will drop their ASW on you, maybe even the CV will have time to make a drop. So you need to pay attention to the movement of planes. Usually you can guess their course because they will try to get certain angles on surface ships and move into position for an attack. Sometimes they will even go directly at the surface ship. Your plane detection is the same for periscope depth, so you need to dive in time to be below periscope depth, when the planes reach your detection range. Activate the ring for air-spotting in the minimap options. Stay at 30m until the planes have left that ring. 5. Don't get spotted by a submarines underwater surveillance: This is a bit hard. If you know where an enemy sub is, judge the situation. Are there more enemy ships in range to use their planes on you than friendly ships who can damage the enemy sub? Then stay well clear of the sub. If you see your ships hold a clear advantage in ASW firepower, counter the enemy sub by also using your underwater surveillance. If not, stay out of its range. 6. Don't stay underwater unless necessary: Most subs find it quite comfortable to stay submerged, even without a reason. Then at some point they run short on battery power and surface, only to find themselves surprised by an enemy ship within their spotting range. If they can't see you, you can't see them. To avoid being surprised by an enemy and depth-charged, you must stay on the surface whenever reasonable. Only then will you gain enough intel, to avoid surprises. -
Which forum members have you seen in random battles?
HMS_Kilinowski replied to Cobra6's topic in General Discussion
That's @The_Mighty_Ark, our Ark Royal main. He is very good at dumping on DDs early-game, also a very good team-player. He thinks a lot about my DD-play and how to support me. I'm currently regrinding Fubuki and in one game I had this super-stubborn CV who ignored the Bearn-interceptors over me time and time again and basically got himself deplaned. Yes, the game we met was a hard defeat, but then again a CV degrading a Farragut to the point, where even a torpboat can gun it down, is a winning move. My worst problem was the CV spotting me for the ARP Myoko. -
Which forum members have you seen in random battles?
HMS_Kilinowski replied to Cobra6's topic in General Discussion
I ran into @tocqueville8again in his Hyuga on the new Seychelles map. He won. I didn't even notice he was in the battle. I just remember looking at the MM-monitor saying to my div mate "The Hyuga is very good, the Myoko is good and the CV seems to be decent, too." So, sorry, @tocqueville8, I didn't say hello, I was so busy and focussed, I didn't pay attention. -
Meine PE sieht so aus: https://wowsft.com/ship?index=PGSC508&modules=11111&upgrades=134320&commander=PGW103&skills=4605033&ar=100&consumables=1111&pos=0 Die ist zwar suboptimal für die PE. Aber die Vorteile von Lütjens überwiegen die Nachteile eines Universal-Builds. Ich verwende ihn ja auf quasi jedem deutschen Kreuzer von Emden bis Siegfried.
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Wenn dir die Hipper besser gefällt, dann könnte die Mainz ganz interessant sein. Ich persönlich kämpfe ein bisschen mit dem fehlenden Heal. Verglichen mit der Hipper, macht ihre 152mm HE keine 50mm Panzerung mit, aber für 38mm reicht's, wenn ich mich recht entsinne. Dafür kloppt sie ordentlich DPM raus und erzielt, auch für deutsche Verhältnisse, eine gute Brandwahrscheinlichkeit. Die Hipper habe ich damals genau so wie du geskillt. Lag bei mir aber daran, dass ich die PE bereits hatte und was neues probieren wollte. Die PE war auf Ruder + Tarnung ausgelegt, und die Hipper Ruder + Ruder. Ich habe dann allerdings gerade die Hipper weniger aggressiv gespielt, weil sie ja (a) keinen Heal hat und (b) Ausweichen statt Abprallen lassen eher was für kiten auf Große Entfernung ist, weil die Reaktionszeit lange genug ist. Die Prinz Eugen habe ich etwas mehr als Universal-Joker gespielt. Die kann also anfangs kiten, aber später auch die bessere Tarnung nutzen, um sich hinter Inseln