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Everything posted by Aotearas
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beatyfull day after one relase patch!
Aotearas replied to RegiaMarinaX's topic in General Discussion
Only played seven games, but there was no noticable change at all. In other news, just the day before the patch I was reported for cheating in a Ranked Battle because a Mutsuki thought it impossible that my Farragut could reliably hit him when he was less than 6km away. Any relation to the two points and this topic are entirely coincidental, I swear it on my 12.99€ subscription for www.1337-mode.co.hax -
Colorado is a pretty good battleship. Less range isn't as much an issue at t7 though it can hurt if you are seeded as bottom tier vs t9 BBs. Otherwise the range is sufficient (at least if you mount the artillery plotting room). And the guns may not be as accurate at longrange as the Nagato's, but they are a nasty surprise once you get within ~14km. It also turns much better than most other battleships and has decent turret rotation, making it a good brawler, where it's tough armour can make you incredibly tanky!
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Rightclick in the hull upgrade and you can see the changes in the detailed ship stats (that goes for every ship module, useful tip to remember). Afaik the C hull changes the single mount 20mm Oerlikon AA guns to double mounts. You get less AA mounts, but in fact more AA guns (also a couple more 40mm Bofors AA guns on top of it). C hull improves the overall Iowa AA defences a neat bit, changing it from "I don't fear CV attacks"-great to "I feel sad when there are no CVs in the game"-great.
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Kitakami with F3 and Longlance torps plz. If only for the tears! THE TEARS!!!
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It's not the aiming that's stupid ... If you want point&click adventures though, I can give you some directions.
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Der "Japano Waifu Bilder" Thread (Jetzt mit Themenwochen)
Aotearas replied to anonym_DEInhM4yznj6's topic in Die Messe (Offtopic)
Ilya+Gilgamesh+Herz zusammen in einer Textzeile ...- 1,960 replies
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What Were Your Greatest Gaming Achievements Today ?
Aotearas replied to Hanszeehock's topic in General Discussion
Well, Ranked Battles continues to be a belligerent relationship at best. Now that I've switched to playing DDs and no longer being reliant on such alien concepts like teamwork, I'm actually have quite the success. Just got rank 16 and unlocked the free premium day thanks to a pretty decent game in my Farragut: The enemy Mutsuki was particularily salty. Claimed that I was cheating because I kept hitting him 100% of the time (which is wrong, I only had a 50% hitrate for the HE shells ). Apparently that one time when he was sitting still with a broken engine and was spotted briefly and me getting a single blindfire salvo hit (the second blindfire salvo missed and I didn't bother wasting my shots after that) meant that I was hacking ... so despite my teling him that he was in fact spotted all the time I fired at him aside from that single blindfire hit, he went on to report me. Good thing I was complimented by a teammate, likely the guy who tried to tell that salty kid that everything was legit, so I didn't lose any Karma to a sore loser The funny thing (aside from the obviously delightful salt) is the enemy Fuso managed to kill me as I was sitting in my smoke undetected 5km away from him. Blindfire salvo took me out. I complemented the Fuso on a nice shot, then proceeded to jest about the Mutsuki having to report his teammate because he just shot and killed me when I wasn't spotted So the match was both rewarding AND fun. More than I expected to have in Ranked, so I'm positively disappointed. ____ As a littel extra on the side, forgot to post this one yesterday, a neat little BBQ with my Shchors: Havaduck and me had to carry a bit in your squishy cruisers. -
Not even necessary to call it a joke. Pessimism is a bit of a national trait. Germans always find a reason to complain. A german invented philosophical pessimism (then again, it was also a German who invented philosophical optimism, we're ambivalent like that!). For example, Germany has one of the best, if not THE best railroad system in Europe. Strictly organized, typically well maintained, etc.pp.! But if you ask a German about the trains, chance is you'll hear him complaining about trains always running late. Complaining is a national pastime in Germany and we've become very, very good at it! We also love explaining things. Especially when we can explain how we complain. That's like two of our favourite things in one package! You just made a very happy German!!!
