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Everything posted by Aotearas
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Easily beaten? No. It absolutely can be beaten by a competent player. Given equal skill between a Hiryuu and a Saipan, the Hiryu has the advantage (Ranger is crap out of luck though!). Even so if the Saipan is skilled enough to kite rather than directly engage, that cat and mouse game can go for the entire length of the match.
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Das "aus welchem Anime stammt das Waifu" Ratespiel!
Aotearas replied to anonym_DEInhM4yznj6's topic in Die Messe (Offtopic)
Die beiden müssen sich nicht gegenseitig ausschließen ... Anime halt -
[SCRUB] The Scrubs - Recruitment thingy
Aotearas replied to Loran_Battle's topic in Clan Recruitment
Havaduck, watch JoJo's Bizarre Adventures and you will know true love. You will also get the references in those Equestria Men videos ... *Shameless plug And it's not only my Khaba that's volatile.- 3,079 replies
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Can you decide which question you want an answer for?
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Is Triple Shiratsuyu Divisions Enough to Made BBabies Cry?
Aotearas replied to Dlia_Katyushi's topic in General Discussion
Triple Belfast w/IFHE specced captains. Though to be fair, that makes EVERYONE cry. -
Very, very unlikely. Chances for players to meet another are typically incredibly rare. It is however possible they recognize another for some other reaons (forumites, clans or whatnot) and are cateogirzing the player as a greater threat than unknown randoms and focus fire him to get sink a known threat. For example if you run into a member of a wellknown clan, chances are very good that the player in question is skilled. Sinking him as fast as possible is a viable tactic as he may just be the best player on the enemy team, ergo you focus fire him whenever you have the chance. As for teamkilling. Some people are simply stupid beyond measure. I've been teamkilled because "I want that last kill for my Kraken and you were going to sink it" ...
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So, german cruisers have been buffed recently to even out their performance against their peers. Ostensibly because the german cruisers didn't deal much damage against angled ships and with poor HE performance, WG decided to buff their HE penetration through the proverbial roof. As much as I like seeing those ships buffed, I disagree this is the form it should take. The german cruiser thing is supposed to be their AP. HE is the IJN flavour. Rather than turning the german cruisers into the best HE damage dealers with native 50mm HE pen for their 203mm, more penetration than any other cruiser (including IFHE) except for the Henry IV (only with IFHE), I would've rather prefered seeing the AP getting buffed. The thing with the German AP is that it has a terrific broadside that can easily smash broadside targets with devastating strikes (literally). The only thing is the AP isn't very consistent due to the problem of armour angling. So, in order to preserve the unique role of german cruisers and they massive AP potential, I'd rather like seeing a tweak to increase the reliability of the AP as a primary damage dealer. I'd think something akin like better penetration angles (possibly something in between the US and RN angles) would suit the line much better than just flopping their gameplay identity around. After all, people who want to get huge HE hits and fires ought to be playing the Zao, right? Do people have other suggestions on how to buff german cruisers (assuming the HE pen buff would be reverted)? Or do you guys think this HE pen buff is exactly what the german cruisers needed?
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What Were Your Greatest Gaming Achievements Today ?
Aotearas replied to Hanszeehock's topic in General Discussion
Mang, and we were wondering why you weren't online on the patch day to farm those operations. We had a good going with an all-clan division (totally didn't wipe the first time, naw ...). Abuse those 7 player division as much as you can with mates. The credit and XP gain are somewhere in between CoOp and Random (if you win ...) but the additional rewards for completing the secondary objectives are neat. Bunch of signal flags, premium camouflage (the fugly Ocean Soul tho), a 10 skillpoint captain (for the IJN) and 24hrs premium time. -
I know that I'm going on with a subjective tangent because afaik WG never specifically said which is what nations supposed gameplay niche. But to me it very much looks like a more unique gameplay could be preserved by buffing the AP rather than the HE. Especially given the current hightier meta, just spamming HE is the de facto choice for almost every cruiser and buffing the HE on german cruisers is just strengthening a trend that (again, subjective) simply looks plain boring to me. The less different lines play alike, the more motivation to grind up different lines. If all cruisers essentially play like a Zao spamming HE, then the game isn't doing a good job imho. This whole thing is quite possibly just a shortsighted attempt to buff a line of cruisers that have been performing poorly in the BB heavy meta and for that it's probably the obvious choice (though knowing how good german AP works on BBs if you get a nice side to shoot at, increasing the penetration angles would be just as effective in increasing their damage output). In short: yeah, I'm arguing based on my opinion of what different cruiser lines should play like. But I'm fairly confident that similar results in performance increases can be achieved without HE buffs that would help keeping cruiser lines and their gameplay more diverse.
