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Everything posted by AnotherDuck
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ARP commanders & lack of stat points
AnotherDuck replied to fighting_lady_tatiyana's topic in General Discussion
It would probably be good for WG to add an option to pay a little for those three skill points. As pointed out, it's almost entirely useless, but you can with normal commanders, so why not with these too? It's not like it would hurt anyone. I still would've liked that the 16 points for Hiei was just added to the old Hiei, rather than a new captain. Same for me. First game in Fuso (crap stock range and all), I killed two cruisers with the first two salvos. Well, not strictly true. The first salvo went into a mountain because of the usual problem of the guns aiming at the mountains rather than at the ship behind them, even if the shell arc would've been above the island, and that's despite clearly aiming at the ship with the help of a spotting plane. But other than that... -
For a PvP game, I find WoW to have less toxicity than many other games in the genre. Sure, there are idiots, but there are also a lot of decent people around. Just don't chat while fighting. I once asked my division mate to keep engaging an opponent in a discussion about one of the ships or something, since I had fired a spread of torpedoes at him. Some straightliners have at least some excuse for being distracted. He was a good sport about it, so all's well.
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How many of you finished or are about to successfully finish "Captain Extraction" in order to get 16 points "Hiei" captain?
AnotherDuck replied to Leo_Apollo11's topic in General Discussion
I've found Expert Loader to be relatively useless for any ship. The bonus only applies when you force a reload, not when you're reloading after a salvo and switched at that time, nor if you force a switch reload while reloading normally. In just about all situations you're better off just firing what you've got in the guns anyway. Even at just one skill point, there are better places to spend it.- 110 replies
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Torp Deffence am i doing it worng?
AnotherDuck replied to Hjemismanden's topic in General Discussion
If you got detonated, that's just bad luck. Never happened from the front for me, though. Otherwise a battleship shouldn't get too hurt by a single torpedo. Otherwise, yes, turning towards the torps is generally (but not always) the best way to get hit as little as possible. If you know you can fully complete the turn away from the torps, and aren't concerned about being locked into driving in a straight line with torps on both sides, that's not a bad option. -
Manual control of main battery turrets / loading different ammo per turret/barrel
AnotherDuck replied to 203mm_L60_SKC34's topic in General Discussion
If anything, this is what I'd want to change. Unless you force a reload by hitting the key twice, it should only fire and reload what you normally would've fired and reloaded. That's one of the reason I normally fire volleys, so I don't accidentally waste a load time. Another thing that annoys me when I mess it up is when I preselect the other shell type, and then after a while accidentally preselect it again, which makes it reload. Would be nice if forced reloads only happen if you press the button twice in quick succession.- 17 replies
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Or they give you the same ship but put it in tier 9. There are ways to do it without screwing people over or upsetting too many (some people will be upset regardless, like those who're upset the ARP ships are even in the game in the first place). It's just a matter of finding the right solution. Adjusting repair costs is probably a good approach. If WG makes the upkeep costs for Atago a little cheaper they can probably get away with more on Takao. I also don't think the people who really want Takao will get too upset if it turns out she's a little bit more expensive to run than other T8 ships.
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How many of you finished or are about to successfully finish "Captain Extraction" in order to get 16 points "Hiei" captain?
AnotherDuck replied to Leo_Apollo11's topic in General Discussion
Well, the third leg is laughably easy compared to the first two. It's more of an RNG thing with getting a beneficial matchup and klutzes in the right (wrong?) places during the match, but even if you're not particularly good you're bound to get lucky once if you just play for a while.- 110 replies
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It's the Fun way to play. Charge! Other than Takao, Ashigara is who I want the most out of all potential ARP ships. Yukikaze could be fun, too. She's sneaky little thing, and most importantly of all, not a beaver. She's only in the manga, though.
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How many of you finished or are about to successfully finish "Captain Extraction" in order to get 16 points "Hiei" captain?
