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Everything posted by Shirakami_Kon
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Fair point. But as "sad" and "weird" as that will sound to a lot of people apparently for me an anime has beaten the f*** out of WG in making an appealing camo for a ship even if as El2aZeR said the camo is simple as it can get, so... I'm still really glad for the opportunity to get that free camo and to get my hands on that camo and people can still pay to get the regular one for whatever reason they prefer that.
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Well, ok, even with that looks good to me. It's ok if Musashi gets better bonus, it's a premium after all. And if Yamato's permacamo is better is ok too, you pay for that too. That's my opinion but I don't really care about the +20% credits bonus loss, as far as the camo has the -50% repair cost you'll farm money at T10 regardless unless you manage to instadie in a Yamato or something so it doesn't matter at all for me. And even if it's anime or whatever the new camo looks good, I don't know why people bring up that argument against a camo that's better than 90% of those that WG manage to create, and certainly better than that "puke green" with which IJN is punished.
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Meh, honestly could have been a lot worse. It even looks better than the regular permacamo with that green all over it that makes Yamato look like some sort or vegetable. It isn't even that far away from a realistic camo.
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I own Yamato's perma camo and I prefer the bonus that gives the HSF one. The -50% repair cost is still there, who needs +100% XP on an already T10 ship and between +20% credits and +50% commander XP it's commander XP all day long. Looks like good bonus for me.
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Yes, I know. I just pointed that outsince OP was surprised that 406 mm shells bounce. I said that like a sort of "just wait to see that if that surprises you".
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Ladies & Gentleman!!! "A.I." by Wargaming™
Shirakami_Kon replied to AnEvilJoke's topic in General Discussion
AI quality is not surprising. Things like that have been seen before. What's really a surprise for me is what's OP doing in a T9 co-op battle. How does that even work? -
You know nothing until you see a 460 mm Yamato shell bounce on a Khabarovsk.
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Omg, those islands around B have finally some space in case something forced you to turn and go behind them, yesssssssssssssss! People probably will just use that to camp from there though, but hey.
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Yes I know, but that's why I pointed out that radar gained it's real relevance since UK cruisers appeared. I wouldn't mind more CVs, as you said the game was designed to have them every match. Same goes for smoke being only a DD thing. It even was passable being a gimmick for the Iwaki Alpha and MK. But a whole line of cruisers with it? I mean... back in the day I didn't like DDs having yet another counter when radar was implemented, but after RN cruisers I'd be all for it if they give radar to more ships. The sad part comes when it isn't even because of DDs... But well, I think it's a good example of how well you can expect WG to handle some things I guess.
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Radar is the only tool WG gave as an attempt to do something about the insane smoke meta, specially since RN cruisers came out (and only to new cruiser lines and USN ones for evident reasons but it would be to much to rescue other lines with something to do about smoke too) and OP wants to throw that out of the window? Logic.
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The "press N to see player stats" is just too good.
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RDF/RPF/RL - Lets talk about it once again?
Shirakami_Kon replied to cro_pwr's topic in General Discussion
Well, as I said I never used the skill, I don't find it even necessarybut if it ruins the games for others I can agree in removing it. I don't even care about the skill to begin with, so why not if it's bad for others? -
Same here. I tend to notice but from time to time I'm fighting someone and I pay more attention to my position than at the cap.
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What if fighters are removed from all CVs?
Shirakami_Kon replied to Quetak's topic in General Discussion
On the other hand I wonder how many players quit CVs because WG decided it was a good idea not letting them learn to strafe at low tiers and latter new CV players are thrown at T6+ sometimes against players that know how to do it and sinces there's no tutorials and no learning to strafe before that so they just think it's unfair and quit the class. No fighters would be less interesting for the CV player that knows what he's doing? For sure. Maybe it would be good regarless to increase the CV playerbase anyways? My opinion, but I think it would work. And also would be nice to see an incentive to jump out of BBs to cruisers since shooting down planes yoursef would become a lot more relevant again so that would be another bonus. -
RDF/RPF/RL - Lets talk about it once again?
Shirakami_Kon replied to cro_pwr's topic in General Discussion
Well, I get the point that the skill maybe is bronken and can be abused but to this day I haven't even picked RPF even once. Sacrificing four points for something you don't need anyways isn't even worth to give it the thought. There's few ships that have those huge 4 points to spare to fit RPF in the build without shooting yourself on the feet sacrificing anything else way more important. Edit: And OPs argument that RPF was seen 24/7 in CB it's kind of questionable. That's not because RPF is more used than WG says, but that CVs weren't allowed in CB so you could throw a lot of points that would probably went in a regular AA build and put them in RPF because of the ton of spare captain points since you didn't need to care about AA at all. -
Congratulations to the winners! Now if you excuse me I'm off to my port to polish some of my ships. Nothing you should worry about with your new toys, don't worry...
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I don't trust that bear... Pretty sure he's up to no good.
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Woah... I hope you're good, take your time if you need man. Take care.
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Which reminds me... Who won the three codes for Tirpitz @MrConway would give before they expired the 31st?
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Isn't it fun meanwhile at 23:55 and here we are, 16 of us just waiting for when will Lup3s appear and say something?
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About the shiphorns..... How do i deactivate it?
Shirakami_Kon replied to Miessa3's topic in General Discussion
Don't get them ideas of selling the permanent hohoho effect. Some people may buy it. -
1. Remove detonations. 2. Make cruisers great again. 3. Fix the way damage is dealt and all those weird massive overpens, pens or even citadels that deal more damage than they should (I know they're already on it but I wish to see that day anyways).
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Question 7 lacks "don't visit, do care" since they have staff and people that from time to time take a look at the forums and make arrive to them opinions they may find relevant. What I'm not gonna do is argue what's relevant or not for them. As for epicenter mode, epicenter is fine. Some maps are not *cough* Tears of the cruisers *cough*. Other than that I like epicenter. I'm not hoping every match is epicenter but the current amount of times we get epicenter is fine. I have to admit most of the time I'm about to quit and simply go AFK when it's epicenter + Tears of the cruisers, but that's because of the map, not the mode.
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WG fix [edited]BB AP against DDs already
Shirakami_Kon replied to ClappingLollies's topic in General Discussion
That's pretty much it, it's the only reason I pointed that moment out. I was just watching the video pretty at random as explained above. -
WG fix [edited]BB AP against DDs already
Shirakami_Kon replied to ClappingLollies's topic in General Discussion
I have to admit I was bored as f*ck and just started watching it because of talking about Alabama in ranked. I don't Alabama or NC regardless since I HATE slow shell speed and don't even know how to properly aim with NC and even quitted it but I always heard that NC is a better choice so I just started watching the video to see if it says why Alabama would be a better choice than NC since I had nothing better to do. (Which in the end he really doesn't). However that's why I saw this and though it would be nice to point out that "detail" of the damage that happened there.
