RenamedUser_92906789
Players-
Content Сount
5,828 -
Joined
-
Last visited
-
Battles
Content Type
Profiles
Forums
Calendar
Everything posted by RenamedUser_92906789
-
How many ships do you play?
RenamedUser_92906789 replied to fallenkezef's topic in General Discussion
OOOOOK .... I am gonna try to ignore that "Freud" moment there -
How many ships do you play?
RenamedUser_92906789 replied to fallenkezef's topic in General Discussion
You and your British patriotism LIMITS your enjoyment of the game. But have it your own way... You tell us at least 5x per week, that you only play RN ships (and a Bismarck, since you got it from the mission) and now you even require a topic for this? -
WG breaks its own rules, admits this cheat, and support trolls offer no support
RenamedUser_92906789 replied to SamuraiShakaViking's topic in General Discussion
Oh cmoooon, crying because the mission ended 2 hours sooner is just PATHETIC. I didnt finish it because I didnt have time to play ... do you see me cry?!?! -
Tier 5 Bogue OP and carrier tier gap
RenamedUser_92906789 replied to OinkMooBaa's topic in General Discussion
So many CV quits mid game because they get dominated by AS builds ... sad. -
Is Triple Shiratsuyu Divisions Enough to Made BBabies Cry?
RenamedUser_92906789 replied to Dlia_Katyushi's topic in General Discussion
A single CV can ruin a day for all 3 Shiras. Yesterday Ive had a double Belfast div with my friend. Alone we held the entire flank on Two Brothers. Fun (not so much for the enemy). -
Is Triple Shiratsuyu Divisions Enough to Made BBabies Cry?
RenamedUser_92906789 replied to Dlia_Katyushi's topic in General Discussion
Count me in any time. -
Hello, With the new patch the guns and torpedoes reload sounds (the sound that is played when the guns or torpedoes reload) are almost completely silent. I have tried tweaking ALL of the sound settings, and NONE has any effect on the reload sounds. Can some1 please test what sound setting should effect the reload sounds? There is obviously something wrong with the new patch (never had any problems in 10 previous patches)... also when I kill a ship the kill sound is lagged like 3-4 seconds. When I installed the patch I was offered a client with "superior" sounds ... but I declined, because I did not want any "bugs" ... but looks like I got them anyways. Some help please? My game play is very much dependent on the reload sounds ... now I have to watch the damn consumable square (or the indicator) and to be honest I cant play like that.
-
1. DescriptionThe guns and torpedoes reload sound is almost completely silent. None of the sound settings seem to have any effect on it. 2. Reproduction stepsI have tried restarting the client. No effect. I have changed every sound setting in game. No effect. 3. ResultCurrently unable to play the game. My entire game play (shooting) is based on the "klik klik" sound when torpedoes or guns reload. ATM I have to watch the consumable icon, which distracts me. 4. Expected resultSince the problem started in the last patch, I would expect the same behavior as before. 5. Technical detailsNone.
