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MF_Halsey

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About MF_Halsey

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    Able Seaman
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  1. MF_Halsey

    Destroyers

    LetsRock and Roll, yes lag could be an explanation but no smoke. I agree with the smoke screen attack, that is a valid screening use the DD has. I am not trying to down play the destroyer just bring it out of a super-ship status that is seems to have due to its undetecability.
  2. MF_Halsey

    Destroyers

    At Argawaen, yes allow for realistic torpedo ranges 3k is suicide for a torpedo run, Russian DD's are a prime example. For those upper level Destroyers whose artillery power approaches that of Cruisers that is an extra bonus. Again it enhances the game. True realism is unattainable in an Arcade set up, but detection ranges around 6k would be more realistic in the game environment presented.
  3. MF_Halsey

    Destroyers

    LetsRock and Roll the last battle I was in a DD did not show in my view until it was 3.6k from me then disappeared just as fast. Explain that away. Open water no islands.
  4. MF_Halsey

    Destroyers

    @ Zathras Grimm, I am pretty well versed in reality of battle at sea having served on large Warships of the dimensions I am speaking about. Destroyers Captains in this game and, for the most part, players have no earthly idea of how to function as a team. They all move independently and hope the group they are with has some clue as to how to cover each other. I will qualify this by saying that I have rarely seen more than one or two players from the same Division in one battle on either side of the teams formed. When the game forms battles where whole divisions of players form the teams the discussion of true fleet tactics is a moot point.
  5. MF_Halsey

    Destroyers

    Again, Destroyers are not undetectable until they get to within 4k. This gives them a unjust advantage to the game. As for the immature beta tester that screams mimimimi, he obviously hasn't a clue on logical discourse so can be discounted as the rider of the little bus. If you cannot see this you're part of the problem.
  6. MF_Halsey

    Destroyers

    Spellfire, that is what I am saying. The farther a ship can see gives it the advantage in a firefight. BB's guns cannot traverse as fast as the DD's nor do they have the Rapid fire guns. The DD's will need to utilize speed and manuever to a greater extent. It would also require players to understand how to operate in a fleet rather than Rambo tactics. I know I am not the best player as I have just begun playing the game. I use Co-Op mode to learn the basics of the ship class then move to the random to improve those skills in each class. I do believe it is just a game (Arcade style at that) and I will improve in my skills as my game time progresses and I learn how to utilize the advantages and disadvantages. The spotting of destroyers at greater ranges (Open Water Settings) I feel would be an improvement not a limiting factor.
  7. MF_Halsey

    Destroyers

    I am not against The DD, I play it as much as I do my Cruisers and BB's. I am not upset when I get surprised by the good DD trap. In fact when I am using my BB I stay clear of the narrow channels that give a good DD captain the distinct advantage. I have watched the inexperienced DD Captain go down rapidly when he did not. What I am saying on this post is that in the open water setting this advantage is a severe drawback to good game play and detracts from the over all game.
  8. MF_Halsey

    Where is Emden?

    I don't know about all the other players but the amount of effort to get a level II German Cruiser seems to be a wasted effort. Now if it was a Pocket Battleship like the Graf Spee, or her sister ship...........
  9. MF_Halsey

    Destroyers

    It is in concern for overall improvement of the game. The ability of Destroyers to remain concealed even when within range of 8k is untenable. It is obvious that the designers of this game have not spent any time at sea on naval vessels. Unless the conditions are fog enshrouded or obscured (smoke screen or an island), most ships have a line of sight capability of at least 10k from a standard bridge. Large ships of the line have a LOS of significantly farther due to the height of the spotters stations in the mast heads. This is especially true of WW1 and WW2 ships. These ships relied on LOS as it was before the advent of ship mounted Radar fire control systems (post 1943). The advantage the destroyer has, as a result of this, shown a distinct lack of historical background knowledge. Most destroyers worked in flotillas and made mass attacks on the main line of battle. This resulted in heavy losses in the destroyer fleets with little return on damage to Capital ships. It would not hurt the game in the least to extend the LOS identification to 8 to 10k. This would force the Destroyers to become more adept Captains in the attack.
  10. MF_Halsey

    [Basics] Spotting mechanics

    Read the subsequent post
  11. MF_Halsey

    [Basics] Spotting mechanics

    I read this topic, and having been at sea on naval vessels I can assure you that the visual acquisition range of destroyers by capital ships is a significantly longer range than your model allows. In fact visual contact on vessels of that size can easily be done at ranges beyond 8k by Capital ships even given hazy conditions. The elevated primary rangefinders found on most BB's, and the Magnification involved, allows for even greater distances. It was ranging to distances beyond 20k meters that required spotter planes. I would recommend that the developers take this into consideration for future patches or updates. This would create an environment where Destroyers Captains would have to rely on their piloting skill as well as Tactics to close with and destroy the enemy.
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