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RenamedUser_92906789

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Everything posted by RenamedUser_92906789

  1. RenamedUser_92906789

    Wtf?

  2. RenamedUser_92906789

    Wtf is up with the servers?

    since when does PING effect FPS ? Thats new to me.
  3. RenamedUser_92906789

    Have a few doubloons to spare - which T 3 - T 7 ship to get?

    May I also add that full secondary build (Bismarck captain) works perfectly on the Sharny.
  4. I never turned pink immediately when i accidentally TKed someone .... only once I returned to port.
  5. RenamedUser_92906789

    Is there a T10 club?

    To be honest, that "club" would be kinda boring to me :)
  6. RenamedUser_92906789

    Please include RADAR check in MM !!!!

    Dear WG. Please include radar ships in MM. The times one team gets 2 or ever 3 radar ships and the other team gets none is very frustrating. Just now the enemy team got 3 radar ships and we had none. Our DDs were dead within minutes. Game was decided before it even started. I know that the fix is easy ... I would like to know WHY you have not implemented this already. Regards.
  7. RenamedUser_92906789

    Please include RADAR check in MM !!!!

    Good ol "queue" excuse. Queue times are fine. I rarely wait more than 5-10 seconds. I would gladly wait 30 if it would fix the balancing issues.
  8. RenamedUser_92906789

    Is fire damage OP?

    this topic again??? I will IGNORE IT.
  9. RenamedUser_92906789

    New campaign + DD = weird

    Ive been making a topic about "WG SHIFTS META THE HARD WAY" regarding this... But they do not have any other mechanism to shift the meta except the mission / campaigns.... but to be honest the current CL/CA shift is a good one.
  10. RenamedUser_92906789

    New campaign + DD = weird

    Perfect MM (regarding game balance) would be somethign like 1CV, 3 BBs, 5 CL/CA, 3 DDs
  11. RenamedUser_92906789

    New campaign + DD = weird

    Finally a breeze of fresh air in WOWs. I like CL/CA meta very much, this is what its supposed to be and this is what it used to be (before the release of german BBs).
  12. RenamedUser_92906789

    Brilliant WG patch!!!

    Its an old problem and i dont think it has anything todo with the latest patch.
  13. RenamedUser_92906789

    Brilliant WG patch!!!

    Txt.... since i have 0 problems ever, then the issue is not with wg servers.
  14. RenamedUser_92906789

    can't play the game!!!

    you should just delete preferences next time. gonna save you the trouble of reinstalling...
  15. RenamedUser_92906789

    Brilliant WG patch!!!

    After the patch install i noticed bad gfx quality. I only set the gfx settings again (ingame) and everything works fine (win10, gtx980ti).
  16. RenamedUser_92906789

    Get a free T3, 4 and 5 british BB - in co-op!

    What are the conditions to receive a "plan"? Container style?
  17. RenamedUser_92906789

    just when we though things where getting better

    looks good, but i think the price will be higher than tirpo.
  18. They should just increase BB speed and shorten their range. Every other fix of this kind wont eliminate passiveness .... specially this type. I imagine it would only increase it. Actually now that I think about it ... a speed boost on BB instead of radar would be more appropriate. With hydro combined, people would finally get what it means to brawl.
  19. RenamedUser_92906789

    What's going on with Khabarovsk.

    The other day in my Khaba I was intending to rush a smoke where supposedly a Shima was in (at least the last known position on minimap indicated that).... was closing it below 10km, when suddenly a radar lite me up! Imagine my surprise, when TONS of blue shells started wrecking me from that smoke... yeah ... was not the Shima who was in there (as the minimap indicated), but a freaking Minotaur who was not detected yet by anyone at that point.... I panick turned (and died shortly after) to torp the smoke, but the torps ran out just before the smoke :) .... yea 8km, not 10 anymore :)
  20. RenamedUser_92906789

    Disable steering gears

    Just shoot any IJN cruiser in the aft. The steering breaks on most of them all the time.
  21. RenamedUser_92906789

    New messages

    Nice rage quit. Not. I get you totally ... this game comes with a lot of frustration. But keep in mind, that it is not expected for every player to have your skill level. And [edited] about it if they dont. From the game you had its obvious to me that you went alone 1:4. Right? And you are pissed that another friendly BB did not follow your lead at the point? I dont want to sound smart, but you did not get support as you expected in a random game and now you are salty about it? Amusing
  22. RenamedUser_92906789

    Gallant in Dunkirk containers, broken promise?

    I heard ... promised (couple of times) and lie to us :) I to think they will give you a "random" ship... and next time they should know better then promising some weird implementation :D Doubloons for ship is good enough reward if you already have the damn ship.
  23. RenamedUser_92906789

    Gallant in Dunkirk containers, broken promise?

    Lets be honest ... win "another" ship seems kinda "complicated"... So the doubloons for the value is fair.
  24. RenamedUser_92906789

    Tactics

    Since its a time limited avg. 15 minutes game, the only real tactics that work are FOCUS FIRE and CONSUMABLES USAGE. If team calls on enemy targets (or even better - isolates them) and focus fire, then the enemy (or our team) is bound to collapse and steamroll game happens. If people play their ships to their strengths and use gathered skill (ship specialty, angling, ammo type, terrain...), then a win is guaranteed. The only factor that make team loose at this moment is getting out of position (perhaps WG can now implement mine fields to some areas on certain maps ... hehehe) and not focus firing. And support ... got to mention support as an entirely separated topic. People do not support each other. And often you find a DD capping without support, BB venturing off without AA support, CV not moving with the fleet, cruisers camping in smoke with no one spotting for them... In random games this things lack. But its as expected. In random you have players of all sorts, different languages ... different player profile. Ranked is supposed to bring "tactics" to random games, but to be honest, its just another random game with different sets of rules. And since its backed by "loosing a star" system, the frustration only gets bigger. On the other hand, clan wars bring this "obligation", that many players dont want from the game, and therefore the interest in it is somewhat ... limited. That leaves us with divisioning. Current system is OK. 3 per random is OK... from the perspective of balance (if mm would consider divisions so that teams are balanced ... that would be even better). I like that the new PVE brings teams of 7 into the game, where you can actually execute some tactics and fun. Still waiting whats the outcome of teams feature (to this day I still have misspelled team name created and WG wants to charge me 600 gold to change the name. Give it purpose and I will ! :)). WG should use it to allow (temporary teams, same instance as division with more sluts) teams to be formed same as divisions are. A team of 12 would then face another team of 12 in a random battle. That would make "hey guys lets go random and fight another team". And lastly ... let me just mention this neat tool, that people can use to "visualize" their tactics. http://wowstactic.tk
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