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WildBlueYonder

Players
  • Content Сount

    28
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    701

About WildBlueYonder

  1. WildBlueYonder

    Range and Detection Circles

    While in game you can click on the top right icon on the minimap and customise it.
  2. WildBlueYonder

    Grand Naval Battles premium ships selection. Some thoughts.

    Not necessarily, I mean, it's not like I want a Tirpitz/Atago like ship As long as they're fun and rewarding (as in not terribly difficult to play) I'm fine. Thanks to both of you guys
  3. WildBlueYonder

    Grand Naval Battles premium ships selection. Some thoughts.

    Any alternative then? I like DDs anyways so she'll be fun
  4. WildBlueYonder

    Grand Naval Battles premium ships selection. Some thoughts.

    Same here, I'm saving diamonds, I have none of those premiums, I'd like something fun which would also net some good XP and credits. Is the Tachibana worth it?
  5. WildBlueYonder

    Cleveland tips and captain skills

    Thanks to both for the help.Support ship as in stay close to friendly BBs? I struggle against Russian DDs who refuse to come any closer than 12 km and spam at me...I find it almost impossible to retalliate. My main gripe is that I sometimes (1 out of 2-3 matches) find myself in a terrible position because enemy BBs focus on me instead of allied BBs and even bown on I take around 6000 damage from a Fuso. I'm getting used to the arcs, I'd want to love this ship but at times I just hate it and can't figure out why I'm dead.
  6. WildBlueYonder

    Cleveland tips and captain skills

    Thanks for the heads up, how about what to do at the beginning of a match?
  7. WildBlueYonder

    Cleveland tips and captain skills

    So I recently got my brand new spanking Cleve and the few games I've played I've pretty much enjoyed them except for a few occasions where I got citadelled at extremely weird angles but on the whole it was fun. This is my captain setup: 1)SA 2)Expert Marksman; 3)Vigilance I'd like if you could chime in on the choice of those skills and on the gameplay (apart from provide AA support), as in what to do at the start of a match or things of that nature. I'm more of a DD guy so at times I make stupid decisions in cruisers.
  8. WildBlueYonder

    Omaha playstyle and citadels

    Yes, I've caught up on those commander skills changes, thanks for heads up though! I really struggle against Kirovs and the like, they hit hard, really hard. Well I put the aiming reticle line on the waterline of the enemy ship but no luck so far with citadels... Back in the day I used to play it as a DD hunter and not really engaging enemy CLs, is it still the best option? Thanks for the preview of the Cleveland, I suspect those horrible arcs will kill my interest in the ship, I am not the best aimer out there I find.
  9. WildBlueYonder

    Omaha playstyle and citadels

    Well hello gents, it's been 5 months since I last played the game and in the last couple of days I've started to get the hang of it again. I only have one issue so far and for the life of me I can't figure it out. I usually play DDs but I want to reach the Cleveland because back in the day it was good, is it still a fun ship to play? The other thing, in the past I used to get 1-4 citadels per game in the Omaha, I haven't got one in over 6 games so far. Did they change anything in citadel mechanics while I was absent? How am I supposed to use it now? Thanks
  10. WildBlueYonder

    The R project

    And that's why WG ain't getting any of my money.
  11. WildBlueYonder

    The R project

    Hopefully we get something similar, Would be quite nice. And god no, not with a Mikasa. A Kamikaze would be cool.
  12. WildBlueYonder

    Cleveland: out of reach....?

    It's very sad that they don't listen to the community. If they did I'd gladly fork out cash for it as well. Plus I'd also like super heavy shells implemented and maybe even ranging computers for that matter, but the latter is a one tricky pony.
  13. WildBlueYonder

    Cleveland: out of reach....?

    Wouldn't even mind if they just moved it to T7 directly and added a substitute.
  14. WildBlueYonder

    Cleveland: out of reach....?

    Now, historically did the shells have these bad arcs? I was thinking that maybe we could make a petition for a pre nerf trajectory, but balance it by moving it tier or something like that. Anyone?
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