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Everything posted by Aotearas
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Console Ready CV's....We all told you so ;-)
Aotearas replied to Redcap375's topic in General Discussion
In the current test iteration, CVs can still sink everything with one attack squadron commitment. With more CVs per match, they can still spot every important part of the map. Hell, unless someone's been pulling my leg CVs (aircraft) even get access to the Radio Location perk now. And there is little to no counterplay as enemy CVs don't have any meaningful way of protecting their allies and the same goes with how the new AA system works on surface ships. Plus every good CV player I know has no problems dropping through the new AA system (@El2aZeR feel free to drop those Youtube clips). Tell me what changed to restore some sort of balance.- 81 replies
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- same old wg
- not suprised
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[SCRUB] The Scrubs - Recruitment thingy
Aotearas replied to Loran_Battle's topic in Clan Recruitment
Beware a wild @Reaper_JackGBR running wild in his fancy new Bourgogne (or as it has been nicknamed by someone else we met today, the Bonjovi). May contain traces of hon hon hon and secondary specs. For further informations, please ask your local apothecary or doctor.- 3,079 replies
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The opposite actually. Once you reach critical mass, any form of DCP management basically becomes impossible. As was the case after the RN BBs launched, people figured out how obscene their HE is and then tried it on every other BB aswell, which suddenly turned into almost every BB shooting HE at almost all times. Was nice not getting citadeled, but you spent most of the time with one or two fires burning and literally the second your DCP immunity wore off, *bamm* two more fires. Essentially every fire you got on something was going to burn for full duration because chances were good your victim had already blown their DCP on the triple fire they just had recieved previously, or they were reserving their DCP for even worse cases because at that time, it wasn't exactly quite as rare to get set on fire everywhere multiple times during a match and you'd rather let a double fire burn for full than a quadruple fire.
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New life for Tier 2 to Tier 4 Premium ships
Aotearas replied to DanSilverwing's topic in General Discussion
Mikasa es coal casa!!! -
Japanese Destroyer Captain -. Rookie Player
Aotearas replied to Lea_Flamma's topic in General Discussion
About that, don't look at Jingles videos for gameplay advice. Jingles is entertaining, but hardly informative outside the most rudimentary of basics such as angling and using WASD. He also very frequently gives outdated informations. If you're looking for good guides, commentaries and in general informative content you should watch iChaseGaming and Flamu. The former has a very good series of tutorials that cover everything a new player needs to know and the latter has a vast library of gameplay commentaries covering more advanced nuances of higher level gameplay. If you're ever interested in buying premium ships, both of them also feature gameplay reviews of those. -
WG also said a lot of other things and later did it anyway. Why should WG's statement about Yamato having the biggest guns ingame be any different?
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CV rework new gameplay: what about low AA ships?
Aotearas replied to LDPDC's topic in General Discussion
Sweet Jesus, I knew it was bad, but this? One of WG's keynotes was to reduce CV alpha strikes and you could still nuke a BB from full HP in one attack run on their second test iteration. I knew WG's reasons for the rework were a facade but this isn't just BS, that's flat out lying through their teeth and not having the decency to even try to cover up their insincerity. Gotta make CVs work for the console release comrade, who cares that we make them even more polarizing than they already were ... -
Have some italian weeb stuff:
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Japanese Destroyer Captain -. Rookie Player
Aotearas replied to Lea_Flamma's topic in General Discussion
Like others have already said, you need not really bother with smokescreens for battleships. Once they shoot they get spotted by anything within ~12km anyway. It can however be useful if a battleship is under heavy fire and trying to retreat, in that case laying a line of smoke can really help. It's a really subjective thing to say if it's a good idea or if it isn't ... don't wreck your head about this however. Rule of thumb should always be if you can spare the smoke and don't need to go out of your way and/or risk exposing yourself then you can go for it. If it's risky for you though better play it safe because if things go wrong, both of you might get sunk. As for what is possibly the best piece of advice you can get, which has already been alluded to, is to play other classes aswell (not just other DD lines). Know your enemy and all that. It's much easier to know where you can be effective if you have some experience in playing the other classes and know where they like to be and how you'd react to the threat of a destroyer around. It also helps with learning how to torpedo effectively, since even an aware ship can still make predictable turns if they think they're being torpedoed and you can compensate for that. -
Which forum members have you seen in random battles?
Aotearas replied to Cobra6's topic in General Discussion
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As was mentioned, that mod just shows all hidden ships in the tech-tree. If any such ships are premium and have a doubloon value, that one gets shown aswell, but you still can't buy them anyway. A bit confusing if you don't know which ships are available right now and which aren't.
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Which forum members have you seen in random battles?
Aotearas replied to Cobra6's topic in General Discussion
Just ran into @Allied_Winter in his Richelieu on the enemy team. He promptly decided to be a nuisance and park straight in the B cap. However his team also decided to be a nuisance to him and just left him there alone ... But I guess our team took pity as they mostly lemming'ed ineffectually to the C cap and spent 10+ minutes being herded around. My Lightning however felt little such compassion. The british captain demanded a sinking frenchman and I obliged lest I be shown the plank. -
Game still randomly crashing midgame, oh the joy ...
