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Everything posted by Runegrem
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I mostly like the suggested commander build, but I'd probably switch out one of the 3-point skills for AR and PM. Stuff tends to break if you get shot, and you will, and if your engine breaks you will get shot more; PM helps against that. That leaves two points and AR is the obvious choice.
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Got the Monaghan through a mission during some American event a while back (also got the Sims). Mid tier US DDs have never really been my thing, but I think it's good for what it is. I like guns too much to find the B-hull appealing. There's one exception though. She's awesome in Operation Dynamo. The B-hull has quite a bit more AA and your surface opponents are just small torpedo boats anyway, so two guns are enough. I think I managed to kill some 70 planes during an operation.
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The old torps were nice since you could throw them out every now and then while gunning around and actually hit something once in a while. The new ET-46 torps don't see nearly as much use, but they're actually really effective within their 6km range since they're just so darn stealthy. Even DDs have trouble dodging them. All in all I'm not sure what would be best. The Kebab is fine as it is, and I like the uniqueness of the torps, but having a bit longer range would be nice. I haven't actually played the new tier 9 Tashkent, but I don't think she's nearly as tanky as the Kebab, which is a clear minus for me. The lack of the fourth turret is also significant. I don't have the legendary upgrade yet, but I'm not sure I'll use it since I kinda like having an almost DD-like rudder shift. It's way better for brawling and dodging shells, which I find myself doing a lot.
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Target Aquisition System Mod 1. Do you use it?
Runegrem replied to Captain_KriegWurst's topic in General Discussion
I think I run it on the Bismarck. Mostly because I've got it built for fun rather than effectiveness, which means full secondary build and hydro doesn't last forever. I also used to run it with some effectiveness on my Kebab. But that was before 11s rudder shift made that really uncomfortable. -
I would probably enjoy that if it weren't for that I don't like to play the same ship over and over. I like the Emerald. She's great fun. So don't use her as an example of a bad time. That's mean. I can unbiasedly say that that's perfectly fine. #makekebabgreatagain
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Like others have said, BB AP doesn't need much aiming. You can do considerable damage against angled targets, and if those targets are DDs or cruisers you can take most or all of their health away in a single volley with a bit of luck. HE isn't more powerful than AP. AP does the most damage out of all the ways of doing damage in the game. There was some old post with a link to a summary of what the different types of ships take the most damage from and only DDs don't take the most damage from AP. Comparing HE with gold ammo is not accurate. Only BB HE has the power to smash through anything that's not the main side plating of a ship. If you're lucky a non-citadel AP salvo will do 20k health. Just yesterday I did that much damage to a DD at 15km range in my Missouri. A 10k damage salvo only requires average luck. High DPM is what you get in return for not having a lot of alpha-strike potential. It's a reasonably fair trade. BBs can take that massive damage, survive and heal most of it. Other types can't. BBs can shoot at targets from out of their range to completely prevent them from fighting back. And many noobs stick to those ranges. Oh, and if you want to reply to someone without quoting them, use the @ sign in front of the name and it'll show up like @AdmiralDing3Ling and the player will get a notification.
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All this talk about HE and fires being too powerful and yet, what BBs take the most damage from is AP, mostly from other BBs. Fires specifically don't do a whole lot of damage overall. How often do you see anyone getting the Witherer achievement? You only have to do 60k damage with fires and flooding to get it, yet it seems so rare. 60k is what a BB at tier 9 does at average every match using AP only.
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I had an absolutely crap start of the second half of ranked. Felt like a dozen losses in a row or something (of course this was entirely the fault of idiot allies, nothing else ). Probably was fewer and with wins interspersed, but still really bad. Then I changed something. And that was what I changed. I switched out the Kamikaze for the Emerald. Had much greater success in the much maligned ship. Got a few High Calibers and other fun stuff along with more wins. The probably biggest weakness of the ship is that she handles lots of enemies and being uptiered very badly, neither of which is an issue here. And if there are no DDs or no DDs on your side of the map you have the best concealment along with smoke and useable torpedoes, so you can to an extent part play her like a DD.
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I'm not really sure what you think I'm arguing, nor am I sure what you're actually arguing. Why would I bring up another game? I first brought that old game up to start a debate about what the game counts as base xp for missions requiring a certain amount of base xp. Since according to the old rules that game would've completed the mission by itself. I just didn't know if that had changed since then, which you later said it had. Also, I've kept screenshots and replays of all kinds of interesting games since I started having replays enabled. I just never deleted them when new updates made them not work anymore.
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Like has been mentioned the old economy was more generous. I think this game was from just over two years ago. Look, good old Bucky.
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That I know. The game I mentioned has just over 4k on that screen. Then they changed that during that big economy change. Like I said before, I didn't keep track of if they changed it or not.