anzuschleichen und kleinere Hinterhalte zu legen. Der Klassiker ist immernoch wenn man sich an eine Alsace anschleicht und bis auf Torpedoreichweite bowtankt. Irgendwie isses mit den Doppel-Ruder-Builds vorbei. Ich sehe immer mehr Spieler auf Beschleunigung setzen, weil scheinbar, gerade unter besseren Spielern, die meisten wohl gelernt haben, ein Asuweichmanöver beim Zielen korrekt einzukalkulieren. Ich habe früher gefühlt um die Granaten herum getanzt, und heute weichst du aus, nur um dich trotzdem im Zentrum der Salve wiederzufinden. Das kann aber auch nur Fehlwahrnehmung meinerseits sein. Auf jeden Fall ist für mich die Prinz Eugen immernoch der Favorit unter den Hipper-Derivaten. Ob ich jetzt weniger XP in Abschlachtrunden verdiene, ist mir wurscht, weil das die Runden sind, in denen ich als Spieler den Ausgang nicht beeinflussen kann. Da wo es aber drauf ankommt, ist der Heal oft spielentscheidend, weil ich eben bis zum Ende mitmische. Pack dann noch die gute Reichweite, die 50mm HE-Penetration und das Bowtanken von 380mm Granaten oben drauf und du hast ein Schiff, dass auch bottom-tier nicht völlig nutzlos ist. Und dann, nicht zu vergessen: Der 50%-Bonus auf CXP. Das ganze Kapitänstrainer-Argument hat sich ja weitgehend verbraucht, weil man Elite-CXP für jede Nation verwenden kann. Dass ich aber auf der Prinz Eugen einfach noch ein bisschen mehr verdiene, macht sie durchaus zu einem echten CXP-Farmer.
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Tauscht Ressourcen gegen Schiffe oder andere Ressourcen!
HMS_Kilinowski replied to The_EURL_Guy's topic in News und Ankündigungen
Dann setzt du den anteiligen Wert des Kapitäns mit 15 dieser Token an, weil 1 Token = 100 Dublonen. Allerdings an anderer Stelle soll der Spieler 45.000 CXP für ein Token eintauschen. Er müsste dann, wenn der 10-Punkte-Kapitän einzeln käuflich wäre, 15 mal 45.000CXP eintauschen. Das sind in Summe 675.000 CXP für einen Kapitän, den ich für 180.000 CXP jederzeit im Spiel von Null auf 10-Punkte hochleveln kann. Viermal so viel!!! Das zeigt doch, wie aberwitzig und fern jeden Maßes dieser Tausch ist. Mehr zum Narren gehalten wurden nur die amerikanischen Ureinwohner, als man ihnen für eine Kiste Glasperlen Manhatten abgeschwatzt hat. Und jetzt, wo wir bei diesem Beispiel Ureinwohner sind, überlege dir, wie wenig Respekt die Europäer vor den Ureinwohnern gehabt haben müssen, um ihnen so ein Angebot zu machen. Dann kannst du dir überlegen, wie viel Respekt Wargaming derzeit vor seinen Kunden haben muss. Zero, null, niente. -
Die Prinz Eugen sollte etwa gleich viel Schaden machen. Unterschiede liegen vermutlich an der Spielweise. Hipper und Prinz Eugen unterscheiden sich eher minimal. Die Prinz Eugen hat einen Heal bekommen, eher ungewöhnlich für T8. Damit die Hipper ebenbürtig ist, hat sie kürzere Nachladezeit der Haupbatterie. Dadurch verschiebt sich das Schadenspotenzial. Die Hipper macht früh viel Schaden, weil sie schneller schießt. Die Hipper wird auch bereits mit "Adrenaline Rush" geskillt. Sie teilt schießt also umso schneller, je mehr sie bereits beschädigt ist. Nun gehört AR auch zur empfohlenen Skillung der Prinz Eugen, viele Spieler gehen aber kein Risiko ein. Sie reparieren Schaden also so früh wie möglich. Dadurch fährt die Prinz Eugen deutlich länger mit mehr Lebenspunkten durchs Gefecht und der Effekt von AR bleibt schwächer als bei der Hipper. Umgekehrt wird die Hipper häufiger und früher zerstört, während die Prinz Eugen durch ihren Heal länger überlebt und länger Schaden machen kann. Dadurch sollte der Schaden ähnlich sein. Weil aber eben zu früh geheilt wird und der Effekt von AR nicht taktisch optimal genutzt wird, bleibt die Prinz Eugen hinter der Hipper zurück. Ein weiterer Faktor sind die berüchtigten einseitigen Runden. Wenn gegenwärtig mehr Gefechte zu früh gewonnen oder verloren werden, dann kommt es erst gar nicht zu dem späten Schaden, der die Prinz Eugen auszeichnet. Es zählt dann vielmehr, wer früh mehr Schaden macht. Und das ist eben die Hipper mit der kürzeren Nachladezeit.
