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Everything posted by Gojuadorai
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
i havnt checked but someone said at normal coversion its 15k dubloons thats more than a alabama or tirpits (and probably KII) thats just way too much i will get it either way cause i want it for collection but i feel robbed getting it -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
find it to be pretty steep price..... close to ridicolusly overpriced considering its half the xp for missouri -
Nelson 375K FXP source: stream live now
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
yeah you dissmiss arguments because you make an assumption about a change... yeah right... also my 4th point isnt dismissed becasue the curent calc formula for top dmg which is based on original warhead weight is still violated. apart from the gamplay implications which are bad even if your assumption holds (that they dont hit cruisers) -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
why do i need to wait for testing when i can see design flaws already? if they get rid of them before testing great but why wait to do so? they things i voiced critique about are all things that do not depend on testing because it not about "does it work" but about does it make sense to go this way... -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
4 things i dont like currently about the DW-Torps: - cruisers are already screwed by 1x torp hit now they are threatened by stealthier more damging torps - only one line can use them - you need to choose pre battle - the deep water torps are stalthier and do the same dmg with same speed and same range this IMHO violates WG's internal logic of determining range speed and dmg, they always justify it with a trade of for warhead size etc because of the limited torp space. now they get a larger warhead for free? imho the better stealth is already enough or do you want even more insta-gib in this game? -
compiled "deep water" torps stats source from SEA group data mine aditional info supposedly from sub_octavian : deep diving torps hit everything but DD's
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
so why they write in the description warspite heals??? is the 0.6* on top of the superheal? and which ships get the super heal? and warspite (and hood?) seems like geting citadels is a premium feature -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
i totaly agree, but making it like the switch between ap and he is better than a 4x press 1 buttun to cycle. thing is either the torps are a nice to have thing, then giving them only to one line is not a good idea. or they arent good then why bother implementing them at all? apart from the side of other DD lines i realy dont know id abother hard counther you can do crap about as a captain is a good thing. (like AP bombs that hard counter german BB's but you cant realy do anything but huging a cruiser, which will absolutely gimp your game esp if that cruiser is not a good player) -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
well before you get a hard one think about Ap bombs how they worked out to be and if another specific counter mechanic is really what this game needs. -
most of them just want others to know without openly bragging.....
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i get the feeling people confuse sucky ships with actualy capable hard to play ships....
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i really like those esp. the RN ones i so hope we get them.
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i said nothing about your statement at all.... it was soley about his i finde the ship to be ok but who cares about it anyway... you occasionaly play it for fun if you play it at all
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thats not the point.... the point is 1.) there are clearly bad ships 2.) first quote is something a bad player would say to mask hes got no clue because it sounds wise (but is objectively false)
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
well they can go easy after the roma and jean bart.... (im atm a bit unsatisfied with the last current releases of 3 CV's 2 mid tier cruisers and a DD, i'd love to see a nice higher tier cruiser or BB coming) -
Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
my guesstimate for the nelson is 300-400k free XP more leaning towards the 300 here... [EDIT] guess for a T7 ship i realy cant see it as T8 and probably wouldnt waste Free XP on it if it was tier 8 source??? -
FTFY
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
beeing the only CV for the nation for a loooonng time to come i dont see why they dont just give it a solid 2-2-1 setup with pretty normal drops and the posiblity of maybe changing to a 2-1-2 setup with AP bombs? -
Graf zeppelin gets updated to 2-0-3 bombers only, and germans secondary ranges. source: SEA-Group
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hi, i noticed something strange today, i noticed it several times but always dissmised it as "just something i didnt pay enough attention to" so hear me out and plese tell me if you had simmilar experiances or if you can even explain or dissmiss it. i had a match where i burnt all my 4 repairs "wisely" and survived but didnt get a dreadnought achivement. ( i try to only pop heal with enough repairable dmg to make it worth, i dont run superintendant on most of the builds cause i think its an overvalued skill on many ships if you run all prem consumeables but thats another discussion) so heres the thing i just wnated to get clarified because i had the impression often but always dismissed it: does recieving citadels while having repair active eat into your healable dmg? i would like to say no because that is what would make sense, but it would be the only explanation that does make sense to me to explain said game. atm im under the impression the healable dmg is calculated not only of the part of dmg you recieved from the dmg of the citadel itself but the dmg + the hitpoint pool repairable at the moment of the impact. do you guys have any information on this? did i just mess up which is totaly possible?
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that could be it i am sure i revieved fire from 3 (and ate a shima torp) but im not sure all 4 hit me maybe one was a terrible shoot but for now im not entirely convinced that all the things are working propperly in that regard, if i wasnt so lazy i'd grab a friend and test it in the training room, and maybe ill do it. does anyone know a mod that displays current HP and healable dmg as realtime numbers?
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
yeah and thats why Bayern and Dunquerque are virtually identical ships WG stop copy paste ships pelase!!!1 -
thats how i thought it would work but currently my expriance is thats seems to be not (always?) be the case. sadly i just wondered after the posibility to check the numbers. it wasnt the first time i wondered but as i said before i always dismised it as "my fault" and realy didnt bother as much [edit] to mee it currenty seems the game handles things diffrently when heal is curently active or when its not when its not active at the time of the cit it seems to work as you describe, im not so sure about that when recieving the cit while your heal is ongoing
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thats all things i know... and does not touch the question at all. the dmg i tryed to heal was all non citadel dmg (fire and pens) but after 4 heals didnt amount to the 120% which is quite unusual. the question i asked is whether reciving citadels while healing does not just add 10% to the already healable dmg but reduce it.
