Gnirf
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Everything posted by Gnirf
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Like I wrote that is Ok for the later tiers but not for the designs drawn up to WW1, to T5/6
- 26 replies
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- bottleship report
- french battleship
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No, have not recieved any coupons in that style during my membership in WG since oct 2015, and I have spent around 1000 EUR so far. Saw somewhere that it was a 2 year membership thing, but it might be just random luck also.
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It is fun if the perk has some reality background -problem is that the French BBs apart from their design quadturrets outstanding feauture. Early ships were cramped (docking facilities very poor which limited dimensions) and because of massive backlog and failure in recognizing long range fire they lagged behind in gunrange, armour layout etc. The Normandie/Lyon designs with 12/16-13.4 in 3/4 x4 turrets can at least be rather odd, as they must be WG style modernized in some form, Strasbourg/Richelieu/Alsass can be given good torp protection at least as a sort of perk, rather fast they are also. The old ships are however slow. I suggest that their combined HE/AP shell could be an interesting feauture - perhaps using a single type shell that has some fire chance as this is somewhat from the real life. (Less likely to give overpens or similar). There is some soft stats you might tamper with here. If you read f.e. John Jordan French battleships 1922-56 these features are described - however I do not have the copy with me when I write this so I can not give sidenumbers.
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3. Is wrong as if you have players join battle with inferior/wrong ships it is not so easy to get 5 stars. And naturally I (and you?) by meaning easy is on 1 try. I have now played it 4 times 1 5 star and 1 4 star win and 2 defeats, I think that is ok. With a competent Cv player it works without it is much more difficult. Your braincells does not matter if a few players are slow in starting the game for the first kill 3 ships in 1 minute f.e.. Now I am talking random teams naturally. I suppose that you mean easy to get if you do a reasonable amount of games, then you are going to by RNG be placed in enough good teams some times that you should nbe able to do it if you are decent good yourself and grasped the demands, then I agree with you.
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As in single flag bundles.....
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Well in my 5 star win in Graf Spee I had a Cleveland 2nd best after me on scoreboard. I agree with you that BBs are less viable, It is only a Myogi in 1 st wave and the BBs at the end that are stronger ships. We had a Dunkerque in our 5 star win so they might be useful if it is one fast BB. But when 3 BBs are New York Texas type it is not fun and no Cvs.
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Managed on third attempt with Graf Spee to get the 5 stars. I thought after the two defeats with DeGrasse and Budyonny why not test with Graf and it succeded, close margin for the first kill 3 ships as not everyone was prepared for them and went some other way. It is very good to have a CV that knows where to send his forces Ryujo strike - thats wonderful. It was close in the winning game as the Raptor and the supply ships both were damaged but we had some luch when the Bots torps did not hit. I think that this scenario should be easier than the last week as you are not in any doubt which ships to sink. Now it is more obvius to those that do not pay attention as there are no endless new waves.
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BBs ability to obliterated CA from long distance needs to be addressed
Gnirf replied to Grumpy_Fink's topic in General Discussion
If there is one thing I am irritated about is the insane low concealment several battleships have. Down in the 12-13 km region. When uptiered against ships like North Carolina in a T6 crusier and you have worse concealment is crazy IMO. -
Well if you as happened to me the other day ran into a CV in my own team that killed himself the first thing he did, apparently not happy with the MM or something. You are far more irritated over that than a DD that in the heat of battle torpedo and sinks your ship. last thing is carelessness but the other thing is xxxxxxxx. I really hoped that he got lots of unsporting behaviour karma afterwards, I would have want to ban such a player for a week at least.
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Yes I can agree with you but I would like to give a little other perspective also. I only played last weeks mission so far and it was frustrating but managed 3 wins in 7 games and 1 5 star. But on the other hand it may be simplier to not get oversensitive - you might need a few sessions to understand the mission (personally I will try to find youtubeguides but not everyone is that serious) and if these missions are frustrating for veteran players who find the lack of teamplay irritating, how should WG teach it out? I think that the missions in fact are a good way to learn teamplay - and reward it.
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Well I feel for you becuse I feel the same when playing several of my high tier ships, ok I probably switch ships far too much so the adjustment to gunarcs etc are certainly a factor. And I do not division but the difference to server should not be that large. Many low/mid tier ships I perform good/very good in. I know that I get killed too early sometimes because I want to do something, it would have been better for stats to hide and get high damagenumbers. Some ships played long time ago have poor stats then one could hide by the less serious approach, but now I really want bettre results - some ships may also have suffered from poor captains but now they are reaching a decent level at least in most ships. No T9-10 ship has less than 10 p, many 14-17. I watch videos endlessly. I am 50 so its perhaps not to be expected same skill, but at least I want to be as good as possible. Yamato I have too many average games I feel, i.e. not so many total disasters but I do think I do far too few of the real high performing games in the high tiers. In lower/midtiers I can get really damagecarrying results in BBs (T5/6). That makes my average numbers too low. If I look at my best overall result it is in Dunkerque 197 K, In Yamato my best is 178K (that was a good game) but often the results is in the 50-90 region. Too low. The number of games that can be considering carrying games in Yamato (140 in total) (over say 140-150 K) is probably not more than 5. The story is the same in most other high tier ships. If I play 10 games I probably have 1 really good 1 good 5 average 3 below average/poor. So whats the easiest way to move forward.
