RenamedUser_92906789
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Everything posted by RenamedUser_92906789
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I get chatbaned a lot. I am not toxic. I just call out 1d107$. The: - suiciders - throwers - trolls ... I don't insult besides the I word and occasional "Muppets, Potatoes or noobs", but I guess that is enough for a week of timeout.
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Well ... WoWS is build on frustration anyways :)
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[From Reddit] New Features announced at the Waterline 2023 video
RenamedUser_92906789 replied to Leo_Apollo11's topic in General Discussion
I don't. Suiciders are already a problem (especially noticable in operations). If they are not happy with random operation they suicide deliberately. When this goes live people will suicide even more -
Wow, hands down for that. Most new ijn cruiser players just ... die :) Should I skip T6/7 in ops and just go for T8?
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Nice try, but the changes are kind of weak. Besides changing first wave from Nagatos to Fuso's and Kii's. Second wave now mostly has Aoba's and Myoko's (battleships are Fusos). AA on all ships is still very strong. The rest remained exactly the same. - Fuso still has HUGE detection, making bot DD smoke up instantly - Second wave still spawns faster than it used to (almost the same time the convoy also spawns), again killing the potato players as before change. - Third wave remained unchanged (Nagatos), so did the right side (Amagi + cruisers and DDs) - "Bonus" wave of 3 BBs used to be (Yamato + 2x Nagato) ... now its Izumo, Nagato and Amagi. They still charge directly to conwoy and kill it with main guns (before the rework, this battleships stayed in the north, giving you chance to turn the battle around). As stated before .... I was expecting a FIX that would make the OPS more enjoyable. Instead they just changed a few ships in first and second wave. Lazy as always. HOW does my AEGIS experience look like? I spend 5 minutes playing with the team and then 10 minutes playing alone, KNOWING IT IS FUTILE AS I CAN NOT WIN. And I cant even quit the battle early, because I get punished for it. Also I have noticed that bots still sometimes behave weird (second Aegis game after the patch):
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AEGIS fixed ... NOT (or partially)
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
You are entitled to an opinion. Yes they fixed the "hard fails" early in the game. A little was really needed, so that whole team wasn't dead in 3 minutes. Is the operation polished? No. Is it enjoyable? No. A LOT could have been done regarding dynamic spawns etc. Like I said before .. a good team ... harder spawns. Crap team ... dumbed down spawns. Apparently I am the only one seeing potential here... -
AEGIS fixed ... NOT (or partially)
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
I wont be calling names ... and I respect all DEVS that do their job as I am also one ... but its like ... we will fix something, since the players moan, but we wont fix all issues as we don't want the ops to be enjoyable. -
AEGIS fixed ... NOT (or partially)
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
Not to mention that FUSO has WORSE detection than NAGATO. Making the ally bot smoke even sooner than before ... and it was one of the problems (not allowing the team get closer to do pen damage on ships). Now the bots smokes up ... and its 10-20 seconds useless smoke before the bots even get from behind the island. Sometimes I wonder if the guy making this changes knows the game .... I could write an entire scenario, by just changing bots (as did they) and it would work like a charm ... but its not my job ... and I would also be ignored, just like this thread. So flack them ... im done complaining. -
AEGIS fixed ... NOT (or partially)
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
With random teams its still almost impossible to receive 5 starts. Here is why. THERE SIMPLY IS NOT ENOUGH TIME TO TAKE DOWN ALL OBJECTIVE WITH A TEAM, THAT DOES NOT POSITION 100% CORRECTLY AND IS SUPER GOOD. Yes they tiered down first and second wave, so the team doesn't collapse in minutes. But the end waves are still too strong, as cruisers on the right CHARGE the liberty ships: Also the second wave has mostly T6 ships ... but killing this TAKES TIME ... and that is a failure in this operation ... taking time !!!! 4 FUSOS .... So ... to SUM UP. Yes they managed to fix the operation not to end in the first 3 minutes. But now it ends in normal time with average of 2 or 3 stars with random teams. Also there are cases of complete fail, but way less than before. I just wished they would do something with the final waves charging the liberty ships... almost every game half of liberty ships get wiped out. A good change, but much more was desirable / expected. (at least from me) -
First and second wave are down tiered and the rest remained the same.
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There is nothing wrong with Aegis ...