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If H41 really comes with triple turrets (and it very much looks like it), then I'm a bit disappointed. Typical german naval engineering was focused on protection first and foremost ("a ship's primary function is to stay afloat") so the big shtick for the german BB line would be tankyness over raw damage output. Giving the H39 and H41 sufficient armour protection to reliably bounce Yamato shells (no sell that 460mm overmatching!) would already be a sufficient tradeoff to live with 4x2 turret layouts and the superficial look I had over the H-class proposal wikipage seemed like the ships were planned with stupendously potent protection, nevermind that 4x2 420mm guns would still be quite the punch, especially if the gun performance and ballistics themselves are favourable tweaked (rate of fire, turret traverse, sigma value, dispersion, drag/projectile arc, Krupp, etc. pp.)! That way, we'd have the Yamato with the biggest guns, the Montana with the best AA and more guns and the H41 as the tank.
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This ship, sooo urrgh. Horribly slow, low range, AA is nothing to write home about, the mid turret might aswell not exist if you value your precious citadels and dear lord what's up with that armour? On paper this things actually looks like it's supposed to have decent protection but I keep getting citadelled through the bow (as in I'm at almost 90° angle bow-on and still I take huge damage hits from front). This ship isn't half bad once you get close enough to the enemy, but how are you supposed to get there? 21 knots max speed, the thing accelerates like a slug on glue, bleeds a good chunk of speed when turning (helpful for evading torpedoes, but that's it), if you get a big map like Hotspot and/or if the enemy decides to kite you, you can spend entire matches hardly ever getting something to fire at ...... the frustration, that nagging feeling of helplessness. How do I make this work, aside from hoping for small maps and lucky spawns?
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So, ingame armour scheme viewer still on track for 0.5.9, aye? Also, how exactly is the tracer change? I love me the orange/yellow and blue tracer mod. Now we just need a proper extended techtree and the smoke boundaries and the only mod I'll have to install after each patch is the Nagasaki port mod
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Nice information. We really, really need that ingame armour scheme viewer. One look at that one and people could easily tell exactly how well protected a ship is at what angles.
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Are you arguing with me, or with other people? Because again, I never said the New York sucks. I didn't wash off your opinion. I washed off your anecdotes as being a viable argument. Anyone can have great games, in bad, mediocre and good ships alike. That is testament to player skill, not ship performance! I have already proven that the New York doesn't have more penetration. All the stats pertaining to the ballistic performances between the New York and the Kongou are give or take equal. Any noteworthy difference you think you have must be perception bias and RNG because statistically the two perform the same. An extra 3% torpedo damage reduction over the Kongou isn't exactly breathtaking and the 100mm thicker maximum protection is a deceptive number. For one, the Kongou has better armour protection for its deck and bow/aft section. The latter part is important because with the overmatch mechanic, the New York's 19mm armour protection is overmatched by ANY BB caliber AP shell (271.7 caliber size required to overmatch and penetrate the New York's bow armour), compared with the Kongou's 25mm (357.5 caliber size required to overmatch and penetrate). As such, unless you position yourself at an autobounce angle, any battleship WILL penetrate your armour, thus making it easier for enemy battleships to damage the New York, even if it may not be an all-out citadel penetration! The Kongou however is much better protected and only tier 7 BB calber shells (406mm or 410mm respectively) can overmatch her 25mm bow/aft armour. So assuming that both ships are angled for maximum protection (at which point the turret layout becomes relevant, since the New York's midships turret has terrible clearance and requires you to present a lot of your side at a very shallow angle compared to the angling the Kongou can ejoy whilst still having all her guns on target), the Kongou is de facto better protected than the New York with its superiour bow/aft and deck armour. The extra 100mm of maximum armour protection for the New York's citadel hitboxes only comes into play at more oblique angles, at which point battleship sized AP shells will be able to penetrate anyway and any cruisers within ~8km (further out if 200+mm caliber) can likewise penetrate that armour. The extra armour is little more than a number, with any actual benefit over the Kongou's protection being entirely migitated once defensive angling is taken into account. The extra armour's only effective benefit is against fire from certain angles that you aren't actively angling against, for example a cruiser taking potshots at you whilst you focus another ship. That fringe benefit however can be equaled out by the fact the Kongou has 5000 additional health which works just the same as a bufferzone against the occasional cruiser taking potshots from the sidelines. Again, any notable differences you experience are likely to be perception bias and/or RNG. Please note that 19 games in the New York vs 44 games in the Kongou in your case is an unequal experience pool and RNG can account for such deviations (i.e.: getting lucky/unlucky). Just the same as you'd say that ~37% winrate is circumstance compared with your Kongou's ~64% as I'm sure you wouldn't argue that such low winrate is reflective of the ships performance. So, even though I'm pretty sure I had mentioned the New York's overmatching woes in this thread, so you would've seen me providing more in-depth points on my opinion about its protection had you cared to read it, I hope that was finally articulate enough for you to consider a proper argument. Now, if you can disprove what I said above and back that up with quantifyable evidence (not "I feel safer"), I'm willing to reevaluate my opinion. Until then, I stand by my assessment that the New York is a mediocre ship overall and downright inferiour to its only current direct competitor the Kongou. It's not like that means you can't do well with it, it just means that doing well with it comes down to player skill (and/or lack of player skill on the enemies side, a.k.a. broadside all damn day), not ship quality.
