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Reaper_JackGBR

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  • Clan

    [SCRUB]

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About Reaper_JackGBR

  • Rank
    Officer Cadet
  • Insignia
    [SCRUB]

Profile Information

  • Location
    New England

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  1. We get a PRUSSIAN flag!? *Inner desire to anschluss intensifies* Wait did Wargaming do something I like? [edited]. Time to delete the account.
  2. Reaper_JackGBR

    Something that has been bothering me

    Yeah the models are not exactly accurate because of the fact that ships are 4x the size that they were irl and 4x the speed etc. too (for game purposes naturally.) It was very obvious to me that some things were wrong when I visited the USS Cassin Young (Fletcher class DD) in Boston a few months ago, looking at the real ship she was far more slender and hydrodynamic looking than the in game model.
  3. Reaper_JackGBR

    Harugumo! NERF IT!

    This combined with the CV rework might lead to Haru becoming what my Akizuki was when she was first released. AP only on equal or higher tier DD's (it actually kinda worked back then before radar and hydro were on almost every ship she faced) with an AA setup for the rest of the ship. Oh boy the plane kills I had...
  4. Reaper_JackGBR

    Console Ready CV's....We all told you so ;-)

    It is unhealthy, but with Wargaming's track record, do you really blame him? I certainly can't. Everything I've seen regarding the CV rework is pointing to the game essentially fizzling out rather quickly, I for one will stop playing if the current iteration goes live, and I know I'm not the only one. (Also don't forget that constant events causing burnout, and the fact that those of us who have been here since beta/release have been playing for over three years now...combine all this with poor design decisions and it will lead to people indefinitely leaving.)
  5. Reaper_JackGBR

    Harugumo! NERF IT!

    The funny thing here is that what makes the YY powerful in CW's is exactly the same, she is still an excellent choice for a DD, the nerf means very little as DD's rarely fire guns in CW's. The torps is a slight nerf though.
  6. Reaper_JackGBR

    Harugumo! NERF IT!

    Exactly, I run a 73% WR in Z-46 with the worse hydro after like 400 games, the Z series are more skill based than the other DD's I find. On topic, Haru is fine, she gives up so much for that dakka, the Daring with better concealment, heal and baked in acceleration is much more broken considering her dps is almost the same.
  7. Every time I see that ad, my only thought is that if I didn't already play, it would in fact turn me off the game. It feels like it's aimed at eight year olds. The other contenders hardly look serious there though so no surprise I guess.
  8. Would be fine if it wasn't the freaking Twilight missions. I am sick to death of having Halloween content shoved down our throats for something like three months now, it was a one day holiday and deserved maybe a two week operation at best. Having missions right up until 5 days before Christmas just feels so wrong. Also would like to point out that once again running all these things constantly is another contributing factor to player burnout. Furthermore, slightly off-topic, can we please get simple xp missions like the dailys made completable in Clan Battles? Again, not doing so equals burnout, just fyi...
  9. Reaper_JackGBR

    [SCRUB] The Scrubs - Recruitment thingy

    It's a Conqueror and Montana rolled into one with Repub secondaries, 600 dps at 4.5km without upgrades, a 44% torp belt, amazing armour and that goes 38 knots with all the bells and whistles. It's almost as vile as a Stalingrad. Almost.
  10. More coal I'm never going to use. I have 310k and counting. I would spend it if any of the coal ships were actually interesting. But Alaska is set to be free xp, Musashi is a copy paste as is Salem, why buy Kron when Stalin exists...and I have the lower tier ones already.
  11. Reaper_JackGBR

    CV rework new gameplay: what about low AA ships?

    I'm actually starting to form what might be considered a tin hatter opinion, but... Okay so, we all know that the CV rework is hashed and not looking too good at this point, but it does mean one thing - they can port the game to consoles finally. Think about that for a moment, console gamers are, by and large, younger in demographic and more willing to spend bucks than their PC counterparts (not trying to generalize, but this is the general gist of the demographics. So what if Wargaming is now purposefully trying to milk the PC product for every last penny before the players inevitable fizzle out and moreorless stop playing, that's all fien and dandy...if the game becomes successful on console. Because gents and ladies, that means that Wargaming can reopen the entire game's market to an entirely new consumer base, in effect restoring any money lost from the PC audience no longer being interested, and basically restarting the cycle all over again for another few years. Like I said, tin foil hat territory, but not something I would put past WG unfortunately. TLDR: Game tanks on PC, slowly or quickly, after CV rework. But game is now ported to consoles. Opens entire new market for Wargaming. Game profits are therefore not affected.
  12. Reaper_JackGBR

    CV rework new gameplay: what about low AA ships?

    Wargaming: 'CV's have too much scouting power, how to fix?' 'Give them Radio Location.'
  13. Reaper_JackGBR

    CV rework new gameplay: what about low AA ships?

    So Midway all over again with double the dakka, burnings and drownings? Oh yes Wargaming this sounds so incredibly engaging. And the best part is, at least going by my observations, the skill gap is still going to exist, as even with current CV's, knowing how to drop actually seems to be the biggest issue behind learning how to achieve Air Superiority.
  14. Reaper_JackGBR

    CV rework new gameplay: what about low AA ships?

    That's disgusting. get it off my screen.
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