Jump to content


  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


About Aotearas

  • Rank
    Admiral of the Fleet
  • Insignia

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

3,663 profile views
  1. Aotearas

    Rudder bug

    Next major patch ... so basically you're telling me anyone suffering from this bug is edit out of luck for the entire Clan Battles and Ranked season? That we're supposed to unlearn up to years worth of muscle-memory so we can bypass a problem that's directly, negatively effecting gameplay? That is NOT a satisfactory conclusion. Where was the lots of testing and additional actions that was supposed to make sure this bug doesn't make it into the game in the first place? Like seriously, how did this slip past? Once I figured out what to look for this issue is straightforward and consistent, it should've been caught in testing. And even if by pure chance it didn't trigger during the entire testing and QA phase of patch implementation not having a plan to fix something that, again, DIRECTLY AND NEGATIVELY EFFECTING GAMEPLAY right in the middle of your own scheduled competitive seasons is just poor showing. The fact that despite you telling us you'd give word the moment you know more about it, I had to actively seek you out and ask for any news to be told what's already a finalized plan of action (or lack thereof) isn't exactly shining a better light on any of this. And this isn't just an inconvenience. This is stuff that can decide games and we're in the middle of a Clan Battles season and tomorrow starts the next Ranked season. "Inconvenience" isn't the word to describe the impact on people who have to deal with this. I am incredibly disappointed with how WG is handling this. But who cares ... edit Well done, truly well done!
  2. Aotearas

    Rudder bug

    @Sehales, @WG_Lumberjack is there no news regarding this issue? Because this problem is seriously effecting gameplay, it needs to be dealt with one way or another ASAP. If you guys can't nail down the actual source of the problem yet, what are the chances that individual patch changes can be rolled back (i.e.: the collision avoidance and auto-pilot "improvements") so we can at least play with the old, workable status quo? It is clan battle season and soon we'll have Ranked aswell. Something needs to be done, real quick!
  3. Aotearas

    Rudder bug

    Well, I can tell you it's a real challenge to try and play competitive when you can't trust your own rudder. I've said it before, I'll say it again: this needs top priority and either a hotfix, or a partial rollback of the patch to remove the auto-pilot/collision system "improvements" so WG can take their time figuring out where the problem is without the game screwing players over.
  4. Aotearas

    Clan Battles: “Neighbors” Season

    After you played one Clan battle match, presumably. At least that's how it was in all the previous seasons.
  5. Aotearas

    Rudder bug

    @Sehales, is there any statement from WG's team regarding their evaluation of the bugs gameplay impact? I mean, Clan Battles are starting today and I already know my positioning play is significantly compromised by this bug and who knows who else is effected. Is there any plans for a hotfix? Or perhaps for a delay of the competitive mode seasons until such a time the bug has been done away with? Having players go into a competitive game mode at a disadvantage because they can't reliably steer near islands isn't exactly a level playing field ... unless of course everyone has the same issues (though I'd presume the bug would've been caught in testing if that were the case, right?).
  6. Aotearas

    Rudder bug

    Well, this better be a top priority thing because this sh*t needs a hotfix ASAP. Just tried to play my legendary Des Moines near an island and I could basically not control my rudder which expediated my demise considerably. As long as this bug is in the game any ship trying to play near islands is f*cked! How this even passed testing is beyond me because now that I pay attention to it, it happens consistently (as in all the time!) when I'm near islands. Let's also mention the autopilot issues here.
  7. Aotearas

    Rudder bug

    After noticing the bug a good deal more often and comparing what you guys wrote it does indeed seem to be tied to the collision avoidance somehow. Had a LOT of fun playing the Worcester with this today. Tagging @WG_Lumberjack for additional awareness.
  8. Aotearas

    Rudder bug

    Seemingly randomly, the game will refuse to let me set my rudder to neutral position. Instead if I use Q/E to set rudder to neutral, the rudder setting will instead jump straight to the opposite full rudder. Bug will exist for a couple seconds, then it disappears and everything works like normal again.
  9. Aotearas

    Ingame Chat server hamsters need feeding yo

    Issue is still persisting.
  10. Aotearas

    Do you want submarines in the game?

    No. Submarines (or for the most part of time period this game covers: submersibles) were commerce raiders whose entire strategy was to engage supply routes and disrupt mercantile shipping. Intelligence gathering and covert sea rescue were next down the line in how those ships were employed at scale. They only engaged proper warships in rare opportune moments (i.e.: any time they don't comprimise their actual mission AND can get away before getting smothered in depth charges). Subs weren't specifically employed to directly fight military navies until much later when the technology and tactics of submarine warfare had matured a great deal. Even leaving all that aside, the realities of how a sub attacked anything is hardly something that would translate into a playstyle compatible with the rest of the game. Submarine combat is considerably slower paced than what the usual WoWs experience offers.
  11. Getting unfaithful to your waifu I see ...
  12. Aotearas

    Credits issues

    Urgh, the woes of grinding six lines at the same time. Beginner me was in a state of perpetual *insert Dave Chappelle "I'm broke n-" gif*.
  13. I swear it's impossible not to have a great game in the Atlanta everytime you play it. I love this ship!
  14. I have precious little clue. Not exactly well enough informed to make reasonable suggestions. All I can say is the more authentic, the better. But when WG was having their funny ideas about naming the german tier IX and X BBs I was in a similar position considering WG's first name drafts were far from what would've made sense given the history around the ship designs so I can definately empathize with people that know more about italian cruiser naming conventions than I do.
  15. All up for having names that actually fit the naming conventions.