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Especially when the said enemy is targeting you!
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KGV with 15" is Heresy! It is the character of the ship to have 2x4x14" +1x2x14".
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...aaand we have a new Mission Impossible: Attack on Mers-el-Kebir
Gnirf replied to 22cm's topic in General Discussion
Sims with maximum luck...... -
Well I play plenty of cruisers and DDs as you can see by looking at my stats. What I mean is that in order to have a healthy game we must also have the most sought after line. Then I hope by hardcap the number of BB they by also introducing new other lines and do some adjustments will make things better. To play a Bismarck will always be more interesting to most players than some paper French ship. So it is a balance.
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Yes they are but he has little on lower tiers which UrPeaceKeeper has. And hes goes systematic through the entire line of certain techtrees incl whole videos of Kawachi f.e. So they complement each other. Especially for the beginner the low tier ship specific guides are useful.
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BBs will dominate as thts what most players want. RN BBs must come as it is a highly interesting line (the most anticipated of all). Then I hope for more DD/Cruisers. Clanwars - agree with you there- When you see a division of OMNI/OM/TTT etc you know that your chances are very good if they are in your team and vice versa if they are in enemy team, I wont say it can have some limited appeal but then one must make content interesting for the casual players , which might then join clans. If they f.e. should produce expensive ships purely for the winners in a clanwar contest it is the same people who wins them all the time, and as you says only a very limited number of players would be interested. To reserve some interesting ships for a limited number of unicums is waste of resources and will make many customers (normal players) very angry. It is somewhat more acceptable in ranked battles as they are after all individual grind. It is a difficult question as at this forum are probably more players that are interested that the general playerbase.
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So what lines do you expect for the rest of the year?
Gnirf replied to MoveZig's topic in General Discussion
Well to be fair I rather hope for French DDs as they had many interesting ships, very fast and others like the announced premium boring at lower tiers, but mid/high tiers they have several suitable ships. RN BBs must be released regardless of BB infest but then I would hope for French DDs. -
Flamu is great and for the new player I think this fellow is good https://www.youtube.com/channel/UCxCRnJcVb_CGvKHAOsHNd2g/playlists
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Some points: Premium account gives 50% more credits and XP and will make it easier to sustain higher tier play. Yes it is normal, the F2P games needs to take in money soemwhere. So you either buy a premium account and paly only high tiers or you play some low/midtier to finance the high tier play. I do both. One thing is that if you pursue just one country one line is that you may rush up too fast in the game, it is also of value to know first hand how your opponents play their strenghts weaknesses and so on Supercontainers: yes you can get 5, 10 and 20 Mkr credits, they did revise the rewards from 20170209 so I am not sure if the values still remains, 5 Mkr I have get afterwards myself.. No official pricelist /odds for the various rewards has been released. i have taken TYL all time since 9 feb. I have had 17 in 382. I have seen figures on 3-4 %. The chance should behigher with TYL than otherwise so it is possible 1-2% otherwise, So if you continue to take TYL 2 times a day they will arrive, but how soon noone knows.
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Suggestion Swedish ships - example minor nation
Gnirf replied to Johan_Jung's topic in General Discussion
There are lots of us- 168 replies
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- sweden
- minor nation
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Suggestion Swedish ships - example minor nation
Gnirf replied to Johan_Jung's topic in General Discussion
The Ansaldo proposal was a counter to the Pocket Battleships and larger. http://forum.worldofwarships.eu/index.php?/topic/6003-swedish-coastal-warship-projects/ Old thread here- 168 replies
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Dear WG - are there any statistics that you can share regarding achieving 4/5 stars reward in new PvE Operations?
Gnirf replied to Leo_Apollo11's topic in General Discussion
I have played with Budyonny, De Grasse and Cleveland. A good Cv players is nice to have, DDs are less critical. And do use T6 ships. I had one of my losing games with 4 T5 ships, NY , Emerald, T22 and Furutaka if I remember correctly, the you know you are doomed. I accept that all need a few tries to get into it but at least they must bother read the objectives. What is the purpose. But in all whining there are lots of players who do care so it will go in the end. -
Yes do play RN only if you want that. My point was that if you like only a few ships is that the risk is higher if just that particular ships(s) is nerfed by some mechanic change. The game might overall be better but just not for you and you quit f.e. the example from another post if you were only playing the higher end IJN DDs.
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Suggestion Swedish ships - example minor nation
Gnirf replied to Johan_Jung's topic in General Discussion
It is no difficulty putting together a standard techtree of at least cruisers , DDs and BBs , BB can go to at least T8 with paper ships, Netherlands Austria Hungary Spain Sweden Poland Yugoslavia. Esp DDs and cruisers you have lots of even high tier ships and cruisers you have some paper high end designs. Spain have Littoriovariants as high end BBs. Sweden have several large cruiser projects with .f.e 21 cm guns and Ansaldos w 28 cm guns.- 168 replies
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