Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Kurbain

Players
  • Content Сount

    1,976
  • Joined

  • Last visited

  • Battles

    2773

Everything posted by Kurbain

  1. Kurbain

    Do you like new sounds?

    I don't actually mind the sound itself, but it does not fit the game or situation during which it plays in my opinion. I would prefer its removal as well.
  2. Hat dafür aber eine wesentlich höhere Feuerrate. Kirov: 4 Salven pro Minute Budyonny: 7,5 Salven pro Minute.
  3. Kurbain

    ibuki

    It has a lot more HP than the Myoko because of its heal. Using the premium consumable and Superintendent, you get 4 heals offering an extra 22500 HP. AA isn't the greatest as usual for the IJN, but a big step up from the Mogami. You can destroy a decent amount of planes with it, even against same-tier CVs.
  4. Must have been getting unlucky. In his video, Flamu receives a 30K salvo from a Yamato over 20 KM away right at the start of a match. Considering what the Yamato can do to battleships, which have much better armor than the Movska, I don't see why the Movska should be any different, assuming you hit it. I will admit that since the recent adjustments the rudder shift time and turning circle radius of the Movska are much better than they have any right to be. 760m and 10,9 secs unupgraded. Considering it started out with 18 secs, I'm not sure what the developers are thinking, going from one extreme to the next. Vlad: Playtesting suggests 18 seconds are too much, Dimitri, maybe we should lower it a bit to more reasonable levels like 15 seconds? Dimitri: Good idea Vlad! 15 seconds is still too high, though, it should be 14 seconds. It is a glorious Soviet ship. Vlad: Right you are, Dimitri! Dimitri: Actually Vlad, it a STRONK Soviet ship and anything less than 13 seconds would not do it justice! Vlad: Right you are Dimitri! Dimitri: Wait! Considering it is made out of Stalinium, which gives the almighty Movska incredible aero-... I mean hydrodynamic properties and allows it to bend water around it like Moses, it got to have no more than 12 seconds of rudder shift time! Vlad: How could I forget? You are absolutely right, Dimitri! Dimitri: Wait Vlad, do you remember the glorious battle of...uhhh...Moscow Strait where the Movska destroyed 3 Yamatos all by itself? 11 seconds of rudder shift are absolutely necessary to show off the strength of this incredible ship! Vlad: Did the Japanese even have 3 Yamatos? Dimitri: Putin said so. It must be true. Vlad: Oh, okay. Let's give it 10,9 as a finishing touch and leave it at that. Dimitri: Excellent idea, Vlad.
  5. Met T_H_O_R and Tvrdi1976 in a division on Two Brothers as well as creamgravy in a Khabarovsk on Islands of Fire. In both cases they were on the enemy team and played very well, but unfortunately the rest of their teams let them down.
  6. Kurbain

    Russian Cruisers (API Ship Stats Released)

    Hm, not quite. It's still a very large cruiser with a huge citadel and awful concealment. A player that knows how to dodge should be able to evade a lot of salvos, though, considering its rudder shift time and turning circle radius now.
  7. Kurbain

    Russian Cruisers (API Ship Stats Released)

    I just noticed that some of those cruisers got pretty bad turning circle radii. Kirov: 860m Shchors: 900m Chapayev: 890m For comparison: Izumo: 890m Yamato: 900m The Moskva's is really good with 760m, though. That's less than any other T10 cruiser despite its size.
  8. Kurbain

    T4 captain perk on myoko

    Are you planning to use the captain on the Mogami/Ibuki/Zao as well? I would definitely recommend Demolition Expert in that case. Those 3% are pretty nice and most importantly always useful. AFT/Manual AA are nearly useless if no CV is around and the AA of the IJN cruisers isn't that great. Your best defense is Defensive AA fire + dodging, not range or DPS. I also suggest to spend doubloons to re-skill the captain or choose a new one later. From the Ibuki onwards Superintendent is a better choice than High Alert because you get one extra heal. That's 5600 HP more.
  9. Kurbain

    Russian Cruisers (API Ship Stats Released)

    At ranges past 15 KM a good cruiser player is pretty hard to hit even in a BB. Those annoy me the most, because they make me waste a lot of potential damage. Not unusual to get 0 damage salvos against a cruiser that knows how to dodge even if you stagger your fire and wait for their evasion due to dispersion.At close ranges you have the issue that you deal mostly overpenetrations and shells tend to bounce off the citadel roof. Especially German cruisers are really annoying to deal with at closer ranges. Had a Hipper show me broadside at 8 KM today in my Amagi and hit 5 shots straight into the side of it and only did 6K damage. Pretty common occurrence.
  10. Just unlocked the Izumo and had a great match with it straight away. I really enjoy how much armor it has and the turret layout isn't as annoying as one may think.
  11. Kurbain

    Ibuki good after all upgrades?

