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Everything posted by lup3s
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The Ship that feels like it is created just for you...
lup3s replied to DDG_121's topic in General Discussion
tough to pick one Gremyashchy / Le Terrible / Mogador Gorizia / Baltimore / D7P probably Mogador -
I've already seen way too many try-hard T11 divs, usually T11 CV + Zorkiy + Condé/Annapolis. Toxic af but not much you can do but hope the game is over quickly. (and **** the potato-proof armour on the Annapolis ) I really dislike the addition of T11s; even more than the CV rework or the addition of Submarines.
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those 2 AP shells did more than those 8 skip bombs .. should we nerf AP then as well ?
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How do you like new "Silver" Italian DD line?
lup3s replied to Leo_Apollo11's topic in General Discussion
I playd the T7 in Randoms and did quite well with it - and I liked it (@ClappingLollies can attest to that ). I actually liked it that much that I may assign a captain permanently to the L.Tarigo - so i have a DD to play at T7 besides Haida. I think the short range is often a blessing instead of a curse; you can disengage very easily so I think it's a good DD for "hit-and-run" tactics. -
I have no clue what the gender of a player has to do with this.
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Some special captains need specific achievement(s) to activate certain skill(s)
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...
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Ah that moment when you realise you're 4 minutes into the game and you haven't seen any enemy planes yet .... OW F***
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Iirc I never had this happen - and I also have a decent amount of CV games I think.
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Same experience when playing TX imo
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suggestions for better spotting
lup3s replied to CV_SUB_Report_Blacklist's topic in General Discussion
lol lol lol Can I have some of what you're having ? -
@Senaika It's probably easier to calculate the chance of not starting a fire (for multiple shots). E.g. if chance of starting a fire is 15% then chance of not starting a fire is 85%. The chance of starting a (/at least one) fire with 10 hits is equal to 1 - the chance of not starting a fire with 10 hits. If you assume each hit's chance to not start a fire is statistically independent of the others, then you can just multiply them; i.e. (taking earlier example) the chance to not start a fire with 10 shell hits is 0.85^10. Thus the chance to start at least one fire with 10 hits should be 1 - (0.85^10) ~ 80.31%.
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True - but FB requires you to be spotted I think, BFT not
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Wait till you get 60+ hits with Conqueror HE and not start any fires
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Why Fearless Brawler and not BFT ?
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" who needs torpedoes anyway "
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Well of course they did, you're playing Subs now
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Nice result ! FYI - you can take a screenshot with the "PRT SCRN" / "PRINT SCR" key : The screenshot should be saved in your World of Warships installation folder, in the "screenshot" folder :
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Captains need to be dedicated to the (super)ship ? Definitely implement this - besides it making sense (all tech tree ships need a dedicated captain anyway), it also increases the cost of getting a Supership - and I can only applaud the latter !
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op_thing i still think Schlieffen is wrong ship ...
lup3s replied to CV_SUB_Report_Blacklist's topic in General Discussion
What are you saying ? You want higher or lower accuracy ? I think about 30% is fine, no ? -
Fitting
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Team needed some help :)
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op_thing i still think Schlieffen is wrong ship ...
lup3s replied to CV_SUB_Report_Blacklist's topic in General Discussion
In your case with the Annapolis - assuming you don't play like an idiot - i think the only real strength the Schlieffen has, is its secondaries. If you stay out of their range I think you should be able to grind down a Schlieffen with your Annapolis. -
op_thing i still think Schlieffen is wrong ship ...
lup3s replied to CV_SUB_Report_Blacklist's topic in General Discussion
If you played to an enemy's (only) strength(s), who lies the fault with ? -
op_thing i still think Schlieffen is wrong ship ...
lup3s replied to CV_SUB_Report_Blacklist's topic in General Discussion
