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Everything posted by Shirakami_Kon
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I find ramming mechanics hilarious. I still remember a long time ago when I chased with my cruiser a slower one, catched to him and I exploded dealing almost no damage to him. A few weeks later someone tried to do the same to me and I remembered what happened to me and turned tail fleeing in response and yes, he rammed me, dealt little damage but he died. Ramming mechanics are a lot of fun.
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So multiple divisions of the same clan in the same battle is still a thing.
Shirakami_Kon replied to Shirakami_Kon's topic in General Discussion
Well, I aggre it was late and I get what you're saying, but while not as exaggerated as this last case sometimes I saw it happening at 15:00 - 16:00 which is not exactly the case of a late hour with low population. It was always two divisions at most and on different teams so it really wasn't a problem and I didn't see anything weird in the behavior of those players and I didn't saw anything like that with those three divisions to be fair. I also admit that it's me that don't trust all this clan divisions together, specially since some time ago I saw a video about a clan of my country where you could clearly hear them talking between them on teamspeak warning them of DDs torping one of their clan mates, which was pretty disgusting to see honestly so I admit that's me since then that I don't trust at all when I see members of the same clan in more than one division in the same battle but anyways... when you see that half your team is two three ship division with the same clan tag and you see yet another three ship division of the same clan in the enemy team... All I could thing was something in the lines of "come on..." -
this is why i dont play zao anymore
Shirakami_Kon replied to chaosrealm93's topic in General Discussion
Buy a 5000 doubloon camo you non premium time pleb, duh. -
Yeah, I'm surprised how they refuse to remove bad things no matter how many times or in how many languages you spell it to them.
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For me the problem with lots of DD per battle is that they are too fragile. That most of the time means that in battles with lots of DDs quite a few just rush caps but don't know how to retreat from a bad position. Which leads to a position that I'm sure no one here had ever: the DDs of a team get roflstomped. Aaaaand that's it. Yeah, there's still a chance you can still win that battle, but if a third of your team dies in the first five minutes that's a huge pressure for the rest of the team because you got the DDs that don't know not to YOLO and die miserably. IMO DDs should be capped not because a match with DDs it's bad itself but because of that. Too much of ships as fragile as DDs makes for very unstable matches since you can't count on the skill of players.
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Cruisers for everyone.
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Your highest kill count in random battle
Shirakami_Kon replied to peepoStinger's topic in General Discussion
I don't have screenshots since for me it didn't even count since apparently my team was agains a very special group of potatos but I think I remember 7 kills in a Bayern.- 29 replies
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this is why carriers are UNPLAYBLE
Shirakami_Kon replied to wot_chikor's topic in General Discussion
Well, there are other 3 ship classes if you don't like or can't keep up with one, it's not the end of the world. -
Cyber Monday in WoWS is insult....
Shirakami_Kon replied to Ryouzanpakku's topic in General Discussion
I thought everyone played this game for those human camos. -
This is getting [edited] old WG
Shirakami_Kon replied to ClappingLollies's topic in General Discussion
T4 and all, but and Orion detonation your Kuma with HE. Fun, engaging and makes you feel proud about WG and their decisions and their effort to teach everyone how you should use a BB. -
French T10 Battleship finally revealed :)
Shirakami_Kon replied to darkstar73's topic in General Discussion
How much broadside has that thing to show to use all guns? -
I remember a battle I had with a Kuma long ago where I got Kraken with around 6k damage done. Keep in mind I was kill securing though. Everything for the team. I'd never be that lame to killsteal the few things that get in range of my Kuma.
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this is why carriers are UNPLAYBLE
Shirakami_Kon replied to wot_chikor's topic in General Discussion
I have to understand from OPs post that he thinks that CVs are unplayable because of the fighters of the other CV so he wants CVs nerfed? Wow. -
Which forum members have you seen in random battles?
Shirakami_Kon replied to Cobra6's topic in General Discussion
He was only spotted once in the whole battle inmmediatly turning tail when he was about to enter a cap our DD just started capping and noticed it was contested so I didn't had the chance. He managed to get more XP than one of his team at least but his team still lost by quite some points. -
balance List of ships and mechanics that need reworking
Shirakami_Kon replied to TheNamelessLegend's topic in General Discussion
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Which forum members have you seen in random battles?
