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Everything posted by Shirakami_Kon
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Can't unlock the 3rd mission in the Hunt for Graf Spee
Shirakami_Kon replied to I_Savage_I's topic in General Discussion
That only means that you can do three missions at the same time with premium (three slot for missions instead of just two), not that the mission only unlocks with premium. -
Meant for this patch or not I really hope they don't implement that. There's no reason for it and would be bad, consumables are fine as they are. I'm sure that leak is false. WG don't implement such bad ideas. Oh wait... F**k.
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I think that from when this topic started that complaint about maps being too small has been solved. IMO the problem now it's that maps are too big. Sure, with smaller maps in higher tiers BBs would be almost always in range of other BBs, but that's how it should be anyways, and I think we can't complain about battles not being long enough, so maybe it would help to reduce the amount of battles the end by points after the whole 20 minutes.
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If it's like previous missions/events today it's the last day for Graf Spee, until 3 AM of the day it says it ends (tomorrow). Also, not actually a complain since I got it for free, so hey, free ship, nothing lost there, but WG should think a bit about the order of release of similar ships (with things like armament, not similar in playstyle, class etc.)because if I had Graf Spee before Scharnhorst maybe I would have enjoyed it a bit more, but now after owning and played a lot of Scharnhorst even if it has 6 of the same guns, even with the increased damage Graf Spee doesn't feel that good. Edit: It almost feels like they did the convoy missions at the same time as the ones to get it for free just scratch the few sales they can get for Graf Spee after Scharnhorst and give her for free for the rest that wouldn't spend money for that ship regardless because of that way better option that Scharnhorst is.
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Oh god... Yet another stupid Russian ship no one cares about instead of doing something about REAL non implemented ships from another navy that did something with it's life?
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Official comment on possible BB limit.
Shirakami_Kon replied to Bladezfist's topic in General Discussion
Well, they also said that RPF it's not going to be that bad, so we'll see how both of those comments go. I'd be happy if they do it, but I just don't trust a word about capping BBs. But well, I don't trust a word about anything they say anymore. -
We had tons of topics about credit problems in high tiers, so why it's not good to have them for an ACTUAL problem? I know we'll still have RPF because obviously RPF was not a problem strong enough for being removed in the second test, but hey, that's just how things work around here. Let the ones that want to waste their energy for nothing since they won't give a f**k starting posts about how bad this is do it.
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Button to hide/remove naval ensigns on ship-models
Shirakami_Kon replied to Niekolaus's topic in General Discussion
What? It has been said a thousand times, this game it's not a simulator, deal with it. They don't care about historical accuracy. Sometimes for the balance of the game (see 155 Mogami, Atago AA) sometimes they use it the other way around to reinforce the greatness of mythical ships that marked theyir name in history (see MKs range or Khabarovsk's armor that can bounce Yamato shells) but flags are none of their concerns/priorities, so you either don't care or again, deal with it.- 17 replies
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- naval-ensigns
- settings menu
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Scharnhorst wants a few words with Belfast about that.
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Maybe they are enjoying their last days. Just an idea.
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Fixed. Not that I help with that problem, I mostly play BBs too. But don't try to make someone believe that this game is more infested with DDs than BBs.
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WG said they're great DD hunters. How do you dare to hint they're liars? Get out.
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This poll needs to add some positive option indeed. But even with that this poll raises a good question, even if I didn't play the last test because of lack of time for download and play them seeing how much attention they pay to how against RPF everyone is and all the feedback against it, why do we play those test? They keep RPF and even if I don't play CVs from what I heard they changed that stupid new CV skill... except the part that mattered. So it's really questionable that playing them is worth.
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Battleship armor layout vs IFHE breakpoints
Shirakami_Kon replied to ScratxNeko's topic in General Discussion
Hmmm... I'm starting to be interested in how that would affect Atlanta. I guess that when that skills comes in-game we'll see videos about that soon enough. But maybe Atlanta starts to actually deal some direct damage and become the gatling she's supposed to be. -
-Rams a cruiser "in name of justice" to make the guy get out from behind the island. -Parks there like a "huge Yamato "badass", bullier of the seas", (you almost hear the "this is MY place you tiny piece of scrap" from the Yamato to the poor Hindenburg). -Brags about it complaining about the Hindenburg behaviour showing how he inmediately follows it the next second after "punishing him for it".
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BBs with inertia Fuse - Dead Cruisers?
Shirakami_Kon replied to Kazomir's topic in General Discussion
Meh... I personally agree, but I'm kind of concerned about all those potatoes I find in my matches shooting HE, even to ships that present a perfect broadside to them asking to be deleted but then the random BB shoots HE and... well. But if that's how the skill it's going to work and it doesn't have a cap in caliber like BFT and AFT to exclude BBs all those bad players are going to get rewarded for sticking with HE with more consistent damage, no bounces and no overpens without caring if the target angles at all. The only way they lose to the one using AP is damage per citadel hit, but that's it. It's a reward to potatoes in BB, just like RPF. I'm going to really dislike it if it doesn't exclude BBs. -
I'd say watch (or play) Steins;Gate, but I'm not sure if it's because of that.
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BBs with inertia Fuse - Dead Cruisers?
Shirakami_Kon replied to Kazomir's topic in General Discussion
I see... Well, something new learned today. But I don't understand why that buff to the German HE. I understand the they gave to the German cruisers from tier 8+ since aparently it was so weak, but a penetration buff to HE? To BBs? Well, whatever... Thanks for the info. -
BBs with inertia Fuse - Dead Cruisers?
Shirakami_Kon replied to Kazomir's topic in General Discussion
Huh? I barely ever use HE with my BBs so I didn't notice but German BBs have more HE pen that other BBs? Why? -
BBs with inertia Fuse - Dead Cruisers?
Shirakami_Kon replied to Kazomir's topic in General Discussion
Sometimes I wonder how that could work on a Scharnhorst since with a quick reload for a BB Scharnhorst already benefits of knowing the right ammo choice. AP would still better when targets aren't angled, but a Scharnhorst with that skill against angled ships that kind of countered you specially if they are BBs? -
BBs with inertia Fuse - Dead Cruisers?
Shirakami_Kon replied to Kazomir's topic in General Discussion
I didn't test it on the TS, but I thought the same when I saw that skill. Remembering that surprisingly high amount of BBs that shoot HE, you know? But well, since this game cater to all the potatoes to be I expect nothing else. -
A tactic I don't understand . So why?
Shirakami_Kon replied to anonym_XGuN6pHmfiJ9's topic in General Discussion
You just saw a BB doing that? I've seen whole sides abandon their side to join the other. WG thought they could stop the lemming train by splitting the teams. They failed. Miserably. -
I got one of those teams that reached the caps once. But then those islands magnets stopped them and they got stuck there.
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Is Missouri worth for 750k Free XP?
Shirakami_Kon replied to Capt_Wet_Pants's topic in General Discussion
I meant that 750k XP could be used a lot better and to be on the way to getter better ships than the Missouri. But in the end everyone has it's choices.
