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DarwinAwards1859

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About DarwinAwards1859

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    Leading Rate
  • Birthday 03/18/1976
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  • Gender
    Male
  • Location
    Greece
  • Interests
    Philosophy, Science, Universal curiosity, Logic and reason etc.
  1. DarwinAwards1859

    New Commander skills.

    I see there are several debates on the upcoming patch and it does seem to me they do rush content without asking feedback. It would be normal if there was no PTS and they should have made this poll to see the player base thoughts but, anyway. Another topic i see coming is the Premium consumables nerf. So, is it really harmful, game-breaking even for a decent or skilled player? Does a decent player rely to win or Premium consumables? That;s my question, because if not, i shouldn't see complains there. As F2P game you want every kind of pocket to play your game and anything Premium to not be a "must have" to win, right? Lately i decided to spend some of money to buy the Division instead supporting a game a like, mostly because i am not naive, i am trying to see facts were others find excuses and as for excuses WG have plenty to show off. I still like the game despite the Devs efforts...I would like to be more consistent with playing it but it is not that easy with the decisions they make through time. And because i watch and read news about the game even when i am not playing it, i know i am frustrated even by the hypocrisy of some famous YouTubers. I just do not like ppl you look things one-sided, who find excuses rather than facts, who kiss-[edited]instead of being honest. Start being honest instead of polite for a change. This is feedback from the ppl, not "complains" or otherwise. Too much conformity, ppl learn a new word and put everything under it. Same ol' patterns. Ppl provide feedback and concerns means they care about the game. If you can't distinguish the trolls well, can't help you there. Anyway, i heard from iEarlGray WG is going to have a 2nd round of PTS up for more...feedback? Well, to see reactions at least. That's something. (the news is @ 05:11 minute)
  2. DarwinAwards1859

    Repair Cost and Smoke Duration charts

    Hi. You see, for me there's a question that arises when a gaming company decides the F2P model. A comparison more like it. A F2P gamer vs a paying gamer, since the F2P games will have a cash shop. How will the cash shop affect the gameplay experience of those kind of gamers when they face each other in game? I think it is reasonable and inevitable to ask that. That's what i didn't liked in Hearthstone as much as i liked the game i had to stop playing. I guess, someone could speak about the ethical boundaries here. Some Gaming "journalists" actually already have and i have posted here. It's only logical...Were are the boundaries of of paywall etc. And i tend to make comparisons in gaming industry to make sense of it. Especially the successful genre of MOBA's were most of them, the best of them are F2P with cash shop of aesthetics, is it not? I started recently playing Paragon and the way it is now, it is truly F2P and you don't feel you have an advantage if you pay more real money. Here they have special camo, special consumables you can use only with real money, signals and such you can buy in Premium shop. My stats as a player is not that important thing in a game, but they do show me some facts, is it not? I never use these real money and yet i do well most of the time. Then the question is, who and why really needs these special items then?... (btw, is it really that hard to create camo just for aesthetics? In MOBA's is all i want for my heroes, most ppl do, is it not? There are so many ways to make a cash shop that does not give an unfair advantage and have a good game. In my opinion ofc and from what i see in the gaming industry.)
  3. DarwinAwards1859

    Repair Cost and Smoke Duration charts

    Well, for me is like that..I prefer tier 5-7 because i know even if i play stupidly sometimes i wont be punished. Cause that's how i see it when the game takes credits/rewards out of me. My stats show i am an avg. player i think and i am guessing the majority of ppl are around that level. So, the purpose is to have credits so to buy new ships (I almost NEVER use Gold/Premium consumables) and new upgrades etc. It is beyond pointless then to remove that incentive in high tiers. And as i said, making the repair/resupply having a higher value doesn't make the game requirement "more skill". Is the game really more demanding because they typed that Repair/Resupply will cost more? Do you go, "Hey, i must go into power mode after tier 7" or something? Simple, the reasons i find the game having enjoyment from tier 1 to tier 7 is diminished after that. I mean, we see even the best and biggest Devs making outrageous mistakes even now and only one came back from it...When BF4 came out, no one was to blame but the Devs. Yet, look what happened, DICE worked with the Community, alongside the gamers, they changed attitude, their Test server came up and they listened, took feedback, not only numbers and analytics like another kind of beaurucrats. Now BF4 is by far one of the best FPS out there for that exact reason. And you see The Division, SSDD*...Devs who just don't listen and their games die out. A pity i would call it but i talked too much again. Pleas or reason and facts won't help. Whenever they say "Popular demand" is a joke. Well, the anime theme was for certain.
  4. DarwinAwards1859