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Ohhh, nearly discount voucher time again!
HMS_Kilinowski replied to Sir_Sinksalot's topic in General Discussion
It's going to be the only ship where the community can block the release by collectively paying a huge amount of steel. It would be a smart move for WG. I bet they can get more steel from the players by extortion. I mean it has 1° torp dispersion. You do not want to rush this thing in a DD. -
Ohhh, nearly discount voucher time again!
HMS_Kilinowski replied to Sir_Sinksalot's topic in General Discussion
I'm a rather cautious buyer. I still got my current coupon. So in my case, I don't so much eagerly await the new coupon, so I can use it asap, I rather got an expiration date approaching on my current coupon. I like to wait and track the stats of steel ships, to make sure they perform sufficiently well. My options are: Austin, Plymouth, Vallejo, Mecklenburg and Z-42. I don't like the high risk playstyle of superlight cruisers, so Austin and Plymouth are pretty much out. Vallejo is inferior to my Alaska, so no. I love DDs, but Z-42 has imo been overnerfed. Her stats look nice, but they are overrated, because we had so many T10-DDs lately. I guess most of its buyers were the hardcore unicums that can't get enough T10-DDs. So very likely I will get the Mecklenburg. A cruiser killer with good HE as a backup plan, is not bad. Interesting. I wonder how the pricing will be on subs? For doubloons, WG put the price tag almost at cruiser levels, while we currently see the subs doing DD levels of damage. -
Tauscht Ressourcen gegen Schiffe oder andere Ressourcen!
HMS_Kilinowski replied to The_EURL_Guy's topic in News und Ankündigungen
Das ist einer der Gründe, warum selbst Millionäre für ihr Mineralwasser kein 30€ bezahlen. Sie empfinden es als beleidigend, wenn man ihnen unterstellt, sie könnten ihr Geld leichtfertig ausgeben, weil sie es vermeintlich leicht verdient hätten. Als Konsument muss ich immer davon ausgehen, dass sich bessere Angebote ergeben, wenn ich darauf warten kann. Oder, mal ökonomisch betrachtet: So dermaßen im Eimer kann die Wirtschaft des Spiels gar nicht sein, dass ich 1000% Provision für einen Handel verlangen müsste. Diese 1000% sind also nicht das neue langfristige Gleichgewicht. Sie sollen Ressourcen aus dem System absorbieren, ähnlich wie eine Notenbank Geld zurückkauft, um einer Inflation entgegen zu wirken. Die Ressourcen werden gegen das Trostpflaster Tashkent '39 getauscht und dann pendelt sich ein neues Gleichgewicht ein, in dem die Ressourcen, die wir nicht ausgegeben haben umso mehr wert sind. Bei entsprechender Verknappung könnte WG sogar alte FXP-Schiffe für die damaligen 750k FXP wieder ins Spiel bringen, ohne dass dieser Preis ein Schnäppchen wäre. -
Tauscht Ressourcen gegen Schiffe oder andere Ressourcen!
