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Everything posted by Aotearas
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155mm Mogami really is the only way to play her, if only for the sake of diversity. The 203mm Mogami is just a slightly better Myoukou and then the Ibuki is just a slightly better 203 Mogami. That progression is boring. The 155mm mix it up a little and is fun to play. Shame that WG apparently hates that setup and penalizes it by binding the detectability debuff when firing to the hull rather than the guns (WG logic) and the turdtastic turret rotation for the 155mms.
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Do battleships need a little help? No. Battleship players? Hell to the yes and not just a little.
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Bin mal wieder im komischen Teil von Youtube gelandet:
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I still think tier VI would be the best for Ranked. This tier is by far the most competitive across the entire spectrum with only very few ships being objectively subpar *coughNürnberg/Ognevoicough* ... BBs have a nice balance between New Mexico (Arizona), Fusou, Bayern, Warspite and Dunkerque, all of which bring something competitive to the table without clearly overshadowing other ships of the class. With cruisers you have the Cleveland, the Budyonni, Molotov, Aoba, Leander and Perth, each with their own strengths. DDs have the Farragut, Fubuki (Shinonome) and Anshan. And even the CV balance between the Ryuujou and Independence isn't that horribly skewed though I suppose the former does have an advantage (an AS Indy however would be a real PITA to deal with and still valuable in spotting and pestering enemy ships with divebombers). The tiers V, VII and VIII are simply too saturated with performant premium ships to NOT look like paying players get an advantage and even the solid vanilla ships are not nearly as evenly balanced at those tiers as they are on tier VI. Tier VI is the perfect spot.
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Where have you been hitting the Wyoming, at what angle was it relative to you and what ammunition did you use? Sounds like you need a bit of WoWs gunnery basics ... #1 - Ammunition choice: You have two types of ammunition (High Explosive (HE) and Armour Piercing (AP)). The former has the benefit of ignoring angling (more on that at #3), but terrible penetration values (1/6 of the caliber size, so St. Lious 152mm HE can only damage any part of a ship that is armoured with 25mm or less) and the damage gets reduced depending on how thick the armour on the ship is where you hit it. Also damage saturation (more on that at #4) can get quite nasty when your targets has been weathering a lot of HE hits already. Bonus is that HE can start fires (damage over time effect) and it will knock out smaller modules like AA guns, secondaries, etc.. HE is good to use against weakly armoured ships like DDs (especially if your AP might just overpenetrate for minimal damage, see #3) or heavily angled ships that would just shatter/bounce your AP shells (again, compare #3). Armour Piercing is your ammunition of choice for targets that present a nice target angle (yet again, compare #3). A solid hit with AP will on average deal more damage that with HE and if you can penetrate the ships most sensitive areas (the citadel, which is also the best armoured part of the ship!) you can deal absolutely MASSIVE damage and even destroy a ship outright with a single good salvo if you have sufficient firepower potential. AP also has a much more dynamic penetration performance, but armour effectiveness can be greatly improved depending on the impact angle when you hit (or are hit), compare #3 later for more detail. In short, if a ship gives you a nice broadside, load AP and make it regret that mistake. #2 - Damage calculation: WoWs damage formula is relatively simple. If you look at the detailed stats of a ship in port (don't trust the simplified stats, they lie!) you can see numbers like HE and AP damage. Those are maximum damage figures. You will only ever deal the stated maximum damage when you penetrate the target's citadel (which almost always means you will never do that much damage with HE except for a handful outliers like shooting at extremely poorly armoured ships like low tier aircraft carriers for example). This game knows non-penetrations (shattered shells or bounces) which deal no damage, overpenetrations (shells that hit the ship but had enough punch to just exit the ship on the other side without hitting anything vital in between) which deal 10% of the listed maximum damage, normal penetrations (shells hit the ship, penetrated the armour and hit vital parts, but did not penetrate the citadel) which deal 33% of the listed maximum damage and lastly citadel penetrations (shells hits and penetrates the target's citadel area) which do the full (100%) listed maximum damage. HE shells have to deal with additional damage reduction based on armour thickness but I don't know the formula behind that one and I personally find HE damage, especially in tandem with damage saturation is too unpredictable so I never bothered to learn that particular equation. #3 - Armour, angling and overmatching: Ships are armoured, duh. Depending on the thickness, you can either penetrate the armour (with either HE or AP) or not ... duh deux. However