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Kurbain

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Everything posted by Kurbain

  1. Kurbain

    WoWs Project R = Fujin?

    Danke für die Tips! Habe mir gerade das Replay angeschaut. Sehr gute Runde, aber du scheinst genau die selben Probleme zu haben, die mich störten. Die erste Hälfte Runde haste dich die ganze Zeit damit befassen müssen, DDs zu jagen. Als die dann endlich weg sind, ist die Runde auch schon fast zuende und die einzigen übrigen Gegner sind am abhauen und versenkt werden, weshalb du nix triffst mit den Torpedos. Am Ende der Runde haste dann nur 2 Torpedo-Treffer, von dem einer ein Treffer auf 'n DD im Rauch war und der andere hat die Ryujo getroffen und die Runde beendet. Wird man wohl nix gegen machen können, sich erstmal mit den gegnerischen DDs rumärgern zu müssen. Werde auf jeden Fall mal versuchen, zu spotten und mich darauf verlassen, dass das Team dann mithilft. Bin als Russen DD-Fahrer daran gewöhnt mich da einfach selber drum zu kümmern. Benutzte eigentlich gegen gegnerische Zerstörer hauptsächlich den breiten oder den schmalen Fächer? Ich benutze immer nur den schmalen, da es meistens sehr einfach für Zerstörer ist, zwischen der breit gestreuten Variante hindurchzufahren. Andererseits ist es sehr schwer, die zukünftige Position von DDs abzuschätzen, solange sie nicht im Rauch sitzen.
  2. Kurbain

    WoWs Project R = Fujin?

    So, ihr werten Minekaze/Kamikaze/Fujinkaze/Robbenklopfkatze-Fanatiker wie darky_fighter, Lordex und Trigger. Bisher lief es in den Gefechten mit meiner Kami-Katze ziemlich mau. Da momentan eine Menge Zerstörer unterwegs sind, ist es leider so, dass ich häufig gar nicht dazu komme, Gegner zu torpedieren, da die Torpedos entweder von gegnerischen Zerstörern gesehen werden oder ich gar nicht nah genug rankomme. Von CVs mal ganz zu schweigen. Meistens verbringe ich dann den Großteil der Zeit damit, mich mit anderen DDs rumzuschlagen, was zwar akzeptabel läuft, da ich Erfahrung von den Russen habe, aber viel zu lange dauert, weil es ja ein Japse ist. Naja, und wenn dann endlich die gegnerischen Zerstörer alle weg sind, ist die Runde auch schon fast vorbei. Sollte ich dann doch mal keine Probleme mit den Zerstörern haben, ist es häufig so, dass die Leute gerade dann abhauen, wenn ich meine Torpedos losschicke und dann trifft nix. Wirklich gut torpedieren kann man nur, wenn die Gegner ordentlich pushen, aber leider ist das häufig nicht der Fall. Dann lasst mal ein paar heiße Tips rüberwachsen. Was mache ich, wenn eine Menge Zerstörer unterwegs sind? Klopp ich mich die ganze Zeit? Hau ich ab? Was wenn die Leute ständig wegfahren? Einfach hinterher oder neue Ziele suchen? Sollte ich mit anderen DDs oder Kreuzern zusammen fahren zum Schutz? Oder ist das eher schlecht, weil wir womöglich die selben Ziele torpedieren/beschießen und uns gegenseitig behindern? Sollte ich alleine und schutzlos hinter feindlichen Linien agieren, damit ich Ziele erwischen kann, die irgendwo hinten rumdümpeln und nicht einlenken müssen, um irgendwelchen Schüssen auszuweichen? Bitte keine 150K-Schaden Replays wo ihr Top-Tier wart, kein CV oder Zerstörer euch gestört hat und alle Gegner nur geradeaus fahren. Das man da eine Menge Schaden macht, ist mir auch klar. Aber was macht man in den Runden, wo sich die Dinge gegen einen stellen? Habt ihr auch schlechte Runden oder gibt es ein paar Tricks, die dafür sorgen, dass es immer rund läuft?
  3. The faster ammo switch skill is a very bad choice, because it only works if all your turrets are currently loaded. In that case you may as well just shoot the currently selected ammo and switch afterwards.
  4. Kurbain

