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Shirakami_Kon

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Everything posted by Shirakami_Kon

  1. Shirakami_Kon

    Credit where credit is due: New port is great

    I just wonder when there's going to be mods of that port to put it on a regular one if it's not available already. Sometimes I wonder why WG try to lock something cool like a port in a game even they allow to be modded. They could have changed one of the regular ports to that one and save everyone the time.
  2. Shirakami_Kon

    Credit where credit is due: New port is great

    Too bad for all the ones that can't use it, but yeah, looks great.
  3. Shirakami_Kon

    USS Kidd, tier 8 Fletcher class destroyer coming soon.

    Tirpitz buff explained? Because you guys seem so worried like if you think DDs are allowed to be more OP than BBs in this game.
  4. Shirakami_Kon

    Totally unbiased wishlist

    You guys forgot about asking for better turret traverse for Warspite. The only BB with a turret traverse that bad is Yamato, and even if it's Yamato that's a tech tree ship. Unacceptable! I also don't know what they were thinking with Anshan, a DD that needs EM. Same goes for Leningrad with that, that one's also Russian. I don't even know how that passed into the live game like that. That too. Give Lenin the new speed boost of French high tier cruisers. The final one. And give a bundle of it with the speed boost mod consumable, it's one of the few ships that may have some use for it after all this. Mikasa wants the 7 km secondary range too, don't dare forget about it either. And Albany needs a whole rework. Before the CV one.
  5. Shirakami_Kon

    [0.64 update] Tirpitz getting Bismarck secondaries

    Ok, finally able to type again after between my almost collapse between my hype, some internal "what the serious f" and being swinging arms and legs like possessed by something stupid. I'm really divided by this, I mean... I have a Tirpitz... and even though I somehow can't manage to get my WR above 50% while playing it I really LOVED the ship already. Bismarck secondaries were my only reason trying to grind the regular german BB line to try the change between Tirpitz torps and secondaries that the world seems to agree that make a fun build. I guess I won't have to worry more about that, Thanks WG, you so kind. But on the other hand I have to ask why? Yes, I almost exploded when I saw the range increase, I'll take it thank you so much, but... Tirpitz was already nuts when you get to rush someone. This secondary range buff it's just overkill when you already have torps. I know it's rare, but there's people that push the enemy team already with Tirpitz and rush enemy ships with it, did they think of that? There's also the "crazy people" that puts a speed flag on it and things like Akizuki. Not without stealth fire. As a BB player, owner of a Tirpitz I'm so gonna enjoy this. I wonder about the other players without one though.
  6. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    Hello everyone. Today I've been searching info about one of the things that annoy me the most of this game. That's the 155 mm turrets of Mogami. The turret traverse to be precise. Why does that annoy me? Well, here's a bit of context for the ones who care. So, the thing is... Those 51'4 seconds of turret traverse that Mogami has with the 155 mm guns. I've read quite a bit about this. That in glorious times Mogami was better (way better it seems) and she was nerfed to the ground because the ship was one of the best invisifire HE spammers of the game (you know, the kind of thing most BB players seem unable to allow to live). However I don't know what does turret traverse speed has to do with that and why they applied Mogami this turret traverse nerf, if that term is enough in this case. Since I didn't reach Mogami in time to enjoy the invisifire camping in the back I've only been stuck with Mogami with those turrets and I was curious about the real turret traverse of those turrets. And I found this nice page. http://www.navweaps.com/Weapons/WNJAP_61-60_3ns.php Not sure how accurate this data might be, but since it has quite a bit of it I'll take it that it actually might be reliable. And in the mount/turret specifications one can find that the turret traverse was 5-6 degrees per second. Which would translate in something between 30 second turret traverse speed at best and 36 seconds at worst. Classic IJN cruiser turret traverse standards here. But no, we have 51'4 seconds. Why? I mean... Maybe Mogami was a problem invisifiring back in the day, I get that. What I don't get is what turret traverse speed has to do with that. And now invisifiring is completely removed. One thing I like about this game is that I learned A LOT about ships since the game has quite acurate specifications of armament and the ships itself (most of the time, don't get me started about Atago's AA too). So why can't we have a 36 second turret traverse for Mogami's 155 mm guns? Is it that much to ask? Between the OP times of Mogami and now we've also had the Russian and British cruiser line with the same of better turret traverse speeds as Mogami's supposed to have without any problems. Why so much have on Mogami, WG? And well, that's my "rant" about this. What do you guys think about this? Do you also think that if Mogami had the turret traverse she should would be the doom of this game? I'm curious about everyone else opinion about this too.
  7. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    Who cares? I stopped playing some time ago but this is worth returning for. And yeah, I'll get a new commander again just for Mogami. I'm allowed to play my favourite ship being able to react to things ffs.
  8. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    Can't give enough +1s. Really nice that they listened, finally looked at that issue, whatever it is. I don't care. But they finally did it. THANKS. Honestly.
  9. Shirakami_Kon