Shirakami_Kon replied to Cobra6's topic in General Discussion
Look who's still alive!!!1!11! -
A Tirpitz that was the first thing I saw in one battle last night at 24 km from my Yamato to which RNG decided that not only I was to land 8 shells at that distance but also 4 citadels can confirm.
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Yes, i know but meh, we have complaints about them frequently enough that show that even that is not good enough for various reasons, that why I suggested it here anyways.
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How about removing detonations?
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This is getting [edited] old WG
Shirakami_Kon replied to ClappingLollies's topic in General Discussion
That would probably lead to even more detonations than now when low health. Something bad doesn't need any tweak really, it's bad enough as it is. Detonations should be removed, it's a requested thing for months. -
This is getting [edited] old WG
Shirakami_Kon replied to ClappingLollies's topic in General Discussion
You aren't the only one playing, the only opinion that matters and the only opinion for which detonations should still be in the game. -
This is getting [edited] old WG
Shirakami_Kon replied to ClappingLollies's topic in General Discussion
Well, at least someone is happy just with that "module". Ok, I'll be the guy. The mechanic is completely unfair. For (most of) us the "control" or more like being forced to equip a module that doesn't completely negate the chance of detonating while leaving the armament you need completely unprotected on thinly armored ships isn't ok, nor a valid excuse for having such a retarded mechanic still in the game. There's a flag that reduces detonations completely. Some people may like or even love that. Lots of people still think that having to ironically detonate first to get a laughable amount of them (10) for each detonation to prevent that from happening the next 10 battles or handing your wallet to WG if you don't want to stand that is retarded. BS if you prefer. Bad design of a game minimum. And while I can understand that some people like you don't mind detonations, are fine with them or with the "measures to counter" them currently in the game... That still doesn't mean crap for a lot. That still is bad as it gets for the game. That still is a thing that must go because it is not fair, good for the game, enjoyable or it doesn't matter how historical detonations may be it's not something we should care about or stand it and deal with it in a game that anyways isn't a simulator so it can (and should) be removed because it's still BAD even if thousands of ships happened to detonate in RL. Long story short: I get you like detonations and make the effort on showing what can be done about it. But a lot of us don't care. That's no excuse for having detonations in the game, simple as that. And as useless as thay may be since WG doesn't give a f*** about what the community says for years they'll have complaints and rants about detonations no matter want they do about them until they remove them. -
This is getting [edited] old WG
Shirakami_Kon replied to ClappingLollies's topic in General Discussion
Leave my Mutsu alone. Go away. -
Heavy cruisers, useless in this meta
Shirakami_Kon replied to anonym_N94VxxjvHv2p's topic in General Discussion
Yeah, I understand that RN cruisers need the smoke, but I mean... even if it's not as "realistic" as they try to be with the ships they should give cruisers a bit more armor even if it not was the real values in RL. The game is not simulator enough to understand a bit of armor that at least prevents cruisers from being deleted from a BB looking funny at you. My opinion in this, what I tried to say is that they should have tried to start with that to balance RN cruisers with that too instead of just going the lazy way arond that and just slap a smoke generator of them, that's all. -
Heavy cruisers, useless in this meta
Shirakami_Kon replied to anonym_N94VxxjvHv2p's topic in General Discussion
Yes, T10 cruisers are very strong a a good cruiser player is more dangerous than the average BB, of course. The thing is that while heavy cruisers are good things are a lot worse for mid tier cruisers. Cruisers are very strong at T10 and at low tiers there are decent ones, but some at low and mid tiers in general are kinda useless between getting nuked by a random BB out of range or having to hide behind and island if they don't have smoke which is only a RN cruiser thing. I still think that giving smoke to RN cruisers was arguably the worst idea even in this game baring the constant buffs to BBs. Cruisers with smoke not only increased the obvious smoke meta but it really f***ed up previous nations of cruisers, even more if they don't have radar to counter them because while before you had to be careful around BBs now you still have to be careful around the BB but also to the RN cruiser that will pop smoke in front and start hammering you whithout you being able to reliably do anything about it unless your lucky shooting in the smoke if you happen to be lets say for example an IJN cruiser. Cruisers should have an increased survivability overall, not just the new nation and it should have never have come in the form of smoke for anything that's not a DD.
