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Everything posted by AnotherDuck
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I said it when radar was introduced, and I'll say it again: Radars make the game worse. They should be removed. The best tool against camping is torpedoes, whether ship or plane launched. Radar ships make it easy for battleships to just sit bow in for days on end, since destroyers can't get close enough to torp them. Well, they can, but they risk sinking with a fairly high chance, and that's rarely a good option. So, radar makes camping a more viable choice. From the introduction of radar, I've seen the meta turn towards more and more camping. It's probably not the only reason, but it's a significant contributor. The problem cruisers had when radar was introduced wasn't to kill destroyers (well, I had no problems with it myself), but that they're so fragile against battleships. That would've been a better point to tackle, especially considering the overpopulation of battleships Wargaming claims is something they're working on, which only seems to increase the number of battleships. Radars, stealth fire removal, and torpedo nerfs are all things that have happened that buff battleships. And that's overall the most powerful type of ship in the game (carriers can be devastating, but require much more skill). Introducing radars to battleship is just bad. Introducing radars on destroyers is downright fucked up. I'd rather have radars reworked to something like Radio Location (which I also still think should be removed), but give a completely accurate bearing, and with maybe the same duration as sonar. Personally speaking, I don't have that much trouble handling radar ships in a destroyer, but they uniformly make the game less fun to play. Even the times I use a radar cruiser it feels like I'm just pressing a win button. I don't feel like I'm doing anything that requires skill or forethought. It's like using an aimbot that's actually as good as a well-aiming player. A cruiser doing a similar mistake (being caught pants down in a bad situation) will usually lose a decent chunk of health, and sometimes die outright. A battleship doing the same mistake will at worst lose a chunk of health, but usually nothing major. A destroyer doing it will sink. It's like even if I'm playing terribly, I can still just go sit behind an island, wait for a friendly to get reasonably close to an enemy destroyer, and then that destroyer can do nothing to avoid getting sunk.
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Star award for top player on the losing team justified?
AnotherDuck replied to SteDorff's topic in General Discussion
So to get the better deal, I have to actively throw away a strategic incentive coded into the system. That kind of tells me how little sense it makes to have that benefit to begin with. -
Japanese cruiser torpedoes - Dire need of rebalance.
AnotherDuck replied to Kazomir's topic in General Discussion
Speaking specifically about T7, I think Myoko's decent. Used to be good, and then came the premium power creep. Giving her better turret traverse, reload, or torpedo angles (in that order of importance) would make up for a good deal of it. -
Star award for top player on the losing team justified?
AnotherDuck replied to SteDorff's topic in General Discussion
I find RNG to be better than promoting selfish play over team play. I mean, if I'm in a DD, why would I smoke up my team mates if that gives them more experience than it gives me? -
What Were Your Greatest Gaming Achievements Today ?
AnotherDuck replied to Hanszeehock's topic in General Discussion
I've had a max of six kills for a long time, but I finally broke that. And the "sad" thing, it was just one shot away from eight kills (a darn Kongo pushed the carrier out of the way of my shots). And they weren't kill steals either, as I got Confederate and High Calibre as well. -
Oh, I've seen that. Quite recently. Was playing in Bismarck with my usual strategy (quite similar to a certain Mr. Jenkins), and there was a Mahan following me the entire way from the western spawn on Haven to the D cap in the southeast, where I finally sank (we won, though, as I left a few wrecks in my path).
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One thing I've learned is that if someone calls you a chaeter [sic], pat yourself on the back for a game done well. You had to have done something right. I do agree with WoWs being generally friendly for a PvP game. And in Ranked, I've had mostly people actually trying to help. The only time I'm behind a Gneisenau when I'm in a DD is when she's planning to torp someone. That's generally what I do, but I'm not about to get in the way of that. Besides, I tend to keep more at a 7 km range, rather than the 6 km those German torps go.
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Which forum members have you seen in random battles?
AnotherDuck replied to Cobra6's topic in General Discussion
These new forums are weird. Double posting without even letting me know I've posted once. -
Which forum members have you seen in random battles?
AnotherDuck replied to Cobra6's topic in General Discussion
That was one of my better matches that day. And I think I got your team the match after that in Yuugumo. They failed just as hard as your team did, with pretty much the same "strategy". Couldn't carry hard enough... -
I usually find that if I don't yolorush caps in a DD, people start insulting me for not doing my job. And that's whether they give actual support or just sit back and expect me to win the game for them. I suspect most DD players yolorushing do that because that's what everyone tells them to do. Also, I suspect it's less that DD players get worse and more that you get better, and start noticing their mistakes more. Potatoes are everywhere; they're just more noticeable in the squishy ships.