    Stop whining about your foe's ships

    Someone who used to play a lot of battles in CLs is no one to tell me what to do. BBs are never wrong.
  10. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    Well, I can agree with 155 mm having some drawback over the 203 mm to make the 203s better as they should be. But yeah, at least let some option of the 155s be usable. 40 seconds could be ok, it would be a lot easier to work around that and would still be some compensation for the 3 extra guns if the slower rate of fire is really not enough. It would also still be a better turret traverse than USN BB even if it's just by 5 seconds which is what for me look so unreal.
  11. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    True, I know that. However the issue is that they changed the 155 mm to how they are now, changed the skills that made Mogami OP so the changes they did to the 155 mm guns are not needed anymore but they left Mogami like that because of what the ship could do because of some skills the ship isn't able to use anymore. Isn't it great?
  12. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    Indeed, that's one of the things I was expecting from Mogami and could make her a great ship, the ability to change roles between a light cruiser and a heavy one just by changing guns. Giving some differences between the different calibers it's a good idea too. However I would understand if making such differences could be a problem or more probably not a priority at all. The turret traverse however... Who could possibly thing that a cruiser, with light cruiser guns at that having way worse turret traverse that quite a few BBs out there was a good idea? Some time ago I even read that WG wanted to force people to use the 203s, because back in the day there were no russian cruisers and Mogami was the only cruiser with that kind of guns at T8. However that isn't true anymore, there's two lines with light cruisers at T8 and having 36 second turret traverse with faster rate of fire since they have 3 guns less isn't a problem at all. Even with IFHE. So I wonder why still Mogami can't have a realistic turret traverse. I agree that devs should look at it.
  13. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    Yes, but do you think that 3 guns more than usual are worth a nerf so hard that leaves Mogami with those guns unable to even properly react to a DD if the DD catches Mogami aiming to the other side? There's a lot of BBs with better turret traverse. There's gotta be a difference between a nerf and some BS like that. Edit: Forgot to mention that Mogami has a rate of fire of 5 shots per minute instead of the usual 7 of light cruisers which kind of compensate already for those extra 3 guns already. They nerfed the turret traverse way before IFHE was even a thing, I don't think IFHE was one of the reasons behind this super logic 51'4 seconds.
  14. Shirakami_Kon

    15.5 cm/60 (6.1") 3rd Year Type

    What balance? What's suposed to be so OP if Mogami had 36 seconds turret traverse speed? What's so broken about that?
  15. The introduction of elite commander XP and the removal of Bastion were great.
  16. Too many bad changes IMO. And even if I won't care that much since I mostly play BBs I think ST nerf is the less needed. Like... not needed at all, but whatever. And I don't play play CVs, tried a few matches with Hosho in co-op but I was terrible and I didn't even liked their interface and way to play (and after the removal of manual drops for the first two CVs of each line I won't bother ever to play them), but even if I understand that Saipan plays with 3 planes squadrons I can't help but to find hilarious how is the only CV that now can get out of a fighter fight without losing one of the planes. I don't really have any idea how planes are at higher tiers but isn't T9 planes against T7 ones good enough? They also recieved the buff of ammo for USN fighters some patches and now doesn't lose planes when leaving and engagement against enemy ones. Next thing we'll know about Saipan fighters is that they turned into this. And about the removal of manual drops... As someone who back in the day bothered to watch videos about CV games even if I didn't played them to see how they attack and used the training room mod with my BBs against two or three CVs to learn how to maneuver with torp bombers around... The change looks really bad to me. I'm terrible with CVs but I tried to get used to them from time to time in co-op at least. Now without manual drops since a CV could never hit me with a torp with an auto drop I can't even get any motivation to try more. And I'm sure there's going to be new players that won't even bother with CVs since now good drops (as good as the auto drops can be) are quite useless if the enemy player happens to know how to turn his ship in any direction at those tiers. Not sure what WG was thinking there.
  17. Shirakami_Kon