    Midway and Essex nerf

    The AA rework is still troubling. The amount of AA DPS high-tier ships, in particular the Des Moines and Hindenburg, will have once 0.5.3 is implemented is crazy. And most of that DPS will be available to them at 5 to 7,2 KM depending on their upgrades.They make the Kutuzov AA look like child's toys and that one is already giving T10 CVs issues. Des Moines and Hindenburg will have around 2000 to 3000 AA DPS at 5 to 7,2 KM if they manually target planes and activate barrage. Not sure if the new skill is required for it.
  5. Jo, 19,1 KM finde ich auch etwas unnötig und komisch, gerade für 155er. Ist aber nicht so schlimm, wie man zunächst denkt. Auf 19 KM triffste eh nix. Das ist selbst mit 203ern echt schwer (Von Zao und Hindenburg vielleicht abgesehen). Ich habe an sich nichts gegen die 155er der Mogami. Ich habe die Mogami immer mit 155ern gespielt, aber das ist ja gerade das Problem. Die 155er sind die erste Bewaffnung, die man auf der Mogami hat und die 203er muss man erst freischalten. Daher sollten die 203er eigentlich die bessere Variante sein und nicht die schlechtere, schon allein, weil es das größere Kaliber ist. Jetzt wo ich die Ibuki habe muss ich allerdings sagen, dass ich 203mm echt vermisst habe. Mit der Mogami passiert es ja mal des Öfteren, dass man 0 Schaden pro Salve macht. Wenn ich aber mit der Ibuki was treffe, sind es fast immer mindestens 4K bis 5K Schaden die ich mache, selbst bei Schlachtschiffen. Echt angenehm. Jo, gebe ich dir recht. Sollte mindestens 16,5 KM haben. Besonders die 203er. Eher noch 17. Gleiches für die New Orleans.
  6. Kurbain

    Twitch & Brüste

    Ihr vergesst den Klassiker:
  7. Kurbain

    Please Kutuzify the high-tier cruisers!

    Well, I did admit that the New Orleans and Mogami could use more range and agree in that regard. 16,5 KM would also be my expectation. Pensacola and Myoko I'm not sure about. Personally I was satisfied with my range when playing the Myoko and my friend who likes to play Pepsicola is also fine with the range of that one. T8 is definitely a different story, especially if you end up in T10 battles. Well, the destroyers on your team will be between 8 and 14 KM away from the enemy and they also require support, not just the BBs. If you are sitting at 18 KM, you won't be able to support them whenever they get into contact with enemy destroyers. Secondly, 16-17 KM is enough to support your BBs as they should be sitting around the same distance. Maybe 17-19 KM on T10. But if a BB is further than 18 KM away from the enemy, he is either adjusting position or not doing his job, because at that range you can't expect to do a lot of damage even with a BB unless you are playing Yamato. Thirdly you can't really do anything in a cruiser except maybe give AA support if your BBs are camping at 18 KM or more, even if you had the range. At that range it is too hard to hit enemies and you do so little damage that you may as well not be there. In those situations I just go somewhere else because I got better things to do than sit at 18 KM hoping I may hit someone stupid enough to drive in a straight line.
  8. Kurbain

    Mutiny Worth 600 Doubloons?

    Who the hell would pay 600 doubloons for that, though? Easier to just create a new team, which costs 300,000 credits.
  9. Kurbain

    Please Kutuzify the high-tier cruisers!