AnotherDuck replied to Leo_Apollo11's topic in General Discussion
What's wrong with pink? The game's not realistic enough for me to be bothered about it. ARP Myoko is probably the ship I play the most outside the ones I'm grinding for later ships with. I kind of went with a secondary fire build just for fun. Forgot the exact skills, but you can probably figure out roughly which ones. I still prefer playing Kongo, though, even if she's not got as many skills.- 110 replies
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Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
The duration is more than enough if you know what you're doing. If it didn't weren't as strong it could've had a shorter cooldown or longer duration, but as it is, it more powerful than it needs to be. -
So, I went over to the test server to test the radar out. My impression is that it's a seal club for high tier gameplay. The main problem I had was that I was lucky to get in a tier 10 match with more destroyers than Yamatos (one match had four DDs, most had two), so I don't exactly have the best impression on how good the T8-10 USN cruisers are overall, other than that they generally don't stand up too well against multiple battleships. On the other hand, against destroyers they're pretty decent, the few times I could find one. Maybe a little sluggish in the turning. Only one time did I encounter someone who thought he could invisifire from smoke. He got detonated by my secondaries (albeit at 5% health), which was kinda funny. With a stealth build, I kind of got the feeling I was playing a Russian destroyer, but with somewhat more firepower and health. I would agree that the firepower feels a little bit lacking, especially compared to Myoko, which I'm used to, both HE and AP. Lack of torps feels crippling, since I'm also used to those. But since the ship population on the test server is a little skewed compared to the real servers, I never really got to try it out without pretty much actively searching for opportunities to use it, which hurt overall gameplay where other options were more tactically sound (and led to several premature deaths). The few times I got to use it, it secured me a kill in all but one time (well, discounting one time where the game crashed before I could get the kill). The one time it didn't was at a Shimakaze running away in smoke at pretty much max distance, but I still did a decent amount of damage, I think. I maintain my opinion that it's too strong when used properly, while at the same time too situational and too long cooldown to be a fun addition to the game, on either side. I think a weaker version with shorter cooldown and longer effect (and possibly one more charge) would be more enjoyable.
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Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
In a single game, yes. On average it's not quite that much, but I still saw more T8-10 USN cruisers than of any other nationality. It probably has to do with people trying the radar out more, and it could've just been the times I was playing, so we'll see how it holds up. If you don't need it, it's not an argument for its balance, since if it doesn't matter if it's rare, it doesn't matter if it's common. Likewise, people not knowing how to use it isn't much of an argument either, and this goes both ways. People not knowing how to use it and people not knowing how to counter it are either going to learn, or they're going to continue being noobs. I don't think we should balance games after noobs. Yes, a Yamato being able to oneshot anything does turn players away, but that's a different issue. Having one DD on your team and four on the other is a problem with MM, not with any ships involved, and yes, that also turns players away. Nerfing CVs to death seems to have put a pretty heavy dent into the CV population, I'd say. At high tiers, at least. I'm not arguing for perfect balance, or that WG aren't trying, but I am arguing for better balance. My personal choice for rebalancing the radar would be to instead make it give the cruiser a bonus to how far it detects other ships (say, 4 km longer than their detectability range, so a DD that fired and is detectable at 11 km would be detectable at 15 km), and if the ship is in smoke, the bonus would be smaller or removed, so you would be able to use smoke to get away, but not if you're with your normal detectability range. And probably change the timing on it. That would also make them more effective against other cruisers by scouting them out, and more easily detect enemy airplanes. -
Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
Have I argued that I was sunk once and therefore radar should be removed? Don't think so. If you make crap up you only make crappy arguments. -
How many of you finished or are about to successfully finish "Captain Extraction" in order to get 16 points "Hiei" captain?
AnotherDuck replied to Leo_Apollo11's topic in General Discussion
At least it's not as annoying as the 300 fires mission of the previous rounds of ARP quests. Doing a lot of damage is almost always good, but pretty much being forced to HE spamming if you want to complete a quest, when AP is a better tactical option, doesn't do wonders for enjoying the game.- 110 replies
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Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
Most of the high tier games I've played lately have included more than "2 out of 10" cruisers with radar. Some of them were closer to 8 out of 10. But no, rarity doesn't mean anything when you're actually facing that ship. How does rarity balance a match with 80% of all cruisers having radar? If you actually need rarity to balance something out, you've got something inherently imbalanced to begin with. Most of the time when I'm hunting a destroyer and it's out if sight, the moment it pops into sight I have roughly one to three seconds until I can shoot a reasonably aimed salvo. If you pop it when a destroyer pops a smoke, you should have a shot already aimed. I've mentioned it before, but I don't personally have met much problems with radars in terms of how much I've been damaged (I'm not even sure it's above 15k damage). They have, however, made it more boring to play. While it's possible to bait out a use of a radar, why should I? The risk is far greater than the gain. When going somewhere else is the most attractive option, you're turning players away from the game. It's not just 20 seconds a few times per game. It's at all times when you're not certain they're on cooldown. I like playing a risky game, that's why I like playing destroyers. Radars increase that risk to the point of pointlessness, which just removes the option of playing risky. -
How many of you finished or are about to successfully finish "Captain Extraction" in order to get 16 points "Hiei" captain?
