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Everything posted by lup3s
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Submarine Survey 2.0 - The questions that really matter
lup3s replied to nerderklaus's topic in General Discussion
I visited a doctor today because i have this sudden headache since a couple of days. -
the end result is the same though ...
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weird way to play Scrabble
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My faith in humanity ...
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poorly programmed AI ?
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What Were Your Greatest Gaming Achievements Today ?
lup3s replied to Hanszeehock's topic in General Discussion
4k base ? balans -
Brawl shows how unbalanced DDs are without CV in play
lup3s replied to XDukenukemX's topic in General Discussion
I wonder if now this would be the Zieten -
Something like Petro/Stalin guns ? This game has some real-life elements, but also a lot of arcade-style elements. If it would mimic real life it wouldn't be much fun I think.
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Myself and some other players have made a couple of posts now asking why both of you think CVs need buffs; each with a couple of bullet points. We have yet to receive a well-argumented answer that doesn't rely on nonsense like "30kts = 40kts". I agree that you should not blindly follow anything someone on the internet says, but at least try to respect people that have a lot of experience ánd skills. Since you enjoy off-topic comparisons; who would you rather have perform surgery on you ? Me, a software developer / database programmer, or an actual surgeon ? 3. Why nerf AA? The current AA is mediocre at best. Flak clouds are easy to dodge most of the time, and few ships have the raw DPS to defend themselves against an attack. Even fewer have enough DPS to protect allied ships without hugging them. I think there should be some more dedicated AA ships in the game that can actually protect allied ships; this means ships with high DPS values for the long range AA. Manual control While I would like to test this concept, I think this will be too much for the average Wows player. The current implementation of DC planes already shows many players struggling to perform multiple tasks in a battle. 5. "some buffs to all CV" Difficult to reply to since this is very vague. 6. Make double CV-divisions Apart from the fact that 2 coordinated CV-players leaves almost no chance for the surface ship to dodge, it would also create even more imbalanced situations. 1 unicum CV vs 1 potato CV already creates a huge imbalance, let alone what 2 unicum CVs in division would do vs 2 random CVs, or vs 2 potato CVs in division. It sounds like you want to have a "super easy mode" without any challenges at all - I don't know you, but I do like some challenges in my videogames. And to be honest, many of the current CVs already are "easy mode". 2 drops needed to sink a DD, one minute and a half into the game. If this is not "easy mode" I don't know what is.
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No no no, that was a rare occasion and is thus invalid as proof. I have way too much experience with the Ryujo to provide a solid, well-argumented opinion about her.
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On 20 games, the person with 44% wr will win (on average) 9 battles; the person with 50% wr will win 10 battles. 9 does not equal 10. There is no base in mathematics where a 2 + 2 = 3 (assuming a simple addition with no extra rules). I've shown before that : 2 + 2 does not exist in a base-2 system. 2 + 2 = 11 in a base -3 system. 2 + 2 = 10 in a base-4 system. 2 + 2 = 4 in base-5+ systems. Shall we go into a training room, you take a ship that goes about 30kts and I'll take a ship that goes about 40kts and we'll see if you can keep up (HINT: you won't). An extra note : Assume we meet a CV that can drop aerial torpedoes that go 35kts; your ship (going 30kts) can't outrun the torpedoes while my ship (going 40kts) can; do you deny this ?
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@Fastmotion, @Skywalker_369 Can you make a well-thought-out post why CVs should be buffed ? You ask for buffs, but you don't really say why you think these buffs are needed. Mainly these points, since the others are more about content than buffs / nerfs : 3. Why nerf AA? The current AA is mediocre at best. Flak clouds are easy to dodge most of the time, and few ships have the raw DPS to defend themselves against an attack. Even fewer have enough DPS to protect allied ships without hugging them. I think there should be some more dedicated AA ships in the game that can actually protect allied ships; this means ships with high DPS values for the long range AA. Manual control While I would like to test this concept, I think this will be too much for the average Wows player. The current implementation of DC planes already shows many players struggling to perform multiple tasks in a battle. 5. "some buffs to all CV" Difficult to reply to since this is very vague. 6. Make double CV-divisions Apart from the fact that 2 coordinated CV-players leaves almost no chance for the surface ship to dodge, it would also create even more imbalanced situations. 1 unicum CV vs 1 potato CV already creates a huge imbalance, let alone what 2 unicum CVs in division would do vs 2 random CVs, or vs 2 potato CVs in division. It sounds like you want to have a "super easy mode" without any challenges at all - I don't know you, but I do like some challenges in my videogames. And to be honest, many of the current CVs already are "easy mode". 2 drops needed to sink a DD, one minute and a half into the game. If this is not "easy mode" I don't know what is.
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2+2=1 in a mod-3 system; 2+2=11 in a base-3 system. 2+2=0 in a mod-4 system; 2+2=10 in a base-4 system. Others won't really work i'm afraid. There is no digit "2" in a base-2 system and the digit "4" appears in base-5 and above systems.
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The fact you answer to him but not to my (on-topic) post could make one assume that ghost is right and you can't refute the points I made. I even used a dot-like structure to activate Mr. Unqualified
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Why buff CVs though ? They are really strong enough as they are. - they can attack nearly anywhere on the map, without relocating the hull; in fact, unlike other ship types, the CV's hull doesn't even have to be close to the battle Further, the CVs have been catered to the biggest idiots playing this game : - respawning planes, so they aren't deplaned after 5 minutes - automated dcp, so they don't have to bother about managing dcp - neutered AA, so they can at least get one strike in - armoured deck so they can't (really) get punished by long range AP If anything, AA should be buffed or reworked - as it is now it is just too weak.
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You want me to prove something yet at the same time the medium to use is not suitable for this ? Let's try anyway. Your statement is " everyone has an average win rate of 50%". To prove this statement wrong, it suffices to find one player whose average win rate is not equal to 50%, do you agree ?
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You are unqualified; 40% = 60% = 50% = 100%. This is proof. Ranked is obviously a professional environment so nearly 8k battles can't be spam because spam is not allowed in professional environments. This is proof. Also he is golden member so you are wrong. THIS. IS. PROOF.
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I assume you weren't around when "Bastardion" was a thing ?
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1. Why? 2. Why? I'm not an fan of the manual aiming btw. Current sub implementations have shown most players struggle having to and drop DC planes and stay focused on the battle. Imagine adding manual AA aiming to that
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If possible I'd go for the Gorizia instead (exhaust smoke + 6km hydro + SAP). Abruzzi is great for Narai though.
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When do we get the next break from submarines?
lup3s replied to Shirakami_Kon's topic in General Discussion
Doesn't Mutsu already have torps in-game ? -
It's working as intended - having fun yet ?
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17.3k ramming damage .. and the U-boat was at 1/3 health. So the U-boat has 52k HP ?
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Roma is one of the two T8 BBs I like to play; the other one being the Champagne. One is stealthy, tanky, with hard-hitting but inaccurate guns; the other one not so tanky but a lot more accurate :)
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The Italian DD collection was the first one I couldn't complete by just collecting the containers; had to "buy" 3 extra with community tokens to complete the collection.