for AP shells that is not a simple can or can't equation like with HE. AP shells have different penetration values at different ranges (naturally depending on the shells themselves: calibre, shell weight, Krupp value (I won't even start touching that subject here!) and shell velocity) that the game matches against the target's armour thickness. There's one important caveat to that though, angled armour is more effective (since the shell has to penetrate a larger crosssection of armour than if it hit it square on at a perfect 90° angle). Armour that you could penetrate at a nice flat broadside can shatter your shells when angled. Also, if the target is sufficiently angled, shells have a chance to bounce off the armour harmlessly, even shells that would otherwise have no issues penetrating. The sharper the impact angle, the greater the armour protection and the better the chance to bounce shells and if a target is angled good enough, your shells can just automatically bounce all day and you'll never do any damage to it. Lastly, welcome overmatch mechanic, the friend for all big guns and the woe of any ship that isn't the Yamato. So, that bouncing business I just mentioned? You see, if your gun is sufficiently well endowed, no bouncing. Like with nightclubs, you get straight in. Let me tell you the magical number: 14.3. You will learn to love and hate that number. Because it dictates whether you (or your enemy) can angle against incoming AP shells or not. As an easy reference: hightier battle ships (tier VIII or higher) typically have a 32mm thick bow armour (some deviations exist for specific plating zones, but the nose of those ships is universally 32mm thick). Those battleships love to point that nose at the enemy to present the maximum possible angle against shells coming at the from ahead, which means that even massive caliber shells like the 406mm ones will just harmlessly bounce off the armour. Here comes the Yamato with its monstrous 460mm guns. 460mm shells can overmatch any armour that is 32,16mm or less. To compare, 406mm shells can only overmatch up to 28,39mm. That means a hightier battleship nose with an armour strength of 32mm can bounce 406mm shells without budging for an eternity, but the Yamato's 460mm will bypass the bounce chance and go straight to the penetration call 8at which point those 460mm AP shells have plenty enough penetration to punch through 32mm or armour ... and the 300mm or so citadel armour behind it). This overmatch mechanic isn't nearly as important for beginners however so don't panic just yet. #4 - Damage saturation: The one mechanic that says "screw you" only slightly less enthusiastically than detonations. Ships are partitioned into multiple modules, all of which have their own healthpool that can be seperately depleted. If you hit one ship section and ONLY that ship section (assuming it isn't the citadel ...) you can deplete its module HP at which point you will suffer decreased damage and eventually deal no damage at all. Ship superstructers in particular like to get depleted rather swiftly (because everyone loves shooting HE at superstructures). Such ship sections can be the bow or aft ends of the ship, the superstructure and amidships. Thankfully there is a visual cue ingame. Sections will progressively look more charred as they take more damage so if you see a ship with a black and battered bow, try not to shoot there and hit it someplaces else. The only ship section that can't get saturated are the vital areas (citadel). Hit the enemy there for as long as you like before they sink. Now, that was an awful lot of text to answer a simple question. So here's the tl;dr version: If you shot AP at the Wyoming, you probably hit the thick belt armour and failed to penetrate (not enough penetration on those 152mm guns on your St. Louis, or too much of an angle and they bounced). If you shot HE, you either also hit the belt armour (not enough penetration to cause damage, though you can still set fires and destroy small modules), or the parts you hit that could be damaged were already saturated. If a Wyoming is giving you a nice broadside, try aiming at the casemate armour (the armour section just below the superstructure and above the mainbelt). Your 152mm AP can penetrate that. You won't penetrate the citadel, but you can still do plenty damage! You can also aim for the bow and aft ends for the same effect. Do not aim for the mainbelt, you don't have sufficient penetration on the St. Louis guns to get through that. If you are too far away to reliable hit where you want to, or if the Wyoming is angling towards you and your shells are just plinging off its hull, switch to HE ammunition and aim for the superstructure. Try to walk your aim over the ship's deck if you already set a fire as you can start up to four fires on an enemy ship (there is a skill that reduces that number to 3 but I very much doubt all but the most dedicated sealclubbers would have a captain with that skill at the low tiers). Do look up the helpful forum guides in the Newcomer's section on this forum to learn more about game mechanics (the spotting/detectability mechanics are VERY VERY VERY important!!!) and maybe watch a couple Youtube videos ( has a couple good guides and Flamu is a very good player who comments on ships and gameplay with very helpful insight into how to play ships or how to approach different situations) for references.
