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Everything posted by Aotearas
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Is 0.5.6 going to adress stuff like this? Disregarding my pinkie division mates for a second and looking at the matchmaking I see the enemy has five points of tier advantage (higher tier battleships and higher tier destroyers) and three destroyers to our single one on domination mode. No bonus points for guessing how that game ended (I got second on my team ... I shouldn't be!). I'm not usually fatalistic enough to say the MM decides the match results and I do relish a good challenge every now and then, but this right here is pure, undiluted BS!
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NononononononononooooooooooooNONO That's just short of literally begging for damage cheats!
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The cylcone only occurs on the 'North' map and only in high tier games (t8 or higher iirc). So one cyclone for 6 games on 'North' is already well within your one out of ten wish frequency I personally have had it happen on every t8+ match on North ... well technically except that one time the enemy folded so quickly the game was over shortly after the cyclone announcement triggered.
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Keh, if there's any truth to the usual sailors' sermons it's that any ship said to be unsinkable will inevitably sink. By this point I'm genuinely amazed Belfast is still above waterlevel if you catch my meaning.
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Bit of a tangent but i just want to emphasize this. Just because people made it, doesn't mean they're very good at it. I always think fondly of the time when the Mass Effect 3 devs said that soloing their MP mode was nigh impossible above the easiest difficulty mode ... they had to introduce a harder-than-maximum-difficulty difficulty because people were asking for a challenge after becoming accustomed to the game and then the devs said "no really, this time it's really, really hard even with a full group of experienced players in topgear" ... the same day that mode it with the patch, people were soloing that with the game's joke-character and the most basic gear you could possibly use. Devs =/= masters of their game. Bigtime!
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Someone forgot to adjust 'Situational Awareness' in 0.5.5
Aotearas replied to WhiskeyWolf's topic in General Discussion
Wait, do planes trigger assured acquisition? I was under the impression they don't and my, admittedly veeeeery limited, experience in CVs supports that impression considering I couldn't spot DDs who sat in their smoke (unless they were driving out of it) and I'm positively certain that I must have been within 2km and less to DDs in smoke a good number of times. Please clarify! -
Though I'd begrudge the fact that playability takes a backseat to an arbitrary standard of immersion and realism (there's other things that could be implemented to enhance immersion without impacting the gameplay), if my arguments hold little meaning to you, then we'll have to agree on disagreeing.
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First of all, you have to do some actual damage to your ally to turn pink. Any freak accident that caused some damage won't turn you pink. Since allies are nonstop spotted for you, it's really not hard minimize the chances to do any noticable amount of damage to an ally. Secondly, yes, there are some things that you don't control that might cause friendly fire, for example secondaries (which is the only thing I can actually think of ...). Guess what I do when I notice an ally driving between me and an enemy that my secondaries shoot at. It starts with "t" and ends with "urn them off". Thirdly, I've never been pink before. Not before the patch changed the system (though that is hardly an achievement ...), nor after the patch cahnged it. So quite evidently, it's entirely possible to not hit your allies, accident or not, and thus not turn pink if one just puts some effort into being aware of where your allies are, what they are doing and what you're doing yourself. And last but not least, should there ever be an occasion when I dun goofed and I accidentally end up causing sufficient teamdamage or even kill an ally and turn pink, I'll shrug, apologize in chat and simply keep on playing. People can [edited]at me all they want. By all means, if I ever turn pink they at least have a reason for once
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Not the render range. A spotted target should be visible. Teamspotting is already the ingame equivalent of indirect target acquisition and as such the difference between actually seing a target through adverse weather or not is irrelevant for as long as an allied ship is providing targeting assistance in form of spotting the enemy. What should be changed with adverse weather is spotting distances and possibly maximum dispersion (lack of reliable fall-of-shot observation meaning overall decrease in accuracy) to simulate bad visibility. Those are changes that are sensible and don't throw the entire game balance out of whack. DDs can still spot targets for friendly cruisers and battleships and the latter can still provide assisting fire (albeit at reduced accuracy for example). But there is NOTHING more vexing than sitting in a cruiser/battleship, looking at all the red markers on your minimap representing spotted enemies, having multiple such enemies within your firing range yet you can't actually aim at anything because they are outside the 8km render limit and thus invisible to you. That sort of gameplay mechanic is the antithesis to the teamplay focus of this game. It turns a match of two (ideally (pfffft, yeah I know)) organized teams into an everyone-for-himself and is doing so in a way that impacts some ships more than others and as such is an imbalanced mess. WG wants this to be an esport. You can't make an esport out of a game that suddenly decides to abandon all balance for a couple minutes. Counterstrike, StarCraft, DotA and such titles did not become successfull esport games for randomly throwing its balance to the wolves!
