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Hurricane_tb

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About Hurricane_tb

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    Able Seaman
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  1. Hurricane_tb

    17 GB update?

    Thanks for the info! Again, I don't mind downloading huge updates if I have to, even with my relatively potato-internet if I know beforehand that I will have to do it. But getting excited then hitting a brick wall is a disappointing user-experience, especially if it's so easy to avoid (indicate the real update-sizes in the posts).
  2. Hurricane_tb

    17 GB update?

    Thank you for your reply! Yes I figured that the halloween event won't be a small thing, but I still don't understand why an update size like this is hidden from the news posts. Patch 0.7.8.: "Update size ~1.62 GB", Patch 0.7.9.: "Update size ~1.7 GB", Patch 0.7.10.: "Update Size: ~ 2,6 GB". I probably don't have a choice if I want to play, but I had a couple of hours of free time yesterday and I thought that "nice I will jump into a couple of matches", then hit this massive update. I felt a little bit disappointed as it came kinda as a surprise (since there was no indication of this in update-posts). I'm very grateful for the developers making the game constantly better and making cool events and such, my only wish is transparency of informations. In case I shouldn't learn all the news from the official webpage, then what choice do I have?
  3. Hurricane_tb

    17 GB update?

    Thank you for your reply! Yes I know, I downloaded about 5,7 GB which is roughly the size of the 3 patches passed since (according to the presented infos in the update posts). If I have to download this I will do it, I'm just scratching my head that why is there no indication of an update with a size like this.
  4. Hurricane_tb

    17 GB update?

    Hey! I'm deeply sorry to disturb my fellow sailors, but could please someone enlighten me about what's going on here? So I haven't played in a while, since mid-end of summer or so, but I definitely had 0.7.7. I thought I'll jump back to the game a little bit again, noticed that I have to download 5.7 GB of updates, perfectly fine, 3 patches passed, no worries. Finished, very nice (or I thought) when I noticed that the game wants to download an additional 17 GB?! Ehmmm...What? Could someone please explain the situation to me? Many thanks!
  5. Hurricane_tb

    Anshan voiceover bug

    Ohh, I didn't know about this, thank you kind sir for the info!
  6. Hurricane_tb

    Anshan voiceover bug

    Just checked, and indeed you are right sir, they are just "standard achievements", it confused me. My bad... Topic edited. Thanks!
  7. Hurricane_tb

    Anshan voiceover bug

    Since I haven't found a separate bug report section, I write this here (in case there is I am deeply sorry). Since from couple of patches, Anshan's voiceover modification speaks English, despite the fact that I set it to be 'national'. Although my Chinese language skills are as good as a potato's, I really like the sound of it, so if it could be fixed and I could hear Chinese language again on a Chinese ship it would be greatly appreciated, thanks! Have a nice day!
  8. Hurricane_tb

    About the Conqueror

    Zao has a decent citadel which can be hit, it has the lowest HP of all T10 cruisers, bad AA, awkward torpedo angles, need to show lot of broadside if want to fire all guns, no radar. Perfectly compensated for the high damage and excellent stealth. Clear weaknesses. Yamato relies on positioning more than any other BB, if caught off-guard its broadside can be punished easily, bad AA, 9 guns. Perfectly compensated for the big guns, good torpedo protection, etc. Again, clear weaknesses. Minotaur has a moon-sized citadel, no armor, low HP. Perfectly compensated for the insane DPM, smoke, good AA, manuevaribility. Again, clear weaknesses. Tell me again, what's the weakness of the Conqueror? That -14 k health? Bringing up the "bad team" card is not something a consructive discussion can be built on, nor holds any real argument, try harder. I rather not remark your crying comment, if you have to go so low to use it then you just proved yourself to be a very intelligent person. Nobody forces you to make a comment you know, if you can't / don't want to provide consructive criticism or disprove my statements then you can just sail to a post which holds more interest for you :) Any intelligent argument is welcomed tho. Your lack of basic game knowledge is actually quite disturbing. 1) For once? When did I ever advocate him in the forums? 2) Because I agree with him doesn't mean I "copy" him. I've experienced the issue from personal games, and no, not once, multiple times. Which is perfectly fine, that's what the game is about after all. But the fact that the conqueror captain has to put little if no effort for doing well, and there is no real counterplay to it means either bad design or imbalance, both which can and should be remedied for such an excellent game. 3) A thousand times better and more experienced player than I am is a good indication that something is not quite right I'd say, don't you think? Yes, I care about it, because I like the game, and I'm concerned if a dumb, unrewarding kind of gameplay is what we are facing in the future. What did I just say in my previous post?! Failed troll is failed, try again.
  9. Hurricane_tb

