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SHDRKN4792

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About SHDRKN4792

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  1. SHDRKN4792

    Radar way OP

    I agree that would be great to share the thoughts about it in the main thread and maybe discuss it more.
  2. SHDRKN4792

    Radar way OP

    Yeah, I totally agree with you with that. In fact I never tried to defend OP on that or even talked of it. My point is that it's true that it begins to be a lot of radar ships in the game. And there's always going to be bad players, (just look at how the avarage player of the game looks like)and people that just hate radar "because they hate it, period". But it's also true that in the last months and new cruisers (And even DDs now) implemented to the game the number of ships with radar (or posible radar, like RN CLs and PA DDs that trade smoke for that) it's going up the roof, so everytime the chance of having a lot of radar cruisers increases because of the sheer amount of them in game and that having radar is always a bonus point to play a ship too, so they are popular just by having it. That's why my point is that we may be starting to have more radar ships than needed in the game and why there's a flood of them between the previous ones already and of course the new ones everyone's going to be grinding now if not finished already.
  3. SHDRKN4792

    Radar way OP

    Sure, but as the hype for the new ships goes down and the amount of them goes down to normal if that's it the complains about radar should be less again, right? If you read what I said next to what you quoted me you'll see why I think it is, and that's that even the new USN CL spam is finally passing the leaves the game with even more radar ships in general. The game starts to have to many ships that have radar and that's what is aggravating the radar rpoblem beyond the point of just adapting to it. There just too many of them, and each new ship with radar just makes it worse at this point.
  4. SHDRKN4792

    Radar way OP

    Difference being that at this rate the radar problem is more comparable to something like what steath firing was than just a basic problem of L2P. In fact both cases seem quite comparable to me. Steath fire wouldn't have been that huge problem by itself if it was just a few ships that could make a build to exploit it. Even incoming shells from DDs were easy to dodge because while the shoot you undetected all the time because of that shell travel time even in a BB you could dodge most of them just by pressing A and D while changing speed, which at the same time is what you need for dodging torps. Yeah, you always get the salty BB burned down, but the stealth fire, more that stealth firing per se, which you can still do, just behind an island now, wasn't stealth firing by itself, it was than everyone and they mother could do it, with impunity. Radar is the same, always has had it's haters, the difference now is that we're reaching that "everyone and his mother has radar". Haven't you wondered why despite that radar hasn't changed much since it was implements as time passes there's more and more whine about it? For me at least it's just because everytime there's more and more ships with it. As stealth fire, radar it's not a enjoyable mechanic for who's playing against it, the more ships capable of doing either of those, the more hate they recieve.
  5. SHDRKN4792

    Radar way OP

    Yeah, but are those not players still? And even if it's true that radar can be worked around it requires having a bit of understanding of the mechanics around radar, which is more what the average player has. And even if the average player is bad, they are still a vast mayority of the playerbase who can still voice they don't like radar. Even if that means that they basically mean that they don't like to have to think a way around it as you say. But them being trash isn't either an argument to disregard the mayority of the playerbase.
  6. SHDRKN4792

    <3 waifubots <3

    All your waifubots have what sounds like husbandobot names to me. Might be worth checking.
  7. SHDRKN4792

    <3 waifubots <3

    Nah...
  8. SHDRKN4792

    <3 waifubots <3

    Mandatory Still better than some wild hoomans you get to see out there, I agree.
  9. SHDRKN4792

    Main Gun Reload Booster - does everyone need a gimmick?

    Meh, you got a point there, I have to admit that.
  10. SHDRKN4792

    Main Gun Reload Booster - does everyone need a gimmick?

    True, but it doesn't take that much to know that a reload nerf will make any ship have you played it or not worse. And from what I've seen French cruisers doesn't look that OP to deserve a reload nerf. But well maybe they just don't "look" like it because I admit I was surprised too when it was pointed out they are leading in average damage at T8 and second at T9 and just because there's a thing named Kronshtadt at that tier 9 now. But anyways I don't think it's the end of the world anyways, let the less popular class of cruisers have something at least, some ship is going to be dealing more damage than the others anyways, let the less played have that.
  11. SHDRKN4792

    Main Gun Reload Booster - does everyone need a gimmick?

    Or we could hope that they get the hint that new stupid gimmicks everytime isn't the way to get players play the new ships (not that they will do that..) and think something else intead of what the next gimmick to wreck the game it's going to be.
  12. SHDRKN4792

    Radar way OP

    Man, I get you hate DDs, I admittedly used to too but dude... "Yet ANOTHER time you making the same exact comment as always??"
  13. SHDRKN4792

    Separate Tier 10 from other tiers in battle.

    True, but people keeps buying them T8 premiums, so while that keeps happening it's fine by them. And sure, you can play tier 10 for free if you're good enough, but that's asking a bit to much for a mayority of the playerbase and they know that and if that they force people to T10 more people than not will end up buying premium time or permanent camos for T10s regardless. I don't play WOT but as I've seen people say it's exactly like there even if it seems that here the economy is less punishing regardless. WG has designed such a huge difference between ships 2 tiers apart and the +2/-2 MM to manage to draw most people to T10 where most need "economy buffs" for which they get more money. And sadly there's all that there is to it for them, so if they keep it like that it's ideal for them while people stand it.
  14. SHDRKN4792

    Separate Tier 10 from other tiers in battle.

    The same as why T8 is such a bad tier to play. If you don't have the +2/-2 regardless of tier (except for the first ones, because that prevents sealclubbing so much ) there won't be that +2 tier ship that craps on you and you hate seeing so you won't feel forced to advance to tier 10 where they make some profit if you want to play there.
  15. SHDRKN4792

    Main Gun Reload Booster - does everyone need a gimmick?

    That's why the new consumable should be adjusted for those ships to not increase the reload that much, just to a balanced extent without nerfing the ships. What's stupid is implementing a ship line in the game, that's not popular but it's fine and a year later want to make them more popular by adding them a consumable and nerf some ships that are perfectly fine as they are and mess with what's OK and needs no change because they'll be OP with the consumable instead of changing the consumable to fit properly the ship bacause they are too lazy to make the consumable like we have on hidros with diferent ranges and durations depending on tier or ship to balance the hydro for each of them. Because obviously it's more important a new stupid gimmick that a ship line that's been in game for a long time now and it's perfectly fine.
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