    Need help I'm stuck in the port.

    Best April fools ever.
  18. Shirakami_Kon

    Tier 8 Russian Battleship Kronstadt leak

    As tired as I am with all this russian ship spam we have, and even if this ship would only be better than a russian CV... I have to admit that the ship looks cool. Not talking about the stats the fake leak says it would have, just the ship itself, it's beautiful. It's a shame that even if the ship would not have such broken stats and without radar it's a fake. For me the only russian ship close to be as beautiful as that one is the Moskva.
  19. Shirakami_Kon

    Czech Navy confirmed!

    I love this ones. Oscar the cat now unlockable as shipboard pet—increases likelihood of ship sinking. Fixed problem with Mutsu exploding while in the Port menu screen. Graphics: In-game water will now be 23% wetter. Waterproof coating added to paper ships—this should prevent them getting soggy.
  20. Shirakami_Kon

    Czech Navy confirmed!

    Looks like an awesome patch. I may really start playing again if they did it. Now excuse me while I contact support for my free puppy.
  21. Shirakami_Kon

    what's with the submarine

  22. Shirakami_Kon

    Subs?!?!

    I don't get you guys. You tried so many times to enter battle in the submarine and still wonder why you can't. They tell you. The answer is there when you try to press the battle button. Just look guys. "One does not simply enter battle in a submarine".
  23. Shirakami_Kon

    am i the only one who feels that containers need looking at?

    Why do you want supercontainers anyways? The only thing you'll get are useless upgrades. There's really no point in using the TYL choice anymore. Choose money, or flags or consumables and get some actual profit of them, even of regular ones.
  24. Shirakami_Kon

    the hood looking like a bad ship to buy

    Well, I won't argue that Hood is very famous. (I mean, if getting fun and engaged IRL doesn't make you famous what will? ). However, after viewing the first stats... Ugh... I mean... It looks BAD. Sure, there will be a lot of people who don't even know what they are buying in terms of armor, stats and what they mean or such trivial things like having a ship that's Yamato levels of long with battlecruiser armor, right? But well, it's still a ship in progress. Things may change (they better do IMO) but even with that I don't expect much of Hood in particular, size and armor can't change and for this game both look bad. For me it looks pretty hard to convince anyone with a slight idea about what the stats of the game mean to buy the ship outside of "it's the Hood" if it doesn't change.
  25. Shirakami_Kon

    Whats wrong with this picture - teamstacking gone crazy

    I also said that in another topic, but there should be a way for MM to recognize clan tags and never allow more than one division of the same clan in the same match. In different teams at least if that's way too extreme. I've seen videos that unfortunately are not in English so no one here would understand any of it to really link to them here (ticket send to support of the appropiate languaje with links and explanation though) of members of the same clan in different teams telling the ones on the other team when an allied DD torped their way. At least they were fighting each other, but they prevented anyone else to get a kill of one of them. I'd say that having more than one division in the same match in the same team is bad to if the players are decent (imagine something like two OMNI divisions in the same team for example). However clans don't really have anything to do with skill you have to expect from them. The good clans are know anyways, the rest variate between good players maybe to just you avegare 48% winrate player that decided to throw (2000 I think it is?) doubloons at WG. The impact of divisions of the same clan in the same team it's too arguable in that aspect to decide if it's really that bad. At least the worse stuff they could do communicating between them is out since they wouldn't be able to tell the ones on the other team what their team is doing.
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