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RenamedUser_92906789

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Everything posted by RenamedUser_92906789

  1. RenamedUser_92906789

    So is this the future of not detonating?

    Daily resources crates and twitch drops tend to drop anti-deto flags
  2. RenamedUser_92906789

    So is this the future of not detonating?

    Hey... thats my number! :)
  3. RenamedUser_92906789

    Skinjob done well, kudos art team

    We must have similar taste in women too :D
  4. RenamedUser_92906789

    Skinjob done well, kudos art team

    They say that beauty is in the eye of the beholder :)
  5. RenamedUser_92906789

    OMG WG!! ... What Are You Doing?!!!

    Well deserved. Stalingrad was overperforming for years now. I'm surprised its still available in the armory. We had this type of conversations before. Its WG's fault, that they release OP ships (they do this all the time) and they nerf them later. Yes I agree ... this is a very bad practise. But I still feel Stalingrad is in a good place even after the changes. That is my opinion ... you don't have to like it. I understand that you are pissed ... but WG should really start PUTTING OUT balanced ships, to avoid later nerfs. Look at CBs ... they have to BAN their own ships from competitive ... they say TOO POPULAR ... I say ... UNBALANCED.
  6. RenamedUser_92906789

    OMG WG!! ... What Are You Doing?!!!

    Then play Petro. And you are exaggerating ... the nerf isnt a big deal. The lack of FP was a big deal for Stalingrad, but this isn't.
  7. RenamedUser_92906789

    Why not Replace all Ingame Upgrades with Sidegrades ?

    Big Hunt :) Yeah, I liked the variety you could create with the different modules. But it would be hard if not impossible to have that on regular ships. WG would need 100 years to balance things the correct way.
  8. RenamedUser_92906789

    Proposed nerfs for RN CL's

    Finally some balance changes.
  9. RenamedUser_92906789

    OMG WG!! ... What Are You Doing?!!!

    I dont see a major nerf in this... same goes for the thunderer
  10. RenamedUser_92906789

    musashi crap unplayable turret traverse again?

    I kinda have to agree. I dont play Musashi for the same reason - turret traverse. Taking central position is virtually impossible, since your turrets take ages to swing... But I dont care tbh....
  11. RenamedUser_92906789

    Why is furutaka 6x1 hull removed?

    unpopularity?
  12. RenamedUser_92906789

    WG OP ships strategy only punishes new players

    Ive spent maybe 20 eur since the CV rework.... That went for some premium time and few dbls.
  13. RenamedUser_92906789

    Italian BBs

    Hello, I usually don't whine about certain lines, but this is just too painful. Yes they are nimble and the turrets turn fast ... but thats it. The dispersion is atrocious, shells appear to be hollow and SAP is inconsistent. And the smoke is only partially useful (if even). It would be useful if you would fire, pop smoke and get undetected. But instead you bloom for 20 seconds in your smoke :) I feel like they are one.of the weakest lines in the game... currently I am struggling hard to grind Venetto in bronze ... How do you guys play them?
  14. RenamedUser_92906789

    Italian BBs

    This practise is the dirtiest thing WG does.
  15. RenamedUser_92906789

    Tier VII premium container contents

    Only WG knows, but they avoid answering such questions.
  16. RenamedUser_92906789

    Blapping CVs with Yama/Musashi: spotting plane

    Midways deck bouces Yamato shells doesn't it?
  17. RenamedUser_92906789

    Italian BBs

    Yesterday a DD charged me .... he gave broadside at about 5km ... perfect shot ... 0 hits ... all splashes (half of them in front of the ship, half of them behind). I thought it was a joke. I see this all the time. Today a Roon gave me broadside .... full salvo ... 3 hits ...1 overpen, 1 pen and 1 shatter.... just how.
  18. Death to NTC :) Never pressed the reset button.. Off topic... But i did buy smoke module for 15k coal once, only to find out that I can't freaking use it on italian ships...
  19. Hello, More and more people are experiencing this "stuck in loading" bug. Literally you get stuck in loading screen, where you can even observe the battle in the "your team tab". The "Start battle" never appears and you have to "kill" the game client manually and restart. Many people come in late in the game, or do not come in at all. I have PMed several AFK people to see what is going on and they all said the game client got stuck in loading screen. This is seriously effecting the game, as if a team has for instance AFK CV the game is automatically lost. More and more players complain about this problem (I have reported the bug back in 0.5.XX, did report again just now) so please WG look into it ASAP. I can even imagine how will this effect the upcoming ranked, but if it will, expect another sheet storm on its way. regards,
  20. RenamedUser_92906789

    Suggestion: Vertical Auto-Aim rework

    Nah.. I might return to the game after wg fixes all of the bugs I have been pointing out .... oh wait ...
  21. RenamedUser_92906789

    So, how did you build Smolensk?

    @DFens_666 ninjad me ;)
  22. RenamedUser_92906789

    So about that can't fire bug.

    WG has been successfully ignoring it for years. https://forum.worldofwarships.eu/topic/145673-wg-its-time-you-fix-the-guns-wont-fire-bug/
  23. RenamedUser_92906789

    Suggestion: Vertical Auto-Aim rework

    That still exists ... in Narai. Try shooting at Missouri when he is leaving the port (before he makes a left turn). He is going full speed, yet you have to aim in the middle of the ship. If you target in front of him or even bow ... the shells will fall short. Makes zero sense. Shooting in this game is so much RNG driven. This pisses me off the most. Enemy makes a mistake, you shoot a perfect shot and the game gives you the middle finger. I hate it. If I make a mistake .. sure ... I get punished. Then again ... we have a potato in Thunderer spamming HE from max range and he his ONE SHELL ... and gets a fire.
  24. RenamedUser_92906789

    Suggestion: Vertical Auto-Aim rework

    U can't have your shots be guided by skill, when there already is a navigator called mr. RNG in this game. I was playing Venetto last week... gave up. Every perfect broadside salvo at around 15 km results in 2 overpens, 2 pens, 2 shatters and splashes. If you get 10k out of a perfect salvo, you can be happy. Ive had it with salvos like this... actually I kinda had it with the game itself.
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