-
Content Сount
2,832 -
Joined
-
Last visited
-
Battles
21712 -
Clan
[NWP]
Content Type
Profiles
Forums
Calendar
Everything posted by Gojuadorai
-
im ammazed how SC rates differ i got like 2 sc/month and now ive not got one since mid december while getting ~2.5 containers a day sry but i cant belive a stable rate of 4 containers a month ....
-
this is pretty much my opinion i tried it (on dds and some cas) but then reskilled the cpt's for cheap cause honestly i dont want to waste 4 pt on a captain for a skill thats so rarely usefull
-
this it took me long time to get used to it mostly its kinda wonky guns . best tip i can give is dont try to force your 3rd turet this will get you in trouble.
-
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
-
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
just cause you cant push in a cruiser doesnt mean gameplay is static. gameplay is static if you do not change your position. e.g. camp behind a island all game long. just cause you cant move bow on to the target doesnt mean you dont have to reposition a lot, which imho good cruisers can and do. The upside of a cruiser is he can shift dps faster than any bb and thats what you do in most of them even in RN where you set up some where put out dps and then reposition. its static while you use the smoke but it isnt static overall cause you have to reposition a lot inbetween. So caling it static cause you rarely can push a cap is nonsense in my eyes. -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
ok my bad i wasnt playing in beta.... but thats what like over 2 years now? (and beta gameplay isnt realy representative) well i think we have diffrent views about what static gameplay is. all i can say im happy with most cruisers and realy enjoy them. (well theres the awfull us line and some special cases like the mogami) -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
well about the same as with more bb's. since german bb release people tend to have gotten the mesage BB's are better at pushing than sniping. so the old argument of many BB's making games static isnt valid any more. sry first point isnt true. there were always "many" BB's 2nd. point. i wasnt talking about sniping butat general gameplay. you can take more time for your shopots you steering isnt as hasty. evem if you push in a BB, DD gameplay is much more high frequency change of things and much more stressing. -
unsure but what i will try is : DD: either shiratsuyu or sims. (kiev is not suited for epicenter i think) CA: FIJI, Belfast, schors, myoko, BB: Scharn, nagato, colorado (yes the colorado as a brawler might do well in this mode),
-
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
im not sure i get the question. -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
well i get your point and i dont disagree WG fucked up balancing in the CV department. but before i think about any measures concerning inter ship balancing where CV's play a role i w8 for this years CV rework. To all who say there too many battleships: make a list! my own statistic indicated only slightly too much bbs (i consider 5 of any class [not counting cvs's] within the bondaries of acceptable matchmaking) if you still hate BB's so much and dont want to face them play lower wtiers i revisited lower tiers the last days and ended up in quit some games with only 1 or 2 BB's -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
im not sure this is a fixeable issue. every time someone proposes to "fix BB overpopulation" they implicitly assume more people play BB's cause bbs are "easier/stronger or have whatever advantage" and are therefore played more. they neglect people might play BB's because : -BB's are iconic ships/they just like big badas ships -BB'playstyle is somewhat relaxing and they like this playstyle. a possible scenario might be you nerf BB's into the ground and the overpopulation only slightly reduces. would you say this would be a good tradeoff for the game? -
same suspicious is i seem to get no supercontainers just after they nerfed christmas containers.... (which was never officialy said but from al the evidence was pretty obvious) PS:: its important to note how may containers you do a day i collect about 2.5 containers a day and did not recive a supercontainder since mid december
-
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
Culiacan_Mexico, on 28 January 2017 - 09:08 PM, said: I really don't understand that fascination with fantasy ships. I would rather see ships with some history, regardless of country. while i understand your concern i might give you a reason: i personally await the RN and SN BB lines because they both promise to be fun. the RN has more "real significance" and i want them but in the end i dont care if i have to w8 6-12 months longer for either as long as both lines are fun. (if i had to choose i'd rather see the RN first) -
true things might have changed a bit but i think people overestimate the usefullnes of certain ships in ranked. -shiny horse: excelent ship but not exactly great at camping duells which are common thing in ranked. you really want to yolo rush in high ranks??? - belfast: might be increadibly strong in ranked due to radar but playing a ship that can be 1 shoot deleted with no repair might be a huge gamble. (yes all cruisers are squishy abut this one is quote extreme) - fiji: might be a good ranked boat but then again if you have nobody to spot i'd rather sit in a myoko.... (same goes for the belfast) people forget if you want to reach high ranks its all about consitency yolo deaths and random delets will just make you take taht much longer (at a 60% WR you need ~10 games more for every unecesarry loss you suffered.) PS.: only boat that is slightly P2W ranked is the sims due to that unfair XP mod.
-
this topic is nonsense played the nagato to rank 1 with ~60% WR on the ship which is hilarious cause just this week there was a loud topic about it beeing bad PS: if i got time next season chances are good ill use it again altough i own 4 t7 permiums
-
may i remind you theres the ramming flag [sry for offtopic]
-
The "Royal Navy Cruiser Smoke Bug" - Myth or Reality?
Gojuadorai replied to Procrastes's topic in General Discussion
i cant belive its a difficult change to the code to make a smoke puff spawn when the generatior timer runs out..... (and i also cant see any reason to not solve it that way)- 44 replies
-
- Smoke Bug
- Royal Navy
-
(and 1 more)
Tagged with:
-
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
i dont want to grind through the tash again.....and am not finished with the udaloi .... dear god no please no -
oh god i hope they wont come in super containers. i dread getting a super and having one of those useless things in it.
-
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
the only reason to use warships today is if you want player "skill" filters. for general stats use maplesyrup bcause it pulls all non-hiden players from the server -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
which can be misleading too esp if there are missions like "ram someone in a jap dd" recent stats over about 4 week if the ship is loong enough in the game is prob the closest to a unbiased average you can get. -
what if you do not have any cpt to retrain atm? or you want to farm missions or credits or play ranked ? usually you have a good prem ship cpt trained gfor it that is usefull on another prem ship
-
problem is the donskoi has so great support build with aa i wouldnt spec it if it wasnt really good ok doesnt cut the deal
-
totaly worth it but has anybody a clue if its any good on the donskoi? (to lazy to do the math and research)
-
there is a simple fix make the game deploy a last smoke bubble at the end of generator runtime regardless of speed.
