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About meyos90

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  • Birthday 10/02/1990
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  1. The inherent problem is that if the reward isn't good enough then people will just ignore the grind and the concept is useless. If the reward is too good then everyone will feel like they are forced to grind more and most of them will hate it. In my opinion i don't think there can be a balance unless the reward are purely cosmetic, because then peopl ewill not feel like they are forced to do it. But it looks like WG doesn't want to make the reward purely cosmetic for some reason which means the whole concept of having to regrind everything is just going to fail. I sincerely hope WG will not go through with this since it will make the game unplayable for most players. And i really mean that. PEOPLE WILL STOP PLAYING! As a result of a decresing player population the matchmaker will struggle even more than now and ofcourse WG will not earn as much money. There really is nothing positive about this... Of course if WG decides to make the reward cosmetic it could actually work. But then why not just make missions that can only be completed on a certain tier? Make one mission for each tier (except the highest tiers since that's what WG wants us to avoid).
  2. meyos90

    Truly worried about CV rework

    In general when you design a PvP game you want the skillgap between beginner level of play and master level to be as big as possible. This i why Chess is popular, if you could become a chess grand master after playing for a few days then nobody would care about that game. At the same time you want all classes in a game to be balanced. This can be done by making the skill gap for all classes as big as the one with the smallest skill gap (in this case it's the Battleship class). I mean if the skill gap of BB players is relatively small and the skill gap between DDs is relatively big then obviously DDs will have a bigger impact on the game - which is bad, we want all classes to have the same impact. Right now, however, CVs have a much bigger skill gap than any other class and as a result a much higher impact on the game. WG has tried to balance this with AA, which is fine, but the AA ingame is not player controlled, which is a problem. It is a problem because players feel frustrated when they get unlucky and it happens on both ends too - BB player "I'm an AA specced Montana and i still didn't shoot down a single plane when i was being bombed!?!?!" CV player "I lost all my planes even though this player is AFK and now they won on points..." I have seen 3 main complaints regarding CVs where there are real problems: 1: The user interface - It's laggy, it doesn't register all my clicks, and so on.... 2: Too strong AA on higher tiers - Again it's not fun to fight an RNG based system, especially if you are a t8 CV against a t10 anything. 3: The impact CVs have on games compared to other classes is too big - People also complained that the skill gap of CV players is too big but as i already explained the game developers should just try to balance the skill gap after the smallest skill gap (currently the BB) this way all classes will have the same impact on games. Notice how nobody complains about the RTS style of play and yet this is what WG is now going to remove from the game. But maybe they have tried to solve the real problems without success and have finally given up? What have WG done in the past to combat these problems? 1: Nothing... maybe they did some changes waaaay back but that must have been before i even started playing the game, which was years ago. This is very odd considering that he UI is the #1 complaint... 2: WG is constantly changing this... you might think the AA is unbalanced but at least there is AA balancing going on. 3: The only thing i can think of is the AA... which is really sad when you consider that the AA is one of the problems with the balance of CVs... They should try to lower the skill gap to match that of the BBs and this will fix itself (I know i've said this before but i still think it's true... and yes i do realize it's easier said than done but considering how the balancing have been done so far you have to wonder if WG even knows what they want to do?) This post have been pretty pessimistic so far but i'm going to end it in a more positive light. Remember all those hybrid type ships such as the Japanese Battleship Ise or even the Swedish Cruiser Gotland? These type of ships has been requested by players for... well since the game was created i guess, but WGs response was always that they couldn't do it because of the way CVs work. Well now they have decided to completely change how CVs work so this should be a great opportunity for them to put even more ships into the game!
  3. meyos90

    Holiday Lottery - Try your luck!