    Why 5.5 gets delayed for EU

    I am familiar, it is a scientific method based on facts and it works.....The guy told me to check post 9 so i did and i read this : "Why didn’t we catch this before? The reason why we failed to identify this issue is that entity data that server sends to players is reliant on a player's ID and our test environments such as public test has much less variety in IDs. This is a very painful lesson for us and we are taking the proper steps to avoid such mistakes in the future." So what i read here is that on the test server there is not enough number of players, am i mistaking? "Less variety...", they get technical sometimes, anyway. Having played on the Test Server i know the amount of people playing is around 1000. So, by reason the next question is, what guarantees the next time they'll not make a mistake? They collect Data but not Feedback imo. They see numbers but not words, or they do not care enough. Either way, i stopped caring much, even more now that i got my Paragon code. gl!
  5. DarwinAwards1859

    Why 5.5 gets delayed for EU

    So i guess the question becomes, "How are you going to address this since the player in the test servers are never going to increase"? Or of the game if that matter..
  6. DarwinAwards1859

    Repair Cost and Smoke Duration charts

    The quick answer would be, a player without Premium how much can he gain in the end. Add all the costs, premium consumables, special camos etc. add the repair/resupply cost and tell me in the end of the match how much is the cost and if it worth it. The next question that arises would be, what is fair and why and the slippery slop begins. The system is wrong/broken, that's my belief. Especially on those high tiers it reaches the absurdity level. But ofc that's just me.
  7. DarwinAwards1859

    Why 5.5 gets delayed for EU

    Wait, wait, wait, shouldn't the question be, isn't this the patch that was on the Test Server? How this issue came up only just now?!
  8. DarwinAwards1859

    Repair Cost and Smoke Duration charts

    It is my personal opinion, i am not saying anything more than that. I can elaborate though. This is a F2P game, isn't it? Thus, the Dev has to consider two kinds of consumer, would you say? Now, take into account they also want to sell Doubloons, not just Premium (Premium benefits btw compared say to an MMO are ridiculous here). So, you have to start thinking, simple math, considering things like "what is skill". Who are the ppl that will use: -the extra beneficial camo in every single match? -the Premium consumables in every single match? -and whatever else they think may benefit them while someone is purchasing Doubloons.. Then, consider what determines the difference between 2 players. In this time an age ppl are using the term "skill" as if it's the most important thing in life. It gives them purpose perhaps, i don't know. The WG staff has said, "If a battle happens with 2 ships that the one lower than the other, then 100% the battle is lost for the low tier". Understandable, partially, because the question arises. Were the "skill" factor enters your game then? To say the high tier has an advantage, perhaps, ok, yes. Take here into account how much a player can spend on sustaining those premium consumables, buying and buying Doubloons for service/resupply, and camo. And tell which of those two players have the benefit and if the skill level of them matters so much. Think on it i would say, but i know ppl hate thinking. Be as it may, when i buy Premium all i know is a slight increase in credits XP, it;s beyond ridiculous, last time i did i actually used barter...Had gold in a char in an MMO, traded it for Premium here. Last time. Beyond the obvious overpricing of everything in this game, the repair/resupply costs these type of games have reach to absurd numbers in high tiers for a specific reason... My skill level won't change because someone decided to type higher values for repairs in high tiers, to put it in another way. If that is the case, the higher tiers should also gain more credits! Which btw, is not the case!After tier 5 or so, you gain the same amount. It only changes in regard to how well you play, nothing else! My opinion is, Tier 10 ships should have the repair/resupply cost of a tier 8, the others accordingly. I understand i have a different way of thinking and worldview, but many times, "all great truths begin as blasphemies". Imo, the game still has 1000 wrongs and the best thing about it is how the ships handle and feel. Everything else beyond that, was not made with the gamer in mind, but with the passive consumer. Sorry to say, but that's the world we live in and i am not expecting otherwise from gaming companies. I am 40 now, i can't afford to be naive for longer. Cheers.
  9. DarwinAwards1859

    Repair Cost and Smoke Duration charts

    Everything above tier 7, exactly of the absurd mount in service, is considered totally unreasonable to be played. The whole purpose is to have earnings, rewards. As far as i know, even in losses at tier 7 i have earnings. And to me, it's all about the credits. Thus, anything above tier 7 is off limits, literally pointless to play. As long as it remains as is for tiers 8 to 10, count one player from the few in EU server and game, out. Ans something else. Before anyone uses the excuse "It takes more skill" instead of an argument...No, to type on your keyboard that after tier 7 the service/repair cost goes higher does not mean that is the factor that determines skill. Stay reasonable, think harder. gl
  10. DarwinAwards1859