    Do you mean the Ibuki or Atago? The Ibuki got the same bad torpedo arcs that all heavy IJN cruisers have. On the Atago 2 of the launchers got great torpedo arcs and the other half possesses the usual bad arcs. Not sure if that is a good idea. The heavy IJN cruisers already have the worst turret traverse of all heavy cruisers with 36 seconds unupgraded. Exceptions are the Mogami and Atago, which both got 30. I guess it can be considered on those if you use Expert Marksman. Meanwhile the US CAs got 30 seconds and the Germans 22,5.
  12. 152mm ist schwerer zu benutzen auf T8 als auf T4-T6. Durch die höhere Rüstung auf den oberen Stufen gibt es weniger Stellen, die man penetrieren kann, da muss man genau aufpassen, wohin man schießt und da auf größere Distanz gespielt wird, ist es schwerer, diese Stellen zu treffen. Manchmal macht man da 0 Schaden pro Salve und andere Male 8000. Was auf jeden Fall sehr auffällig bei euch beiden ist, ist der Umstand, dass ihr 90% eurer Zeit damit verbringt, auf Schlachtschiffe zu schießen. Das die von allen Schiffsarten am wenigsten Schaden durch 152mm Geschosse erhalten, ist nicht weiter verwunderlich. Da muss man genau die Aufbauten treffen (Gerade bei IJN schwer, außer bei Yamato), und nach einer Weile nehmen die zudem reduzierten bis gar keinen Schaden. Ich würde empfehlen, zu AP zu wechseln wenn die BBs nicht stark angewinkelt sind oder noch besser einfach Kreuzer und Zerstörer zu beschießen. Sind leichter zu schädigen und geben mehr Erfahrung/Credits pro Schadenspunkt. Wenn eure Tarnung schon fleißig verbessert ist oder ihr auf einer Karte mit vielen Inseln seid, könntet ihr auch den Rauch offensiv nutzen und die BBs auf 10 bis 12 KM im Rauch abballern.
  13. Kurbain

    Tirpitz im Shop

    Wie albern! Es weiß doch jeder, dass die Tirpitz wegen der Torpedos ein Zerstörer ist. Vielleicht ein bisschen zu groß geraten, aber das war ja bei den Deutschen damals nichts Ungewöhnliches. Ist nur versehentlich im Schlachtschiff-Baum angesiedelt. Naja, soweit ich weiß, hat die Tirpitz bisher nur Nerfs erhalten. Ist aber schon lange her. So fleißig wie über deren Ungenauigkeit rumgemeckert wird, scheinen die Neulinge teilweise Probleme mit ihr zu haben, aber ich bezweifel sehr, dass sie irgendwelche Buffs erhalten wird. Konkrete Daten zu den Erscheinungen von seltenen Premium-Schiffen werden von WG nie herausgegeben, aber spätestens zur Gamescom dieses Jahres wird die Tirpitz sehr wahrscheinlich am Angebot sein, da dort die deutschen BBs vorgestellt werden. Vorher eventuell nicht, weil laut WG die Tirpitz sich beim letzten Sale im Dezember schlecht verkauft hat.
  14. Kurbain

    Anime | Eure Empfehlungen?

    Jo, der Humor der Serie ist fantastisch. Wäre natürlich schön, wenn die gesamte Serie so animiert worden wäre wie die Transformationsszenen, aber an den Cartoon-Stil der Serie gewöhnt man sich schnell und trotz des schlichten Stils sehen die Action-Szenen gut aus und hinterlassen Eindruck.
  15. Why would you consider the MK more beginner-friendly? It's definitely the other way round. The Atago has by far the most HP of all T8 cruisers because of the heal, it has the best concealment and better armor than the MK. The MK has very bad concealment and is the largest of the T8 cruisers. To properly use the MK you have to learn how to use your smoke offensively, which is difficult, especially in a cruiser. You also need to aim more carefully to deal damage because it only has 152 mm caliber at T8, which means there are less spots you can penetrate compared to 203 mm. While the MK is a great ship in its own right, I wouldn't bother buying it if you already own the Atago since they are both strong T8 premium cruisers. If you want to get money or play ranked/team battles, you can already do that in an Atago. If you want to train Russian captains, you could consider getting the much cheaper Murmansk. Sonic_157, on 07 March 2016 - 10:11 AM, said: That is true, for the MK however i believe most players would go for AFT, thus keeping the firing chance at 12%. Considering the MK is all about HE due to its caliber and the only advantage AFT offers is the 20% extra AA range, Demolition Expert is the better choice in my opinion. The AA is certainly worthy of an upgrade, but it's already great without and no CV wants to get close to MKs anyway.
  16. Kurbain

    Ibuki good after all upgrades?