    Nice initiative! And very generous of all the donors! Prize #1: Enterprise. Prize #2: Arizona Prize #3: Doubloons Prize #4: Arizona Prize #5: Doubloons Prize #6: Doubloons Prize #7: Doubloons Prize #8: I have both the Tachibana and the Marblehead, so just give this ship to someone else instead =) Good luck to all participants and Happy Holidays!
  4. This was a while ago but still worth posting
  5. meyos90

    Izumo or FdG?

    Depends on your playstyle i guess. While i only played the Izumo and Yamato the german ships have similar stats so i do believe they are balanced. If that's the case then it depends on what ship you like the most. Hint: Do you like the Amagi or the Bismarck more? You should probably continue with whatever line you like the most...
  6. meyos90

    blyskawica; buy or no buy

    I would be reluctant to buying a ship that can't train captains, mainly because i can't afford to buy premiums for every line so i feel like buying the blyska would be kind of a waste of money for me... But maybe you are in a different situation or maybe you just don't care about captain training as much as i do... whatever the case is, i'm pretty sure the blyska is still a good ship (or so i have heard... can't really say much myself since i don't own it). Maybe this video helps?
  7. meyos90

    the "carry harder!" thread

    I'm starting to get good games with the Mogami.... but i still can't win
  8. meyos90

    IFHE brutal nerf to 152/155mm cruisers

    Obviously wargaming is afraid the new BB line will be too powerful and to make sure they're not too powerful, it only makes sense to nerf IFHE since they love spamming HE shells so much (as proven by this video) So you see, this is wargamings way of nerfing BBs!
  9. If you didn't have the Atago but you had the Arp Takao, would you be willing to pay 2k doubloons for the credits and exp bonoses? I know i would because it is an awesome ship. Would you be willing to pay 3k doubloons? I would. How about 4k? I would probably pay that much. 5k? Maybe... i would consider it. 6k? probably not. 7k? Absolutely not, that is way too much! Would you pay 10,7k? I did and i thought it was worth it since i thought i was paying for not only the bonuses but also the ability to train japanese captains. I never had any problems when the Arp ships did not have the ability to train captains. I also do not consider the credits and exp bonuses for the Atago to be worthless. Like i said i think they are worth about 3-5k doubloons but certainly not 10,7k. So is buffing the camo to make it give +50% captain exp really that unreasonable?
  10. So the only difference between Arp Takao and Atago is the camo? Does that mean i payed almost 11k doubloons for a premium camo? That is obviously not worth it and if i had known this i would have bought a different premium ship instead. Could i get my doubloons back or trade my Atago for a Kutuzov? Seriously though, the ability to use camo on a ship does seem to be a bit overpriced at almost 11k doubloons, so maybe the camo should get buffed. Like +50% captain exp bonus on top of the already existing +50% normal exp bonus? Or maybe missions that you can only complete with the Atago? Actually maybe every premium ship could get its own mission? Or actually, maybe i am too tired to be on the forum and i should sleep now...
  11. meyos90


    I think its more complaining about how unfair it is rather than complaining that you get containers. Imagine you get 10m credits in a SC. It makes you happy, doesn't it? Then imagine your friend gets a Belfast (or some other premium ship). How would that make you feel? These containers are all just a big gamble and having bad/disappointing contents like those upgrades isn't making the situation better.
  12. meyos90

    Mikasa mission

    They should change the last mission to "Remove 99% of health from two enemy BBs and then let somebody else kill them." I believe this would be much easier to complete.
  13. meyos90

    Rage quit anyone

    Aerroon made a video about this. Basically, as the average skill level is lowered, you should have a bigger impact on the game and therefor a higher winrate during weekends (unless you are playing worse than the weekend warriors).
  14. Could I join? I haven't played much since the last ranked season but i would like to start playing more again and divisioning up with people, since that's something i've never really tried before.
  15. You get more captain exp with premium so you could also ask if having a more experienced captain increases chances of winning. I would say it depends on how long you have premium. If it's only 3 days, then no, it doesn't help you. If it's longer... say 30 days, then yes, it helps you win more often.