    Are you talking about the Mogami and New Orleans in particular? I don't really see any need for a range increase except for those two ships. The Pepsicola, Myoko, Yorck and Hipper got satisfactory range for their tier. Not the greatest, but it gets the job done. From T9 onwards all cruisers got access to the 3 Mil module that increases their range by 16%. My Ibuki got 19,2 KM range and there is absolutely no need for that much range. Hitting stuff at 19 KM is pretty difficult. I much prefer being around 15-17 KM away from the enemy. Mogami (15,7 after patch) and New Orleans (16,2) could do with a small buff, as from T8 onwards it is preferrable to be around 16-17,5 KM away from the enemy if the your team is camping a lot, but even without that range you could use your concealment to stay hidden and wait for a better opportunity to fire. Giving every cruiser 18-19 KM range would just encourage more camping and more importantly doesn't help them be a better support class. How is a cruiser supposed to support their team if they are 18-19 KM away from the enemy? Only the Zao and Hindenburg can reliably hit at those ranges.
  10. Ich denke mal, die 155mm bei der Mogami waren schon immer nur als Übergangskaliber gedacht, bis man die 203mm freischaltete. Durch die Nerfs werden die 203mm definitiv die bessere Wahl sein und genau das hat WG sicherlich auch geplant. Wenn sie die 155er buffen würden wie bei der Kutuzov, würde sich an der Mogami-Situation ja momentan nix ändern und die Leute würden bei 155 bleiben. Bei der Kutuzov hingegen gibt es nur die 155mm zur Auswahl. Die benötigt dadurch auch weiterhin die Boni. Einzige Problem ist, dass die Mogami wieder auf T7 zurückbefördert werden müsste, wenn 203mm die besser Wahl ist, da es ja die Macht der 155er war, die dafür sorgte, dass sie eine Stufe höher gesetzt wurde.
  11. I would say the same considering merchant ships probably have nowhere near the amount of armor and redundancy that WW2 ships had (just an assumption, though, I don't know anything about modern merchant ship armor and hull layouts), but the author seems to think otherwise, especially because gunfire in general seemed to have been surprisingly ineffective at sinking ships, only doing notable damage if criticial sections were hit and in those cases secondary explosions due to gases/munition explosions etc. did most of the damage. A lot of the factors causing secondary explosions are not present on modern merchant vessels anymore. Besides, bad armor can also be advantageous because it leads to overpenetrations. "As the ships get larger it becomes harder to sink them by gunfire alone. If we consider only the 23 larger major warships (Battleships, Carriers, Cruisers) lost, torpedoes were involved in sinking 17 (74%) including 100% of the battleships and fleet carriers." "Only one ship appears to have definitely been destroyed by gunfire from weapons 5″ or less, the Longshaw (DD559) hit six times while aground off Okinawa, resulting in a magazine explosion that blew off the bow. No ship larger 3,000 tons full load was sunk by gunfire from weapons 5″ or smaller. Consider that all these ships, including the aircraft carriers and battleships, were smaller than merchant ships that are now common. The largest was the carrier Lexington (CV2), 43,055 tons (fl), 888 ft (oa), 105’5″ beam, 33’4″ draft (270.66 x 32.12 x 10.15 m) (She was destroyed as a result of the accumulation of gasoline vapors after two torpedo and two bomb hits. The direct result of the hits were relatively minor, it was the gasoline vapor explosion that destroyed the ship). Lexington was a big ship, but no longer remarkable. Warships might be thought more immune to damage. They usually have the advantage of better compartmentalization, a larger crew for firefighting, and sometimes armor. But they also had disadvantages. They frequently have, or had, large high pressure boilers that could explode. They carried lots of highly explosive projectiles, propellant charges, depth charges, torpedoes, aviation gasoline, etc that when exposed to damage could lead to secondary explosions. Modern merchant ships can be very hard to sink or even stop. A modern double hull tanker could be a particularly difficult target."
  12. Kurbain

    0.5.3 is coming. Public Test confirms WGs changes.

    Here is the video for the lazy: I'm not gonna post the patch notes, though, they are really long. Better read those yourself. I'm very surprised that no notable changes have been made to the planned changes during the public test period. I'm wondering what the point was considering a lot of feedback (especially negative) was gathered from the Public Test server. Didn't seem to have bothered WG, though.
  13. Mein Schaden mit der Anshan hält sich auch sehr in Grenzen, trotz der exzellenten Torpedos.Momentan kommt man leider kaum zum Torpen, da so viele gegnerische Zerstörerer unterwegs sind. Die eine Hälfte der gegnerischen Zerstörer ist meistens Kamikazes während die andere Hälfte Amerikaner/Russen sind, die Kamikazes jagen wollen. Leider macht man nicht viel Schaden dabei, das ganze Match über nur Zerstörer zu jagen. Bei den anderen Russen stört mich das nicht und in dem Falle freue ich mich über jeden gegnerischen Zerstörer, da die Torpedos eh Murks sind, aber bei der Anshan ist das schade, keine Zeit zum Torpen finden, da sie ja ausnahmsweise sehr brauchbar sind. In meiner besten Anshan-Runde habe ich zum Glück keinen einzigen Zerstörer gesehen. Da konnte ich in Ruhe einer Myoko und einer Atago einen Devastating Strike verpassen und dann aus dem Rauch auf Schlachtschiffe ballern. Runde war recht schnell vorbei, aber trotzdem auf 97K Schaden kommen. In den anderen Runden lag ich meistens nur bei 20K bis 30K.
  14. Kurbain

    inb4 CV nerf in update

    Yeah, the only worthy contender in this case was the enemy Midway.Thankfully the last two times I met T10 CVs in my Amagi we had several Kutuzovs in the team. Since I kept close to them I didn't have to worry about the enemy CVs at all.
  15. No need to check. I just watched my replays. Smoke clouds with enemies in them are definitely not shown in green. I will edit this post with a video displaying this.However, you can without a doubt use the appearing circles to get an idea of where the enemy destroyer currently is. You can even guess their direction depending on the placement in relation to the older smoke circles. If they are further away the enemy is obviously driving away from you. EDIT: Here is the video: https://gfycat.com/NearFluidJunebug I managed to hit the Kamikaze with my last salvo fired just after the second smoke circle appeared. I definitely wouldn't have been able to do that without using the smoke boundary mod. In my opinion the mod should only work for allied smoke circles.
  16. Kurbain