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If you want to make such a sweeping generalization then I challenge you to find a comment of mine complaining about RN only getting AP. You're free to disagree, but simply denouncing my opinion as BS and crying is unjustified. I'm trying to make a reasonable argument here.
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XP rewards for capping/decapping/contesting - Improvements possible
Aotearas posted a topic in General Discussion
So, I was always a bit annoyed when I the game ended just a second before I could capture out a Domination circle/Standard Battle base and thus recieving no XP for it. Or how you get no XP for almost capping a base before ultimately being forced out of it by the enemy (or being deprived decap points because the enemy wisely bailed rather than pick a losing fight). I'd suggest that rather than getting a flat bunch of XP and credits once a zone has been captured, the rewards should be rewarded is it goes! Say if you are in the process of capping a zone in Domination mode, you recieve 10% of the XP every six seconds (full capture from zero takes 60 seconds for a single ship) that you're capturing the base. Or maybe a different scaling with a bonus for the actual capture completion to equal the current XP reward for capping. Conversely, I also think that when contesting a cap, if an enemy who was capturing is leaving the cap, any ships inside the cap should be rewarded base defence rewards equal to the base capture points the enemy had accumulated before leaving. Likewise, actively contesting cap should earn contest rewards as it goes. Sometimes a stalemate can't be easily broken when neither DD can afford the attention of the nearby enemy team. By continually contesting the cap however, they are still for one denying an enemy base cap aswell as putting themselves in harms way in case of detection. Something that so far seems not or very little rewarding. Implementing rewards for contesting the cap (seperate from capturing and decapping) as it goes (certain amount of XP/credits per time period spend contesting) to any ship contesting a capture point. Possibly scaling the reward with adversity (a single ship contesting the cap against two enemies would get double the reward for example). And another tweak that I think would be a neat thing to do (though not necessary), would be to increment the base defense ribbons equal to the decap points. Right now, whether you decap an enemy who just started to capture or one that very nearly finished capturing, you get one ribbon (though the reward naturally scales). A welcome tweak would be to define an amount of base defense points value per ribbon and if you say decap an enemy worth X times the defined amount, you get X times the defense ribbons rather than just one. A cosmetic tweak (much like detailed hit ribbons), but still something that I personally would like to see. kthxbai -
Cappen in Khaba ist einfach. Musst nur alles in der Nähe vorher ermorden
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Die Schiffszitadelle is der Teil eines Schiffes in dem die vitale Machinerie verbaut ist (Magazine, Maschinenraum, etc.). Pi mal Daumen findest du die Zitadelle schiffsmitting unter den Schornsteinen und unter den Hauptgeschützen. Ziel auf die Wasserlinie, dann triffst du in der Regel die Zitadelle (manche liegen etwas höher und sind einfacher zu trffen, andere sehr niedrig und damit schwerer). Musst du in der Regel panzerbrechnende Granaten benutzen weil die Zitadelle der am dicksten gepanzerte Teil eines Schiffes ist. Und am Rande: Zerstörer haben keine Zitadellen als Hitbox im Spiel, also nicht wundern wenn du da keine triffst. Kannst du alles im Hafen angucken: klickst du unter Schiffsstatistiken auf den Armourviewer ... keine Ahnung wie die das im deutschen bezeichnen, klickst drauf und dann siehst du die Panzerstärken farblich hervorgehebt und kannst and der Seite individual Schichten auswählen, inklusive der Zitadelle damit du siehst wo die genau bei welchem Schiff ist.
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XP rewards for capping/decapping/contesting - Improvements possible
Aotearas replied to Aotearas's topic in General Discussion
More like danger pay. Soldiers sent into conflict zones get paid a bonus compared to those stationed in safe locations. The same basic rewarding concept already made it into the game in terms of potential damage taken. People who actively tank damage get rewarded more than those who stay in the backyard trying to never get shot at. This would simply be a slight variation for objective play specifically. DDs who actively attempt to capture in the face of adversity, contest caps, etc. ought to get additional rewards for their crucial contributions to the team's winning chances. -
Das "aus welchem Anime stammt das Waifu" Ratespiel!