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Infinite loading bug. Happens occasionally. If in doubt, kill the game and restart. Takes some time depending on your hardware, but it's guaranteed to take less time than trying for the game to uncrap itself and you might only arrive a bit late to the party rather than not arrive at all.
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Japanese Destroyer Captain -. Rookie Player
Aotearas replied to Lea_Flamma's topic in General Discussion
There is typically a baseline build for the first 10 captain skill points that's basically universally applicable (with only CVs being an exception as to the wildly differing nature of how they interact with other ships). Typically it goes as follows for DDs: First row: Priority Target or Preventative Maintenance! The first (PT) can be a very valuable information tool showing you how many ships are aiming at you1, which can be used to ascertain how many ships you're dealing with in the immediate vicinity as that counter shows even currently unspotted targets (as long as they aim at you). Very helpful in squishy ships that don't want to be surprised by loads of shells, but the value diminishes the more stealthy you are as you need to be spotted in the first place. It becomes more relevant in competitive modes however where every bit of information can give an edge. The latter (PM) is a universally helpful skill as it increases module survivability. Solid pick overall though keep in mind it only effects ship modules that can be incapacitated (such as mainguns, torpedo launches, etc.) and not modules that can outright destroyed when taking sufficient damage (such as AA or secondary gun mounts). Second row: Last Stand! The bread and butter to staying alive under fire for DDs. Nothing much that needs to be said really, you simply don't want to be stuck cruising in circles with a rudder gone or stopping with a dead engine in plain view of the enemy having easy shots on you. Third row: Super Intendant, Survivability Expert or Torpedo Armament Expertise! SI straight up gives an additional consumable charge. You like your smoke screens, you get another one. You like going fast, you get another spood-beast. You really don't like aircraft, you get another DFAA. Simple, self-explanatory and depending on your playstyle an easy choice or something you can give up in favour of something else without much of a fuzz. SE gives a flat 350 HP per ship tier (so 3500 extra HP on a tier X ship, 1750 extra HP on a tier V, etc. pp.). A very valuable skill to pick in DDs as with their low base HP you get a lot of value out of it and it really can save your bacon in a pinch to have that extra HP. If you find yourself knife-fighting with other DDs or in general exchanging fire with other ships on a regular basis, this is one of the skills that will by far benefit you the most. TAE on the other hand goes full into increasing your ability to throw metal fishes into the water with a flat 10% reload buff. If you know how to stay undetected and got a DD that's doing most work through its torpedoes, this is a reasonable pick though sometimes relegated to being a later pick in favour of SI or SE as torpedoes aren't that reliable for damage dealing if you're facing enemies that have mastered the mystical art of the WASD. Fourth row: Concealment Expert, Concealment Expert and Concealment Expert! As a DD, you live and die by your concealment. Getting a flat 10% buff on your detectability drastically improves your survivability. Must-pick for every DD that isn't a pure gunboat2. That's for the first 10 captain skill points. As your captain grows more experienced you can get up to a total of 19 captain skill points to spend. Building up on a standard 10 point captain you have more choice to finetune the captain, but there are still a couple universally acclaiming skills to get such as Adrenaline Rush, or getting skills you'd like but had others to prioritize first (such as multiple third row skills). 1Note the "mainguns" caveat. If you aim at a ship with your torpedoes, it doesn't count for the skill. Smart players with good situational awareness can tell someone's trying to torpedo them when the PT number suddenly decreases by one for a couple seconds and then increases again. You can also use that for your own advantage however, say if you're confident you won't be suddenly surprised by another DD you can have your torpedoes selected by default, even when they're not loaded, and if you spot anything you won't count to the number until you switch to your mainguns. Works vice versa, obviously. 2Pure gunboats as in RU DDs leading up to the Khabarovsk, or for niche builds even the IJN Harugumo. Those ships engage so frequently with their mainguns that they will be spotted anyway and as such can chose to opt for something buffing their mainguns instead, like Advanced Firing Training for additional range on their DD caliber guns, or a greater number of lower row captain skills such as Basic Firing Training and Demolition Expert. There's not many DDs that would (or should) eschew CE, but it's prudent to point out the typical exceptions. For more detailed captain builds for individual ships, gameplay tips, etc. I always recommend watching some Youtube guides and commentaries from people like Flamu and iChaseGaming. The former has a vast library of ship and gameplay commentaries offering valuable insight, but don't expect to pull off games like those he showcases until you've grown more experienced with maps, ships, positioning and prediction skills. The latter has a number of very informative basics guides that help people get a solid grounding and build up from there. Last but not least, don't be afraid to ask for help. As long as you keep an open mind and show your intent to learn you'll find people are generally very helpful and eager to give advice. -
The Imperial German naval flag, does it have a place in WoWS?
