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TataLup

Players
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    131
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    23940
  • Clan

    [OFFS]

About TataLup

  • Rank
    Petty Officer
  • Birthday 02/10/1953
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Bucuresti
  • Interests
    many :P

Recent Profile Visitors

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  1. TataLup

    0.8.5 - Rogue Wave event

    @ Palubac My watch says we are in the evening 15 jully ... till 21 in the evening seem to be 6 days left in my arithmetic On 22 the event closes at 6 a.m. So no mote droplet missions.
  2. TataLup

    0.8.5 - Rogue Wave event

    OUPS I forgot to add yje 100 from the final reward of the 48 days grind Still the weirdness of 3 extra droplets remain ( At that moment I still had 1 segment in the second mission to fulfill)
  3. TataLup

    Damned bloody UI ...again

    Thank you all. I always wondered about the USB connection "width". It seems it's a 2 lane only street :( My issue is that when attacked by torps in a DD vs DD, I brake (cling, cling cling ...), steer and try to start smoke. Which fails. And I am devastated.
  4. I was again left furious and frustrated, sunk ship of course, by the inability of the user interface to cope with a 3rd command. When torpedo attacked brake (accelerate) & turn is mandatory. Meanwhile if about to get spotted, or want to change ammunition type /weapon, a 3rd command is simply ignored by the UI. If this is a keyboard issue (I don't think so as in other games does not happen) then at least key imput should be stacked in a buffer and executed in turn.
  5. Yes ! Thank you ! I visited this morning, saw others had reported it already, and I said to myself : no need to bother the guy anymore, he will surely fix it as soon as he has time to deal with. AND "HE" DID IT !
  6. @ radiofyr & Mishipeshu & Winged_Cat_Dormant & peter_s_price ^ all others alike you have most certainly did not try the PT yourself, probably just watched some YT. If you did have played PT, you have noticed that CV is so UNDER powered that if 2CVs were assigned to a Co-op all-human team, the bots team won every time !!! With only me as human and all the rest bots, I couldn't win more than half of the Co-op battles. Enemy bots wiped out ally bots ( most by 1 vs 1 ram procedure) and the remaining ships (usually the 2 BB opposing the CVs) pushed unstoppable to 1 km close then sunk them ( me), despite wave after wave of successful attacks by DB or TB. How much do you care in a BB of a torpedo hit taking out 5% of your HP ? ( max damage of torpedo 3K, AP bomb 5 k). Remember it was against bots - no AA skilled captains! So, yes, nobody will play CV except for sheer fun of NFS type.
  7. TataLup

    0.8.0 PTS - Bugs

    On the web page : "Fixed an issue in the autopilot settings, due to which the ship began to move in reverse" That puzzles me, as when I noticed it, I was happy my ship (and bots as well) did not remain beached when the autopilot failed to take in consideration the extended circle radius of a ship at high speed. I was very surprised my CV did not reach the end of the path I've created until I saw the above in the web article. It was a good thing, it allowed me to design "YAMATO" movements in a lateral zig-zag path ! As soon as the way-point(s) behind the ship was reached - in reverse - the ship resumed going forward. Now to "un-beach" the CV, you have to quit the squad and stay with the CV for all the reverse steering time, as opposed to just click a way-point behind and a bit lateral, then add the path to intended destination avoiding to ask for more than 90 deg turns. All in map mode, in 3 sec, then return to flying the squad.
  8. TataLup