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'Plenty of time' is subjective. For a DD and a cruiser perhaps. But for a BB which takes the better part of a minute just to turn, 'plenty of time' is measured differently. Also, whilst dropping whatever you were doing to reposition yourself in preparation for the weather effects might sound all dandy in abstract theory, doing so in practice is still subject to situation. A cruiser currently engaged with the enemy might not want to reposition itself because it might mean exposing its broadside in a turn and subsequently getting deleted. The simple matter of fact is the weather doesn't effect all ships uniformly. A DD currently stalking an enemy might care naught for the weather change. A cruiser currently getting chased by several gunboat DDs might be happy about it, a BB in a gunnery duel might be disadvantaged because he can't just turn around and meet up with allies until after the storm hit and he's no longer risking his broadside in a turn. The consequences are entirely situational and the time at which the cyclone triggers is entirely random, which does nothing to help migitate the situational impact. Or to put it fewer words: the storm is discriminating ships unequally and thus ruins the basis upon which those ships are balanced against each other. It is quite literally obstructing the game's balance.
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Don't hit your allies in the first place, don't get pink, ..., profit.
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Could do with an exception rule, say the other CV whose planes got caught in that strafe can absolve his allied CV player from any penalty. So if it makes sense to strafe a friendly squadron to take out the attacking ones when otherwise the aforementioned would've been destroyed anyway, the player who strafed need not get penalized for it, but if players are careless with their strafes and kill friendly aircraft when it was not needed, the perpetrator can still get penalized for it.
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Please, please do not attempt to argue on the basis of 'reality'. This game is NOT realistic. If this game were realistic: Ocean map would be of 95% of the map rotation. Destroyers would only have a single torpedo per launcher, no reloads. Games would take hours, not minutes (the ingame speed is accelerated, just check the distance travelled stat at the end of a round and you'll see). Gun accuracy ratings would go from ~30% to more like ~3%. CV attacks would wreck everything with near impunity. Night battles would be a thing and tough luck for anyone that doesn't have radar. Gunnery would be looking at ballistic tables instead of looking through an aiming scope. Less Mk1 Eyeballs, more Mk1 Brain+advanced math! Rather than try the completely irrelevant 'muh realism, bruh' angle, you have to argue the benefits or lack thereof from the existing gameplay meta. What does the storm do? It absolutely eliminates the possibility for ships to exploit any range advantage for example. Ships who were balanced around having superiour range that say trade manouvreability, turret travers, health or armour for it suddenly get shafted because they can no longer use their distinct advantage to compensate for the latter. Say russian DDs vs IJN DDs. An IJN DD will care little about being forced to go closer, it has the stealth to remain hidden even 8km away. The high tier russian DDs don't. If they get that close, they will get spotted. What would a russian DD do usually? Stay at range and provide assisting fire, whilst manouvering close to their superiour maximum range to avoid being hit when spotted. Good luck not getting hit at 8km. I say it again: IF the game would dispense with the nonsensical render limitation and allow teammates to shoot at spotted targets, I'd be perfectly fine. By all means, reduce the spotting distance, reduce the engagement distances, but you can't simply go ahead and eliminate a whole gameplay niche and call it a job well done. Make it harder to spot things, don't care, can adapt. But for the love of it, do let people shoot at things that are actually spotted even if it's not within the arbitrary 8km limit.
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YES! YES! YESSS!!![/MrBison]
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It is wholly applicable, because afaik the moment when the storm starts is random. I've had it happen soon after the beginning of a match, I've had it happen late in the match and I've also had matches (yes, high tier matches!) when no storm triggered.
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What Were Your Greatest Gaming Achievements Today ?