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It's not what we call base XP, but it is what the game counts as base XP for missions and stuff. So who's to say which the correct definition is?
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I'm not sure the game didn't actually count that as base XP back then. They might have changed that when they revamped the economy. Also, since premium gives 50% bonus that was a 4k game. Want the screenshot? Edit: Actually, back then it did count it as base XP for missions and official stats, which is why XP is a horrible stat for comparing skill.
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Less is sometimes more, as the saying goes...
Runegrem replied to tenacious_torps's topic in General Discussion
Why have you singled out Ocean? It's not the most hated map. Quite a few players like it. I think Okinawa and Mountain Range are less liked for example. "None" is an option that always should be in polls like these, but adding the extra stuff there is making it a loaded option. Some stuff you can deal with just fine, but they're just making the game more boring, which is what the poll seems to be about. -
Well... Disclaimer: May or may not have been done with the old economy, and possibly with the premium bonus counted in.
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Ocean is stronkest map. It is the proof of the glorious victory of the motherland over the sneaky capitalist islands. Fast and loud, comrade. Fast and loud.
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According to Wikipedia the actual Tashkent was slightly larger than the tier 4 Yuubari and slightly smaller than the tier 3 Tenryu, so sizes aren't exactly tier based. But yeah, up at high tiers there's no cruiser as small as the Kebab, just better concealed, and even that's just because of the Kebab standard build. So, they only have one BB in the team, and that BB has the lowest concealment. Does that mean the BB should do the capping?
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More radars? Nerfed radars? L2P? Radar counters?
Runegrem replied to loppantorkel's topic in General Discussion
Sure, they die because they're stupid. But radar only makes that death come so much quicker. And you don't need to be as bad as that Shima to die quickly to radar. He seems to have the skill level of an A1 BB. I'm not sure much of anything affect players that bad too much; they might as well be afk and it dosen't matter much which ship they're playing. The problem is that the ones who could actually do something useful if they didn't instantly died to radar are also dying quickly. -
I have. Are we really debating on the level where I have to add, "I think", "in my opinion" or "in my experience" before every thing I say if I don't want you to accuse me of claiming everything I say is an undisputed fact? Honestly, I don't know much more about CW than what's allowed, which is why I reacted when you said that a cruiser could take the spotting role of a DD and do it better. Or is it just that spotting isn't all that important other than a few circumstances where you need to dislodge a cruiser from his island? Yeah, since RN CLs depend on their smoke WG can no longer do a serious all-encompassing smoke nerf without severely crippling the line. WG seems adept at digging holes they can't dig themselves out of.
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More radars? Nerfed radars? L2P? Radar counters?
Runegrem replied to loppantorkel's topic in General Discussion
So why is every radar defender who actually plays DDs so quick to say that they don't have any problems with radar, only noobs do? Clearly radar isn't good at countering good players. It's doesn't balance skill between DD players, it unbalances skill between them. Good players aren't that bothered while less good players die quicker. That's clearly not true. A cursory glance at the forums tells me DDs perform markedly worse now that there are more radars in the game. -
You say that as if that'd be a bad thing?
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So, you're no better than the ones who seriously call CVs [edited], got it. You could argue it, but you'd be wrong. If there are no DDs then other ships will have to take those empty roles. Unlike with BBs. If there are no BBs then no one takes the role of the A line camper. I don't think spotting mechanics work differently in CW. Yeah. That's where WG made a huge mistake. Instead of nerfing smoke to get rid of the smoke meta they added radar. Didn't work. So they nerfed smoke shooting. That worked, a bit.
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Can you at least pretend you respect DDs as a class? Calling someone a coward for using what is in many cases necessary survival strategies is kinda petty. If so many players have problems with radar, then just maybe the problem lies with radar. Game design logic says that if players don't play the game the way you want them to then the problem lies with the game, not the players. That's because there's some truth to it. Radar makes it harder for DDs to advance and players in general don't want to advance ahead of the team's DDs. So no one advances in a lot of cases. And lots of BBs make the game campier because they can delete anyone who dares to advance. Radar makes it harder for DDs to get at the BBs, so BB meta it is. Spotting is supposed to be one of DDs main jobs. And now cruisers are better at it. Gut balans, comrade. I disagree. Smoke should primarily be an escape tool. Problem is that it lasts too long, so players use them to sit and camp in instead.
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Sometimes, I wish the whole team were just destroyers.
Runegrem replied to Migantium_Mashum's topic in General Discussion
I and my Kebab agrees. -
Funny and sad game situations shown with map screenshots.
Runegrem replied to albinbino's topic in General Discussion
Well, it's obvious from the stats that he's a better player than you. Everyone knows that CVs are the most influential ships in the game, and he obviously suppresses enemy CVs better than you do. That's obvious from the planes killed stat. Obviously.