    0.8.0 PTS - Bugs

    I've read all posts and as nobody mentions it, maybe this is not a bug, but a feature... (?) In my game the american CV (all) do not have an aim dispersion mechanic. As opposed to IJN ones (all), which converge their aim when slowing and flying a straight path. The divergent launch seems an heritage of the old USA TB squads, but they had 7 planes attack formation then ! Now with only 4 planes, the run is only 1 torpedo effective even when launching at the very limit of the aiming distance. BTW the arming distance (500 m) is barely visible in clear sky, but with flak or sun glare, you fly blind. The distance indicator above the reticle cannot keep up: trying to use it as drop indicator in intense flak, when the indicator was only down to 1 km, I was already above the targeted ship.
  9. I am completely lost in the test server forum structure. I could not find a topic about it in english. So I hope it is the right place to put it. The issue is that with a limited time to act on a large variety of ship & commanders setup, I feel I waste precious testing time and I am not sure I set the right features in the intent of developers to be tested. My suggestion would be that for particular testing reasons the inventory we dispose during the test to be preset with the configuration the developers feel the need to test ( as ship upgrade modules mounted, captain skills maybe even flags, camos and consumables preset and enabled). This way we players will be relieved from a dull repetitive operation almost every battle (as we change ship both in tiers and classes) and developers will get tested what they need to be tested. A win-win. It would be a tedious half a day for a person to do the presets, but what alpha testers are for, then ? :D
  10. TataLup

    Legendary buff or nerf ?

    Totally pointless from your part ! Try learn to read and understand what you read. The emphasis is the wrong use of "upgrade" therm, not the unique /legendary naming of it. How can be such a bad thing happening to a ship be named "Upgrade" ? As for using it you should not speak until you try it, under the menace of being forced to use it forever. Anyways the question was about the misleading arithmetic ! An 80% worsening of a 6 second parameter needs a particular mode of calculation to reach 30 seconds. IMO not explicitly naming it was not fair in my opinion. I don't have the wealth of youtube contributors to experiment. The doubloons and credit loss is stinging for me.
  11. TataLup

    HSF CAMOS TO BE REMOVED IN 0.7.9

    @ScienceWoona & pra3y Thanks for supportive posts! I do have HSF eye in intense white on the filters tab, and I just discovered that intense ( lit) is...disabled :D
  12. TataLup

    HSF CAMOS TO BE REMOVED IN 0.7.9

    So, I have Yamato, I had the camo, it says we will keep it.... I don't have it anymore where is the lie ? The lie is in the filter toggle button ! When the eye is lit..it means disabled ! LOL
  13. Hello again :) I am a bit puzzled. I understood people asked for "Flags" and " Camo" costs added, you complied, and it would make me very happy too... ...if only this information would be accurately be recorded somewhere. As it is now I get"Total costs" as 1123600 and "net income" as -827880. credits in some games as I use camos and flags which seem very expensive by their recorded costs. Except I don't ever buy those on credits. I buy them from Arsenal or I win them as missions/collections/campaigns prizes. I think the only correct figure is on the end-battle panel and I don't think it is recorded in the replay file too. Although the discrepancies don't rise often at this level, they exist in almost every battle. I'd suggest, if this cannot be fixed easily, to simply discard those confusing columns altogether. It is true that one can hide them manually, but I find it reasonable to use "show all columns" for myself, and if it happened I did not notice the smaller discrepancies, I got totally shocked when summing them and saw the total for a period in the xlsx file.
  14. TataLup

    Legendary buff or nerf ?

    Can anybody explain the reason behind changing a 6s 180° turn time to 30s by reducing rotational speed by 80% (!) not only as "upgrade" but "Legendary " ? It would have been more explicit for players NOT TO USE it by stating as " Torpedo tubes welded to deck" modification. Shame
  15. TataLup

    Public Test 0.7.8 - General Feedback

    Oh boy, you are just like the corrector that missed the error in the big title of the book ! The patch is about the scaling of the port items, modules window, chat, division & clan windows etc. to size of 4k resolution monitors. IDK how it works as I don't have one, but if implemented now it will certainly drive out/away every player which also has not. the ship carousel is restricted to 2 lines, if you are in a clan and a division you have to move their windows around all the time to make preparations for the next battle as their windows are to big and cover too much of the work area. The UI guy must be new in his trade as he made the rookie mistake between scale and resolution. Mention: I play on a 23 inch 1920x1080 display at its 1/1 resolution. Any increase of the resolution to make UI items smaller would be just plain stupid graphic resources waste since I am already at maximal physical performance.
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