Saltwater_Alligator
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Everything posted by Saltwater_Alligator
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Support Carriers Сlosed Conceptual Test (DB 305)
Saltwater_Alligator replied to YabbaCoe's topic in Development Blog
on top of that one of teams will have a skilled div who knows how to play while other team having the counterpart who just freexped till tier X and try to learn what is what. the matches will be more uneven and unfun. more frustration. if you keep improving synergy between ships while randomizing MM. more frustration is inevitable for players especially solo players who tries to enjoy the game by themselves trying not to involved in toxic environments -
found it! a special premium DD for us william D porter a premium variant of fletcher class DD gimmick: instead of detonation it resets connection to the server "technical reasons found"
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well if you ask me, for a blunder of this magnitude first there has to be options. like chose 1 from below: Imperator nikolai IV kamikaze R gremy belfast kutuzov ofc 1 week premium and then exeter for everyone. it's not enough i know but it's a start
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lets talk about compensation then shall we?
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Bad teams: what do you do about them?
Saltwater_Alligator replied to Bartleby74's topic in General Discussion
that depends. the usual goal is to try to play your best. facing difficult positions is a great way to improve gameplay however the experience can get really frustrating if the match requires support from team mates and you dont get. 1- Play to improve your game. more challenging games improves game play against difficult scenarios. Easy games can be less frustrating but also boring 2- Play aggressive/conservative and risk according to support to and the ability most DDs die contesting caps and then blame the team for lack of support. at first they are right but the thing is if there is no support (which can be seen from minimap) they should also play more conservative. the problem is these DDs play as if there is support and when they die they complain about no support. So first of all you should play according to team position on the minimap. expect what you can expect depending on minimap. camos, flags, signals, clan tags, and positioning tell a lot about the skill level of your teammate use these clues to asses what can you expect from them. 3- Salvage potato play this is another way to minimize losses on potato teams. for ex suicidal teammates are going to die but if it's a GK it might take some time. while your team mate is keeping them busy and lit you can use this time to damage them without the returning fire, relocate close distance for a drop, cap, prey on week enemy without support go dark etc. you can even position your self to fire from cover and use friendly afk ships as a spotter 4- Play with independent/multi role ships I really enjoy playing with flint but she is a ship that requires others doing the spotting. So in a game with no cv and bad friendly DDs it can be a frustrating experience. switching to more independent ships help lower toxicity building. 5- low tiers ships like vampire, clemson, yubari, are very fun to play for me and even you have a very bad team you can still carry them. if you find an enjoyable ship you will have fun no matter how hard your team sucks -
halloween boosts necromancy skills apparently
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Poll: How many UK DD missions did you get?
Saltwater_Alligator replied to ColonelPete's topic in General Discussion
I got 2 times the extra 3 crates from the hall of fame and bought by mistake a container instead of buying guineas. so that makes a lot of container. and if 22% of general populace didnt receive a DD i think i am an unicum -
rank "Selfish" Khabarovsk in Rank Season 10
Saltwater_Alligator replied to Air_Cheese's topic in General Discussion
well i feel a bit depressed now. i started playing with khaba last season and going very good also but more importantly i was believing in her. i had to drop her because of toxicity from all sources, potatoes and unicums alike even before the start of the match -
Have they nerfed the Missouri?!