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Izumo is hardly a bad ship. It used to have terribly stock shells which gave her very poor AP performance until the hull was upgraded, but that's a thing of the past, you get the good shells in the stock hull too now. The guns are pretty good, decent turret traverse for a BB, very nice shell speed and the 410mm AP are quite punchy at all ranges, thugh it has quite the erratic dispersion. And nicely angled this ship can tank everything that isn't Yamato 460mm overmatching shells all damn day. If you don't get a Yamato on the enemy team you can literally run amok in this ship if you just keep presenting your angled bow towards the enemy threats and just gun away at your leasure. CV strikes are a thing to watch out for since the Izumo has paltry AA and simply doesn't turn nearly good enough to avoid a drop. Really the only things you have to watch out for in an Izumo is Yamatos and CV strikes. Everything else you can steamroll.
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Not sure if it's just the lower ranks, but I find Ranked to be filled to the brim with Dunning-Krugers. People who think they're the best and the proceed to faceplant spectacularily or try to impart their words of wisdoms. Extra shoutout to the Gneisenau who honestly expected me in my Belfast to charge the entire enemy fleet instead of using my smoke (and still being close enough to spot all torps with my hydro and radar then enemy Belfast and Blyskawica!). Though the prize for most useless teammate goes to the Akatsuki who was blatantly leeching. First thing in the match he hides behind a mountain and does NOTHING. A bit later he moved to another mountain to hide behind. Only by the time we had already won did he move out of hiding and yolo'ed into the enemy to get damage done (died, predictably). That douchecanoe did NOT deserve the star at all. I would've rather have another one of the enemy that actually fought not lose a star instead. People like that make Ranked incredibly infuriating.
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So, game crashes used to be an incredibly rare encounter for me in this game. Everything went as smooth as butter. Then 0.6.1 hit and now I'm crashing with an annoying regularity. Roughly a third of my games is preceeded by the game crashing somewhere between pressing the start button and the map loading. And lo and behold, once I actually make it back into the game (IF the game doesn't tell me I can't log back in because server is temporarily unavailable), my HUD is totally *edit*. Can't see my consumables (so tough luck if you're in a ship with loads of them and you didn't have the hotkeys memorized), can't see their cooldown or charge count. I couldn't even see which position my rudder was at. So yeah, that was a thing.
- 4 replies
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- Playing with HUD is a crutch
- Git gud or git crashd
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I have tried running vanilla, but the crashes persisted. So might aswell run my usual mods (Blackskull's shell tracers, golden premium consumable icons, improved minimap with direction lines and training room enabled). And nope, the HUD error is most definately caused by the game crashes. If I don't crash, the HUD is perfectly fine, but after a crash there's a chance for the HUD to be completely messed up when I load back into the game with several UI elements missing.. Not a resolution problem (plus I run the game at native resolution anyway).
- 4 replies
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- Playing with HUD is a crutch
- Git gud or git crashd
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Das "aus welchem Anime stammt das Waifu" Ratespiel!
Aotearas replied to anonym_DEInhM4yznj6's topic in Die Messe (Offtopic)
Die gesuchte Dame ist Hadaly Lilith aus 'Shisha no Teikoku'. Kann den Film nur wärmstens empfehlen! -
Das "aus welchem Anime stammt das Waifu" Ratespiel!
Aotearas replied to anonym_DEInhM4yznj6's topic in Die Messe (Offtopic)
Soll ich die Stille deuten dass keiner weis wen ich meine und auflösen soll, oder sind hier alle tot? -
What Were Your Greatest Gaming Achievements Today ?
Aotearas replied to Hanszeehock's topic in General Discussion
Eh, playing together with good others has spoiled me rotten. I just can't play randoms on my own anymore without devolving into a frothing entity of rage and disappointment. Only solo games I do these days are exclusively in ships that I absolutely don't have to rely on any teammates on (so only DDs and whenever I feel like playing a CV game). For everything else my playstyle is just too proactive and whilst that works amazing with skilled divisionmates watching my back and pushing along, with your typical random bob-team it just spells disaster. -
Remove snipping from smoke finally omg
Aotearas replied to CZAirwolfOC's topic in General Discussion
Plz nerf scissors. Rocks are okay. Sincerely, paper. -
Das "aus welchem Anime stammt das Waifu" Ratespiel!
