Jump to content

Erik_Aukan

Players
  • Content Сount

    88
  • Joined

  • Last visited

  • Battles

    9183
  • Clan

    [STEG]

About Erik_Aukan

  • Rank
    Leading Rate
  • Insignia

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

163 profile views
  1. Erik_Aukan

    Please do something about tier 8 matchmaking

    True, that's happened some times, but you struggle with range, gunpower, reload time and HP, most of the time it feels like tier 10 on hard mode. Even the DDs can kick a cruisers butt.
  2. Erik_Aukan

    Please do something about tier 8 matchmaking

    It can still be somewhat fun, when tier 10 enemy players perform badly and are sitting broadside to you because they don't respect you. But there is very little you can do with a bow on Des Moines or a tier 10 battleship intent on killing you . Tier 8 is the tier that requires most attention regarding balancing at the moment!
  3. Erik_Aukan

    Please do something about tier 8 matchmaking

    every time you are dropped in a tier 10 fight, you could as well just swear at the enemy ships, because all you can do is being more passive. If it takes longer to find a match, so be it. tier 8 are not supposed to fight tier 10s on a regular basis
  4. Tier 8 seem to be the absolute worst tier for matchmaking at the moment, most of the time you are getting trown into games together with 90% tier 10s, having to survive against ships you really can not fight on a fair level. I think it's time to fix the matchmaking for tier 8, making tier 8 face same tier most of the time, and higher tiers drastically less.
  5. My first impressions of the new carrier gameplay: Take off sequence is cool, and gives an immersive gameplay experience commanding a squardon of planes. The aircraft are responding nice, torpedo planes are more sluggish, but that is to be expevted. what I think should be adjusted is when you move your mouse, the aircraft steer in that direction. I think that should be an option you could toggle on/off. Not sure if I like this feature, because I want to see where the torpedo hit the target or where the bomb lands while the squadron is moving straight away. How about a hotkey for that? ctrl+ x or something? The bad thing: You feel disconnected from the actual ship management. You don't feel you are running an aircraft carrier, oonly squadron commander. My ship was attacked by torpedoes and set on fire, but no ability to damage con or make navigational adjustmens while controlling the squadron. The choice is to abort the attack, even when you are on the other side of the map. This feels to awkward and should be resolved by having damage con for your ship available at all times. Damage control on your ship was the top of the priority in real lfe, why is this taken away from CV gameplay? players should have direct control over their ship. It's a ship game, so it is a core part of gameplay to be able to fine-steer and damage con your ship. You seem to still be able to control ship speed, I heard the machine telegraph responding to speed changes, but now it feels less polished. which is fine in a test enviroment. The good thing: More action paced, you don't feel you sit and wait for your aircraft to reach their destination, you see the scenery and is able to spot smoke and take a close look at the action. Grahpics are nice, I like the aircraft models, really nice to be able to take a closer look at them! Heavy anti air is nice too! Controls feel responsive and fast, you can control your attack by increasing and decreasing speed to position yourself for an attack. CV gameplay feels more immersive and action paced. It is a good thing. You can still spot with your aircraft, I was a pain in the [edited]tothe enemy DD that tried to cap our base. Playing for the objective is still a thing! supporting friedlies by spotting is better now, since you have several attacks and can deal with targets in a more involved way without being bored. impressions: steering controls are pretty ok, aircraft is responsive and throttle allows you to navigate into position. Torpedo attack is easy to understand and make use of. on ranger the distance is harder to predict. Rocket attack is somewhat more trickier to hit with at tier 6, because you have less rockets and targeting requires more practice. Bombing is the least intuitive attack mode. Obviously you have to pre-aim in front of the direction of movement, but during the bomb aiming phase, how you move the bomb reticle is not very obvious. This makes it initially harder to hit, although my first bomb hit was on a moving and evading destroyer. AA levels seem to be pretty strong. it should be possible to punish lone battleships or DDs without murdering the whole squadron. I understad AA cruisers will hurt you, but the game shouldn't be balanced so that a fuso can maintain anti air defense on its own. My CV feels vulnerable. not able to take immediate control over damage control, aerial attacks. navigation is horrible. if you sail your ship into an island, which is a realistic scenario only using waypoints, you are basically stuck there without the fine control you have with direct steering.
  6. Erik_Aukan