    Gun Ballistics/ Shell Trajectory

    I can speak for myself, and it is very important to me. I stopped playing Yorck for that very reason. Speaking of, take Yorck for example and compare it with any Russian Cruiser. Also, take a look in Kirov's stats (if Devs release them..) and see how many Citadels it has. It is not that the best guns it has for it's tier, it's the trajectory/arc of the shells, the fastest shell speed too. The fast shell speed combined with the low shell trajectory is by far the best combo in my opinion for a Cruiser especially. And to say plunging fire is "extremely rare" to do a Citadel hit, is an understatement. btw, in the Russian cruiser case i am saying it openly. They are biased and i know as a fact scientifically speaking, we are all biased in one way or the other. As much as you want to say the Russian cruisers are weak or so, i know a guy had 170 citadels in Kirov in 2 days, his words. Me? Every shot has a 80% citadel potential. Ship is weak sure, try germans...they are weak and they have the worst shell speed and trajectory! And then tey the Russian [blueprint] "Death Star" of cruisers, Moskva. I wonder really, as the new Star Wars movie i saw the dark side had a "Death Planet". Will the Devs also make a Russian tier 10 BB "Death Planet"? Prolly. The worst kind of bias, is the one on people filled with ignorance. Anyway, sorry that i did this an issue abut Russian ships, but it also is, or it is a related topic. But as i said, it is very very important ye. It means were you aim, you'll have more chances to hit then say a German ship. Because faster travel speed means better accuracy. For the same reason as faster speed in torps means the enemy will have less time to react. Simple staff really.
  11. DarwinAwards1859

    Two Things the Game Would Greatly Benefit From

    I was, kind of, preoccupied by watching the TV series "Black Sails". I love these pirate movies/series for some reason and it's not my pirate-like beard.. I do consider what you all say, the concerns you raise, the valid points etc. what i would want is, for the suggestions that have being made through the start of the game (which is quite a long time now) to have some impact. I think, people still playing this game, means for the one or the other reason like it and would want to keep playing it. Thus, the kind of feedback is not the issue, but if there are still people that still believe their voices are at least heard. In most cases, they are only suggestions in the hope to improve the game, isn't it? In that context, the game has a Test Server. Fact. A suggestion, of course, may be wrong, not consider some aspects etc. Fact. We are humans, we make mistakes, through those mistakes though, we improve, i think. Now, i feel some things can be achieved. Especially for the game to feel as "team based", not just because a mode has that title. I think we should give more incentives to the player to play as team, reasons to support others and the match win is not enough. Why i am saying this? Because in the Random Mode that i play 100% of the time, i see how people play. Ok, i have only around 1,300 battles, but i can see what the game needs. And it does need to give players incentive. That the only reason i am doing this. Because i do think it's an easier endeavor to make come true. I hope, i really hope, they finally do decide to give incentive at least to that. Because the other thing prolly never happen, which is, from my point of view, to give me incentives to play above tier 7. Were i see no reason whatsoever. No need to explain here, Devs should care and want to learn what their active players want. This is 2016, closing in the 2nd hal... Most of the games i see out there, almost all the AAA titles too, have some sort of incentives for team play. From a MOBA having something so simplistic as "Assists", to an FPS having many supporting actions, not to mention MMO's. (btw MMO's give far more benefits with their Premium programs...). I'll explain it plainly for the last time: Take the mode "Free for All". Do you notice the difference between "Free for All" mode and Random Battles here? The only difference is they divided the 24 players into two teams. One green, one red. Then every individual cares only to achieve his "achievements". Now, the game is an arcade game and i like because of it. By Simulation i don't mean to be harder to hit something, more dispersion and the likes. I mean what i said, to not have "Premium" consumables, to not have camo and signal flags that have special powers. Simple things really and i fail to see why people would not want that mode. Kind of, if i remember right, what War Thunder has. When i see those warplanes in the simulation mode, i am amazed. Yet, i know i am an average player. I don't want that. I want something in between. Kind of, now that i think about it, what Codemasters is trying to do with their racing games the last years. The between arcade and simulation. It is a video game after all. Anyway, thanks for taking the time to read nevertheless.
  12. DarwinAwards1859