Aotearas replied to anonym_DEInhM4yznj6's topic in Die Messe (Offtopic)
Okay, letzter Tipp: Frankenstein und Holmes. -
Indiscriminately insults clans and their members by implying as soon as a clanmate is on the enemy team, they cheat. Suddenly doesn't like insults against fellow players. The hypocrisy is real in this one.
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[SCRUB] The Scrubs - Recruitment thingy
Aotearas replied to Loran_Battle's topic in Clan Recruitment
In all fairness, I don't think we need a sister clan yet. Might be just my online times but out of all the people in the clan I only see two handful playing. Witohut any clan activities it's not much of a problem but as soon as clan stuff comes through I'd rather scour the clan for inactivity before opening a sister clan.- 3,079 replies
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- scrubs
- recruitment
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Dat necro
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That's the most important part of this topic to take away. The visual distance/size scaling in this game is absolutely bonkers (DDs are as large as cities when you sail past them on islands).
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Send replays to support (timestamp of moments when you suspect they've been deliberately ignoring clanmates as targets). Douchecanoes like that give clans a bad reputation everywhere!
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All torps have an arming distance. Shiplaunched torps are easy to tell as from the point of where the green highlighted indicator starts, that's where the torps will be armed. And the frustration from your gameplay example is less about "no skill torps" and more about you being in a sposition where a BB of all things can just rush you at 1km distance. This is a typical case of bad positioning that screwed you over, not torps!
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Flint is already OP, but at least you can citadel that sucker if you see it. But this is just disgusting ... a premium Fletcher (one of the best DDs ingame) with radar and slower torps that however also deal a ton more damage and are stealthy as hell. WTF Wargaming?
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What Were Your Greatest Gaming Achievements Today ?
Aotearas replied to Hanszeehock's topic in General Discussion
Well then, as already mentioned in passing, I have FINALLY reached my first tier X after just 3483 games played ... naturally I had to retrain my captain first though, so I undusted my trusty Atago for a couple quick spins: I had been quite wary upon seeing the matchups, particularily the Flint and 2x Belfast clan division. That smelled like mighty fine trouble. And the spawns were meh at best, with our only two DDs spawning both at the A cap, leaving the other two caps essentially bare for any enemy DDs (enemy had three of those, so one more), plus naturally that one spotting us. So our division licked it straight to C in order to use those islands as a more even fighting ground. True to our fears, the enemy started capping B soon and then we ran into the enemy clan division ... or should I say they carpe diem'ed it straight into our guns? No idea what their plan was, but it died gurgling below the waves rather swiftly. Things happened, shots were fired and then the cyclone invited itself to the party aswell. At one point the remaining Belfast smoked up and started peppering one of our BBs as we recaptured the B cap. Traced the shellfire, spread my AP volley and sank that poor sod in his smoke with a couple hits including a citadel. By that point the game was won (though hardfought!) and all we had left to do was hunt down a rogue Gneisenau. That one had a cunning plan to dodge my torpedoes, though sadly the world wasn't ready for his genius of dodging those with his broadside so all those torpedoes hit before the kill was snatched from me ... For some reason I got reported in that game (though that seemed a trend today, lost 3 Karma points in total and not once had I been salty in those games ... suspicious) I had totally forgotten how mad this ship prints credits Well then, captain retraining quickly scratched off the to-do list with a couple solid rounds in my Atago and finally getting some games in my little Yammy! Was my fourth game in her. All games except one were pretty decent, that one game the tier X meta reared its ugly face and our pushing division was left to die by our cowering allies as they were more busy trying to hide than fight, I'll never understand those people, hide and seek stopped being entertaining sometime during