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Everything posted by cro_pwr
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That "slightly" angled Amagi getting 4 guns on bear will eat shitton of damage. getting 3 guns on bear is risky allready. But, anyway, maybe you have forgotten, but there is more then 3 tiers in this game. Actually there is 10 tiers, not only 8/9/10. And across that 10 tiers, there are more then 6 BBs. Which once again doesn't dispute my point that I hate turtleback armor.
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What the actual **** WG? Why does my Yamato sound like hes shooting airsoft guns, and not a massive roaring monstrosities? Imagine my face when I started playing Yamato and heard (literary) "pfffft pffft pfffft" when I fired my guns Audio Ambient sounds will now be chosen for playback depending on the map Improved sounds of main gun shots for some ships "improved"
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Well, although I don't really like Gneisenau, simply because 6 guns don't feel like playing a proper BB for me, I had quite a success deleting other BBs in my impenetrable Gneisenau. Actually, in my last game, I've deleted Amagi and Gneisenau. Scored devastating strike on their Gneisenau with torps. Cause you know, Gneisenau has torps. And speed. And troll armor. Did I score devastating strike at 15km? Nah, ofc not. Did I score multiple citadels on USN / IJN BBs? Yup. And please, count that battleships that can shoot 2/3 of their guns without showing their broadside? Izumo, Yamato, Iowa, North Carolina. Did I miss some? Thats what, 90% of BBs in game? I don't think so.
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Well, Allufewig allready covered the most points in his post. But what you need to understand is, that game was quite different at that time. First of all, number of battleships per game was quite lower. Usually game had 3, 4 BBs at max per side, not tipical 5 we have today, quite a lot of cruisers, and because of the every noob and his mother thought spamming 20km torps is great, 4-5 shimakazes per side (the worst possible option you can have in a game). It grow so tedious, that every game there was something like "OMFG they have 3 shima in team, f*** this s***". So, as Allufewig said, those torps had 20km range, you can drop not 9 like fubuki, but FIFTEEN of them in the water, and they were faster, with lower detection. So, 2 shimas on 1 side of the map could not stall, but completely stop enemy push just by playing it smart and overlaping 30 of their torps. Noone sane would sail into that, not even with DD, let alone BB. What that generated (and sadly, people are still playing like that), is atrocious base camping games where neither side practicly moved outside of their own base, and if you didnt have 18km+ range on your guns, well, too bad. You get closer, you get instantly targeted by their whole team... Another thing is, considering your parallel with torps and shells. Its A LOT different. having 4 BBs per team, usually maps are somewhat broken into 2 sides (two brothers, old shards etc), so most of times you had 2 BBs targeting you at most. Now, when you see BB shooting you (you will see him, since they have lousy concealment), you can angle yourself if in BB, or just dodge the shells completely by turning if in cruiser, thus getting no, or minimal damage done to you. The problem with torps is, you don't see that DD that dropped them. You don't have even remote idea of general direction those torps could come from. Heck, half of the games, you wouldn't even get to detect that shimakaze once, let alone kill him, because he could just sit on his half of the map spamming torps, hoping for a hit. And if he got a hit, those thing hit hard. They will take half of hp from cruiser, just from a single torp. So imagine seeing 15 of them comming your way. And you had no tools fighting it. There was no radar, no nothing. Basicly, to win a game, you had to hope that your DD will be ballsy enough to chase their shima across the map, or that there will be carrier in the game that will spot him with planes so you can kill him. Another thing where shells and torps are that much different, is that shells will fall pretty much in 1 place (dispersion will make them drop in radius of 100 meters, but you can aproximatly see where they will land after someone took a shot at you), while torps are covering whole sea in front of you. Its litterary a carpet with tiny gaps in between that you need to perfectly manevaur trough or you can say goodby to your ship, if your finger slips from the key just for a second. And even then, with all your efforts, if sailing BB you would most likely eat 1 torp, minimizing the damage, but in the end, just dying a slow and painful death. So to compare it with your sword and mace reference, imagine if you had 2 guys attacking you, 1 with sword, 1 with mace. But the guy with sword is swinging his sword at you, so you can parry / block / dodge his swings, while guy with the mace is standing behind him, throwing 15 maces at a time at you. While being invisible. And every mace that hits you deals critical damage, punches through your armor, inflicts internal bleeding and breaks few of your bones. (Jesus, this post is a lot longer then I thought it would be xD) and here is a video showing exactly what I'm talking about ^^ (just imagine how fun the games was at that time)
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You forgot Steaven Seagull!
