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Everything posted by cro_pwr
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economy change is the best thing WG has done
cro_pwr replied to Comrad_StaIin's topic in General Discussion
You managed to earn credits on tier 3/5??? SHOCKING!!! -
Sadly, all that "support your team, spot for them, shoot down the planes etc." went down the drain as well. Strike is still way to go... Today my Ranger vs Hiryu, went for AS and full spotting to check it out. 51 plane shot down, spotting / damage done to dds etc... Still netting ~20k less then next game when I just went full strike and did 100k damage...
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I know, and its quite sad tbh.
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Eh, you see, this is what I'm talking about. First of all, GG to everyone in my team, beautiful use of smoke and teamplay in a random (probably won't see such a random game in another half year ) Second of all, this beautiful steamroll was awarded by loss of credit (yea yea, I know I was shooting at BBs, but, I was shooting at everything that was in my sight and was getting close to our caps)
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Shooting DDs was always good way to make credits because damage is based on %, so doing 20k damage to DDs will grant you 5 times more then doing the same damage to BBs. Spotting I have no idea about tbh, since as I said, we get no real info from WG, and "potential damage" from torps only count for that in 500 radius around you IIRC.
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He was talking about potential damage, not damage dealt. And as I said before, I'm not crying (ok was ranting about game ending too fast = loosing creds which is badly executed), I'm just testing different things, posting to compare with others people results, to see how the economy actually works now... Since as always, we got HUGE amount of info from WG... not...
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Could you name those campers that were whining here?
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yea. And keep in mind that you won't be able to play against potato every single game, so you will not (for sure) be able to clean up his whole hangar that easily... tl;dr: strike is still netting a lot more...
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Well, hope this answers your question (unless you manage to shoot down more then 51 plane in t7 matchup...) First game (for testing purposes) AS / spotting, 2nd full strike. Note: in 1st game I've got 50k creds from the mission, so earning are actually ~120k
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Just to clarify something. I'm not crying here, asking for whatever. Its quite simple, if I end up loosing x amount of creds after every t10 game, I can stop playing them. Or I can stop playing the game as whole, noone is keeping me here. I just want to put my opinion on this subject, and currently my opinion is that its quite strange that I am the one getting punished for ENEMY team being bad and dying too fast / running away. Thats the fact thats bugging me the most. And honestly, seems that the best tactic for playing Yamato would be 1) find enemy Yamato 2) charge him at full speed 3) shoot everything on your way to him 4) ram him 5) profit (its a bit of trolling ofc, but thats the best way to make sure you are "doing something", and your repair costs will stay the same anyway )
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"Potential Damage" ("Tanking") - what exactly is its influence on XP and Credits?
cro_pwr replied to Leo_Apollo11's topic in General Discussion
check this topic Leo (my posts) http://forum.worldofwarships.eu/index.php?/topic/63198-the-new-repair-flat-is-bullcrap/page__st__60__gopid__1332468#entry1332468- 6 replies
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- 0.5.12
- Potential Damage
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My last game (substract 250k creds from mission completed), and keep in mind I've been fighting in their cap for like 5 mins, denying them points, but given nothing for that. Potential damage is over 4 million, but my flat earnings are ~240k creds. Thats just how much creds you get from potential damage...
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read what I've wrote in my last post, then again, then again, then again...
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Spithas honestly, you are annoying as f**k. learn to read mate...
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I do, just didn't want to spam the topic with mass pics. (as noted, damage is not that good, but you cannot do much damage when 1) game ends in 8 freaking mins. 2) their team just runs away from you) There you go, that should give you guys a bit better insight.
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Are you being serious now? I mean, from all the people you took Flamu for example? (don't get me wrong I like Flamu, but taking example of a guy that playes premium ships on a premium account as a standard for good economy is a bit baffling...)
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So, yesterday there was a Flamuus stream where Mr.Conway was a guest. So, I've asked a question about the matter of USN cruisers. My question was, do they plan to do anything with USN cruisers (aka buff them) because high tier ones are clearly underperforming as shown by stats. His official response was: "Well, cruisers are soon getting rudder shift upgrade in 6th slot, so we will see what happens. Maybe people will ditch the concealment upgrade for rudder shift and just dodge most of shells, thus increasing their overall performance." (something along these lines) So, there we go guys... Out of 10 problems USN cruisers are currently facing, slapping rudder shift upgrade and ignoring the stealth will suddenly improve most of them. It will obviously help them with DD hunting, with using radar, with coming into brawling range, with shooting things from range with their arcs... It will be a blast... That was not really an answer I was looking for...
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- USN cruisers
- CA
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So you like to brawl BBs from 7km away in cruisers instead of 16 km away?Thats a new one
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Well, game in Yamato, pushed trough the middle, rekt their Des moines, tried to rekt something else, didn't have anything else to shoot at since game ended in 8 mins (was complete stomp)... Was almost full hp when game ended ofc, since they were horrible... Lost 55k creds 2nd game: Pushed trough the middle on Mountain range with Yamato, 3 kills, 21 plane shot down, 2.1k base xp (500 more then 2nd guy), spotting damage, potential damage... lost 5k creds... 3rd game: Shatter, pushed trough C, killed Gearing, their team starts running away, and running around the islands. I'm yelling them to come back to fight, they don't want to, since this is about naval battles and its better to run away, I end the game with 2 kills, 80 k damage and lost 80k creds, simply because enemy team was running away... NOW THATS BS! You are literarly punishing me for ENEMY team being bad, running away, and dying too fast????? Thats utter nonsense.
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Oh man, how badly mistaken you are. My first (and gladly only) game on this map, 4/5 BBs sailed behind the islands on A being utterly useless for a whole game ofc. it wasn't 5/5 because I was 5th BB...
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Oh God, I've completely forgot they implemented that in this patch tnx for posting the costs. edit: 75k for t7, 180k for t10, even if you don't get damaged? RIP my credits income.
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T7 RU Premium Leningrad: Great Ship, Awkward Captain
cro_pwr replied to Pupu_prpr's topic in Destroyers
Didn't mention Blyska because its another example of balanced premium ship comrade.- 19 replies
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- Leningrad
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Why do commanders forget they served on a previous ship?
cro_pwr replied to Sander93's topic in General Discussion
Nice way to necro a 1 year old thread -
T7 RU Premium Leningrad: Great Ship, Awkward Captain
cro_pwr replied to Pupu_prpr's topic in Destroyers
Tier 7 RU DD Kiev (gunboat): 4km torps Tier 7 IJN DD (torpedo boat): 10 km torps Tier 7 premium RU DD Leningrad (gunboat): 8 km torps reason? BALANCE COMRADE! PS: There are some things money can't buy. For everything else, there's MasterCard.- 19 replies
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- Leningrad
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