Jump to content

JiksTBS

Players
  • Content Сount

    233
  • Joined

  • Last visited

  • Battles

    4871

About JiksTBS

  • Rank
    Chief Petty Officer
  • Insignia
  1. JiksTBS

    last day of playing wows 18/1, enyone else ?

    I'll admit as an above average DD specialist I'd probably be against RPF even if it was a good idea simply for the fact it obviously hurts my ability to influence matches. As a below average BB specialist you probably would be for it even if you thought it was a bad one as it makes your game easier. We all have our personal bias, let's be honest. There have been plenty of previous direct & indirect nerfs to DDs but those have been balance issues and therefore have not resulted in the flame-fest RPF has induced. This is a fundamental change to the way the game works and the people presenting reasoned arguments against it, or "whining" as you like to call it, are against RPF due to that factor. As you rightly point out DDs are most effected by this but it's any previously smart or aggressive play by any class that relies on not being detected that is rendered ineffective or downright suicide by this change and that is why this particular issue has caused such a negative response. Hope this helps
  2. JiksTBS

    Radio Location Skill Feedback

    See the feedback I gave on the PT forum, nothing has changed since then, none of the points raised were refuted or even responded to. I see no point in repeating myself yet again. What I will say is this: WG, your decision has already cost you money (renewal of premium account, Christmas boxes, a ship purchase) and will cost you more in future. I will never invest money in a WG title again because I can no longer trust you. I bought into a game that had interesting & exciting elements, most of which revolved around incomplete information i.e. concealment principally. With RPF all the out-thinking, out-positioning the opponents aspects are gone and therefore so is my money. Good day.
  3. JiksTBS

    Patch 0.6.0 Patch Notes - RPF is still a thing

    Had a fantastic game earlier, I was bottom tier (because of course I was) in my Kamikaze R. All but one ship on both sides contested the objectives & pushed hard. Our team communicated & worked together like we had done it all our lives & I guess the enemy did too or it would not have been so close. Very nasty shock at the start when 3 enemy cruisers I had no idea were there came around the corner at C barely outside my detection, I smoked up the sole cruiser backing me up & bailed. There followed some very exciting DD on DD action at B where I had to rescue a T-22 from a Shirathingy/Poi & then got counter ambushed by an extremely well played Minekaze. Game ended in a narrow points win with just the enemy CV & their top tier BB (on full health, hiding behind the CV & an island on the map border) left. Good times. All of the fun & smart things done by both teams would not have happened with RPF in play so that seems a good note to end things on. Gentlemen, it has been a privilege, you are a much better community than you think you are & far, far better than WG deserve.
  4. JiksTBS

    Patch 0.6.0 Patch Notes - RPF is still a thing

    It's quite clear they were always going to put RPF in, regardless of feedback. No effort to explain their reasoning, no effort to explain why 90% of us might have been wrong. No comments at all from the devs on the PT forum. More damningly, the fact they have that slick video up featuring the lovely Dasha today. That's a lot more than a few minutes work, was likely recorded days ago. For whatever reason WG obviously think dumbing the game down is a good idea. I imagine the next step will be giving RPF free to all as newcomers won't have it and will get wreaked as a result. For my own amusement I've tried to imagine what the next steps after that might be and I'm going with: - Torpedo Netting: When your ship is stationary or in reverse anti-torpedo netting will auto-deploy to protect from under-water threats - Careful Aim: +10% reload time for guns of 283mm and above in exchange for at least one citadel per salvo when firing at ships with main caliber below 283mm - SAM batteries - An I win button I really shouldn't give WG ideas though
  5. JiksTBS

    Patch 0.6.0 Patch Notes - RPF is still a thing

    Amazing stuff. I mean, you really have to marvel at these kinds of decisions. They did note refute a single one of issues we raised for how it will effect the game, which go far beyond IJN DDs and here we are anyway. You could quite clearly see people going through the classic Denial, Anger, Bargaining & Depression process over in the PT feedback, all of which was blithely ignored. Of course the final stage is normally Acceptance but WG seem to fail to realize that we don't have to accept it, we can take our money elsewhere. The Mrs, who is exceedingly bored with my going on endlessly about this, described my mood last night as "jovial contempt." That might not be ideal but it's a lot more fun than being upset about things & I guess I'll be free to explore some other games now. Ones that still require a functioning brain.
  6. JiksTBS