Aotearas replied to MrFingers's topic in General Discussion
I see a lot of swastika talk in this thread again and I wonder if people realize the topic is about the imperial german naval flag, not the Kriegsmarine's. We're talking about this: And to the people saying "but Germany's laws" ... there is no law prohibiting the depiction imperial german flags. At least not in Germany!- 288 replies
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Where did you write this? And why did you write this somewhere else and then copy pasted it onto here? lastly, why the hell does the forum STILL accept foreign formats that aren't even useable by default users in here, it's even extended outside the comment box ... The post format is such a bloody mess I can't even read it on the dark forum theme. As for the actual content: it's just screaming stubborn learn resistance and willfull ignorance: Yes you can learn every ship's characteristics, in fact it should come naturally as you play as you keep seeing and playing against the ships meaning you're constantly exposed to the results of their characteristics. Stuff like speed, range, weapon alpha, weapon dpm, if they have torps, how many and with what damage and range, etc., yadda yadda! Yes you can apply that knowledge in realtime and in meaningful ways (very useful for target priorization and for knowing when you're outmatched and need to play it defensively or when you can push more aggressively because you outmatch the opposition). Yes, Fire Prevention is a hugely useful skill because it combines the two middle section fire locations into one. Since most ships will hit your center, reducing the spots they can set fires at to half from 2 to 1 means you suffer less fire damage. You would know that if you understood how fires work (game mechanics!). Yes, armour penetration is incredibly useful to know, especially a couple mechanics tied to it; namely overmatching (your Musashi could benefit hugely from knowing that) and HE penetration. It's even moreso useful for ship classes that don't come with gun calibers whose AP and HE can basically smash through everything by default (i.e.: everything that doesn't come with battleship guns). If you actually played something different from BBs, you'd have to learn that real quick or you'd hardly do any damage at all. And lastly yes again, you can learn a huge deal from watching Youtube guides/commentaries. Same as you can learn being better at chess by watching Magnus Carlsen, you simply have to be able to identify the basic principles and derive the meaning and execution of more advanced play that are based on those. The only way you learn little to nothing is if you have little to no prior knowledge and wouldn't be able to see a good play when it happened! You seem to outright start with the attitude that you couldn't learn stuff and that even when you could it wouldn't help you. That's wrong and quite honestly I'm not surprised you're struggling to play well with that philosophy. And though you're not incorrect to say that some people are simply better/more talented and some things and have an easier time, that doesn't mean you can't learn all these things. It just takes a bit more effort and time for you then. But the most crucial aspect of it all is to have an open and curious mindset that allows you to absorb and learn from new informations in the first place. Luckily for you, that seems to be your most pressing issue and is relatively easily rectified. You've shown you can think critically in your post, the thing is you're simply arguing from a position of limited understanding. If you can just reflect on that and work up your knowledge you should have little difficulty in improving in great strides.
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Why do so many people prioritize firing at the Furutaka?
Aotearas replied to Praevasc's topic in General Discussion
Emerald. DD caliber HE can citadel you -
Considering you can farm credits so much easier than you can get steel, very much worth I'd say. Plus most longtime players should already be sitting on loads of credits anyway with little to spent it on so I reckon a good chunk of people wouldn't even get much of a dent in their bank. If anything, the only concern that would make this a tougher decision would be if someone's lacking in port slots. Spending 300 doubloons the steel is a different beast to just throwing cheap credits around.
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Match Making suck! and this is what I think about it!
Aotearas replied to Von_Snuff's topic in General Discussion
Oh, I was well aware that it wasn't a serious suggestion. Nontheless I wanted to comment because stuff like that has been suggested many times already. Also, I'm german as well so I don't get -1 karma from you. I have a wall to prevent that! -
Invalid code, guess the limit was reached already.
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Match Making suck! and this is what I think about it!
Aotearas replied to Von_Snuff's topic in General Discussion
Considering how arbitrarily you get reported by some people or how people can just feed one another compliments, this would arguably be even worse. Wouldn't give a system like that more than 24hours until trolls figured out they could "punish" other players with worse MM by throwing reports around just to spite them. On the other hand there's little to stop cronyism from running rampant once the better MM bracket starts cliqueing (is that a word? It is now ...) up and people compliment one another simply because they know each other. -
Match Making suck! and this is what I think about it!
Aotearas replied to Von_Snuff's topic in General Discussion
Try below 40% mate (and the guy I'm talking about had 8,5k games, not exactly just a statistical fluke). I don't even know how people could get that low without actively trying to lose. I've seen stats of bot accounts (and yes, 50+ games per day, every day, for months on end is what I'd call sufficient indication on the account being a bot and unless I misremember, the account incidentally stopped playing after WG mentioned a banwave against botting) with better average winrate ... I don't think any MM should be as cruel as to intentionally burden a team with such a player, better to stick with random MM and let MM keep its plausible deniability. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Aotearas replied to Kancolle_Kongou's topic in Off-Topic
Probably next week (13th December) and Opposite-Colored, judging by the AL EN twitter account teasing german super-rares (GZ, Z-46), which I doubt would just make it into the normal construction pool withour having been introduced through event prior on the EN server. -
Don't worry, you won't be alone in this for long considering how the whole lootbox shebang is rolling right now. And it's for the better imo.