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German battleships that have so far been confirmed
Aotearas replied to SmartassNoob's topic in Battleships
H-39 and H-41 as tier IX and X respectively are afaik officially confirmed. -
The thing about AP vs HE is they both serve different design functions. AP is supposed to be the damage dealer provided you penetrate. HE is supposed to be alternative option for when you can't reliably penetrate (or not at all) and depending on your calibre vs the targets armour, even HE may not deal much dmage (if at all), but it can always damage and destroy modules and set fires. There is also a delicate balance between the two if your AP is underperforming due to very low target armour. Like say shooting at unprotected CVs, AP shells that don't hit the citadel will overpenetrate, doing minimal damage. HE shells however won't, giving you higher consistent damage and depending on how weak the armour is, you can still get citadel penetrations even with HE (which is the reason why I stopped shooting AP at carriers below tier VIII).
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No. If you want to make a point then articulate it. Insinuating this discussion isn't worth the effort without actually making an effort to go in depth with your arguments isn't going to get you anywhere. If you disagree with my points, then state as to why that is. "Sufficient armour" isn't an argument. Why is it sufficient? How is it anymore sufficient than the armour on its derect competitor, the Kongou in a direct comparision. Has the New York effectively more armour protection than the Kongou (effectively as in after accounting for angling and different engagement distances vs various AP calibers) ? Give examples to underline your assessment. Like I did, when I mentioned that I catch citadels even when angled by 356mm caliber AP, or more recently that I've been getting regular AP citadels with the Budynonny's and Shchors 152mm AP if I am aim at the turret magazines within 9km even with slight angling (~20°), just the same as with the Kongou. If you mean to say the New York has a clear advantage in penetration values, then support that statement with facts. Facts like say how the Kongou and New York have nearly the same muzzle velocity (775m/s vs 792m/s), nearly the same shell mass (673.5 vs 680.4), Krupp value (2657 vs 2604) and angle normalization (5.25 vs 5.0) ... because those facts that I just looked up sure don't seem to show the New York having a noteworthy advantage regarding its gun performance. If you wish to challenge my arguments regarding as to why I think the New York is an overall mediocre ship and inferiour to the Kongou, then bring arguments, not cherry picked anecdotes!
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Except the armour isn't that good when I can catch citadels straight through the bow or aft, penetration is great on basically ALL battleships so there's no real advantage it has here as it will still not penetrate angled battleships and whilst the rudder shift is nice, it's not exactly hard to dodge torpedoes in other battleships if you know what you're doing so that advantage can only be exploited fully in a select handful of situations when you've been caught pants down. The speed is especially noteworth because at tier V you start getting the bigger maps much more frequently and with such low speed you are forced to commit to a course if you want to go anywhere with little to no room to react to how the game is unfolding. Now comparing that with the Kongou, she's still got plenty enough armour to tank as long as you don't show a broadside, her guns likewise have little difficulty in penetrating armour against ships that aren't extremely well angled, she has MUCH more range and is a lot faster so it can actually get around on the map if she wants/needs to. You might say the New York has more guns, but to get that mid turret on target you have to turn nearly broadside on to your target, at which point the supposed good armour on the New York can't even block cruiser AP, whereas the Kongou can bring all guns to bear on a target at an angle that makes it nigh impossible for cruiser AP to penetrate. New York AA is better on paper, but still not sufficient to defend against an airstrike against ANY CV it might face, so that nominal advantage over the Kongou means squat. Lastly, I didn't say the ship is crap. I say it's mediocre and offers nothing over the Kongou that would make the trade offs (less range, less speed, less health) worth it. If you want to check stats, feel free to look up mine and you'll find that I have a bit experience with the New York and battleships in general, so I'm not pulling my opinion out of my arse without basis.