Aotearas replied to anonym_DEInhM4yznj6's topic in Die Messe (Offtopic)
Verliert die Dame manchmal ihren Kopf? -
Yorck is a bit of an oddball since it plays best as an IJN 8and has pretty good HE shells for a german ship). With the Hipper onwards, you get the amazing flat arcs back which make the german cruisers excellent at punishing anything that shows broadside. The only problem is that anything that doesn't show broadside gets inconsistent, with everything from amazing damage volleys to lolbounce everything. That reliability issue is what should be adressed imho.
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[SCRUB] The Scrubs - Recruitment thingy
Aotearas replied to Loran_Battle's topic in Clan Recruitment
Advertisment is for products that can't speak for themselves. We're perfectly capable of screaming at prospective applicants ourselves! We do try to make good publicity though. Like that one time in teamchat today, you remember?- 3,079 replies
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US cruisers still have radar and their AA (german cruisers also get pretty nifty AA, but they have to choose their unique hydro over it whereas the US cruisers essentially get radar for free). Plus the US ships also score with better mid and shortrange performance (thinking Baltimore and Des Moines vs Roon and Hindenburg with their better rpm per tier). US cruisers are also a good bit stealthier which means they can get into their mid and short range sweetspot more reliably whereas the german cruisers rather work the mid to long range spectrum (or the knifefight range with torps and hydro if the situation demands/suits it). And I don't thing german AP with better angles would compete with the RN niche due to the different playstyle. Overall, I think an AP buff would preserve the german cruiser line's identity better than just buffing their HE performance, without taking anything away from other lines (as opposed to now, where the german cruisers essential blur the line with IJN HE gameplay).
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Can't speak about the Hood (though it looks pretty much like your typical battleships). But the Scharnhorst is the most fun WG has so far put into a ship. When top tier, this thing chews through cruisers and battleships alike (no smashing citadel salvoes agains BBs, but you still do plenty damage if they show you their side) and you can play it as a nice, agressive BB going in close for secondaries and torpedoes whilst tanking like mad. When bottom tier, you can just play it like a big fat cruiser, but one that actually has the armour to not get instantly deleted by every BB looking funny at you. It also works great as a crew trainer for the german cruiser AND battleship captains alike due to its adaptability!
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Which is why I'd rather have WG buff the penetration angles so the AP becomes more reliable when shooting at ships (that aren't at an auto-bounce angle at least) rather than buff something the german cruisers were never good at, nor meant to be good at.
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With less shells shattering, your total damage increases, even if the HE damage itself hasn't been changed. That's a buff. And considering the HE pen clears two thresholds (38mm hull/deck armour on US BBs that you could previously only damage with IFHE and the 50mm armour plating on several ships (german BB deck, Moskva deck and Khaba armour) which you coudn't penetrate even with IFHE), I'd say the buff is quite substantial. One might even say it dethroned the Zao as the premier HE damage dealer at tier X as the Hindenburg HE will do more consistent damage and has slightly better rate of fire to even out the lower HE alpha. Zao still has better firechance, but in raw HE damage potential, the Hindenburg surpasses the Zao considering it can damage parts of ships the Zao can't which also means it's less susceptible to damage saturation (more ship parts to shoot and actually damage).
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I wouldn't use that argument with WG. We do have 'fun and engaging' detonations after all.
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That's a new one. Someone who plays mostly DDs wants to nerf DDs ... how about no.
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Discussion thread for "some interesting info around the world"
Aotearas replied to Deamon93's topic in General Discussion
There's plenty possible problems, yeah. But at the very least it's something different from the typical high HP, lots of armour BB formula, even if the effective survivability is the same or even more depending on how it's played. -
Wait wait wait a second there ... Harekaze now tier VI? We're talking about a Kagerou as the base of the ship after all and I'm pretty sure the earlier informations we had pictured her as a tier VIII. Does this mean the idea of being able to equip it with the three different gun variants was dropped, ergo no option for the 3x2 100mm/65 guns?