    That there is no improvement in terms of pure firepower in the IJN cruiser line from T7 to T9 may be a bit disappointing, but I still consider the Ibuki a great ship despite its lower theoretical damage output than the Myoko. First of all it is the first non-premium IJN cruiser with a heal ability, which greatly increases survivability, especially if the amount of heals is brought up to 4 with Superintendent + Premium Consumable. If you make full use of those 4 heals, that's 195 x 28 x 4 = 21840 extra HP. That's more than 50% plus compared to Myoko and Mogami! Secondly it has the best range of all IJN cruisers with 19,2 KM. I don't recommend staying at that range, but it doesn't hurt to have the chance to shoot at opponents far away while re-positioning. Thirdly it is the first IJN cruiser with good AA, especially after 0.5.3. Last but not least you will usually unlock CE while you are at the Ibuki, which allows you to properly stealth-fire.
  17. What is more surprising to me is the fact that those players seem to have difficulty realizing that their great performance doesn't guarantee them a win in any way. It doesn't matter how well you play if either A) The damage is caused too late in the match when the enemy has already won. If you let the enemies take all 3 bases and then do enough damage for 2000 base XP, you are probably still gonna lose. B) Your performance will be cancelled out if the enemy has some good players as well. If you do 200K to the enemy team, but the enemy team has 2 players doing 100K each, they even out your performance and you are essentially back at square one and have to hope the other 11 players of your team are better than the other 10 players of the enemy team. Of course where and when the damage is applied is much more important, but you get the idea. Also you are more likely to gain lots of experience if your team is bad (but not super-bad) since it means there are more opportunities for you to deal damage. My matches with the lowest experience are, with a few exceptions, those were my team easily wins since neither the enemies nor the match last long enough to deal much damage.
  18. Kurbain

    Warspite.. yes again.

    Would be very surprising if that is not the case. Compared to the US the EU has a lot more players and compared to RU the € is worth a lot more than the ₽. Question is which conclusion WG will draw from this in the long run? A) This region offers the greatest revenue and should be taken care of the most or B) This region is our safest revenue generator, let's focus on more problematic regions first Either way if WG doesn't want the Royal Navy in the game yet, so be it. I'm happy for any extra ships in the game, whether they be Russian or British. I would definitely prefer some British ones, though.
  19. Sorry for not answering in a while. Had to deal with exams + a bad fever and had a reduced interest in the game, so I haven't bothered with WOW for a while until yesterday. No, I haven't done any extensive testing or math to determine the efficiency of Manual AA compared to AFT AA for each ship as it would be quite time-consuming and there are a few issues when comparing them. First of all, unless you are driving a premium ship you are most likely going to move the captain on to the next ship, which means you will have to select a skill most useful for the ships at the higher tiers unless you want to spend doubloons. This puts more value on AFT, which is generally the better option at the higher tiers. Secondly, they both do different things. AFT increases range and Manual AA increases DPS. Not only does it make it difficult to compare them in general, but it also means their usefulness varies depending on your playstyle and class. If you are playing an AA cruiser that is rarely targeted by enemy CVs, the extra range may be more useful than the DPS because it allows you to more easily cover others, especially for ships like the Des Moines and Hindenburg, which have a lot of long-range AA with a caliber below 85 mm. If you want advice for a specific ship/playstyle, feel free to ask, but I'm not going to offer a general AA chart for all ships. It's something that needs to be viewed on a case-by-case basis.
  20. Kurbain

    Soviet DDs mittlerweile sinnlos?!