Aotearas replied to Hanszeehock's topic in General Discussion
You do realize you can edit a post instead of double and triple posting, aye? Also, it might be better if you put your videos in spoiler tags, because the page loads slower with lots of embedded videos. That also goes for posting a number of high resolution screenshots. -
I disagree vehemently until they readress the render limitations. I have zero issues with reduced viewing distance and a spotting distance cap at 8km, but enemies that are spotted by your allies should NOT stay invisible to you just because they are more than 8km away from you. Enemy ship spotted 9km away from you? Can't see it, can't lock your aim to it, can't assist your team. Goodbye team cohesion, hello camping.
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Had 160 health left in my Gnevny. Izyaslav pops up, hits me, only disables my rudder, no damage, I run and live. CV drops bombs on my, hits me, only disables my engines, again no damage and I live to kill a broadsiding Kirov. Incidentionally, I got reported two times in the game
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That was the unofficial target before people started creating innumerous duplicate topics asking for the RN. Do remember their release gets pushed back by a week (or was it month?) for each time someone asks. Why should be at an ETA for ~2050 by now
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Short answer: yes. Long answer: yes. If you can possibly hit an ally, don't take the shot. Especially at longer ranges dispersion can cause the odd shell to land way off your aiming point and if your target was knifefighting with one of your teammates, that odd shell might hit your ally instead. So you wait until the target area is clear of friendlies or the latter managed to kill the enemy by himself. Also avoid tunnelvisioning through your aiming scope and you're guaranteed to notice if a ship is hugging your sides and your turrets do not have a clear shot, in which case you hold your fire until the ship has cleared your line of fire. Then you can shoot again. As for turning pink without TK, the system will still flag players who deal damage to allies even if it doesn't kill them and the threshold is lowered, but you still need to do noticable damage to turn pink, which either means you make a lot of little mistakes, or very reckless salvoes that do a good chunk of damage in one. Being more aware and if in doubt holding your fire absolutely helps. I personally can't remember when I accidentionally hit an ally caused by me slipping up (aside from that one time my secondaries hit a friendly some weeks back, but I can't control my secondaries short of turning them off (which I now do aswell if I run in danger of them happily/drunkenly shooting up my allies!)). The TK/ friendly fire system is decent as it stands right now. Not perfect *cough*secondaries*cough*, but a LOT better than it used to be.
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Border needs love'n'hugs too. By definition not a lot of people are visiting it, so it's pretty lonely.
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*this is it, the moment to be profound, inspiring and above all else collect them likes, let's do this* I'm a lighthouse in the dark fjords. I am the light that shines through the mists of confusion. I'm your hope in rough seas. I'm the herald of- Why the bloody hell did you ram me you daft vegetable? I'm a lighthouse, a giant bloody torch on an island. I don't move, I'm shiny and you still collided with me. Dafuq is wrong with you morons!?!?! Alright, where were we .. right: hope in rough seas. I'm the herald of vic- Are you for bloody real? AGAIN?! *ragequit*
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Sad? Nawwwww. Put it on tumblr and then enjoy the show. Do prepare plenty popcorn
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Okey seriously im pink after 1 accident
Aotearas replied to Shizzlesticksz's topic in General Discussion
Afaik there is no precise information on what turns you pink with two notable exceptions: if you kill a teammate you turn pink instantly, unless it was via ramming/scraping damage. Or at least those are the only detailed specifics that I remember we were told about the changes to the system. In other news, I'd love it if the controls to disable secondaries and AA guns were seperated. I had a divisionmate passing in between me and an enemy close enough that my secondaries were firing at it and I had to disable my secondaries to avoid shelling my divisionmate (the damage is typically negligible, but if my HE secondaries set him on fire, that'd be nasty, plus the everpresent Damocles Sword of detonations (not sure if he was flying the anti-detonation flag)). There was a CV in the play and he was quite happy trying to attack us (for whatever good it did him, trying his look in a Ryuujou vs two Colorados close enough to assist each other with AA ... I'll take those free airplane kills though) and whilst there was no strike incoming at that specific moment, it would be very helpful if I needn't make the choice between not potentionally hitting an ally with my uncontrollable secondaries or having functional AA to ward off any air raids. -
Brown colour eh? That's a joke just waiting to hap- Aaaaaand there it is. Internet, you never fail to meet my expectations
