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Everything posted by Runegrem
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Edit: Double post.
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The Umikaze A-hull also has 5x1 80mm secondary guns. You can also compare that to the Tachibana which, according to Wikipedia, in real life had one 120mm gun and four 76mm guns. In game it instead has five 76mm guns which all count as main guns.
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Awesome! Thank you!
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So there's a thing here where you can win stuff for free? How'd I miss this? Count me in, please.
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Recommend best tier 10 DD to contest caps
Runegrem replied to kill_me_and_u_win_50euro's topic in General Discussion
Actually, I find that in the Kebab I can gun down a Des Moines in a one vs one engagement from long range. Her arcs are bad enough that you can easily avoid most of it. The Minotaur is a bit harder due to overwhelming volume of incoming shells. -
Recommend best tier 10 DD to contest caps
Runegrem replied to kill_me_and_u_win_50euro's topic in General Discussion
Yeah. If it's truly a 1v1 situation, like say, D on North and you know no one else is there, then firepower and tankiness is what matters. And any hydro/radar equipped cruiser would win over any DD since it's really hard to torp through hydro and you can't shoot her without being shot back at. You're not gonna win that exchange. That's just the odd rare case though since in normal circumstances the enemy might have some support of BBs some 20km away at the border which might still scare away some cruisers or some sneaky cruiser hiding behind an island just waiting for a DD to get spotted. So in normal play information is king, which is what hydro excels at. For support, bring firepower, which means Kebab. Also, I'm still not sure what the strengths of the Yueyang is. I hear it's Gearing-like but slightly different. But since it can't torp DDs isn't it possible to just rush it and torp from close? -
Recommend best tier 10 DD to contest caps
Runegrem replied to kill_me_and_u_win_50euro's topic in General Discussion
Well, I did get three solo caps in my last game in it. Or maybe the last wasn't solo. But it's usually far better at supporting someone taking a cap than taking it itself, and it does so very well since no dd wants to stay close to a Kebab while spotted. Also, in close range Kebab torps come into play which are the stealthiest torps in the game and they hit hard even if they're slow. Pan Asian DD though. It might have better stealth, but it doesn't have any torp threat which is a disadvantage. German hydro can deal with both torps and smoke, so I'd put my money on that. Don't have it though, so it's only an educated guess. It's all very situational though, so after all numbers are crunched it's mostly up to player skill anyway. -
Eh, I'm not really that surprised. After all, when you face a ship you mostly only think about how dangerous it can be to you. And the Atlanta can be really powerful in the right circumstances. What's not as noticeable from an outside perspective is how limited and fragile some ships can be; the Atlanta being a prime example. Disclaimer: I do not own an Atlanta.
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"Can". Thing is, many players are very reluctant to stop shooting at a target like that. It takes a long time for a DD to shoot down a Des Moines though, so you'd expect them to have time to learn.
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The Des Moines is probably the worst CA at taking out Russian DDs though. They have a hard time hitting small fast targets at over 10km which is the preferred engagement range for RU DDs.
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What do you play when a new ship line is released?
Runegrem replied to RenamedUser_92906789's topic in General Discussion
When a new line is released the queueueue tends to be so full of ships of that class so I tend to avoid them since I prefer playing over waiting in queueueu to play the new ships. And if those new ships are BBs, cruisers tend to be less fun, so I avoid them. Other classes don't have nearly the same effect on for any class for me. As for these new DDs... Not sure. We'll see. If I actually start playing again that is. -
There's no reason to sail in straight lines just because you sail by map. In fact, I think sailing by map makes it easier to keep track of where you are while you dodge, weave and pew pew.
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I actually navigate by minimap quite often. And I don't play CVs. It's usually good enough if you aren't hugging islands. The only problem with that is that some small islands aren't shown all that clearly on the minimap and some are hidden behind other stuff on it.
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What is the ship you are most "comfortable" with?
Runegrem replied to Leo_Apollo11's topic in General Discussion
Lessee... when I feel like derping around it's nice to cruise around in the Tachibana, Aurora or the much maligned Emerald. For more serious matches I enjoy the Kamikaze R, Leningrad, North Carolina or the much feared Kebab that can cruise around, picking fights with impunity. -
I like ocean. Is most hysterically accurat and balance map.
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I've only heard that torpedo protection is dependent on the ship you use. So it tends to be higher on higher tier ships, just like armour, health and general firepower. Also; yeah, higher tier ships don't need the extra fire chance and protection vs. lower tier ships. Also also, doesn't AA effectiveness work the same? That should probably be looked as as well since now it seems that CVs are on the World of Tanks level of tier dependence. And we don't like that.
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That's a point. I don't really check everything before every battle either. I mostly just kinda assume I have the stuff I want on the ship on already. So yeah, sometimes things get left behind in port. It's not that big of a deal.
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I don't have any tier 10 cruiser, unless you count the Kebab, but aren't they fairly well balanced if you only compare between the cruisers?
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Starting on maybe tier 4 or 5 I tend to use camo and some premium consumables since I feel they pay their own cost. Modules and captain skills I get along the way. I even started playing my newly bought stock North Carolina in the last tier 8 ranked. Didn't even play it in randoms until ranked was over. I think I did fairly well in it, but it's a good ship, even stock.
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Then I don't get you at all. Herpaderping is always fun. No exceptions. Though really, I think I play mostly like that as well, it's the Kebab style after all. But I tend to go closer to caps since there tends to be more excitement there. And if I'm really bored I try to sneak some surprise close range torps in. The new short ranged ones are really good if you can get within range. They're the stealthiest torps in the game by far. Also, I'd get the Grozovoi, it seems like fun, but I don't have the moneys. The Udaloi is fun though. Especially if you can surprise another ship head to head since the Udaloi's left and right torps have crazy forward angles.
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What's so boring about it? How do you play it?
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My most played class is RU DDs and I've never really had any problems with getting reported, at all really. Sure, there are some people who will report anyone who dares to kill them, but those are rare in my experience. If you don't think the Kebab can play objectives or have an impact in matches you're probably playing it wrong. I tend to play it as a close support ships for my capping DD allies. It's really good at that since you can get closer than ships with citadels and outgun anyone without. Of course, that gets hard if you don't have any allied DDs. Late game you can go for caps yourself.
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Wargaming, when will we have new maps?
Runegrem replied to elblancogringo's topic in General Discussion
The only problem with it was that there was a cap in the north western corner of the map in domination mode. Being there isolated you from the rest of the map far more than any current noob trap caps. Otherwise, the map was really fun. -
Well, I've seen 4-5 tier RU DDs torping enemy BBs at ranges 13+km. The torps didn't reach me.
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What's this "real thing" you're talking about? Based on your suggestion I'd assume you basically mean that it's about giving some training wheels to the newbies. While it could help them survive longer and thus give them longer time to learn I don't think this is a good idea. It teaches players to handle their ships differently than they would without those small advantages. Also, yes, tutorials should be added. They help.
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