    About the Conqueror

    You're right ofc. But tell me that a good player would do that. With the Conqueror you can burn/damage angled Yamato heavily with ease, and disengage anytime you wish. Is that requires any particular skill or misplay from the opponent? No. Post is not about that Conqueror is strong, it's about it promotes braindead and easy playstyle. You're right, can't argue with that :D Just because I'm having a different opinion than you, doesn't mean I'm whining. I'm just merely dare to wonder what was the reasoning behind adding this ship in its current form. I guess that didn't occur to you that I might have tried the ship on test server, and I'm not interested in grinding the Brit BB line, easy or not easy, that's not the point. Ofc I like HE spamming, it's an important aspect of the game. Yes, but those are all cruisers. They can't heal back half of their health nor survive a lot of pens. Playing against a ship can tell you a lot if you see things objectively. Again, the ship being OP is not the message of the post. (I'm already using that build considering how many carriers are around usually :) ) Hehe, no doubt. I felt it important adding that, because I'm not questioning the devs decision, I'm sure they have their reason and I support everything they do that adds more content to the game / improves the game. And I'm truly grateful for it. I'm just merely trying to raise a concern about a dull and uninteresting gamestyle. Well, sorry, but you don't have to read it. Months passed without any significant adjustment to the ship, and again, the point of the post is a concern about downgrading the level of skill needed for the game and promoting a braindead and dumb playstyle. Because they all have weaknesses. They are excellent ships but any fault or misplay from the player can result in huge consequences thus encouraging a clever and foreseeing approach from the player, rewarding good thinking and skill, exactly how a game supposed to do. I've seen Conqueror devastating strikes and good hits. Again, point is not that the ship is OP, let it be OP, but then it should require skill from the player, and not encouraging a dumb playstyle that is unfun for everyone except for maybe the conqueror player (obviously respect for the good players who can do monster games in the ship, I'm talking about a general rule here). The ship's lack of a weakness, and raising concern about downgrading the thinking and tactics needed, thus encouraging an uninteresting and unrewarding nature to the game in the future tried to be the essence of the post. I apologize if this was discussed before, but the - hopefully non-existent - emerging pattern of additions to the game which forgives bad play and not rewarding good play from the player is what I tried to speak about here. With all due respect, the fact that the ship has the highest winrate, damage, k/d is a good indication that the ship is good. Which, again, is not a problem. It can and should be a good ship, just not braindead.
  10. Hurricane_tb

    About the Conqueror

    First of all, I'd like to pin down that I much appreciate all the effort that you, the developers put into the game, I quite enjoy the game generally and had some fun moments. Thank you! But there is one particular decision that I'm scratching my head about. The way how the British T10 BB, the Conqueror was implemented. Let's put aside for now that even after the two small nerfs it's still broken and OP, my - and other people's - main issue is what type of gameplay it promotes. - HE spamming: high alpha, high fire chance, high pen. Why would you use AP when you can just do 10 k damage and 2-3 fires with a single volley on an angled battleship? That ship's captain have to extinguish it, so now you can have 2-3 permanent fires in ~26 sec (assuming using reload module), while doing again 9-10 k damage [not to mention deleting all the AA modules] on someone who is doing what he supposed to do, not making a single mistake, yet gets punished heavily. - underwater citadel: Why even try to angle, why even try to put the smallest amount of effort into playing somewhat tactically and skillfully, when you can just sail showing full broadside, because it's nigh impossible to citadel and punish you? - superheal: healing back half of your health from one single consumable is more encouragement to a dumb playstyle without any tactics or foresight needed, furthermore eliminates the chance from the opponents to make you pay if you misplayed - amazing stealth: 11.8 km, better than literally half the T10 cruisers. You can sneak up to any other battleship or even some cruisers, and/or disengage anytime you wish. - good range: having insane concealment, excellent survivability would assume a brawling approach, but why would you do that, when you have 24 km range without module? You can just sit at 20 km range and spam HE and get excellent results without any effort, skill or planning involved Yes, it has ~14 k less health and 32 mm plating across the ship, but is it enough to compensate all the strengths that the ship has to offer? Again, my main complaint is not that the ship is OP. Let it be OP, but then shall it require skill. Most ships have clear disadvantages even if they are very strong. What's the weakness of the Conqueror? Good example, British T10 cruiser Minotaur: it's a DPM monster, and if played well incredibly effective and strong. But it has a clear weak spot, the armor. If misplayed or caught off-guard, the ship can disappear in no time, hence constantly requiring planning and careful approach from the captain. Don't we have enough HE spammers? Especially at long range... Don't we have enough uncitadellable ships? That's what the future holds? That kind of dumb, forgivable playstyle that requires no skill, no planning, no tactics, no foresight? (And here I could link and start an argument about the deep-water torps, but that's enough for now) I hope that's not the case.
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