primary school. Anyhow, games were overall pretty nice, though no instant 200k+ damage games lolpen Devastation derby, yet. But this right here game showed how a tactical retreat, regrouping and counterpush in a BB can turn a heavily disadvantaged game into a victory. Plus it's a Kraken, so there's that. Game started bad, with our CV failing to intercept the first enemy CV strike, which saw our divisionmate in his Khaba getting deleted (instantly down one toptier DD and we were short on those anyway, yay) and then it just so happened that both enemy Yamato BBs spawned up there with us too. I hit Reverse and noped the hell out of there, not going to fight against two Yamato, plus Montana, plus Tirpitz, plus Moskva, plus Roon, plus Shimakaze and Kagerou and of course a Midway that had just gotten a taste for more... Securing my gloriously silky and wellgroomed tail between my legs, I ran. Well, as much as a Yamato can run. Took potshots at the circling DDs that smelled blood in the water, didn't turn out well for them - hah, showed THEM! Swung back into B after I linked up with the rest of our fleet and then proceeded to push into B, contest, cap, kill and finally we smothered the enemy into submission. And dayum does tier X with the permanent camouflage make money. Oh boy! -
Mit mangelnder Erfahrung in Schiffen ist deine Leistung einfach nicht besonders gut. Das ist ein simpler Fakt, so funktioniert halt die Lernkurve für jeden. Das kann nicht nur deinem Team Schaden wenn du als Novize gegen einen kompetenteren Gegner spielen musst und insbesondere bei Flugzeugträgern kann der Unterschied zwischen guten und schlechten Spielern echt extrem werden. Das schadet dann am Ende nicht nur dem Team, sondern nimmt dir selbst auch den Spaß am spielen wenn dich ein erfahrener Saipan oder Hiryuu Spieler satt über den Tisch zieht und du nach drei Angriffsversuchen ohne Flugzeugen dann noch fein zehn Minuten nutzlos rumschippern musst bevor das Spiel tatsächlich entschieden ist. Sich Premiumschiffe in höheren Stufen zu kaufen für die man noch nicht wirklich bereit ist kann gnaz fix in die Hose gehen. Insbesondere wenn sich herausstellt das die Schiffe für die man gut Geld geblecht hat einfach nicht wirklich zu einem passen (Flugzeugträger sind bei weitem nicht jedermanns Sache, noch weniger Leute tatsächlich gut mit ihnen und die Atlanta ist extrem knifflig zum Singen zu bringen). Es hiflt also kategorisch ein bischen abzuwarten bis man mehr Erfahrung mit bestimmten Klassen und Spielweisen hat damit man nachher nicht in die Röhre schaut und 30+ Euronen für'n Schiff ausgegeben hat was nachher im Anlegeplatz ungeliebt verrostet. Nimmt dir ja keiner übel dass du Geld in das Spiel steckst wenn du es magst (okay, es gibt ein paar kümmerliche Existenzen dieser Sorte, aber die interessieren nun wirklich keinen!), aber jeder sollte sich bewusst sein dass WoWs ein teambasiertes Spiel ist und jede deiner handlungen nun halt auch andere betrifft. Es ist also verständlich wenn dir jemand nahelegt mehr zu spielen, lernen und Erfahrung zu sammeln damit dann keine Kartoffel ihr erstes Flugzeugträger Spiel mit komplett neuem Kapitän gegen einen erfahrenen Hiryuu Spieler mit 'nem 10 Punkte Kapitän der auf Luftüberlegenheit (oder wie auch immer der Skill im deutschen übersetzt ist) trainiert ist nur um Sang und Klanglos abzusaufen damit der Gegner dann nach Lust und Laune mit dem Rest vom Team seinen Spaß hat.
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What Were Your Greatest Gaming Achievements Today ?
Aotearas replied to Hanszeehock's topic in General Discussion
Hue hue hue :3 Most of our team did their damnedest to lose the game so it befell on our division to try and drag them to victory. Reaper_JackGBR sadly fell victim to "Error 404: torpedobeats not found" and I had to fight off half the enemy team with little to zero backup. Managed to thoroughly thrash the enemy counterpush all by myself by killing the enemy Baltimore and Nagato in quick succession, then used my remaining pitiful healthpool to throw my Izumo against one of the two full health Bismarcks and sink it by ramming, which left just one seriour threat to the B cap and MortenTardo could deal with that on his own. Sadly I missed the Double Strike by a second or two No clue what the rest of the team was thinking, if they were thinking at all. And that Tirpitz ... dear Lord, classical case of Derpitz, so bad it hurts. No fricken' idea what he did to earn 2k base XP but it surely wasn't skill, not from what I've seen. Anyhoot, finally unlocked the Yamato today. Whoop whoop! -
Lots of game crashes after this update, hadn't had any for several months beforehand.