HMS_Kilinowski replied to The_EURL_Guy's topic in News und Ankündigungen
Nach reiflicher Prüfung, ergibt keine der angebotenen Tauschoptionen Sinn für mich. Credits braucht man zu genüge für die T11-Schiffe, von denen über die nächsten Jahre noch einige hinzukommen werden. Alleine die noch nicht veröffentlichten T11er für die bisherigen Linien werden weit mehr als eine Milliarde Credits fressen. Und wenn das gestemmt ist, wird sich herauskristallisieren, wie ausreichend WG noch Signalflaggen erspielbar macht, bzw. wieviel Credits die Spieler künftig in Signale investieren müssen. Also bin ich sehr vorsichtig, Credits auszugeben, umso mehr, wenn die Tauschrate so miserabel ist wie hier. CXP scheidet völlig aus. Mit der Umgestaltung der Kapitänsfähigkeiten, braucht man mittlerweile ja 3M CXP für einen fertigen Kapitän. Im Vergleich dazu braucht man etwa 800k XP, um eine Linie durchzuspielen. Damit sind Kapitäne das Nadelöhr der Ökonomie in WoWs. FXP ist ziemlich nutzlos geworden, aber zig mal günstiger in Forschungspunkte umzuwandeln als in jede Tauschoption hier. Also auch hier: Finger weg. Dann bleibt nur Kohle und die ist gedeckelt und kann nicht nach Belieben generiert werden. Ich bin ein halbwegs aktiver Spieler. Selbst bei mir stauen sich langsam die Kohleschiffe, die ich nicht habe. Das sind derzeit etwa 10 Stück. Mir fehlen also immerhin gut 2M Kohle. Wäre also keine gute Idee die viele Kohle für weniger irgendwas einzutauschen. Insgesamt finde ich die massive Entwertung von Ressourcen hier erschreckend: Wir kennen es aus vielen realen Beispielen, dass der Kaufpreis einer Sache höher ist als der Verkaufspreis. Das ist meist da so, wo jemand mit dem Zwischenhandel Geld verdienen will. Beim Währungshandel sind dies Margen relativ gering. Bei Gebrauchtwagen kann ein Händler den Preis eines Gebrauchten schon mal um gut 50% erhöhen. Allerdings muss er dafür auch wieder Gewährleistung geben und hat das Fahrzeug zumindest auf Schäden geprüft und diese teils behoben. Bei diesem Event hier liegt der Kaufpreis um etwa das Zehnfache, also 1000% über dem Verkaufspreis. Das ist schon dreist. -
Tauscht Ressourcen gegen Schiffe oder andere Ressourcen!
HMS_Kilinowski replied to The_EURL_Guy's topic in News und Ankündigungen
Zu schade, dass @Grandpa_Hulkakeinen Bock mehr auf WoWs hat und seine Kaufberatung aufgegeben hat. Er hätte sicher eine eindeutige Meinung zu diesem "Event" gehabt. -
For starters try to "give nose" yourself and make your problem also to his problem. Then ofc you may want to switch to HE shells, if the target keeps nosing in. A better solution may be to keep your eyes open and shoot other targets that may be more vulnerable.
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The mix to me doesn't make sense. If I got a torp boat, I want better conealment, since I need to stay away from predators. Then I also need a practical stealth-torping window. So either again I need concealment or at least torp speed, so they can catch up with targets turning out. The Tashkent '39 doesn't have that. It has properties that are very helpful for openwater gunboats, excellent speed and HP. That however is no good, if it lacks the gun-dpm. To compensate for these flaws it gets a torpedo reload booster, which again doesn't mitigate the big flaw of torps running out before reaching their targets. And it gets a smoke, which is almost overkill, since speed and HP-pool should protect the Tashkent '39 sufficiently from damage. The smoke even renders Fearless Brawler slightly useless and 81s with that low dpm is equivalent to RB smoke on a decent gunboat. All in all, the Tashkent looks like a puzzle piece that, no matter how you turn it, only fits on three out of four sides. It looks like a mediocre event ship for the price of the once reward-/steel-ship Flint, if you exchange coal.