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I'm a destroyer main who plays a good amount of battleships and cruisers. Iconic and style was the only reasonably close option for me, and it fits for two ships, the ARP Kongou, the Bismarck. When I was younger I wrote a paper on Bismarck in school, and it was part of why I started playing in the first play, even if Bismarck wasn't available at that time (but there was no chance they'd never release that ship, barring the game failing completely and ending before that). Actually playing it, it's one of the most fun ships to play, especially for the style I like, which is relatively aggressively. Kongou's a pretty ship, and thanks to the speed and agility, also fun to play, as you're really playing a large cruiser with more armour and stronger but less accurate guns. But overall, "fun to play" is the main reason I play battleships, when I play them. Seriously, why is that not an option in the poll? I play the game because it's fun to play. Most of the time I don't think I'm grinding. I'm enjoying my time playing the game.
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If I got this every time there were 5 BBs per side, I'd get it 90% of the time.
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Bismarck handles T10 reasonably well for a T8 ship, especially for a BB (although CAs have it much worse, but DDs have it easier). I don't usually have that much of a problem in T10 matches, although that could be from all the practice I get. Probably around 40%-50% of all Bisko matches are T10 for me, and about 5%-10% are T9 matches. And for cruiser, while I don't actually have any others, Takao doesn't do that badly, mainly thanks to excellent concealment. Generally, I like matches where T6-T8 are top the most. Less static than T10, and less random than low tier.
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Considering recent developments of the game, I always click on the bottom score.
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Personally I find that you often don't need Concealment Expert in the German BBs, since you're often well within that range normally anyway. If I hide for a moment to heal up, it's usually behind islands rather than at concealment distance. Sure, it's still a useful skill, but I find it's not worth four points for my particular playstyle. Adrenaline Rush is rather good with BBs, since they have a lot of health plus heals to be able to remain in the fight at low HP.
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There's nothing that you NEED in a captain skillset, but there are a bunch of skills that help. I mostly find the full secondaries build to be fun, and that's what really matters to me. Going for a more survivability-focused build (fire prevention, faster consumables, etc.) also works very well with Bismarck. You can also do an anti-air build. A pure secondary build has decent AA, so if you focus more on AA and less on secondaries, your AA will be rather good. Several of those skills and mods work for both builds (BFT and AFT in particular).
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I wouldn't quite go that far. Sometimes you get 2-3 fires and think you're in the clear, and repair, and then get torped, but that's still fairly rare.
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Is there anyway you can, Disable the skins of ARP ships?.
AnotherDuck replied to Riggerby's topic in General Discussion
As far as immersion goes, I think the ARP ships match the gameplay. Not counting players. -
Things other than damage should generate income. Well, in any significant numbers. You do get both money and experience from other things, like capping, but damage is still way better. If you want a decent income, forget about playing for the team. It's all about farming damage. With that reward system, it's no wonder high tiers are so campy. I think you should earn some money if you do well, but not as much as in PvP. The "doing well" balance should be relative to how other players do in the same mode, not across modes, though.
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It's interesting how WG continuously adds those things for DD players, while at the same time removes them for other types of ships, BBs in particular.
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Time to take my Bismarck to the border and farm that damage!
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So, how has the game changed from one in twenty matches being one-sided, to two in five (or eight in twenty, to keep it the same) of all matches, over the course of a few months? That sounds like a rather massive change in gameplay. If you trust those stats.
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I've never gotten the impression that Nagato is particularly accurate, even if I actually have a higher hit rate than Fuso or Amagi (although the latter is still a very new ship for me, so I've not gotten used to her ballistics yet). I get the shots to behave better in most other BBs. I do have a lower average damage in Nagato than any other T6+ BB, though, which means both Bayern and Fuso do more damage. The Germans do have significantly higher hit rates, but that's probably just a distance thing and my tendency to shoot the moment I see a target, rather than wait and get closer. I still get the guns to behave better when I need them to behave with other BBs. In other words, the relative lack of guns compared to some ships is far worse than any supposed improvement in accuracy.
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So , they are buffing IJN DD's turrent rotation speed ...
AnotherDuck replied to MurderousKitten's topic in Destroyers
Before, as in before the line split and overall nerf, when the guns fired slower but did more damage, you could wiggle and shoot at the same time, as long as you timed it well enough. With weaker but faster reloading guns WG screwed that up, so you still couldn't use that faster rate of fire efficiently. -
On that map, it's not a big problem. They usually don't dare getting close enough to force you to leave the innermost cap. Especially if they know you're there.