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Just needed three to get over the edge
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- Tirpitz
- Premium ships
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Weeeee, my first "Popular" comment, just took two necros to get all the likes
- 80 replies
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- Tirpitz
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Close to double or even more damage than you average are statistical outliers. Hence "lucky coincidences" during which things came together. Now, if you'd want to actually bring forth proper explanation as to why you think the New York is an "evil" ship other than posting a handful no-context battle result screenshots of good damage games (which I've had too and quite evidently I'm not sharing your opinion so that point is rather subjective), I'd be all ears and happy to have a fruitful discussion. You know, things that can be argued objectively, ship stats and the likes. Maybe adress the issues I had mentioned (speed, acceleration, range, armour, AA, large maps in matchmaking, etc.) and give your assessment that regarding.
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US CV is impractical, any suggestions for improvement?
Aotearas replied to dillydoe's topic in Aircraft Carriers
Bogue is certainly not the strongest Cv for its tier, not by a long shot. Langley has the much superiour 1/1/1, Hosho has 1/2/0, both can dish out more raw damage and still retain a fighter to intercept or tie down yours. Stock loadout Bogue with 1/1/0 holds no candle to a Zuiho with its 1/2/1 and the ubiquitious AS Bogues with their 2/0/1 will just wreck your planes (whilst hardly doing any damage on their own, which makes the AS loadout boring as hell to play). Nevermind if you get into a 2vs2 CV game with a t6 CV, both the Independence with its 1/1/1 (not even talking about its AS loadout) and the Ryuujou with its 1/2/2 will roll you over just by sheer numbers of attack aircraft they can throw the enemy. Only way to get a good game in the Bogue damage wise is if you run into an incapable newbie, another strike US CV so he doesn't have fighters to intercept or if the enemy CV is AFK/bot. But anything that isn't a Bogue can just steamroll it if you don't play AS. At later tiers the US CVs can somehow deal with due to the damage potential of the higher tier DBs and the sheer survivability of their planes, but any Strike loadout below tier VIII is just food for any enemy CV with fighters provided they are even remotely competent. If shooting down airplanes was more rewarding with XP and credits, maybe US CVs might have their niche with AS loadouts, but as it stands right now, IJN Cvs are superiour due to the added versatility and strike capacities. -
US CV is impractical, any suggestions for improvement?
Aotearas replied to dillydoe's topic in Aircraft Carriers
Just rage-sold my Bogue. Ship is a floating POS. Zuiho probably goes faster in reverse than the Bogue full steam ahead, AS loadout is boring as hell to play and you hardly get to do damage, Strike loadout just gets you screwed over if the enemy CV has even a single fighter squadron and more often than not you run into enemy Bogues running AS loadout. This ship is inferiour to the Langley at tier IV! A Zuiho just shits all over it (been there, done that and just now was on the recieving end again). And looking through the US CV techtree, this seems to be a common trait for all US CVs with the exception of tier IX and X who get decent damage loadouts whilst retaining some fighters. I've tried to bludgeon my way through the Bogue, but my patience finally wore out. IJN CVs are fun to play, challenging at times but always feel rewarding, the Zuiho was a joy on water and the Ryuujou I'm at right now is just as much enjoyable. But the Bogue is 100% frustration. -
Backyard sniping is already discouraged by virtue of hitting little and getting proportionally little XP. No point in nerfing the rewards for BB players that actually do their job just to get at the ones who don't do it.
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Well, I suppose the most tragic death he could orchestrate would be his own ...
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For once I can be thankful for an adaption to not care much about being faithful to the base material. Because it means that all the spoilers in the world about GoT that I couldn't avoid will mean little when I finally get my hands on 'Winds of Winter'. Plus with Martin's slow writing pace, I may in fact simply forget the spoilers by the time the book gets published Anyhow, some people ought to learn how to handle spoilers when they want to discuss things, because I'm sure even if this were posted in a GoT forum, people wouldn't exactly like it if such a spoiler were the title of topic and as such hard to avoid when skipping over topic titles.