    Two Things the Game Would Greatly Benefit From

    ■Team & Supporting action Achievements. Go to your Profile and take a look at "Achievements" tab. Check every achievement carefully. Do you notice anything? With not a single exception all and every achievement revolves around the individual. I personally find that weirdly disturbing in the 21st century for gaming. Supporting actions should matter and rewarded equally as individual efforts. Do not underestimate the power of incentive for a gamer. Teams actions achievements should occupy at least 50% of the "Achievements" tab. ■A "Simulation" mode. The game at it's current state has two PvP more than it needs to have, imo ofc. Random should be the mode that should get the most developing and refining, yet it feels they have stop doing it. Considering the individual only achievements, does "Team Battles" really feel like it is a team oriented PvP mode, honestly? Were these two modes a priority really? Instead, would a "Simulation" mode be more beneficial? A mode were there are no Premium Consumables, no Special camos surely, and ofc no flags with superpowers. A mode were to navigate and aim would be as that time and age the historical accurate model of the ships are. Yes, it is an arcade game, yet the ship models have a historical accuracy we appreciate, most of us more or less. Then is there someone that would not appreciate a try/effort at least to having a "Simulation" mode? One can only hope i guess. You are as good as the strength of your opponent. Premium consumables, ships, camos etc. fail to that equilibrium imo. The wits give their place to how much can you afford to buy, stock up. Not 100%, but it does matter in the end. I am hoping and hope is the only thing i can have since i and many, give suggestions and feedback on regular basis. And the negative feedback remains feedback and the "devils advocate" has more to offer to the evolution to something greater (imo ofc, again).
  13. Things that i believe a gamer would of thought to implement to improve the game play experience, but also the team play experience as well and would have as a priority: ■Suggestions: -The option to play matches with no Flags, no camo. The option to play matches with no CV's. -Some kind of Overtime, do you think it could make matches more exciting? Stats i would like to see on people's Profile: -Premium Consumable use -Matches played without cammo -Matches played with stock ships -Flags bought with real money -Flags use per match ■Improvements: -Blacklisting/Whitelisting of Mods (Aim Assist Mod is ridiculous if you are not LoL or DOTA, but that;s just me perhaps.) -Implementation of Supporting actions (Some may probably ask for suggestions. Easy, we are in the 21st century, from MOBA's to FPS's most games try to improve the teamplay experience by implementing supporting actions. Copy/Paste will suffice.) -Sell flags you don't use in exchange for credits. -Insufficiency in credits gain in top tier ships. Personally i feel the game gives me no reason to play tier 9-10 ships if things are as said. There is a consistency at the start as you level up were the ship modules cost just a few credits, gradually as you go up in tier they are raised. Reasonable, since the earnings/rewards do to. Yet i have been told this changes dramatically at the endgame (tiers 9-10), were the modules are at the highest cost but yet the earnings in credits are minimal to the point you mostly lose credits. I can't understand it. My personal assessment is that this is an error in the system, the forgot to change it or something. They are mad, insane or i am living in Alice's Wonderland... No incentive. Literally it makes no logical meaning to me and i do not care to play these tiers as i haven't yet. The other issue i have heard is that in these top tier battles all that is happening is sniping and in the middle DD's. I mean, i am having fun mid-tier. As i understand it, the endgame is actually around tiers 6-7. That the sweet spot of fun in every aspect imo. ■Questions: -Mogami and Chapayev have the description of "Light Cruiser" and Admiral Hipper has the description of "Heavy Cruiser". Yet, the armor feels backwards to me. Why is that?
  14. DarwinAwards1859

    The misery, the frustration, the contempt

    Yes, Random battles are random but, couldn't the game give incentives for Team play? MOBA's for example have assists and most games have points given for any supporting action. They designed this game as if they never know what is going on in gaming in general. I find odd tbh. You all sound like "this is it, there's nothing we can do". Even when you read feedback and a suggestion you don't even mention the suggestion. You are short sided at least in that respect. Random battles can be improved, if you put time and thought into it and apparently the whole staff has decided to stay in the 90's in regard of how to improve and give incentive for team play. That;s what i think. Because if i understand correctly if they actually do come to 21st century and improve Random Battles, well then, they underline Team Battles, and were the WG staff will play then, huh? So i guess, i am grateful there's at least Random battles...and MOBA's ;)
  15. DarwinAwards1859

    The misery, the frustration, the contempt

    This is actually true. The reason imo, is that the game gives absolutely no incentive for Team play in Random Battles (hence he creation of Team Battles...) and they don't seem willing to improve this unfortunately. In most games you will see that you are getting points for every supporting action, there's not a single thing in this game. So, after you realise this, try and find a way to help the team and at the same time be on your own cause i doubt the Devs have anything planned to make the game play more Team oriented.
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