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had the same thing, and heard people reporting it in chat few times aswell. WG broke something with the new patch. Nothing new.
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to answer it without a poll: No matter the price, it will probably be too expensive, so I won't get it. Which will be a bit "dull" since its a crowdfunded ship.
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Well, I've shown full broadside in more then 1 ship (sometimes you make a mistake, sometimes you have to do it, sometimes its sometimes...) From my memory of showing full broadside in a BB: My Amagi vs enemy Iowa -> enemy Iowa got devastating strike (50k+ damage done to me) My Amagi vs enemy Amagi -> enemy Amagi got devastating strike Me in Fuso vs enemy Nagato -> I've got devastating strike Me in Nagato vs enemy Amagi -> killed him in 2 salvos from 16 km away Me in Yamato vs enemy Montana -> did 57 k damage Me in Amagi in ranked battles -> eating citadels every time I've made a mistake Me in BB vs enemy non german BB -> multiple citadels every time rng doesn't flip you a middle finger Me in any german battleship so far (got ~70k xp on Gneisenau) -> have yet to be blown out of water for showing a broadside to enemy now once again, I'm not talking about them being OP, I'm talking about I'm hating the noob protection turtleback armor
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700 € in Croatia?You lucky bastard!
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and how often you deliver 30k salvos on german BBs? every 2nd salvo? You people are talking about shooting perfect salvos from 15 km away (cause you cannot get closer to german BBs, because thats their sweetspot to fight), with a battleship guns, dispersion, troll pen / overpen values, and a small gap where you need to aim and hit, but, when you say you will score more on any other BB line in that situation, then its not possible because you can't shoot perfect salvos all the time. Please make up your mind...
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which is again, 1/3 of the alpha damage you would get by citadeling. So, once again, HUGE damage is a bit different in our perceptions I guess.
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HUGE damage is 4k at best, right?
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Lets compare Yamato to Kurfurst and ignore the rest of the ships in game trolling put aside, I've said it allready many times. The biggest problem for me is their noob protection armor.
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Oh the fun of playing DD in ranked games, when all of a sudden you get detected 10km away from Bismarck.Having a feeling that freaking BB has 2 Bensons slapped on his broadside sure makes it a thrilling experience.
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yeah, I saw that video, and I've even done some testing myself and posted it in other topic when all the people were claiming that even if they don't get citadeled, they eat much more regular pens then other ships, making them easy to kill. Which ofc isn't that much of a truth.
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because I'm usually using Yamato to shoot German, USN and IJN battleships? As I said, try to deal that much damage to German BB with anything, even Yamato. Every other line will be punished hard if making mistake, except German. They will get 20k damage dealt to them and merilly walk away with 70% hp left.
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exactly what allufewig said, they weren't that easy to spot and avoid because they weren't nerfed at the time. And even if you do dodge them all, it beats all the purpose of playing the game, if the only thing you do whole game long is sitting in base dodging torps.
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57k damage salvo on enemy Montana ~15 km away from my Yamato. Try to deal that much damage to german BB with well aimed salvo
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Actually, it wasn't. My only high tier ships at that time were cruisers and DDs, and even with them it was SO FREAKING ANNOYING to play against 4 shima spamming 15 20km torps all the time. Not 2, not 3, but 15 torps. 4-5 of them. with 20 km range. thats basicly across the map. As soon as you left your spawn, bam, 30 torps comming your way. ANNOYING!
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They will change them, but I really don't think they will buff torpedoes, because that would hurt the "you know who".
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in short: they suck. I don't know what have you done with them, but guns sounds are awful. Yamato guns sounds like airsoft guns, not BB guns.
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http://forum.worldofwarships.eu/index.php?/topic/66205-wg-what-have-you-done-with-the-sound/#topmost
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Its next to impossible that all the shells hitting all the sections of battleships are hitting destroyed locations. Damage saturation on BBs is not that often and mostly happens on superstructure, while you can damage rest of the ship quite easily. If it was damage saturation shooting huge BB with huge shells that pen half of his ships on all of that shells, then I'm probably the unluckiest person alive.
- 18 replies
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- penetrations
- damage mechanics
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