    Calling All Hands - To An Open Boycott

    Hey, Amrael, just so you can see some of the implications of RPF that are not exclusive to DDs I'll drag this out of the PT thread, apologies to all for the wall of text: OK then, let's look at what this anti-skill takes away from the game: - Flanking for a surprise attack. Nope, they know you are there so no AP/torps into the enemy broadside as they know you are over there. Flanking will now be ineffective & in fact downright suicide in many cases as you will end up pincered. - Early cap contests using stealth/terrain/smoke/positioning to gain an advantage for your team. Can't do that either as RPF points straight to where you are. - Ambush plays for any class using terrain as cover, i.e. US CA lurking behind an island for the chance of an AP salvo into the broadside of a BB. Can't be done, he knows you are there. - Aggression in general, i.e. you are in a DD forward spotting for your team who are pushing, as yet undetected. The simple fact you are attempting to basically do your job gives the game away. Also, in any class if you are the furthest forward you can now expect all enemy guns to be trained on you before you are detected and can expect to get nailed. It's hard enough to get people to press the W key as it is, RPF will punish being first into action and the consequences for how people will respond to this is fairly obvious IMO. - Torpedo attacks from stealth. Nope, enemy knows you are there so this will become much less effective. - Entering the radar range of a BB or cruiser so equipped. This will be a death sentence as the enemy guns will already be trained on target. - Any kind of smart play that requires the enemy not knowing where you are. For example one of my favorite ploys is to lay a smoke screen while contesting a cap & then making sure I am absolutely nowhere near it & watching my opponents torpedo/shoot/charge the smoke. Obviously, this won't work now. I could go on but I think that's enough for now, let's next look at what RPF will encourage: - Passive play. Since being closest to the enemy will now be far more dangerous there will be even more hanging back than now. Is this really what the game needs? - Second line torping. Not being closest to the enemy will be the only way of getting a surprise torp attack in so why not use your ally as bait & fire torps past him towards the enemy? That is going to end well, isn't it? - Blobbing. Since flanking, being aggressive, etc are now much more dangerous we are going to see a whole mass of ships in a blob all trying to avoid being singled out by RPF. Lastly, huge nerf to player skill, the fun factor & game balance will also be negatively effected. I honestly cannot think of a single problem RPF solves & it may well cause even more problems than the one's I've spotted. Dumbing the game down in this way is clearly not what we players want, RPF takes away much of what makes WoWs unique to the extent the game is changed fundamentally. Some of that is opinion/extrapolation/slanted but hey, we are where we are and all that...
  7. JiksTBS

    Calling All Hands - To An Open Boycott

    I utterly despise RPF for the reasons explained on the PT threads but I won't be boycotting the game entirely. Until it's implemented, that is, I have no interest in playing a point & click adventure. It's unfortunate a lot of players don't realize how it will effect the game, thinking it's just DDs that will be harmed but not that surprised either. Nothing surprises me these days ^^ What I have already done is closed my wallet & that's not going to change. I personally don't think WG care if we play or not but will care if we don't pay. That said, totally understand your view, OP, at least you are trying to do something.
  8. JiksTBS

    Public Test 0.6.0 Feedback - New Skill System

    So, to find out why WG want to implement RPF we have to wait till it's in. Circular logic at best. As many people have pointed out it's not just IJN DDs that are negatively effected by this, it's any smart or aggressive play by anyone. Yes, even by BBs. This is apparently fine. If there's one thing I've learned over the years it's that if people or organizations are determined to self-destruct I can't save them, no one can. So on that note, as the philosopher Mann more or less once said: I know enough to know That when it's over, it's over And it's over And I'm done
  9. JiksTBS

    Public Test 0.6.0 - Changes for Test 2

    WG, Please take the time to look at the suspected RPF impacts on the game, handily summarized in post #23 of this thread. As I see it only three possibilities exists: - We players are wrong, if that is the case please tell us how & why. In this situation I would love to be wrong. - We are right and WG was unaware of the problems RPF would cause. In this situation a rational organization would take RPF out and come up with another tool to address whatever issue it was supposed to solve. - We are right and WG was already aware of the problems and intends to proceed anyway. Sadly, without any meaningful response the third possibility seems increasingly likely.
  10. JiksTBS

    Public Test 0.6.0 - Changes for Test 2

    MrConway, I admire your willingness to "take one for the team." In your position I would have made sure I was as far away from this train-wreak as possible! However, as yet no valid case for RPF has been made. So far the limited response made to defend it is that gunboat DDs & cruisers need help hunting torpedo DDs. Let me assure you if I'm in, say, my Bliska or even Ognevoi I do not need any help to deal with an IJN DD, one on one I will murder the poor thing. I hardly play cruisers so can't speak from experience there but many others who can have stated here that's not the issue. The problem is if you pursue it you are likely to get deleted by it's support. This will not change as a result of RPF. So what we appear to have here is a sledgehammer to deal with a nonexistent problem. Sadly, neither you nor your colleagues have refuted any of the many, many problems I and others have stated RPF will bring to the game so I have to suspect WG can't do so and consider the effects on game-play acceptable. Obviously, the stealthier the ship, the worse it will be effected by RPF but the game-play impacts go far beyond IJN DDs IMO. I once again extend an invitation to WG to explain how and why the points I & others raised earlier are wrong...
  11. JiksTBS

