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MortenTardo

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    [SCRUB]

About MortenTardo

  • Rank
    Midshipman
  • Birthday 03/24/1984
  • Insignia

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  • Gender
    Male
  • Location
    Norway

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  1. Soviet Cruiser Stalingrad Tier X

    Can we please get torps and RN heal for the Belfast WG? Balance is clarely not an issue anymore, since you can just kite it. So Belfast is not OP then. Like the Stalingrad.
  2. Soviet Cruiser Stalingrad Tier X

    I'm not. Moskva can also do this, but the stars have to align and the RNG gods have to give you their blessing for it to happen. But it basically never does
  3. Soviet Cruiser Stalingrad Tier X

    Please show me someone that does that consistently with the Moskva. Come on PLEASE. You don't need to overmatch. Just look at some games of the ship on twich or youtube and you see a cruiser that does 10-11k dmg to angeled battleships, deleting cruisers at 20km and wrecking DD's at long range. With consistency, not luck. I just don't see how you can even think this ship is going to be remotely balanced.
  4. Soviet Cruiser Stalingrad Tier X

    Extreme luck is not something you get consistently man.
  5. Soviet Cruiser Stalingrad Tier X

    Have you ever played the Moskva? You can't delete T10 cruisers at 20km. Not possible your AP alpha is simply not high enough. Detonations does not count here. Maybe a Zao or Worcester if every shell is a citadel, so i call BS on that. I get that you want an OP ship. I do aswell, but defending ships like that is completely bull shait. You think the Belfast is just fine aswell?
  6. Soviet Cruiser Stalingrad Tier X

    You like the fact that the little balance left at T8-T10 is completely gone?
  7. Soviet Cruiser Stalingrad Tier X

    You know. The 3 guys.
  8. Soviet Cruiser Stalingrad Tier X

    I am wondering.... After you get the Stalingrad, is there any point having any other T10 ships in port? Other than Worcester to troll CV's and some DD's.
  9. Soviet Cruiser Stalingrad Tier X

    So it has apparently happened guys. The strongest ship so far will end up in the best players hands. (I will 100% get this myself) Stalingrad is apparently in her final form now. And looks basically better than ever. Enjoy the read. And to those who get it on release: Enjoy. You can now sealclubb at T10. "ST. Soviet Cruiser Stalingrad Tier X Basic visibility changed from 18.72 to 18.12 km. Visibility during firing in a smoke from Main Battery has been reduced from 15.58 to 14.87 km. “Defensive AA Fire” consumable has been added to the extra slot: Number of charges: 2 (Defensive AA Fire l) and 3 (Defensive AA Fire ll). Reload time: 240 (Defensive AA Fire l) and 180 (Defensive AA Fire ll). Duration: 60 seconds. AA damage increase: +100%. These are final changes and soon this ship will be added to the Arsenal for steel exchange. We would like to sum up and anounnce the cruisers final statistics. Stalingrad is a heavy cruiser with an impressive 305 mm caliber and significant combat capacity – 72 450. The ship has two types of ammunition: High-explosive (HE) and Armor-piercing (AP). HE characteristics: Initial velocity – 950 m/sec; maximum damage – 4500; chance of fire – 33%. AP characteristics: Initial velocity – 950 m/sec; maximum damage – 9200; Reduced shell arming threshold – 34 mm; improved ricochet angle settings: automatic ricochet happens at 65 degrees and possible ricochet may happen at 55 degrees. Reload time – 20 seconds, Sigma value of 2.65. The ship has the same dispersion ellipse as Graf Spee. It’s more than an average cruiser has, but less in comparison to a typical battleship. Maximum firing range - 20 350 meters. Armour – 25 mm. It’s worth mentioning that armour of casemate and the forward armour belt is 50 mm and with good citadel armour. This gives good potential to avoid damage from cruisers high-explosive shells and even ricochet the biggest shell in the game (460 mm) at acute angles. Number of charges of “Damage Control Party” is infinite. “Repair Party” restores 33% of citadel’s damage. Fire duration – 45 seconds. Detectability radius of Stalingrad is comparable to that of battleships at tier X. The large citadel is the same as that found on the cruiser 'Moskva'. All of which makes Stalingrad players carefully pick his battles and choose his maneuvers wisely. The Cruisers ballistics allow effective fire at any distance with a high chance of penetration. The unique dispersion ellipse gives this ship pretty high accuracy but at the same time is less efficient than that of any other tier X cruiser. The main goal for Stalingrad is to fire against heavily armored targets with armor-piercing shells which deal a lot of damage. Due to reduced shell arming threshold and high-explosive shells this cruiser may battle with other ships as well. It’s worth noting that reduced shell arming threshold has been reduced from 51 to 34 mm and that allows shells to arm at light and medium armored targets and deal more consistent damage. It looks like Stalingrads guns have everything needed to make this cruiser a versatile ship, however, its reload time is 20 seconds. To reach maximum efficiency, having a relatively low damage per minute and requirements to its commander, this cruisers owner should chose targets wisely and keep their distance. “Defense AA Fire” gives Stalingrad protection from aircraft attacks for a long period of time. It also increases bomb dropping zone and torpedoes of the enemys aircraft for a minute, though does not give a boost of AA efficiency like other ships with similar consumables. After using this consumable cruiser will be vulnerable to aircraft because of the cooldown of 3-4 minutes. In summary, this cruiser could be effective against any ship class: the amount of HP allows it to fight against battleships, its armor-piercing shells will frighten any cruiser, and destroyers and aircraft carriers can be countered with consumables like “Surveillance Radar” and “Defense AA Fire”. However, players should be attentive to the battle situation. In unfavorable circumstances Stalingrad won’t be able to change position quickly because of weak maneuverability characteristics and the large dimensions of her hull. It will also important to pay attention to close combat situations where Stalingrad is especially vulnerable because of her large citadel and poor agility."
  10. "Lock on" bug?

    Working as intended
  11. What to do with all this coal?

    Really? I would not know. But no, seriously. Its not necessary.
  12. BB AP full penetrations on DDs

    Fixed it for you
  13. What to do with all this coal?

    You don't have to have premium camos to earn credits at T10. I makes you earn more, but its not at all a must have.
  14. BB AP full penetrations on DDs

    Or just remove the most idiotic mechanic in the game: RNG on torpedo spreads. That perfect BB sized gap for no reason what so ever.
  15. BB AP full penetrations on DDs

    MOAR effective? Have you not played the game lately? Have you seen the avg lifespan of DD's these last few weeks? Most DD's don't even last to the five minute mark. Cruisers are more than effective enough to kill DD's. Everything has radar or hydro these days so DD's don't need more counters. If BB's had to switch to HE to do the kind of DMG they do now with AP we would all be happy. Except BB players since they then would have to press "1" every once in a while. And we all know most of them are lazy idiots that run for the border when they are forced to fight.
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