-
What you did with "The hunt for Bismarck" and why I hate it
RenamedUser_92906789 posted a topic in General Discussion
WG First of all I appreciate the effort. But, I am sorry to say, that the entire mission destroyed the little what remained of balanced game play. The amount of Bismarck potatoes is astonishing. They usually earn around 200 baseXP, sailing around like bunch of tourists and "disrupting my game play - an irony to your new report system, get it?". There are several threads on forum where players complain because of the heavy BB meta problem, and It is a problem known for a very long time now!. And you do a mission that makes things even worse? Sometimes I wonder what is your goal with this game ... a good balanced game that we love to play, or an unbalanced BB blob because your income is more important than creating a game that would last years to come. But then again, who am I to tell you what is right ... you have all the analysts, stats and people working ... the surveys (that I always take time and fill it in details) and this forum. You might as well delete (or lock) my post as "not constructive", because I feel that your admins tend to "shut up" forumites this way quiet often lately. -
Patch 0.6.6 brings a significant nerf to all airplanes
RenamedUser_92906789 replied to Babykim's topic in General Discussion
Will this eliminate "being spotted but no planes visible anywhere"? If so, I would say good. But as El2aZeR put it ... it MUST NOT do the opposite ... shooting down planes from an invisible ship. -
Bismarck Secondary Range not improving
RenamedUser_92906789 replied to Dane_With_No_Name's topic in General Discussion
Not worth it. When you are detected they will shoot at you. The HP allows you to take action accordingly. -
Bismarck Secondary Range not improving
RenamedUser_92906789 replied to Dane_With_No_Name's topic in General Discussion
Weird Why would you waste 4 points on CE. Its a brawling ship, designed to go in close and blast everything. I mean CE is viable for NC that has to stay in mid range, but not for Bismarck. You have a point on IFHE, would need to research it a bit more. In theory the 1/4 pen with IFHE should melt bow of many "bow on, or retreating" BBs, but it would reduce the fire chance. Still a very interesting idea! If it would benefit I would gladly swap EXPERT MARKSMAN + SUPERINTENDENT for IFHE + PREVENTIVE MAINTENANCE to increase secondary build even more. regards, -
Bismarck Secondary Range not improving
RenamedUser_92906789 replied to Dane_With_No_Name's topic in General Discussion
People telling you to get superintendent clearly dont know what they are talking about. You take expert marksman last skill and before that superintendent. This is the skills you take for Bismarck build (ordered): 1. Catapult Aircraft (u always need those) 2. Adrenaline Rush (boosts your secondaries also!) 3. Basic Fireing Training (boosted rate of fire of the secondaries) 4. AFT (longer sec range) 5. Manual sec (buff to sec dispersion) + SEC module + sec signal. -> Clearly you take this two right from the start ... but this maxes out sec build. 6. Superintendent (extra heal) 7 .Expert Marksman U dont need extra heal until spending last points (i even took expert marksman before superintendent, so 2 points dont hang in the air, doing nothing) ... use premium consumables! PS: This captain also works perfectly on the Sharnhorst. -
Then there is several options. 1. In the client up on the right corner there is settings. In there you can check client integrity. 2. Could be your antivirus / malware. Disable it and try. If it works, you will have to configure the antivirus and set a rule for WoWS. 3. Check the bottom of this thread: http://forum.worldofwarships.com/index.php?/topic/40050-error-connecting-server-unknown-error/page__st__20#topmost 4. Contact support. Good luck.
-
Check on what server you are connecting in the client. Perhaps NA or RU?
-
I think devastating strike should be given also when you kill a ship in this way also
RenamedUser_92906789 replied to ASharpPencil's topic in General Discussion
I must be stupid, because I have no clue what this topic is about.- 4 replies
-
- devastating strike
- Kaga
-
(and 1 more)
Tagged with:
-
..so u.s. high tier dd are meant to do what...?
RenamedUser_92906789 replied to Kutfroat's topic in General Discussion
I have to say that USN DD line it one of the most solid lines in the game. There is no "ugly duck" in the entire line. Looking forward on getting the Gearing. -
WG has a solution. Radar on bbs. (no troll emo on mobile)
-
OP... ditch the BB play and try other classes too. At least you will have fun ;)
-
Expected date of Ranked Season 7?
RenamedUser_92906789 replied to Duke_of_Asia's topic in General Discussion
T8 or T6... imho. -
British battleships incoming
RenamedUser_92906789 replied to anonym_u5USg8CcK96I's topic in General Discussion
Heh... RADAR. Typical lack of imagination. Puxflacet... you clearly do not know what you are talking about. Sad. -
We all know that already
-
Its the opposite for me. You forgot that there will (probably) be CVs in the game, so Cleveland will play a vital role. Will play Cleveland, use the terrain to support DDs and blast planes out of the sky. With IFHE and DE it should be one of the strongest picks. For a DD there is no better pick then Farragut. Sure the torps are not great, but the guns and USN smoke compensates for it. Hydro ships will also be playing big role (since there will be no radar). So the best ship for t6 ranked will be HMS Gallant (if released and If it will have hydro as rumored).
-
is EU ever getting commander retraining discount?
RenamedUser_92906789 replied to svadilfari's topic in General Discussion
Yeah I missed that too ... apparently. Is there in-game notification about this stuff? -
I primarily play DDs, so equipping the flag is mandatory or I risk to detonate in the first minutes of the game when contesting caps.