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
I played one Aegis game since the patch. Apparently the first and second wave was down tiered. It was composed of T6 and T7 ships (similar to before), while the north waves remain unchanged (Nagatos, Amagi, Kitakaze ...) As for the penalty BBs, I have no idea. Besides this change I would like to see how do bots behave. - do they still beach and stay there - does final wave on Amagi's still rush down the border and kills transports - does the 3 BB penalty wave still rush down the middle or do they stay north This are vital questions in case team collapses early. If the bots still rush down south it is pointless to continue playing (in case most of the team is dead). -
Apparenlty hard mode is already implemented. So I finally get into the game. Half team already dead. After 10 minutes of hard work (and knowing it is futile, but the game demands that I fight to the end...) Finally the BBs know exactly where I am and take me out. Also mind that bots were intentionally ramming the transport ships at the south border. 3 of them rammed. Meanwhile WG says its OK. They are "monitoring" the situation. AEGIS is fine. Operations are fine. There are no bugs. Enjoy the game.
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Hello, Tinfoil hats out everyone. Bots that before held position on the map somewhere are now seeking you out. Noticed in Aegis, where bots come crashing down south if you struggle. Before they camped further north. Or In Narai, where bots now all rush at you from the harbor (they are killing liberty ships outside harbor now) But I notice that the bots have changed in last few weeks in operations. They got engine super mod. They start and accelerate car line now. I am using torp bombers mostly and it really pop out for me. I also am pretty positive I seen bots doing this calculations with hard stops and acceleration the moment I drop my torps near them. I feel like they do feel different. Anyone?
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Besides AEGIS, HERMES is also bugged as hell
RenamedUser_92906789 posted a topic in General Discussion
Hello, HERMES also bugged. Alsace wonders around the map, heal circle never appears, some bots (the ones vital for the operation) not spawning. -
So basically ... they did something, but they are not telling us what :D Let us guess: - They moved the end circles 10km to the south :D
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Because CV autopilot is the biggest balancing factor of CVs. Sadly, but true.. nothing gets you killed more in CV than its own autopilot. After playing hundreds of CV games in ops, its pretty common to have autopilot: - not stopping at the end of the path - not moving on the setted path - doing weird full speed turns and beaching near islands - stopping and reversing for no reason - pretzel paths or weird paths in M view ... But imagine CVs with a working autopilot... they would really need to nerf them :)
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Besides AEGIS, HERMES is also bugged as hell
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
Ye im just playing Kaga for like a month now ... farming CMD XP with it (leveling IJN captains. Only 2 left till 21pts). Its a beast in OPS (except Aegis and Hermes where AA is just a bit too strong, or the ops is broken), can carry alone if the potato sack isn't just a bit too heavy. Idk where the replay is .. similar filenames .. doesnt matter .. its possible that somebody touched the bot .. still it shouldnt happen -
Operations - Do bots feel different?
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
@Seraphice I know you are the front man. I respect that. Since WG took the effort to reintroduce OPS, I figure you see that a lot of players play them and that they have potential. We are not asking much ... just so your devs fix the frustrating ones... We all want bug free (stress free) ops .. that's why I am making this posts and tagging you. Maybe you can forward this issues to the correct dev team who is working on ops. The other way is to ignore and not care. That's the easy way. I also don't want to raise tickets and report bugs, because I did it numerous times, yet most of them were never addressed. -
There is nothing wrong with Aegis ...
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
Is this the hard mode being tested? * first and second wave, then came 4 more with 4th wave -
Besides AEGIS, HERMES is also bugged as hell
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
WTH is going on WG??? The amount of OPS fails I had the past few days is increased noticeable ... -
Multiple accounts to break rules
RenamedUser_92906789 replied to Echo_519's topic in General Discussion
Wow. Meanwhile I am constantly chat banned for using the Id... word now and then... -
Besides AEGIS, HERMES is also bugged as hell
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
I think they are tweaking ops on live server... -
Besides AEGIS, HERMES is also bugged as hell
RenamedUser_92906789 replied to RenamedUser_92906789's topic in General Discussion
Bayern with 2 DDs did not spawn. There is a requirement "Destroy enemy battleships 5" ... since it did not spawn, the mission can't be done can it? Its all in the screens. The bug also appeared in Newport. Had it today. So, we can look trough the fingers and accept their "rework" as successful, since this things happen ... well "rarely". But when they do ... it is frustrating ... so the mature thing would be to admit and to look into it asap. I am also trying to press them, because some bugs in this game are present from the start and they did nothing about them in 7 years. Also ... "Honestly I'm wondering if / how you guys are messing up the AI so much " ... are you actually trying to blame the players for this???? :D -
Weird bot behavior (as observed in AEGIS) also present in Newport
RenamedUser_92906789 posted a topic in General Discussion
As seen below. - Several bots (Gnaisenau, few cruisers did some weird circles before) went on strange route - The cruisers that spawn after Romeo decided to beach and stay there