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cant buy the new tokens for fcxp
HMS_Kilinowski replied to HMS_Britannia's topic in General Discussion
But then again you trade credits for coal. Only few coal ships have ever been relevant for competitive and the coal for those few is casually earned, On the other side, credits buy T11-ships which quickly became elevant in competitive, e.g. Condé, Anapolis, ... I use the booster as much as I earn them back. Using them more would mean I run out of boosters and limit my possibilities in the long-run or when I might need them for grindy events. Also my most played tiers are 8 and 9, the ones with the best credit multipliers. -
cant buy the new tokens for fcxp
HMS_Kilinowski replied to HMS_Britannia's topic in General Discussion
Honestly, if I need a specific ressource, I will just adapt my play accordingly. If i need FXP or CXP, I'll use more boosters. If I need credits, I'll play more T9-premium ships and apply higher boosters. If I have too many credits, I will reset a line and get RP for it. Ofc, early-access is another rip off. But you will remember that after WG baited players to spend excess amounts of credits on the first lighthouse auctions, they brought T11-ships for credits into the game. They never do anything without forethought. And we have learnt to not listen to what they are telling us, but listen very carefully to what they go out of their way to not tell us. If credits was such an easily obtainable ressource, I would have 1bn credits and all T11-ships by now. -
cant buy the new tokens for fcxp
HMS_Kilinowski replied to HMS_Britannia's topic in General Discussion
I don't mind if you guys spend your ressources that way. Everything is relative in an economy. If you burn your ressources on a terrible exchange rate, I implicitly get richer. In the lighthouse auction you would have got ~110k coal for ~120M credits. You could regrind your favorite CV-line and spend the credits rebuying the CVs, effectively exchanging credits for RP at a much more favorable rate. You could buy T11-sahips you're still missing, if any. Tho, most of all, if WG starts caring about ressources that are just rotting away on my account, this tells me something. Them rotting away would be beneficial for WG, cause I can't do anything with it. If tehy want me to spend it, it tells me they have plans with that ressource. It tells me there will be better ways to spend it in the future, thus WG doesn't want me to have those ressources in that very future. So which purchase do you find so reasonable to spend a disproportionate amount of ressources on? -
cant buy the new tokens for fcxp
HMS_Kilinowski replied to HMS_Britannia's topic in General Discussion
Thank god or whoever that it doesn't work for you. Buying those tokens is one of the worst ideas economy-wise I have seen in a looooooooooooong time. Wargaming must be out of their minds if they think these exchange rates are even remotely fair. They are not even unfair anymore, but outright greedy beyond measure. So, WG, you are charging 51000 coal for a T7 Blyskawica, which in essence plays like a russian long-range gunboat. Now you charge an equivalent of 83 * 2000 coal = 166000 coal for the T7 Tashkent '39, which is a russian long-range gunboat of the same tier. Why on gods earth would anybody want to do that? Shame on you, Wargaming, for trying to take advantage of mentally challenged people !!! The regular exchange rate of EliteXP to FXP has always been a rip off. This event is even a combination of a rip off exchange rate to buy something at a rip off asking price. It's a super rip off. Congratulations, WG, for coming up with the super rip off. The community needed something "super", since you took the "super" out of the "super"-container. Way to alienate and lose customers. GJ. -
Coops sind mittlerweile völlig ungeeignet für langsame BBs. Das ist sehr schade, weil damit viele BB-Spieler in die Zufallsgefechte reindrücken, die im Coop eigentlich besser aufgehoben wären. Leider kriegt Wargaming es aber nicht gewuppt, dem Coop-Modus Leben einzuhauchen, indem sie ihn etwas langatmiger konzipieren, die Anzahl der Gegner erhöhen und vielleicht die Belohnungen auch daran anpassen. Allerdings muss man nicht Agincourt fahren, um zu lernen, damit zu spielen. Die ganzen lahmen BBs auf unteren Stufen spielen sich relativ ähnlich. Man muss nur wissen, dass die Panzerung der Agincourt eher durchlässig ist, dass man häufig mit HE besser fährt und dass es etwas Geschick bedarf, Gegner in die Sekundärbatterie hinein zu locken.
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How to get Submarines - I gave up searching after 3 days
HMS_Kilinowski replied to Gok_599's topic in General Discussion
Thank you for that. I wish more people here were on Xbox. Seems like a perfect choice for those people who demanded an option to opt out of games with submarines. Problem solved: Play WoWs Legends. Have phun. -
WG is trying to explain their reasoning for nerfing the so-called "Supercontainers"...
HMS_Kilinowski replied to Leo_Apollo11's topic in General Discussion
Well, I addressed the question whether the supercontainers for T10-ships were nerfed, too, roughly a month ago. And needless to say, that again was an inconvenient question for the WG staff, so they ignored it in the official info-thread and rather replied to other trivial questions instead. The supercontainers have always been odd. For years nobody knew their actual drop chance. Also, two years ago I got 90 days of premium time from one container, which officially didn't even exist as a possible drop, according to the wiki. At this point, I'm just waiting to get a dozen free T10 ships, cause WG decides to relabel all my T9-Premium ships as T10, without buffing them accordingly. WG then will sell this move as a very generous decision on their behalf, since T10 ships are so much more valuable.
