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Everything posted by Gojuadorai
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
@musashi it really looks underwhelming. yes yes all that 460 at T9 are too OP balbla... but honestly why would i play this ship when i end up playing T10 in 5 of 6 games? playing inaccurate ships is realy one of the worst things you can do to yourself in WOWS and "buying" a ship that will be imensely expensive (if its FXP it wil cost atlest 1.5x the cost of a missouri) just to have a super gimped yamato? having to play 5 out of 6 games in a much worse yamato just to have this 1 in 6 game where i can bring 460 guns against ships that dont usualy see them? i really dont see it. -
KUTU and BELF getting pulled from shop forever PERTH getting pulled untill unknown date SAUCE:
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this is a information topic only please shift any questions or discussion to:
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
it will probably decrease stats of the average joe thereby fixing the statistics on the high end of player skill it probably wont do verry much -
im at 994 with 0 ships +(11 sc's from TX event + all sc's from YMMT campaing)
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meanwhile im sitting here with 60+ open SC's and 0 ships
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IMHO next free XP ship sould be a CA (maybe even a T9 CA) but certainly not 3rd BB (and alaska would probably be put into a BB slot)
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well i think the best solution would be: 2x fighter, 2x DW torp, 1x HE bomber or (maybe both to choose from) 2x fighter, 1x regular torp, 2x AP bomber this would make for heavy battleship capabilities but also just enough flexible to not stink also having no acces to insane 3x DW alpha does not provoke too much frustrating events.
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exactly the same thing it provides for every class if youre refering to the fact that you can see wehen a DD swaps to launchers and back yes thats a part of it but i wouldnt call a trick old that 99% of the player base still dont know about.... aditionally : - it provides you with an early warning when youre gona take more fire than you can sustain before you even reviev the first volley thats imensly valuable for a BB (youre right getting shoot at is a apart of your job but its also your job to do said job as long as possible not dieing like a fool or hiding like a chicken) - it lets you "triangulate" the position of enmies cou cant see when you pay attention going around islands - you can derivateusefull information from it like estimate awareness of your opponents (esp. valuable in division play with teamspeak) ofy even if you play perfect there are always situations where you want the other ammo loaded but lets analyse the skill : whats the cost of the skill? 1pt? no the cost of the skill is 1pt+ not having the other so its already not cheap. (in said build ofc its cheap in abuild where you have more non crucial points) so when is the amo swap beneficial assuming youre a good player? ammount where its beneficial to swap = whole ammount of ammo swap situations - the ammount of sitiations where you can anticipate a swap + the ammount of situations where said anticipated saw was wrong - the ammount where it would be plain better to just shoot the suboptimal ammo and wait the same extra time a swap with the skill would take that does not really leave a lot of situations especially for RN BB's that are not the QE or Monarch because in all the other RN ships a swap to AP is so rarely better becasue it nearly never compensates for the chance of beeing at the wrong ammo at the wrong time. IMHO no because you'd want to have better AA but skilling it really does hurt your build cause you would need to drop some realy valuable skills for a not so great benefit
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if you go for only one 1pts skill i'd value priority target higher than expert loader. it gives you so much important infos if youre not a potato its insanely valuable. also the better you get the less valuable expert loader. if youre good but cant pay attention to the numbers, preventive maintenance might still be better than expert loader.
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Giulio Cesare's dispersion nerf
Gojuadorai replied to ItalianSupremacy's topic in General Discussion
i dont want a sealclubber (i have the albertt and nikolai) and BTW a sealclubber is a ship that needs no skill i explicitly stated i wanted the opposite. i want something that has traits that make a combination that is still a BB but outside the things we have now. (tier is irelevant to me but GC is a T5 so i cant make a point for another tier, but it was to hope that the italian line somewhat woud follow the GC concept cause premium ships are testbeads for WG) the most important is its accurate and reliable (i dont so much care about DPM or Alpha dmg) the second most important thing is it needs to handle well GC seemed to fullfill those too points in a really intresting way. i would not have had a problem with some slight nerfs but now i got guns that are plain worse than kongo its main rival for a good handling accurate BB at tier 5. thats why its not really that intresting any more it will just play if at all just slightly diffrent (well it looks nice) than other tier 5 BB's. THERE WAS ENOUGH ROOM FOR BALANCING THE SHIP WITHOUT MAKING ITS GUNS EXACTLY THE SAME AS OTHER TIER 5 BB's (ROF, alpha dmg, pen angles, fire chance, stealth, HP, etc...) -
Giulio Cesare's dispersion nerf
Gojuadorai replied to ItalianSupremacy's topic in General Discussion
I want a BB that is exciting to play, rewarding if youre good at the game, and spawns tons of "i want my money back" topics of those sub 50%wr players. the old system had a BB that is comfortable to handle, and had devastating capabilities when knowing how to aim. also great stealth and medicore armor. the gun potential was too extreme, but the intention was great, imho the should just have nerfed dispersion a bit, nerfed ROF and if that was not enough tune down that excessive concealment. that would have reduced the powerlevel while maintaining the characteristics. with the curent itteration it probably will be balnced but will not have a unique feel the previous mix promised -
Giulio Cesare's dispersion nerf
Gojuadorai replied to ItalianSupremacy's topic in General Discussion
it was intresting as well as stupidly OP the probem is WG fixed it by making it just like all the others -
Giulio Cesare's dispersion nerf
Gojuadorai replied to ItalianSupremacy's topic in General Discussion
FTFY -
same here now its an nice looking ship that had character gone to waste beeing just another unexciting T5 BB
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
it makes the ship a booring ship. i much rather have ween an old style gulio with a tad nerf to acc and colplimental nerfs maybe to rof or something it was much more intresting to have a ship that rewards high skill than just the average booring T5 BB...well it goes faster yay...still not really special -
if the dont change the ship in a more reasonable way they wont get a buy recomendation of a single CC im pretty sure on that (outside from "buy it if youre ito collection historical ships" which is and buy argument for nearly every premium)
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you probably never will ... since it often happens that they just release ships after they change them after testing assuming they have fixed it. the recent mention of the ship on the main page also points into that direction.
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
#prayitsnotdunquerqedispersion -
French BB's announced leaked:
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New to forum. Could you give me some tips to inprove my gameplay.
Gojuadorai replied to Blackcoffe's topic in General Discussion
well the most important things i can give you as a basic tip: - plan ahaed!! (roule of thumb you should have a plan for about half the time that is remaining in the match) i assume since cruisers and DDs arent as problemtic for you its this point. - spend atleast half the time between your mains guns shoots analyzing the mini map -
i really really did not want to respond but.. i ... cant ... resist... That is a HILLARIOUS claim, you did not manage to adapt to the game as it is, how come you think you could adapt to any changes one quick question, do you run concealment mod 1 or steering geers mod 3? i would like to run low concealment but i really dont know if its worth it to run the concealment over the ruder shift
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ok so just assume you enemies are bad ... and you will be probably right in wows
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thats kind of a problem though ... if they dont its tough. whats your "play" to provoke them to show you broadside? is there anything outside from abusing situational circumstances? (outside obvious things like they having to angle against a 3rd ship or to get their torps off ) @Rheneaus im done talking to you, you wont ever get better. you stand in your own way if you are not even able to comprehend basic things.
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Discussion thread for "some interesting info around the world"
Gojuadorai replied to Deamon93's topic in General Discussion
Fuso is my favorite T6 ship and i took it to R1 in 158 games. im not a super tester but judging from what i see as stats and videos its not gona work for the GC its hugely diffrent than the fuso