    CV Rework Discussion

    Well, technically I think this would work fine, filtering and sorting players by skill is absolutely possible. The core issue is too few CV players to make a decent matchmaking in a reasonable time. Starcraft II is all about RTS and you have players tuned in to that. Wows is mainly an arcade with the odd CV having RTS style play. The other point is that it isn't fun for many people. I have enjoyed CV games and have many of the premium CVs. I got my "Solo Warrior" from playing CV. Crossdropping is fun when everything comes together. Lowest amount of planes I did succeed with was 3 planes, lol. The issue, especially in high tiers, is that you have great contrast. Either AA barrage now is overwhelming, a good tier 10 CV can just about kill every other ship in a concentrated attack, or atleast gimp you the rest of the game. You risk to loose a lot of your planes, and even find yourself deplaned and unable to do anything but hope for a secondary kill. The interface has lag issues, so fighter interaction with the strafing mecanic is dodgy. Bombing is also too dependant on RNG, even with a skilled and on-target drop. either you get a citadel or overpen, or fire, or no fire, just a damaged module. I think the new gameplay might revitalize CV gameplay, make it more immersive and hopefully make the game more predictable and comfortable to play for both CV and target.
  7. Erik_Aukan

    CV Rework Discussion

    CVs are broken as they are today, change was necassary. Gameplay with CVs was not fun when your team gets a potato-poop player and the other one is a unikum. This new gameplay will make it easier for more players to get a decent result, while a good player will still do better. No more ROFLSTOMP. Gameplay looks fun and you will probably still be able to do decent damage. Current gameplay and UI is too bugged and suffering from issues like weird lag, like plane strafing and you find that you did no damage because the enemy planes wheren't extactly where you thought they where. Today, a lot of CV-games are dominated by a few, elite players. This isn't healthy for the game.
  8. Erik_Aukan

    World of Warships Cinema Tour

    @MrConway A movie related to warships. and this choice seem to be really interesting! Which ship to pick? You may ask. I have the answer! The movie should be about battleship Warspite! Why? Because it's a legendary warship, served in the core timeframe of world of warships and through the super-Dreadnought battleship era to the emergence of the aircraft carrier as the most potent naval weapon system. You have exciting and historical battles as Jutland, and one of my favourites, the second battle of Narvik where she sunk a u-boat and half the german DD fleet. She was hit and damages several times, but managed to hold out until the end of the war. She met action more than any other warship on the planet, what more could you wish for in a film?
  9. Erik_Aukan

    Vanguard- What would you like to be its features?

    That would be fine, if it doesn't suffer from armor made of cheese like lion and Conqueror.
  10. Erik_Aukan

    Vanguard- What would you like to be its features?

    Accoring to your two ways, citadel damage should happen very rarely to a german BB, although I don't have the exact data from where it penetrated, visually it seems to plunge down, and it was either through the superstructure or deck. There is also the weak spot under the B- turret mentioned before. I make most of my damage from regular penetration, aiming above the armor belt.
  11. Erik_Aukan

    Vanguard- What would you like to be its features?

    Right under the B - turret there is a weakness, and Warspite, having less range, tends to have her long range shots plunge down into the weaker deck armor which causes penetration and even citadel hits.
  12. Erik_Aukan

    Vanguard- What would you like to be its features?

    Yes, excactly! that would make a fun ship to play, and also a decent opponent that's fun to play against.
  13. Erik_Aukan

    Vanguard- What would you like to be its features?

    Even if they gave it radar or sonar, I think it's main attraction would be decent damage, tankyness and comfortable handling. Hopefully they make it different from Lion with its paper armor, HE spam and Super Heal. I would like a good, solid Royal Navy BB that's fun to play and fun to play against.
  14. Erik_Aukan

    Vanguard- What would you like to be its features?

    I've also citadelled Tirpitzes and Bismarckses, up to several times. I believe that was about max range, with and without scouting aircraft. The guns pack a nice punch even against tier 8s, altough the limited range is a problem. Vanguard would have both the range and speed to dictate engagements. The ship would fit its role excellent with high accuracy and good tankyness. Since it had very good torpedo protection, I suspect one of her perks would be high torpedo damage reduction.
  15. Erik_Aukan

    Great changes to HMS Cossack

    I'm glad they god rid of the secondary gun, which is useless on a DD anyways. I'm hoping the Cossack will make it into the game very soon, it's a historically important ship. The Altmark Incident is taught in Norway as a part of the curriculum. The ships involved are well known. I'm really looking forward to this ship, so I hope they don't screw it up.
×