AnotherDuck replied to Leo_Apollo11's topic in General Discussion
I kind of missed if you got an additional commander reserve slot as well, since there were those 3-point T1 cruiser commanders I also got about at the same time. But I don't really need that many slots, since I don't have more commanders than active ships, and definitely not if I make use of extra ship slots just for commanders.- 110 replies
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Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
Sorry for the double post; I'm a little unfamiliar with the quoting system here. If DDs have the most impact on the game, and they're the easiest to play, why do destroyers have overall lower win rates of the T10 ships than most cruisers? Other than Hakuryu; Des Moines, Zao, and Moskva have the highest win rates. I don't think the idea of a radar is wrong; I think the implementation is. -
Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
Good thing I'm not saying you're arguing for realism, then. I think you phrased the argument poorly, but I don't really disagree with it. -
How many of you finished or are about to successfully finish "Captain Extraction" in order to get 16 points "Hiei" captain?
AnotherDuck replied to Leo_Apollo11's topic in General Discussion
Finished it a few days ago. It helped a lot when I got Nagato (and I began the quest only up as far as Myogi, almost Kongo). The two first parts are the easiest with battleships (or maybe carriers; don't play them), and the last one depending on what you're the most comfortable with. Now I'm stuck with two Hiei commanders.- 110 replies
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Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
I've never argued that radar shouldn't see through islands because of realism. -
Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
Go back and read what I actually wrote. You're essentially saying that the only ones allowed to argue are the players taking advantage of radars, and that players who're the target of something but haven't spent the hours and hours of time required to use what they're target of don't have a voice in the matter. Fantastic. You might as well say that no one is allowed to complain about Shimas ruining the game unless they own and play a Shima. Because hey, those aren't arguments, just their own impressions. That's the worth of your argument (which is against the people arguing, not against the actual topic, for that matter). And even if you use a CA with radar, it's still your own impressions. If by the other thread you mean the radar thread, I've read it. I'm not obligated to agree with what I read, though. -
When will we be able to sell arpeggio ships ?
AnotherDuck replied to Goer12's topic in General Discussion
I thought the difference in ship costs depended far more on tier than type. After tier, what type of ship it is is rather miniscule. This is probably the most reasonable suggestion. That would essentially just delete it. Wasn't that for the skilled commander only, and not the ships? That's related to the only problem I have with it. I now have two Hiei commanders, so I kind of want to just get rid of the first one. I forgot if a commander reserve slot was included, but if it was, get rid of that as well; I wouldn't mind. Having two of the same character is heresy. -
Honestly, against dive bombers, I get hit less in a DD if I sail in a straight line. If I turn, I get hit more often. It works even better if I yell, "Epic Dodge Manoeuvre!" at the screen.
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Radar Through Islands - Fix it please...
AnotherDuck replied to Cirrus4000's topic in General Discussion
Why are people arguing for realism always so selective? If realism is what you want, go full hog on it. If your ship is sunk, you have to buy a new one, and unless an allied ship can rescue your crew and survive, you lose the captain as well. Battleships are tons more expensive than destroyers. Guns wear our quickly, and lose their aim. Remove all information on the minimap other than the actual map, and all on-screen information about other ships. 1. Rarity isn't good balance. It's like selling the Halloween ships for use in regular battles at very high prices, because hey, they won't be that common if they're expensive. 2. If it scores you a single 100% HP kill with those uses, it's earned the worth for the entire ship in that battle (on average). That's not counting any other damage you do in the match. With that in mind, even that is too powerful. 3. Any skill is just keeping far away from those cruisers. Fair enough, but all it does is creating a no-sail zone for destroyers. 4. Players not knowing how to use something isn't an argument for it not being strong. Since you argued for "you just need skill" in the previous argument, I'll add it here to remove any worth of this argument. 5. This is the same as 3. Nothing new. 6. Radars don't do much against Shimas from what I've read. There might be a change with the torpedo range nerfs, but I've not looked at them too closely yet. Shimas with their long-range torpedoes are otherwise relatively unaffected by radar. Radars hurt the other DDs far worse. 7. Nothing new. For so many numbers, you really don't have many arguments. -
I actually find Kongo to be one of the easist battleships to dodge torpedoes in. Granted, I've not actually played any USN battleships, but Kongo feels relatively nimble for her size. Her high speed also makes slowing down (or speeding up) more effective. You just need to anticipate where the torps are coming from and take action before you see them. At that time it's already too late.