    Developer Diaries: Plans for 2017

    Agreed. Always nice to hear about new content but giving any thought to it right now is like discussing what color the new wallpaper will be in a house that's burning down around us ...
  12. JiksTBS

    Public Test 0.6.0 - Changes for Test 2

    The way that is worded makes it look like WG have already decided RPF will stay in but I digress... OK then, let's look at what this anti-skill takes away from the game. If you disagree with any of my points please explain why I and the rest of the pitch-fork waving mob are wrong. - Flanking for a surprise attack. Nope, they know you are there so no AP/torps into the enemy broadside as they know you are over there. Flanking will now be ineffective & in fact downright suicide in many cases as you will end up pincered. - Early cap contests using stealth/terrain/smoke/positioning to gain an advantage for your team. Can't do that either as RPF points straight to where you are. - Ambush plays for any class using terrain as cover, i.e. US CA lurking behind an island for the chance of an AP salvo into the broadside of a BB. Can't be done, he knows you are there. - Aggression in general, i.e. you are in a DD forward spotting for your team who are pushing, as yet undetected. The simple fact you are attempting to basically do your job gives the game away. Also, in any class if you are the furthest forward you can now expect all enemy guns to be trained on you before you are detected and can expect to get nailed. It's hard enough to get people to press the W key as it is, RPF will punish being first into action and the consequences for how people will respond to this is fairly obvious IMO. - Torpedo attacks from stealth. Nope, enemy knows you are there so this will become much less effective. - Entering the radar range of a BB or cruiser so equipped. This will be a death sentence as the enemy guns will already be trained on target. - Any kind of smart play that requires the enemy not knowing where you are. For example one of my favorite ploys is to lay a smoke screen while contesting a cap & then making sure I am absolutely nowhere near it & watching my opponents torpedo/shoot/charge the smoke. Obviously, this won't work now. I could go on but I think that's enough for now, let's next look at what RPF will encourage: - Passive play. Since being closest to the enemy will now be far more dangerous there will be even more hanging back than now. Is this really what the game needs? - Second line torping. Not being closest to the enemy will be the only way of getting a surprise torp attack in so why not use your ally as bait & fire torps past him towards the enemy? That is going to end well, isn't it? - Blobbing. Since flanking, being aggressive, etc are now much more dangerous we are going to see a whole mass of ships in a blob all trying to avoid being singled out by RPF. Lastly, huge nerf to player skill, the fun factor & game balance will also be negatively effected. I honestly cannot think of a single problem RPF solves & it may well cause even more problems than the one's I've spotted. Dumbing the game down in this way is clearly not what we players want, RPF takes away much of what makes WoWs unique to the extent the game is changed fundamentally. I would find it's implementation incomprehensible and, frankly, unforgivable.
  13. JiksTBS

    Public Test 0.6.0 Feedback - New Skill System

    From second hand sources I hear RPF is still there in the second pass at the captain perks rework. Firstly a minor point, WG please sort your communications out, we should not need to rely on random forum members scouring Reddit to find out what you are up to. Much more importantly, RPF. I cannot express what a terrible, game-breakingly awful idea this is and cannot comprehend what problem it is supposed to be fixing. In the probably vain hope someone from WG is actually reading this badly derailed thread I will, again, attempt to explain the consequences of this anti-skill being implemented: - Early cap contests, flanking, forward spotting, ambush plays by any class, in short, smart or aggressive play of any kind will be discouraged. Going within radar range of any ship so equipped will be a death sentence as that ship will already have it's guns on target. Any use of stealth or other concealment will be effectively negated. - Passivity, blobbing & even second line torping will be encouraged. How do any of these things improve the game via this massive dumbing down? Maybe, maybe very casual players who don't want a challenge will like it, I don't know. However, are those people the ones who actually support the game financially? I doubt it very much. With the fundamental change to the nature of the game RPF would bring it's not the game I want so no more support from me. So far this has cost WG renewal of my annual premium account, a ship purchase & some of those present boxes, I'm sure I'm not alone in this response. If appealing to reason doesn't work maybe one to self interest will. Lastly, a plea to my fellow forum members to get back on topic. This is the most important change to the game since release, don't let this thread get further derailed by arguing on about a barely related subject. Please create another thread on in general discussion on what ammo choice a Kirov should be making ...
  14. JiksTBS

    From NA and Reddit: Public Test 0.6.0 Part 2

    I'm concerned about the balance of the captain perks rework, however of far greater concern is the fact the anti-skill RPF is still there. Just think for a moment what effect this will have on game play. Flanking maneuvers, early contest of objectives, cunning ambushes, aggression in general & smart play in particular for ALL classes will be discouraged. Passivity, blobbing, second line torping all will be encouraged. How can this be good for the game? WG, in the name of God, what are you thinking?
×