    inb4 CV nerf in update

    Showing off a 380K damage match in a Midway doesn't exactly help to prevent CV nerfs. Has there ever been a T10 match without T8s?
  17. Yes, it shows the boundaries of all smoke screens, no matter who set them. However, I haven't seen any green enemy circles yet. I think only those turn green which you occupy yourself. I am not 100% sure, though, might be that I didn't pay enough attention.
  18. According to the linked article they aren't as useful as one might expect. "ex-USS Worden (CG-18), a 7,800 ton full load (fl) guided missile cruiser commissioned in 1963. The former USS Worden sustained a continuous attack from two ships and from F-14 Tomcat and F-18 Hornet fighters, finally sinking 34 hours after the exercises started. ex-USS Buchanan (DDG-14), a 4,526 ton (fl) guided missile destroyer commissioned in 1962. Three Hellfire hits, three harpoon hits and a 2,400 pound laser-guided bomb hit were not enough to sink the ship, which required an additional 200 pounds of scuttling charges before sinking. ex-USS Ramsey (FFG-2), a 3,426 ton guided missile frigate commissioned in 1967. Missile and aircraft firing exercises involving nine ships and three different types of aircraft were required to sink ex-USS Ramsey and ex-USS Gen. Hugh J. Gaffey. Ex-Ramsey sank only after taking several surface and airborne harpoons." Another interesting point not related to missiles: As a point of reference typical shell weights are: 57 mm projectiles weigh about six pounds a 76 mm 12-14 a destroyer’s 5″ 55 a light cruiser’s 6″ (152 mm) 110 a heavy cruisers 8″ (205 mm) 260 the Yamato’s 18.1″ 3219 That's a huge weight difference.
  19. Kurbain

    Project R is up on EU

    I didn't realize it was that bad in co-op. First time playing the Kamikaze R the match was a loss and I only did 12K damage, but I still made 150K credits (not including repair and ammo costs). Considering the low repair costs at T5, I recommend playing random whether you are good or not. You will still be making a lot more credits and XP. We should be able to get an idea of the amount of Kamikaze players and the ratio compared to the US once the third party statistic sites start displaying the tracked Kamikaze R stats.
  20. Thanks for linking the article! Definitely an interesting read. Here are two of the reports mentioned by the author: http://www.ibiblio.org/hyperwar/USN/rep/WDR/DESTROYER%20REPORT%20-%20GUNFIRE,%20BOMB%20AND%20KAMIKAZE%20%20DAMAGE%20INCLUDING%20LOSS%20IN%20ACTION%20-%20October%2017,%201942.pdf http://www.ibiblio.org/hyperwar/USN/rep/WDR/SUMMARY%20OF%20WAR%20DAMAGE%20-%20U.S.%20Battleships,%20Carriers,%20Cruisers,%20Destroyer%20and%20Destroyer%20Escorts,%20%20O.pdf Very interesting stuff.
  21. Yeah, it's strange. There are a lot of other files in the folder about pretty much every aspect of WOWS. Airplanes, sounds, camera...Seems as if the developer simply uploaded all the game scripts he works on as part of his job or something. Or maybe the script simply needs to interact with a lot of other scripts in the game. One is even called "AimAssist". Might be the torpedo aiming help.
  22. Kurbain

    [Project R] where is my Kamikaze R? (293 pearls)

    The premium camo isn't bugged, it's the statistics that are, because the game applies the -3% detectability on top of the -3% of the premium camo in the selection screen. If you actually equip the Type-1 camo you will still have 6 KM detectability.
  23. Kurbain

    Das "aus welchem Anime stammt das Waifu" Ratespiel!

    Richtig! Fist of the North Star im Englischen. Kenshirou ist für seinen Satz " Omae Wa Mou Shindeiru" bekannt. (You are already dead). Die Mangaserie war extrem populär in den 80ern. Ich selber habe allerdings nur den Anime geguckt. Darfst gerne weitermachen.
  24. Kurbain

    [Project R] where is my Kamikaze R? (293 pearls)

    You are forgetting the most important part: It is a premium ship, which means: 1. You get an excellent looking camo with +30 XP gain/-3% detectability without having to pay 8000 credits each match. 2. You earn extra credits. 3. You can use it to train IJN captains.
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