    Name | Dauer | Höhe | Radius |Zeitabstand|Cooldown| Aktiv | Wolken--------------|---------|--------|---------|---------|---------|---------|------- Kutuzov | 89.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_2 | 65.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_3 | 69.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_4 | 73.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_5 | 77.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_6 | 81.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_7 | 85.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_8 | 89.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_9 | 93.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 Lvl_10 | 97.0s | 450m | 450m | 2.0s | 240.0s | 20.0s | 11 US_Lvl_2 | 106.0s | 450m | 450m | 2.0s | 240.0s | 22.0s | 12 US_Lvl_3 | 109.0s | 450m | 450m | 2.0s | 240.0s | 23.0s | 12 US_Lvl_4 | 112.0s | 450m | 450m | 2.0s | 240.0s | 24.0s | 13 US_Lvl_5 | 115.0s | 450m | 450m | 2.0s | 240.0s | 25.0s | 13 US_Lvl_6 | 118.0s | 450m | 450m | 2.0s | 240.0s | 26.0s | 14 US_Lvl_7 | 121.0s | 450m | 450m | 2.0s | 240.0s | 27.0s | 14 US_Lvl_8 | 124.0s | 450m | 450m | 2.0s | 240.0s | 28.0s | 15 US_Lvl_9 | 127.0s | 450m | 450m | 2.0s | 240.0s | 29.0s | 15 US_Lvl_10 | 130.0s | 450m | 450m | 2.0s | 240.0s | 30.0s | 16 Die Werte, bei denen nicht US davor steht, gelten sowohl für die Russen als auch die Japaner.
  21. Kurbain

    Some interesting info around the world

    Considering turret traverse, AA armament and concealment the Atago is more like a 203mm Mogami with a heal than an improved Myoko. It has a better heal than the Ibuki since the Atago got 1100 more HP. Atago heals 200 a second and Ibuki 195. Let's not forget that Ibuki has much better range and access to the 3 Mil module, though. Ibuki can get up to 19,2 KM. As a side note, here are the values of the Atago and Ibuki fully upgraded without captain or stealth camo:
  22. Get AA Guns Modification 2 to increase the range by 20% and then get Manual AA, assuming the captain is specifically for the Cleveland. You could go for 40%, but the 7,2 KM and 5 KM your long and medium range AA have at that point are plenty already. I think having 100 AA DPS extra in all situations as long as you are manually targeting is the better choice. Especially since I'm not a fan of the premium AA defense because it is wasted if no carrier is around and plane kills don't offer much of a reward, so it doesn't necessarily pay for itself. Of course the fun you may be getting out of being nearly untouchable for CVs is not factored into that equation. If you really like the premium AA defense, though, it's definitely a valid option to go for the 40% and have 300 AA DPS at 8,64 KM, which is the furthest any AA gun can shoot in the game. That's 234,5 km² you are covering with that outer AA. Cleveland is the only ship in the game whose long-range AA armament got 6 KM unboosted. Second place goes to Midway and Montana with 5,2 KM.
  23. These values do not include BFT or any AA guns modifications. 47 AA DPS at 2,4 KM (20mm) 68 AA DPS at 4,2 KM (40mm) 91 AA DPS at 6 KM (127mm) Combined damage with AFT: Range Regular Manual Targeting Defensive AA + Targeting 7,2 KM 91 DPS 100 DPS 300 DPS 5 KM 159 DPS 175 DPS 375 DPS 2,9 KM 206 DPS 227 DPS 427 DPS Combined Damage with Manual AA: Range Regular Manual Targeting Defensive AA + Targeting 6 KM 91 DPS 200 DPS 400 DPS 4,2 KM 159 DPS 275 DPS 475 DPS 2,4 KM 206 DPS 327 DPS 527 DPS Not 100% sure whether the Manual AA bonus is part of the multiplication in the Defensive AA DPS formula. I assume it's added separately and only multiplied by the Manual Targeting bonus, meaning I use (91 * 3 + 91) * 1,1 and not (91+91) * 3 * 1,1 If it's part of the multiplication, the (Defensive AA + Manual AA + Targeting) numbers would be 600 DPS, 675 DPS and 727 DPS.
  24. The only useless upgrades in the game are the 1 knot torpedo speed ugprade for the Gnevny (or was it Ognevoi?) and the AA hulls for the American DDs. All other upgrades provide clear advantages, although some of them may only reveal themselves if you check the detailed statistics. You cannot get the range module on the Amagi without the C-Hull, which means you are stuck with 18,1 KM range if you don't get it.
  25. Also ich habe mit der Streuung der Tirpitz nicht mehr Probleme als mit der von anderen BBs. Zum einen kommt es einem schlimmer vor als es wirklich ist, weil man ja nur 8 Schüsse pro Salve abfeuert und zum anderen kann man mit der Tirpitz näher ran, um die Ungenauigkeit auszugleichen. Außerdem kann man das Genauigkeitsmodul auf der Tirpitz installieren, dann ist sie zumindest genauer als die North Carolina. Meine Werte: Amagi: 68% WR, 85K DMG, 27% Trefferquote Tirpitz: 78% WR, 90K DMG, 30% Trefferquote Habe die Schiffe in etwa zum selben Zeitpunkt angefangen zu spielen. Wenn du jetzt nochmal mit mehr Erfahrung Tirpitz spielen würdest, wären deine Werte bestimmt deutlich besser.
×