Saltwater_Alligator replied to OldschoolGaming_YouTube's topic in General Discussion
I was doing great with MO also but not anymore. I dont remember from where i read but someone said about a bug with accuracy mod making the dispersion worse cause of a patch. I dont know but there is definitely smtg wrong with Missouri cause i cant explain why i suddenly playing much way worse with this ship. I cant punish broadside cruisers nor land good salvos on DDs anymore. I hated iowa that's why i was not considering MO. then i heard about the accuracy and i bought it and loved it. now she is just like an iowa with radar which sits mainly in port i have 4 19pts US captains none of them are on BBs now. -
Yamato shells all over the place
Saltwater_Alligator replied to woppy101's topic in General Discussion
well i noticed that this weekend on consecutive salvos while grinding unique mod on moskva. some dispersion was exactly like as if no target was selected. de-select and re-select target fixs the issue. so there is smtg which needs to be fixed. on bbs with larger dispersion and low rof you might not notice but on ship like moskva it's like wtf???. and it's not just a bad dispersion either it's exactly as no target selected so yes there is definitely a bug @MrConway -
The duration of high tier us radar with the module is too much imo. Especially when you combine it with the stealth range < radar range. Russian radars requires more skill cause many times you try to decide to radar or not because you are not sure of the outcome. You turned around a corner you got detected, then you look at minimap check the islands and covers DDs last positions and try to asses the range, asses even the bearing. I guess radar play should be like this
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AP close range on broadside targets - aim under waterline - faulty mechanic
Saltwater_Alligator replied to loppantorkel's topic in General Discussion
i did some test before with yamato vs. edinburgh. underwater pens was possible only at ranges like 3-4 kms. at longer ranges i couldnt hit anything by aiming below waterline -
AP bombs... moskva is one of the most effective target for AP bombs sadly so def AA is a must you can think AFT too. i would suggest also DE instead of EM and 1 of 1 point skill
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people play the moskva like this; set shop near a cap point protecting your broadside with an island and bow tank with a possible way to retreat back to full cover. radar DDs near cap which is very boring if you ask me. not sure it's effective or not. i play with her also as a roaming cruiser cause i hate sitting and going back and forth taking cover. if i enjoyed playing like that i would be still playing world of tanks. I really hate game mechanics that promotes this kind of game play. it's basically world of tanks applied to ships. Moskva is a fast ship with good reach and good ballistics. which makes her good at long range kiting and AP sniping anything (at some point you will get used to citing for example FDGs from 19km) or HE spamming. you have excellent guns and being able to use all of them is very important if you ask me. when you are roaming you can check minimap and decide where to commit according to the info. but if let say you decide to a some specific position and bow tank there radar the cap etc. you wont know how effective it will be. shell velocity means you can reliably hit things from longer ranges while others cant and you should capitalize every advantage you have. Almost every game i start kiting but i find my self bow tanking after a period. cause lots of situation also demands that. but what i dont do is to assume a bow tanking position with the start. Moskva can tank ap but a zao can land 10 to 12 HE with every salvo on a sitting moskva. last note: shells are really fast but dispersion/sigma is wonky (or my aim is crap). 6 barrels are not enough to reliably hit targets like DDs. another thing is the selection of shell type. in zao, HIV, hindenburg you are pretty sure what type would be the best for the current range target and angle but in moskva especially against BBs things are a bit complicated. at least for me. and i blame not my self but the gun's dispersion. last last note. i tried stearing gear mod3 instead of concealment like in hinden. sadly it didnt help much.. dont try to HE dakka dakka all the time. asses the situation, mark a cruiser take position open up , land a few citas with the first salvo if she is still alive land some more damage then check the minimap go dark again. the thing is moskva is not a zao even a hinden. if you start to evade when the shells are in flight while showing a good angle. you might eat a cita. try to keep the angle before the shells leave the BBs barrels
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Türk Oyuncu Topluluğumuz İçin Önemli Bir Duyuru
Saltwater_Alligator replied to Thaleesi's topic in Haberler
Türkün türkten başka dostu yoktur diim tam olsun. eeeyyyyyyyyy WWWWWWWWWGGGGGGGGGGGGGGG törkish tech tree çıksın alayınızı batıracaaz evet türk gemisi istiyoruz! çünkü oyunda yeteri kadar farklı isimde aynı amarigan muhribi yok! -
game launched in windowed mode when switched to fullscreen monitor turns black with the error input not supported
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- cats
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bump
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Hello, Previously I had 13 reports daily quota but now it's 11. My karma didnt go down it went up. I checked the update notes, couldnt find anything about it. What do I miss?
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Karma & Report/Compliment Numbers
Saltwater_Alligator replied to Saltwater_Alligator's topic in General Discussion
guess i remember wrong then. sorry for the false alarm. as for getting a compliment, you can even get compliment from enemy as you can compliment them. And it's not just about the game play. A player with good manners is a rarity so why not compliment? -
the real problem is not range or torps but BBs firing AP on khaba. it hurts
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priority target is not overrated imo. !detected /7! detected makes a difference. the knowledge that nobody is actually targeting you give you room to maneuver. if no one is targeting you can cut speed save your position and most importantly when the enemy sees a strait sailing slow khaba they might get encouraged to open up on you. as khaba your duty is to annoy and draw fire that your team cannot dodge and if there is possibility to slow down a bit might give you a chance to preserve your firing position because when you start to evade with flags and boost you can lost a very good position very quicky. khaba loves fishes that's right but it's like spending skill to AA in USN ships. SI worth more in general i think. or maybe if you have vigilance you can hunt DDs more effectively. I have to try but i think spending 3 points on khaba is a bit much i guess from my pov
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oh forgot to say a very very very very small buff. like few meters :P
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both khaba and shira nerfs are correct. i have both oh them. khaba has excellent guns plus 5x2 10km torps are a bit too much. but i think she needs a gun range buff
